[STABmons] Weavile {Revamp}

baconbagon

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is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

im too speedy lol

QC: Eevee General / Scyther NO Swiping / unfixable
GP: The Dutch Plumberjack / P Squared

[OVERVIEW]

Weavile finds its place in STABmons as a fast and versatile revenge killer. Its great Attack stat and incredible Speed tier are backed up by a potent STAB combination that heavily threatens common metagame threats such as Landorus-T, Thundurus, and Meloetta. Its utility is improved by its expansive movepool, which contains strong priority in Sucker Punch, excellent coverage in Low Kick and Poison Jab, and utility options in Pursuit and Parting Shot. However, the same typing that gives Weavile excellent offensive prowess leaves it weak to common attacking types such as Fairy, Fire, Fighting, Rock, and Steel, which means that it struggles against threats such as Mega Lopunny and Mega Scizor. Weavile is exceptionally frail, is weak to Stealth Rock, and commonly holds a Life Orb, so it is worn down very quickly and is vulnerable to priority moves such as the omnipresent Fake Out + Extreme Speed.

[SET]
name: Life Orb
move 1: Knock Off
move 2: Icicle Crash
move 3: Sucker Punch
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Weavile's strongest Dark-type STAB attack and also removes items such as Leftovers, Eviolite, and Shed Shell. Icicle Crash is Weavile's best Ice-type STAB attack and hits common threats such as Landorus-T, Garchomp, and Thundurus hard. It also has a decent chance to make the foe flinch and allows Weavile to avoid taking damage from Iron Barbs, Rough Skin, or Rocky Helmet. Sucker Punch picks off naturally faster Pokemon such as Aerodactyl as well as Choice Scarf users such as Hoopa-U. Low Kick hits Rock-, Ice-, and Steel-types such as Tyranitar, Kyurem-B, Ferrothorn, and Bisharp hard. Pursuit allows Weavile to trap opposing Pokemon, especially Psychic- and Ghost-types such as Meloetta, Latios, and Gengar. It works very well alongside Sucker Punch.

Ice Shard leaves Weavile less reliant on prediction than Sucker Punch, but it is only half as powerful against neutral foes. Parting Shot allows Weavile to pivot out of its counters and give its teammates setup opportunities, but Weavile struggles to use it effectively, as it is frail and vulnerable to entry hazards. Swords Dance allows Weavile to heavily threaten typical switch-ins such as Rotom-W and clean up teams late-game with Sucker Punch. However, Weavile struggles to find setup opportunities and can be easily revenge killed by Extreme Speed users.

Set Details
========

Weavile's Attack and Speed EVs are maximized to increase its power and make the most of its excellent Speed stat. Life Orb boosts Weavile's power without locking it into one move. While it is rarely helpful, Pressure allows Weavile to quickly drain the PP of moves such as Extreme Speed and Close Combat before it is KOed.

Usage Tips
========

Weavile should never be switched directly into an attack, as it is far too frail to take even neutral hits. Instead, it should be brought in after a teammate has fainted or with the use of a pivoting move. Once Weavile is on the field, Knock Off should be used a lot to wear down teams and cripple foes. However, Weavile needs to avoid priority users, which easily revenge kill it, and status inducers, as they can often cripple it for the remainder of the match.

