I wanted to make a team without stealth rock just for the hell of it and the result has been surprisingly successful. please don't suggest SR anywhere as it would ruin the whole theme.
Heatran@Choice Specs
Modest
Flash Fire
EVs: 252 sp atk/252 spe/6 hp
-Overheat
-Earth Power
-HP grass
-Flamethrower
This is by far my favorite lead I have ever used. I don't waste time setting up SR and instead opt to kill stuff right off the bat. It's so easy for opposing teams to lose a key team member in the blink of an eye because they don't expect specs overheat to KO their hippowdon and metagross (with occa), or they don't expect HP grass from a leadtran. It's quite common for the opposition to never get stealth rock up at all. If I use earth power this will usually come out on top against Porygon2 if I get a sp def drop, and even if I don't predict HP grass bulky water types still take around 50% from overheat. Specstran's sheer power makes up for the lack of SR damage.
Moveset Explanation
Overheat: Mainly here to OHKO occa berry gross leads, which fire blast cannot do reliably. Anything else switching into overheat will either leave dead or extremely hurt.
Earth Power: For other Heatran, Tentacruel, and Tyranitar (max HP variants are 2HKOed). Also my best attack besides flash cannon (which has crappy coverage otherwise) against porygon2.
HP grass: Used to OHKO swampert leads and 2HKO other bulky waters like vaporeon and suicune.
Flamethrower: A reliable 100% acc STAB for late game sweeping that can 2HKO blissey below 50% health. Good against azelf leads because fire blast always misses. It's high PP makes it annoying for wishbliss that carry flamethrower and toxic.
EVs and Nature
Modest is used for maximum power and because Timid doesn't outrun anything significant and is generally a crappy nature for specstran.
Heatran vs the top 15 leads
Metagross: Overheat for the OHKO
Azelf: 2HKO with flamethrower. unfortunately they usually get SR up.
Jirachi: They usually u-turn out to a counter which gets smacked with overheat. then I switch. like gross, overheat KOs right through any occa variants.
Swampert: HP grass always kills. I've only had one case where a swampert used protect the first turn
Aerodactyl: unfortunately I lose to this. I usually go to Vaporeon and surf it.
Infernape: A problem. Either salamence or dusknoir can switch into the and come out on top.
Hippowdon: Overheat always OHKOs. I've never had hippo switch out of a tran lead, and starting off 6-5 against a stall team is great.
Bronzong: Overheat, even with heatproof it can sometimes OHKO depending on the EV spread.
Ninjask: lol
Tyranitar: annoying, it isn't worth risking EQ to 2HKO with earth power. usually I go to salamence to intimidate it while they usually EQ or set up SR. brick break usually kills it.
Heatran: I have to switch to vaporeon which can scout for explosion. sadly it will usually get SR up.
Roserade: Vaporeon absorbs the sleep powder (so it doesn't get poisoned by TS later) then back to Heatran.
Smeargle: Vaporeon absorbs spore, then I go to specsjolt because often times bp teams have no real answer to it (not saying a smeargle lead always indicates a bp team but sometimes it does)
Abomasnow: OHKO. Specstran isn't so kind to hail teams in general.
Mamoswine: Go to salamence to take EQ and intimidate. now its set up fodder for dusknoir (so many teams are unprepared for it)
Vaporeon@Leftovers
Bold
Water Absorb
EVs: 252 HP/252 def/6 spe
-Surf
-HP electric
-Wish
-Protect
Ol' reliable Vaporeon. the glue of this team so to speak, keeping dangerous threats like gyarados, empoleon, and infernape at bay. Draws electric attacks for jolteon to give free switch ins and supports the rest of my team with wish. I don't know what else there is to say about this.
Moveset Explanation
Surf: Obligatory STAB for infernape and mamoswine
HP Electric: Good for gyarados and empoleon. What surprises me is when gyarados stay in to taunt me, for whatever reason lol.
