Role: Starter
BurnyMac (Infernape) (M) @ Focus Sash
Ability: Blaze
EVs: 168 Atk/200 Spd/196 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Stealth Rock
- Flamethrower
- Close Combat
My Infernape (Burny Mac) is a very, very standard starter, only I gave him a few extra spd EVs to counter any other Infernapes. The general strategy that he uses is Fake out, Stealth Rock, and then either switch or use FT/CC. He’s typically cannon fodder for getting out stealth rocks. However, in the rare instance that he actually his opening battle, he can work real wonders. I one got choice spec tricked, switched him out, switched him back in, and swept their entire team. Haha
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Role: Pseudo Haze Staller
General Skar (Skarmory) (M) @ Lum Berry
Ability: Keen Eye
EVs: 252 HP/180 Def/76 SDef
Impish nature (+Def, -SAtk)
- Toxic
- Roost
- Spikes
- Whirlwind
Typically, Pokemon have at least one attack. Well, for my Skarmory, I ditched that for toxic, which has proven to be my best weapon in a stall war. This guy is one of the staples of team. Set spikes, recover when needed, and continue until I get three layers. After 3 layers, whirlwind the other team into oblivion. Any rapid spinner that is tossed out without toxic resistance gets toxic stalled. If for some reason I feel that he is threatened by either electricity, I employ either Jolteon or Heatran to absorb the attack and hopefully sweep. I added Lum Berry instead of leftovers because roost does enough to recover my health, and any status damage can destroy Skar. His ability to haze while easily blocking physical damage is WONDERFUL, which is why I chose him as my Physical Wall.
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Role: Special Sweeper
Jolteon (M) @ Expert Belt
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Earth]
- Magnet Rise
- Thunderbolt
- Shadow Ball
I used to use an Electivire to cover my Skarmory's weaknesses, but even after Motor driving he was to slow, so I switched to Jolteon. As already stated, this Pokemon is a key component to Skarmory’s whirlwind. However, as an added bonus he can sweep with fairly modest effort. I switch him into an electric attack, Magnet Rise, and then T-bolt, HP, and T-Wave any opposition. Due to the fact that most of the pokemon he will switch into will switch out, Magnet Rise can be fairly easy, and eliminates all of his weaknesses.
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Role: Revenge Killer
He Train! (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP252 Spd/252 SAtc
Hasty nature (+Spd, -Def)
- Dragon Pulse
- Earth Power
- Explosion
- Fire Blast
Heatran was my Salamence's (with Sash) replacement. Heatran is simply a better at fulfilling the roles that Salamence could not, which include taking out Blissey with explosion, fire blasting steel walls, and dragon pulsing all dragon pokemon. Considering that I typically switch him into a fire attack, Earth Power easily takes out fire pokemon. This is a fairly standard Choice Heatran set with the only change being HP Dragon, which covers many of my weak points, like Kingdra sweeping. His only role is revenge killing, steel wall destroying, and of course, using explosion to take out anything that his attacks cannot OHK. As stated, his Flash Fire ability is great when used in combination with Skarmory, due to the fact that he perfectly decentuates Skars weaknesses with Jolteon.
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Role: Rapid Spinner/Special Sweeper
Poppy (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 136 HP/216/156 Def
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Recover
- Thunderbolt
Originally, Gyarados filled the role of water type on my team. However, I decided he was worthless, and I switched to Starmie, who has covered my lack of water attacks along with rapid spinning to take out Stealth rocks, setting up for a Yanmega sweep. I really didn’t like the Special Attacker set or the support set, so with the help of Endiku I made him bulky enough to withstand Gyarados and T-bolt him, while still being able to rapid spin. I’m considering trading out recover for IB though. Honestly, I never end up having time to use Recover. So, any advice on that would be great.
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Role: Endgame Sweepmaster 3000
Megaman (Yanmega) (M) @ Petaya Berry
Ability: Speed Boost
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Bug Buzz
- Air Slash
- Hidden Power [Ice]
This endgame sweeper is unstoppable with Stealth rock/spike support. Only way he can be taken down is by the likes of pokemon with powerful Priority moves. I’ve swept full teams with him, even as all of my pokemon are down. He is amazing. I sub 3 times, get my SAtk boost, and then dominate. With Bug Buzz and Air Slash Stab attacks, and HP Ice for dragons and flying types, he’s your GG.
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In general, the strategy of team goes like this: Weaken the oponents team as much as possible and set up stealth rocks and spikes. Continue stalling with Skarmory, switching when needed, and then after all of my pokemon are dead and stealth rocks are cleared, my Yanmega finishes the opponent off. So far, I've worked wonders with this team. All advice in general is great, however, movesets for Jolteon (based around Magnet Rise) and Starmie would be GREAT. Thanks for reading!