Team Options
========

As it is vulnerable to entry hazards, Weavile appreciates Rapid Spin or Defog support from Pokemon such as Excadrill, Mega Lopunny, Starmie, Latios, and Landorus-T. Entry hazard setters such as Terrakion, Garchomp, and Klefki limit the number of Pokemon that can switch into Weavile. Psychic- and Flying-types such as Starmie, Latios, and Tornadus-T threaten the Fighting-types, especially Keldeo, that Weavile hates. Steel- and Poison-types such as Excadrill, Scizor, and Gengar take on bulky Fairy-types. Ground- and Fighting-type attackers such as Landorus-T and Mega Lopunny threaten opposing Steel-types. Offensive Fire-types such as Heatran and both Mega Charizard formes are especially notable for their ability to break through Steel-types and beat most Fairy-types. Offensive Electric- and Grass-types such as Thundurus and Serperior handle the bulky Water-types that Weavile cannot break. Volt Switch, U-turn, and Parting Shot from the likes of Thundurus, Landorus-T, and Sableye allow Weavile to get onto the field safely, while Weavile can fit into these chains with its own Parting Shot. Weavile can reliably Pursuit trap Psychic-types, which Pokemon such as Keldeo and Mega Medicham appreciate, and Ghost-types, which Extreme Speed users such as Ursaring appreciate. These Pokemon can also revenge kill the setup sweepers that take advantage of Weavile with Vacuum Wave, Fake Out + Mach Punch, and Fake Out + Extreme Speed, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band is an alternative to Life Orb that allows Weavile to deal more immediate damage, take no recoil, and cripple defensive Pokemon with Switcheroo. However, such a set is often less threatening for opposing teams, as it's easy to take advantage of and cannot use Sucker Punch effectively. Dread Plate, Icicle Plate, and Expert Belt are all options to boost the power of specific moves without causing recoil, but they leave Weavile too weak. Icicle Spear can be used over Icicle Crash to revenge kill Pokemon behind a Substitute, such as Serperior and Landorus-T. However, its unreliable Base Power means it is generally inferior. Return allows Weavile to 2HKO both Keldeo and Azumarill, but it struggles to deal with Vacuum Wave from the former and Water Shuriken or Extreme Speed from the latter. Poison Jab allows Weavile to 2HKO Magic Guard Clefable and Azumarill and OHKO Mega Gardevoir. Iron Tail 2HKOes physically defensive Unaware Clefable and OHKOes Mega Diancie, but its shaky accuracy makes it unreliable. Taunt shuts down defensive Pokemon such as Slack Off Slowbro and prevents Weavile from being setup bait for sweepers such as Mega Scizor.

Checks and Counters
===================

**Fighting-types**: Terrakion, Keldeo, Lucario, Mega Medicham, and Mega Lopunny easily KO Weavile with their STAB attacks. Most of these Pokemon, especially Mega Medicham, dislike switching in. However, Keldeo and Lucario resist Icicle Crash, and Terrakion and Lucario can take advantage of Knock Off with Justified.

**Fairy-types**: Azumarill can tank Weavile's STAB attacks easily, keep healthy with Recover, and retaliate with its STAB attacks or Extreme Speed. Mega Diancie avoids the OHKO from Icicle Crash and OHKOes Weavile in return. Clefable avoids the 2HKO from Icicle Crash and can proceed to cripple Weavile with Thunder Wave or 2HKO it with Moonblast. However, these Pokemon need to watch out for Poison Jab and Iron Tail.

**Water-types**: Slowbro can survive an unboosted Knock Off and cripple Weavile with Thunder Wave or a burn from Scald. Mega Slowbro takes little damage from an unboosted Knock Off and can reduce the damage it takes with Iron Defense or Cosmic Power. Suicune can set up on Weavile and phaze it with Roar. Quagsire walls Weavile well and ignores Swords Dance boosts thanks to Unaware. Rotom-W is heavily damaged by a boosted Knock Off, but it easily cripples Weavile with Nuzzle or Will-O-Wisp.

**Steel-types**: Mega Scizor takes little damage from Knock Off and can set up with Shift Gear while staying healthy with Roost. Klefki resists Ice and Dark and can set up Spikes, cripple Weavile with Thunder Wave, or attack with Moonblast while recovering with Moonlight. Skarmory and Ferrothorn avoid the 2HKO from Icicle Crash and can set up Spikes or KO Weavile. Heatran can easily OHKO Weavile with either of its STAB attacks. However, Ferrothorn and Heatran are 2HKOed by Low Kick.

**Priority Users**: Prankster Sableye cripples Weavile with its priority Will-O-Wisp, while Prankster Klefki and Thundurus slow down Weavile with priority Thunder Wave. Weavile is extremely frail, so Fake Out + Extreme Speed users such as Ursaring and Mega Lopunny, Water Shuriken users such as Gyarados and Azumarill, and Gale Wings Talonflame all threaten to revenge kill it. All Mach Punch and Bullet Punch users are also very threatening, as they hit Weavile super effectively.
 