Wish: Standard
Protect: to scout and heal from wish
EVs and Nature
Bold and max HP and def for maximum durability. I never really found the speed EVs from the analysis too helpful, the extra defense can help taking Close combat from Infernape who invest more attack EVs. Sp atk EVs don't do anything significant so yeah I don't use 'em.
Salamence@Life Orb
Rash
Intimidate
EVs: 80 atk/252 sp atk/176 spe
-Draco Meteor
-Fire Blast
-Brick Break
-Roost
Classic mixmence. my team's main stall breaker. I use this over new mixmence because locking yourself into outrage against a stall team isn't such a great idea and roost helps a lot with extending mence's survivability. Salamence gives me a good lucario check and a ground immunity to fall back on. Intimidate is awesome for making Mamoswine leads useless against dusknoir, and electivire useless too (they usually come in on jolteon then use eq)
Moveset Explanation
Draco Meteor: Powerful STAB to obliterate anything that's not a steel type or named blissey.
Fire Blast: Used to hit steels
Brick Break: 2HKOs blissey and OHKOs tyranitar.
Roost: Roost is a great move to foil anybody who tries to use fancy switching to stall out mence with recoil damage.
EVs and nature
The EVs are taken from the analysis. 252 sp atk to make draco meteor as strong as it can be, 176 speed to outrun adamant lucario, and 80 atk to power up brick break. A lot of people are opting to use +speed natures on their salamence's now, but believe me that 10% power boost from rash really does make a difference.
Dusknoir@Leftovers
Adamant
Pressure
252 HP/252 Atk/6 speed
-Substitute
-Focus Punch
-Shadow Sneak
-Will-O-Wisp
If there's one thing Dusknoir does better than Rotom it's abusing it's physical movepool. Dusknoir is a real prick for the opposing team, setting up substitute then focus punching their heatran and tyranitar into oblivion. shadow sneak pisses off frail sweepers like infernape after they survive a focus punch and think they have me in the KO range for their next attack. Anyone who switches Gyarados or Salamence in thinking they can wall me and set up with impunity will be sorely disappointed not expecting will-o-wisp on a subpunch set. Another thing dusknoir is good for is screwing around with noobjask leads and burning whatever their bp receiver may be (usually metagross).
I used to have a LO gengar with shadow ball/tbolt/focus blast/hp fire in this spot but really wanted to try subpunching dusknoir and ended up being very impressed with the results. Both have their strong points, Dusknoir has unpredictability and priority on it's side plus its more bulky, while Gengar has a toxic spikes immunity, more speed, and ground immunity going for it.
Moveset Explanation
Substitute: For focus punch, obviously. Dusknoir's natural bulk and 2 immunities makes it relatively easy to set up.
Focus Punch: Used to take out would-be Dusknoir "counters" like Tyranitar and Heatran while hitting blissey and frail sweepers extremely hard.
Shadow Sneak: Priority is great for picking off anything who has weathered a focus punch already and 2HKOs stuff immune/resistant to FP like latias, gengar and 4 hp scarf rotom. Ghost+Fighting have perfect coverage.
Will-O-Wisp: Adds to the annoying factor of this set. Now, anything who can easily take both my attacking moves will be crippled with a burn.
EVs and Nature
The EVs are very simple. Max HP for survivability when setting up, and max atk and adamant because base 100 atk is decent but not amazing. the other 6 into speed to beat other dusknoir.
Scizor@Choice Band
Adamant
Technician
EVs: 248 HP/252 atk/8 SpD
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
Bog standard CB scizor. Makes a great latias check and revenge killer among other stuff. You all know how this works.
Moveset Explanation
Bullet Punch: revenge kill
U-Turn: scout
Superpower: steel types
Pursuit: trap and kill
EVs and nature
The EVs are standard. 252 atk obviously, 248 HP for bulk and the resulting HP isn't divisible by 8 thus reducing SR damage. 8 sp def for more bulk. No speed EVs because when two CB scizor's are against each other the slower one has the advantage. I also use a couple less speed IVs to ensure that I'm slower.