-Sean
PS: If any rules have been broken in this thread PLEASE post what I need to do to fix it. Thanks again (:
(and I DID spend quite a bit of time on this team, so please don't troll (: Advice=great whereas troll=bad *ahem*racoonman*ahem*)
BurnyMac (Infernape) (M) @ Focus Sash
Ability: Blaze
EVs: 168 Atk/200 Spd/196 SAtk
Naive nature (+Spd, -SDef)
- Fake Out
- Stealth Rock
- Flamethrower
- Close Combat
My Infernape (Burny Mac) is a very, very standard starter, only I gave him a few extra spd EVs to counter any other Infernapes. The general strategy that he uses is Fake out, Stealth Rock, and then either switch or use FT/CC. He’s typically cannon fodder for getting out stealth rocks. However, in the rare instance that he actually his opening battle, he can work real wonders. I one got choice spec tricked, switched him out, switched him back in, and swept their entire team. Haha
--------------------------
Role: Pseudo Haze Staller
General Skar (Skarmory) (M) @ Lum Berry
Ability: Keen Eye
EVs: 252 HP/180 Def/76 SDef
Impish nature (+Def, -SAtk)
- Toxic
- Roost
- Spikes
- Whirlwind
Typically, Pokemon have at least one attack. Well, for my Skarmory, I ditched that for toxic, which has proven to be my best weapon in a stall war. This guy is one of the staples of team. Set spikes, recover when needed, and continue until I get three layers. After 3 layers, whirlwind the other team into oblivion. Any rapid spinner that is tossed out without toxic resistance gets toxic stalled. If for some reason I feel that he is threatened by either electricity, I employ either Jolteon or Heatran to absorb the attack and hopefully sweep. I added Lum Berry instead of leftovers because roost does enough to recover my health, and any status damage can destroy Skar. His ability to haze while easily blocking physical damage is WONDERFUL, which is why I chose him as my Physical Wall.
---------------------------
Role: Special Sweeper
Jolteon (M) @ Expert Belt
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Earth]
- Magnet Rise
- Thunderbolt
- Shadow Ball
I used to use an Electivire to cover my Skarmory's weaknesses, but even after Motor driving he was to slow, so I switched to Jolteon. As already stated, this Pokemon is a key component to Skarmory’s whirlwind. However, as an added bonus he can sweep with fairly modest effort. I switch him into an electric attack, Magnet Rise, and then T-bolt, HP, and T-Wave any opposition. Due to the fact that most of the pokemon he will switch into will switch out, Magnet Rise can be fairly easy, and eliminates all of his weaknesses.
---------------------------
Role: Revenge Killer
He Train! (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP252 Spd/252 SAtc
Hasty nature (+Spd, -Def)
- Dragon Pulse
- Earth Power
- Explosion
- Fire Blast
Heatran was my Salamence's (with Sash) replacement. Heatran is simply a better at fulfilling the roles that Salamence could not, which include taking out Blissey with explosion, fire blasting steel walls, and dragon pulsing all dragon pokemon. Considering that I typically switch him into a fire attack, Earth Power easily takes out fire pokemon. This is a fairly standard Choice Heatran set with the only change being HP Dragon, which covers many of my weak points, like Kingdra sweeping. His only role is revenge killing, steel wall destroying, and of course, using explosion to take out anything that his attacks cannot OHK. As stated, his Flash Fire ability is great when used in combination with Skarmory, due to the fact that he perfectly decentuates Skars weaknesses with Jolteon.
---------------------------
Role: Rapid Spinner/Special Sweeper
Poppy (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 136 HP/216/156 Def
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Recover
- Thunderbolt
Originally, Gyarados filled the role of water type on my team. However, I decided he was worthless, and I switched to Starmie, who has covered my lack of water attacks along with rapid spinning to take out Stealth rocks, setting up for a Yanmega sweep. I really didn’t like the Special Attacker set or the support set, so with the help of Endiku I made him bulky enough to withstand Gyarados and T-bolt him, while still being able to rapid spin. I’m considering trading out recover for IB though. Honestly, I never end up having time to use Recover. So, any advice on that would be great.
---------------------------
Role: Endgame Sweepmaster 3000
Megaman (Yanmega) (M) @ Petaya Berry
Ability: Speed Boost
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Bug Buzz
- Air Slash
- Hidden Power [Ice]
This endgame sweeper is unstoppable with Stealth rock/spike support. Only way he can be taken down is by the likes of pokemon with powerful Priority moves. I’ve swept full teams with him, even as all of my pokemon are down. He is amazing. I sub 3 times, get my SAtk boost, and then dominate. With Bug Buzz and Air Slash Stab attacks, and HP Ice for dragons and flying types, he’s your GG.
-------------------------
In general, the strategy of team goes like this: Weaken the oponents team as much as possible and set up stealth rocks and spikes. Continue stalling with Skarmory, switching when needed, and then after all of my pokemon are dead and stealth rocks are cleared, my Yanmega finishes the opponent off. So far, I've worked wonders with this team. All advice in general is great, however, movesets for Jolteon (based around Magnet Rise) and Starmie would be GREAT. Thanks for reading!
-Sean
PS: If any rules have been broken in this thread PLEASE post what I need to do to fix it. Thanks again (:
(and I DID spend quite a bit of time on this team, so please don't troll (: Advice=great whereas troll=bad *ahem*racoonman*ahem*)