Last edited:

EV

Banned deucer.
@_@ good analysis as always

You can add defensive Rotom-W to Water-types. Weavile will not want a Nuzzle or WOW/Scald.

You could also put T-wave Thundurus under priority users because (as much as I don't agree) people will risk sacking Thundurus to get off a Twave if they don't have another way to deal with it.

Offensive Heatran is a shakier check imo, as Low Kick+Sucker Punch is gonna take it out no problem. It also doesn't want to lose its Scarf to Knock Off.

Thick Fat Venusaur

QC 1 of 3!
 

baconbagon

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@_@ good analysis as always

You can add defensive Rotom-W to Water-types. Weavile will not want a Nuzzle or WOW/Scald.

You could also put T-wave Thundurus under priority users because (as much as I don't agree) people will risk sacking Thundurus to get off a Twave if they don't have another way to deal with it.

Offensive Heatran is a shakier check imo, as Low Kick+Sucker Punch is gonna take it out no problem. It also doesn't want to lose its Scarf to Knock Off.

Thick Fat Venusaur

QC 1 of 3!
thanks! yeah sacking thundurus is normally a emergency sorta situation and basically what prankster twave is for. implemented and ready for qc 2
 

Scyther NO Swiping

Washed up former great
is a Battle Simulator Moderator Alumnus
Good analysis QC 2/3,

The only thing I can maybe suggest and this is completely up to you as I'm not even sure if its necessary, is adding something about how weak weavile is to fakespeed in the Overview and how common it is in the meta and how it offsets its amazing speed. I know its in C&C, but it could maybe use an extra mention at the forefront, but again up to you.
 

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
Good analysis QC 2/3,

The only thing I can maybe suggest and this is completely up to you as I'm not even sure if its necessary, is adding something about how weak weavile is to fakespeed in the Overview and how common it is in the meta and how it offsets its amazing speed. I know its in C&C, but it could maybe use an extra mention at the forefront, but again up to you.
Yeah mentioning that definitely sounds good, thanks! Writing up now.

edit: I'm moving Icicle Spear to Other Options, as the main set is getting too cluttered.
edit 2: Ready for QC 3
 
Last edited:

Sobi

Banned deucer.
Hey n_n

remove add comment

[OVERVIEW]

Weavile finds its place in STABmons as a fast and versatile revenge killer. Its great Attack stat and incredible Speed tier are backed up by a potent STAB combination that heavily threatens common metagame threats such as Landorus-T, Thundurus, and Meloetta. Its utility is improved by its expansive movepool, which contains strong priority in Sucker Punch, excellent coverage in Low Kick and Poison Jab, and utility options in Pursuit and Parting Shot. However, the same typing that gives Weavile excellent offensive prowess leaves it weak to common attacking types insuch as (ya, ok, because it has more weaknesses than just these) Fairy, Fire, Fighting, Rock, and Steel, which means that it struggles against threats such as Mega Lopunny and Mega Scizor. Weavile is exceptionally frail, weak to Stealth Rock, and commonly holds a Life Orb, so it is worn down very quickly and vulnerable to priority such as the omnipresent Fake Out + Extreme Speed.

[SET]
name: Life Orb
move 1: Knock Off
move 2: Icicle Crash
move 3: Sucker Punch
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Weavile's strongest Dark-type STAB attack and also removes items such as Leftovers, Eviolite, and Shed Shell. Icicle Crash is Weavile's best Ice-type STAB attack and hits common threats such as Landorus-T, Garchomp, and Thundurus hard. It also has a decent chance to make the foe flinch, and allows Weavile to avoid taking damage from Iron Barbs, Rough Skin, or Rocky Helmet. Sucker Punch picks off naturally faster Pokemon such as Aerodactyl as well as Choice Scarf users such as Hoopa-U. Low Kick hits Rock-, Ice-, and Steel-types such as Tyranitar, Kyurem-B, Ferrothorn, and Bisharp hard. Pursuit allows Weavile to trap Pokemon, especially Psychic- and Ghost-types such as Meloetta, Latios, and Gengar which try and switch into a threat, like Mega Lopunny, to counter Weavile. (no content changes please) It works very well alongside Sucker Punch.