Jolteon@Choice Specs
Timid
Volt Absorb
EVs: 252 sp atk/252 spe/6 def
-Thunderbolt
-Shadow Ball
-HP grass
-Baton Pass
Specsjolt is another special sweeper of my team. Heatran sometimes find itself stopped cold by Porygon2 so I'll send this in to absorb the twave (and twave in general) then 2HKO with tbolt. Any team without a proper electric resist or blissey is generally torn to shreds by this. Heatran goes some way in supporting Jolteon by taking out Hippowdon and Swampert leads who don't usually expect to be OHKOed making spamming tbolt a lot less risky.
Moveset Explanation
Thunderbolt: Obligatory STAB
Shadow Ball: For those pesky Rotoms and Celebi.
HP grass: For swampert and rhyperior, mainly
Baton Pass: If I predict a switch to a counter I can use this to keep the momentum going. Jolteon has a piss poor movepool so there's not really anything else viable to put here.
EVs and nature
Timid is necessary to outspeed Starmie, Azelf, Adamant Gyara after 1 DD, and CB dugtrio. Max sp atk and speed obviously.
Team building process
I'm going to be honest here I just through together a bunch of hard hitters and hoped for the best. I noticed an infernape, gyarados, and empoleon weakness so I added Vaporeon who covers them all.
Final thoughts
The lack of a rock resist is devastating for this team, but luckily the only commonly seen pokemon who gets STAB on them is tyranitar and aero (who's weak enough to be walled by vappy). It's still an issue though, because nothing will switch into ttar CB stone edge without dying. Any suggestions? I was thinking maybe machamp or flygon but I just don't know.
One might look and see that I got a whopping 4 pokemon with abilities for Porygon2 to trace, but it really isn't an issue, if it traces heatran's flash fire for example jolteon can just come in and kill it or vice versa. I've yet to lose against a team that utilizes porygon2.
OVERVIEW
Heatran@Choice Specs
Modest
Flash Fire
EVs: 252 sp atk/252 spe/6 hp
-Overheat
-Earth Power
-HP grass
-Flamethrower
This is by far my favorite lead I have ever used. I don't waste time setting up SR and instead opt to kill stuff right off the bat. It's so easy for opposing teams to lose a key team member in the blink of an eye because they don't expect specs overheat to KO their hippowdon and metagross (with occa), or they don't expect HP grass from a leadtran. It's quite common for the opposition to never get stealth rock up at all. If I use earth power this will usually come out on top against Porygon2 if I get a sp def drop, and even if I don't predict HP grass bulky water types still take around 50% from overheat. Specstran's sheer power makes up for the lack of SR damage.
Moveset Explanation
Overheat: Mainly here to OHKO occa berry gross leads, which fire blast cannot do reliably. Anything else switching into overheat will either leave dead or extremely hurt.
Earth Power: For other Heatran, Tentacruel, and Tyranitar (max HP variants are 2HKOed). Also my best attack besides flash cannon (which has crappy coverage otherwise) against porygon2.
HP grass: Used to OHKO swampert leads and 2HKO other bulky waters like vaporeon and suicune.
Flamethrower: A reliable 100% acc STAB for late game sweeping that can 2HKO blissey below 50% health. Good against azelf leads because fire blast always misses. It's high PP makes it annoying for wishbliss that carry flamethrower and toxic.
EVs and Nature
Modest is used for maximum power and because Timid doesn't outrun anything significant and is generally a crappy nature for specstran.
Heatran vs the top 15 leads
Metagross: Overheat for the OHKO
Azelf: 2HKO with flamethrower. unfortunately they usually get SR up.
Jirachi: They usually u-turn out to a counter which gets smacked with overheat. then I switch. like gross, overheat KOs right through any occa variants.