Ice Shard is less reliant on prediction than Sucker Punch, but it is only half as powerful against neutral foes. Parting Shot allows Weavile to pivot out of its counters and give its teammates setup opportunities, but Weavile struggles to use it effectively as it is frail and vulnerable to entry hazards. Swords Dance allows Weavile to heavily threaten typical switch-ins such as Rotom-W and clean up teams late-game with Sucker Punch. However, Weavile struggles to find setup opportunities and can be easily revenge killed by Extreme Speed users.

Set Details
========

Weavile's Attack and Speed EVs are maximized to increase Weavile's power and make the most of its excellent Speed stat. Life Orb boosts Weavile's power without locking it into one move. While it is rarely helpful, Pressure allows Weavile to quickly drain the PP of moves such as Extreme Speed and Close Combat before it is KOed.

Usage Tips
========

Weavile should never be switched directly into an attack, as it is far too frail to take even neutral hits. Instead, it should be brought in after a teammate has fainted or with the use of a pivoting move, such as U-turn. (optional, "pivoting move" is clear enough) Once Weavile is on the field, Knock Off should be used a lot to wear down teams and cripple foes. However, Weavile needs to avoid priority users, which easily revenge kill it, or status inducers, as they can often cripple it for the remainder of the match.

Team Options
========

As it is vulnerable to entry hazards, Weavile appreciates Rapid Spin or Defog support from Pokemon such as Excadrill, Mega Lopunny, Starmie, Latios, or Landorus-T. Entry hazard setters such as Terrakion, Garchomp, and Klefki limit the amount of Pokemon that can switch into Weavile. Psychic- and Flying-types such as Starmie, Latios, and Tornadus-T threaten the Fighting-types, especially Keldeo, which Weavile hates. Steel- and Poison-types such as Excadrill, Scizor, and Gengar take on bulky Fairy-types. Ground- and Fighting-type attackers such as Landorus-T and Mega Lopunny threaten opposing Steel-types. Offensive Fire-types such as Heatran and both Mega Charizard formes are especially notable for their ability to break through Steel-types and beat most Fairy-types. Offensive Electric- and Grass-types such as Thundurus and Serperior handle the bulky Water-types that Weavile cannot break. Volt Switch, U-turn, and Parting Shot allow Weavile to get onto the field safely, while Weavile can fit into these chains with its own Parting Shot. Weavile can reliably Pursuit trap Psychic-types, which Pokemon such as Keldeo and Mega Medicham appreciate, and Ghost-types, which Extreme Speed users such as Ursaring appreciate. These Pokemon can also revenge kill the setup sweepers that take advantage of Weavile with Vacuum Wave, Fake Out + Mach Punch, and Fake Out + Extreme Speed respectively. (this is a really detailed section, however, I feel that it isn't very cohesive, as you are listing types after types, so if you could try and link them together, that would make it flow more easily! Just a nitpick of mine n_n)

[STRATEGY COMMENTS]
Other Options
=============

Choice Band is an alternative to Life Orb which allows Weavile to deal more immediate damage, take no recoil, and cripple defensive Pokemon with Switcheroo. However, it's often less threatening for opposing teams as it's easy to take advantage of and cannot use Sucker Punch effectively. Dread Plate, Icicle Plate, and Expert Belt are all options to boost the power of specific moves without causing recoil, but they are too weak. Icicle Spear can be used over Icicle Crash to revenge kill Pokemon behind a Substitute, such as Serperior and Landorus-T. However, its unreliable Base Power means it is generally inferior to Icicle Crash. Return allows Weavile to 2HKO both Keldeo and Azumarill, but it struggles to deal with Vacuum Wave from the former and Water Shuriken or Extreme Speed from the latter. Poison Jab allows Weavile to 2HKO Magic Guard Clefable and Azumarill and OHKO Mega Gardevoir. Iron Tail 2HKOes physically defensive Unaware Clefable and OHKOes Mega Diancie, but its shaky accuracy makes it unreliable. Taunt shuts down defensive Pokemon such as Slack Off Slowbro and prevents Weavile from being setup bait for sweepers such as Mega Scizor.

Checks and Counters
===================

**Fighting-types**: Terrakion, Keldeo, Lucario, Mega Medicham, and Mega Lopunny easily KO Weavile with their STAB attacks. Most of these Pokemon, especially Mega Medicham, dislike switching in. However, Keldeo and Lucario resist Icicle Crash, and Terrakion and Lucario can take advantage of Knock Off with Justified.

**Fairy-types**: Azumarill can tank Weavile's STAB attacks easily, keep healthy with Recover, and retaliate with its STAB attacks or Extreme Speed. Mega Diancie avoids the OHKO from Icicle Crash and OHKOes Weavile in return. Clefable avoids the 2HKO from Icicle Crash and can proceed to cripple Weavile with Thunder Wave or 2HKO it with Moonblast. However, these Pokemon need to watch out for Poison Jab and Iron Tail.

**Water-types**: Slowbro can survive an unboosted Knock Off and cripple Weavile with Thunder Wave or a burn from Scald. Mega Slowbro takes little damage from an unboosted (?) Knock Off and reduces the damage it takes with Iron Defense or Cosmic Power. Suicune can set up on Weavile and phaze it with Roar. Quagsire walls Weavile well and ignores Swords Dance boosts, (ac) (seems unnecessary) thanks to Unaware. Rotom-W is heavily damaged by a boosted Knock Off, but it easily cripples Weavile with Nuzzle or Will-O-Wisp.

**Steel-types**: Mega Scizor takes little damage from Knock Off and can set up with Shift Gear while staying healthy with Roost. Klefki resists Ice and Dark, (AC) (no, don't bifurcate sentences with commas without introducing a new subject. "I went to the store and bought cookies" or "I went to the store, and I bought cookies, but not "I went to the store, and bought cookies") and can set up Spikes, cripple Weavile with Thunder Wave, or attack with Moonblast while recovering with Moonlight. Skarmory and Ferrothorn avoid the 2HKO from Icicle Crash and can set up Spikes or KO Weavile. Heatran can easily OHKO Weavile with either of its STAB attacks. However, Ferrothorn and Heatran are 2HKOed by Low Kick.

**Priority Users**: Prankster Sableye cripples Weavile with its priority Will-O-Wisp, while Prankster Klefki and Thundurus slow down Weavile with priority Thunder Wave. Weavile is extremely frail, so Fake Out + Extreme Speed users such as Ursaring and Mega Lopunny, Water Shuriken users such as Gyarados and Azumarill, and Gale Wings Talonflame all threaten to revenge kill it. All Mach Punch and Bullet Punch users are also very threatening, as they hit Weavile super effectively.


I don't believe there was that much grammatical mistakes, so good job on that :]

tdp edit: edited some notes once again, and you seem to have found out that we use truncated forme names
 
Last edited by a moderator:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
just as well written as the first iteration, gj

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Weavile finds its place in STABmons as a fast and versatile revenge killer. Its great Attack stat and incredible Speed tier are backed up by a potent STAB combination that heavily threatens common metagame threats such as Landorus-T, Thundurus, and Meloetta. Its utility is improved by its expansive movepool, which contains strong priority in Sucker Punch, excellent coverage in Low Kick and Poison Jab, and utility options in Pursuit and Parting Shot. However, the same typing that gives Weavile excellent offensive prowess leaves it weak to common attacking types in such as (unless Fire, and Bug I guess, are expressly uncommon) Fairy, Fire, Fighting, Rock, and Steel, which means that it struggles against threats such as Mega Lopunny and Mega Scizor. Weavile is exceptionally frail, weak to Stealth Rock, and commonly holds a Life Orb, so it is worn down very quickly and is vulnerable to priority moves such as the omnipresent Fake Out + Extreme Speed.