Swampert: HP grass always kills. I've only had one case where a swampert used protect the first turn
Aerodactyl: unfortunately I lose to this. I usually go to Vaporeon and surf it.
Infernape: A problem. Either salamence or dusknoir can switch into the and come out on top.
Hippowdon: Overheat always OHKOs. I've never had hippo switch out of a tran lead, and starting off 6-5 against a stall team is great.
Bronzong: Overheat, even with heatproof it can sometimes OHKO depending on the EV spread.
Ninjask: lol
Tyranitar: annoying, it isn't worth risking EQ to 2HKO with earth power. usually I go to salamence to intimidate it while they usually EQ or set up SR. brick break usually kills it.
Heatran: I have to switch to vaporeon which can scout for explosion. sadly it will usually get SR up.
Roserade: Vaporeon absorbs the sleep powder (so it doesn't get poisoned by TS later) then back to Heatran.
Smeargle: Vaporeon absorbs spore, then I go to specsjolt because often times bp teams have no real answer to it (not saying a smeargle lead always indicates a bp team but sometimes it does)
Abomasnow: OHKO. Specstran isn't so kind to hail teams in general.
Mamoswine: Go to salamence to take EQ and intimidate. now its set up fodder for dusknoir (so many teams are unprepared for it)
Vaporeon@Leftovers
Bold
Water Absorb
EVs: 252 HP/252 def/6 spe
-Surf
-HP electric
-Wish
-Protect
Ol' reliable Vaporeon. the glue of this team so to speak, keeping dangerous threats like gyarados, empoleon, and infernape at bay. Draws electric attacks for jolteon to give free switch ins and supports the rest of my team with wish. I don't know what else there is to say about this.
Moveset Explanation
Surf: Obligatory STAB for infernape and mamoswine
HP Electric: Good for gyarados and empoleon. What surprises me is when gyarados stay in to taunt me, for whatever reason lol.
Wish: Standard
Protect: to scout and heal from wish
EVs and Nature
Bold and max HP and def for maximum durability. I never really found the speed EVs from the analysis too helpful, the extra defense can help taking Close combat from Infernape who invest more attack EVs. Sp atk EVs don't do anything significant so yeah I don't use 'em.
Salamence@Life Orb
Rash
Intimidate
EVs: 80 atk/252 sp atk/176 spe
-Draco Meteor
-Fire Blast
-Brick Break
-Roost
Classic mixmence. my team's main stall breaker. I use this over new mixmence because locking yourself into outrage against a stall team isn't such a great idea and roost helps a lot with extending mence's survivability. Salamence gives me a good lucario check and a ground immunity to fall back on. Intimidate is awesome for making Mamoswine leads useless against dusknoir, and electivire useless too (they usually come in on jolteon then use eq)
Moveset Explanation
Draco Meteor: Powerful STAB to obliterate anything that's not a steel type or named blissey.
Fire Blast: Used to hit steels
Brick Break: 2HKOs blissey and OHKOs tyranitar.
Roost: Roost is a great move to foil anybody who tries to use fancy switching to stall out mence with recoil damage.
EVs and nature
The EVs are taken from the analysis. 252 sp atk to make draco meteor as strong as it can be, 176 speed to outrun adamant lucario, and 80 atk to power up brick break. A lot of people are opting to use +speed natures on their salamence's now, but believe me that 10% power boost from rash really does make a difference.
Dusknoir@Leftovers
Adamant
Pressure
252 HP/252 Atk/6 speed
-Substitute
-Focus Punch
-Shadow Sneak
-Will-O-Wisp
If there's one thing Dusknoir does better than Rotom it's abusing it's physical movepool. Dusknoir is a real prick for the opposing team, setting up substitute then focus punching their heatran and tyranitar into oblivion. shadow sneak pisses off frail sweepers like infernape after they survive a focus punch and think they have me in the KO range for their next attack. Anyone who switches Gyarados or Salamence in thinking they can wall me and set up with impunity will be sorely disappointed not expecting will-o-wisp on a subpunch set. Another thing dusknoir is good for is screwing around with noobjask leads and burning whatever their bp receiver may be (usually metagross).