[SET]
name: Life Orb
move 1: Knock Off
move 2: Icicle Crash
move 3: Sucker Punch
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Weavile's strongest Dark-type STAB attack and also removes items such as Leftovers, Eviolite, and Shed Shell. Icicle Crash is Weavile's best Ice-type STAB attack and hits common threats such as Landorus-T, Garchomp, and Thundurus hard. It also has a decent chance to make the foe flinch (RC) and allows Weavile to avoid taking damage from Iron Barbs, Rough Skin, or Rocky Helmet. Sucker Punch picks off naturally faster Pokemon such as Aerodactyl as well as Choice Scarf users such as Hoopa-U. Low Kick hits Rock-, Ice-, and Steel-types such as Tyranitar, Kyurem-B, Ferrothorn, and Bisharp hard. Pursuit allows Weavile to trap opposingPokemon, especially Psychic- and Ghost-types such as Meloetta, Latios, and Gengar. It works very well alongside Sucker Punch.

Ice Shard is leaves Weavile less reliant on prediction than Sucker Punch, but it is only half as powerful against neutral foes. Parting Shot allows Weavile to pivot out of its counters and give its teammates setup opportunities, but Weavile struggles to use it effectively, (AC) as it is frail and vulnerable to entry hazards. Swords Dance allows Weavile to heavily threaten typical switch-ins such as Rotom-W and clean up teams late-game with Sucker Punch. However, Weavile struggles to find setup opportunities and can be easily revenge killed by Extreme Speed users.

Set Details
========

Weavile's Attack and Speed EVs are maximized to increase Weavile's its power and make the most of its excellent Speed stat. Life Orb boosts Weavile's power without locking it into one move. While it is rarely helpful, Pressure allows Weavile to quickly drain the PP of moves such as Extreme Speed and Close Combat before it is KOed.

Usage Tips
========

Weavile should never be switched directly into an attack, as it is far too frail to take even neutral hits. Instead, it should be brought in after a teammate has fainted or with the use of a pivoting move. Once Weavile is on the field, Knock Off should be used a lot to wear down teams and cripple foes. However, Weavile needs to avoid priority users, which easily revenge kill it, or status inducers, as they can often cripple it for the remainder of the match.

Team Options
========

As it is vulnerable to entry hazards, Weavile appreciates Rapid Spin or Defog support from Pokemon such as Excadrill, Mega Lopunny, Starmie, Latios, or and Landorus-T. Entry hazard setters such as Terrakion, Garchomp, and Klefki limit the amount number of Pokemon that can switch into Weavile. Psychic- and Flying-types such as Starmie, Latios, and Tornadus-T threaten the Fighting-types, especially Keldeo, which that Weavile hates. Steel- and Poison-types such as Excadrill, Scizor, and Gengar take on bulky Fairy-types. Ground- and Fighting-type attackers such as Landorus-T and Mega Lopunny threaten opposing Steel-types. Offensive Fire-types such as Heatran and both Mega Charizard formes are especially notable for their ability to break through Steel-types and beat most Fairy-types. Offensive Electric- and Grass-types such as Thundurus and Serperior handle the bulky Water-types that Weavile cannot break. Volt Switch, U-turn, and Parting Shot from the likes of <common VS user>, <common U-turn user>, and <common PS user> allow Weavile to get onto the field safely, while Weavile can fit into these chains with its own Parting Shot. Weavile can reliably Pursuit trap Psychic-types, which Pokemon such as Keldeo and Mega Medicham appreciate, and Ghost-types, which Extreme Speed users such as Ursaring appreciate. These Pokemon can also revenge kill the setup sweepers that take advantage of Weavile with Vacuum Wave, Fake Out + Mach Punch, and Fake Out + Extreme Speed, (AC) respectively.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band is an alternative to Life Orb which that allows Weavile to deal more immediate damage, take no recoil, and cripple defensive Pokemon with Switcheroo. However, it's such a set is often less threatening for opposing teams, (AC) as it's easy to take advantage of and cannot use Sucker Punch effectively. Dread Plate, Icicle Plate, and Expert Belt are all options to boost the power of specific moves without causing recoil, but they are leave Weavile too weak. Icicle Spear can be used over Icicle Crash to revenge kill Pokemon behind a Substitute, such as Serperior and Landorus-T. However, its unreliable Base Power means it is generally inferior to Icicle Crash. Return allows Weavile to 2HKO both Keldeo and Azumarill, but it struggles to deal with Vacuum Wave from the former and Water Shuriken or Extreme Speed from the latter. Poison Jab allows Weavile to 2HKO Magic Guard Clefable and Azumarill and OHKO Mega Gardevoir. Iron Tail 2HKOes physically defensive Unaware Clefable and OHKOes Mega Diancie, but its shaky accuracy makes it unreliable. Taunt shuts down defensive Pokemon such as Slack Off Slowbro and prevents Weavile from being setup bait for sweepers such as Mega Scizor.