I used to have a LO gengar with shadow ball/tbolt/focus blast/hp fire in this spot but really wanted to try subpunching dusknoir and ended up being very impressed with the results. Both have their strong points, Dusknoir has unpredictability and priority on it's side plus its more bulky, while Gengar has a toxic spikes immunity, more speed, and ground immunity going for it.
Moveset Explanation
Substitute: For focus punch, obviously. Dusknoir's natural bulk and 2 immunities makes it relatively easy to set up.
Focus Punch: Used to take out would-be Dusknoir "counters" like Tyranitar and Heatran while hitting blissey and frail sweepers extremely hard.
Shadow Sneak: Priority is great for picking off anything who has weathered a focus punch already and 2HKOs stuff immune/resistant to FP like latias, gengar and 4 hp scarf rotom. Ghost+Fighting have perfect coverage.
Will-O-Wisp: Adds to the annoying factor of this set. Now, anything who can easily take both my attacking moves will be crippled with a burn.
EVs and Nature
The EVs are very simple. Max HP for survivability when setting up, and max atk and adamant because base 100 atk is decent but not amazing. the other 6 into speed to beat other dusknoir.
Scizor@Choice Band
Adamant
Technician
EVs: 248 HP/252 atk/8 SpD
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
Bog standard CB scizor. Makes a great latias check and revenge killer among other stuff. You all know how this works.
Moveset Explanation
Bullet Punch: revenge kill
U-Turn: scout
Superpower: steel types
Pursuit: trap and kill
EVs and nature
The EVs are standard. 252 atk obviously, 248 HP for bulk and the resulting HP isn't divisible by 8 thus reducing SR damage. 8 sp def for more bulk. No speed EVs because when two CB scizor's are against each other the slower one has the advantage. I also use a couple less speed IVs to ensure that I'm slower.
Jolteon@Choice Specs
Timid
Volt Absorb
EVs: 252 sp atk/252 spe/6 def
-Thunderbolt
-Shadow Ball
-HP grass
-Baton Pass
Specsjolt is another special sweeper of my team. Heatran sometimes find itself stopped cold by Porygon2 so I'll send this in to absorb the twave (and twave in general) then 2HKO with tbolt. Any team without a proper electric resist or blissey is generally torn to shreds by this. Heatran goes some way in supporting Jolteon by taking out Hippowdon and Swampert leads who don't usually expect to be OHKOed making spamming tbolt a lot less risky.
Moveset Explanation
Thunderbolt: Obligatory STAB
Shadow Ball: For those pesky Rotoms and Celebi.
HP grass: For swampert and rhyperior, mainly
Baton Pass: If I predict a switch to a counter I can use this to keep the momentum going. Jolteon has a piss poor movepool so there's not really anything else viable to put here.
EVs and nature
Timid is necessary to outspeed Starmie, Azelf, Adamant Gyara after 1 DD, and CB dugtrio. Max sp atk and speed obviously.
Team building process
I'm going to be honest here I just through together a bunch of hard hitters and hoped for the best. I noticed an infernape, gyarados, and empoleon weakness so I added Vaporeon who covers them all.
Final thoughts
The lack of a rock resist is devastating for this team, but luckily the only commonly seen pokemon who gets STAB on them is tyranitar and aero (who's weak enough to be walled by vappy). It's still an issue though, because nothing will switch into ttar CB stone edge without dying. Any suggestions? I was thinking maybe machamp or flygon but I just don't know.
One might look and see that I got a whopping 4 pokemon with abilities for Porygon2 to trace, but it really isn't an issue, if it traces heatran's flash fire for example jolteon can just come in and kill it or vice versa. I've yet to lose against a team that utilizes porygon2.