Checks and Counters
===================

**Fighting-types**: Terrakion, Keldeo, Lucario, Mega Medicham, and Mega Lopunny easily KO Weavile with their STAB attacks. Most of these Pokemon, especially Mega Medicham, dislike switching in. However, Keldeo and Lucario resist Icicle Crash, and Terrakion and Lucario can take advantage of Knock Off with Justified.

**Fairy-types**: Azumarill can tank Weavile's STAB attacks easily, keep healthy with Recover, and retaliate with its STAB attacks or Extreme Speed. Mega Diancie avoids the OHKO from Icicle Crash and OHKOes Weavile in return. Clefable avoids the 2HKO from Icicle Crash and can proceed to cripple Weavile with Thunder Wave or 2HKO it with Moonblast. However, these Pokemon need to watch out for Poison Jab and Iron Tail.

**Water-types**: Slowbro can survive an unboosted Knock Off and cripple Weavile with Thunder Wave or a burn from Scald. Mega Slowbro takes little damage from an unboosted Knock Off and can reduce the damage it takes with Iron Defense or Cosmic Power. Suicune can set up on Weavile and phaze it with Roar. Quagsire walls Weavile well and ignores Swords Dance boosts thanks to Unaware. Rotom-W is heavily damaged by a boosted Knock Off, but it easily cripples Weavile with Nuzzle or Will-O-Wisp.

**Steel-types**: Mega Scizor takes little damage from Knock Off and can set up with Shift Gear while staying healthy with Roost. Klefki resists Ice and Dark and can set up Spikes, cripple Weavile with Thunder Wave, or attack with Moonblast while recovering with Moonlight. Skarmory and Ferrothorn avoid the 2HKO from Icicle Crash and can set up Spikes or KO Weavile. Heatran can easily OHKO Weavile with either of its STAB attacks. However, Ferrothorn and Heatran are 2HKOed by Low Kick.

**Priority Users**: Prankster Sableye cripples Weavile with its priority Will-O-Wisp, while Prankster Klefki and Thundurus slow down Weavile with priority Thunder Wave. Weavile is extremely frail, so Fake Out + Extreme Speed users such as Ursaring and Mega Lopunny, Water Shuriken users such as Gyarados and Azumarill, and Gale Wings Talonflame all threaten to revenge kill it. All Mach Punch and Bullet Punch users are also very threatening, as they hit Weavile super effectively.
 
Last edited:

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
just as well written as the first iteration, gj

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Weavile finds its place in STABmons as a fast and versatile revenge killer. Its great Attack stat and incredible Speed tier are backed up by a potent STAB combination that heavily threatens common metagame threats such as Landorus-T, Thundurus, and Meloetta. Its utility is improved by its expansive movepool, which contains strong priority in Sucker Punch, excellent coverage in Low Kick and Poison Jab, and utility options in Pursuit and Parting Shot. However, the same typing that gives Weavile excellent offensive prowess leaves it weak to common attacking types in such as (unless Fire, and Bug I guess, are expressly uncommon) Fairy, Fire, Fighting, Rock, and Steel, which means that it struggles against threats such as Mega Lopunny and Mega Scizor. Weavile is exceptionally frail, weak to Stealth Rock, and commonly holds a Life Orb, so it is worn down very quickly and is vulnerable to priority moves such as the omnipresent Fake Out + Extreme Speed.

[SET]
name: Life Orb
move 1: Knock Off
move 2: Icicle Crash
move 3: Sucker Punch
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Weavile's strongest Dark-type STAB attack and also removes items such as Leftovers, Eviolite, and Shed Shell. Icicle Crash is Weavile's best Ice-type STAB attack and hits common threats such as Landorus-T, Garchomp, and Thundurus hard. It also has a decent chance to make the foe flinch (RC) and allows Weavile to avoid taking damage from Iron Barbs, Rough Skin, or Rocky Helmet. Sucker Punch picks off naturally faster Pokemon such as Aerodactyl as well as Choice Scarf users such as Hoopa-U. Low Kick hits Rock-, Ice-, and Steel-types such as Tyranitar, Kyurem-B, Ferrothorn, and Bisharp hard. Pursuit allows Weavile to trap opposingPokemon, especially Psychic- and Ghost-types such as Meloetta, Latios, and Gengar. It works very well alongside Sucker Punch.

Ice Shard is leaves Weavile less reliant on prediction than Sucker Punch, but it is only half as powerful against neutral foes. Parting Shot allows Weavile to pivot out of its counters and give its teammates setup opportunities, but Weavile struggles to use it effectively, (AC) as it is frail and vulnerable to entry hazards. Swords Dance allows Weavile to heavily threaten typical switch-ins such as Rotom-W and clean up teams late-game with Sucker Punch. However, Weavile struggles to find setup opportunities and can be easily revenge killed by Extreme Speed users.

Set Details
========

Weavile's Attack and Speed EVs are maximized to increase Weavile's its power and make the most of its excellent Speed stat. Life Orb boosts Weavile's power without locking it into one move. While it is rarely helpful, Pressure allows Weavile to quickly drain the PP of moves such as Extreme Speed and Close Combat before it is KOed.

Usage Tips
========

Weavile should never be switched directly into an attack, as it is far too frail to take even neutral hits. Instead, it should be brought in after a teammate has fainted or with the use of a pivoting move. Once Weavile is on the field, Knock Off should be used a lot to wear down teams and cripple foes. However, Weavile needs to avoid priority users, which easily revenge kill it, or status inducers, as they can often cripple it for the remainder of the match.

Team Options
========

As it is vulnerable to entry hazards, Weavile appreciates Rapid Spin or Defog support from Pokemon such as Excadrill, Mega Lopunny, Starmie, Latios, or and Landorus-T. Entry hazard setters such as Terrakion, Garchomp, and Klefki limit the amount number of Pokemon that can switch into Weavile. Psychic- and Flying-types such as Starmie, Latios, and Tornadus-T threaten the Fighting-types, especially Keldeo, which that Weavile hates. Steel- and Poison-types such as Excadrill, Scizor, and Gengar take on bulky Fairy-types. Ground- and Fighting-type attackers such as Landorus-T and Mega Lopunny threaten opposing Steel-types. Offensive Fire-types such as Heatran and both Mega Charizard formes are especially notable for their ability to break through Steel-types and beat most Fairy-types. Offensive Electric- and Grass-types such as Thundurus and Serperior handle the bulky Water-types that Weavile cannot break. Volt Switch, U-turn, and Parting Shot from the likes of <common VS user>, <common U-turn user>, and <common PS user> allow Weavile to get onto the field safely, while Weavile can fit into these chains with its own Parting Shot. Weavile can reliably Pursuit trap Psychic-types, which Pokemon such as Keldeo and Mega Medicham appreciate, and Ghost-types, which Extreme Speed users such as Ursaring appreciate. These Pokemon can also revenge kill the setup sweepers that take advantage of Weavile with Vacuum Wave, Fake Out + Mach Punch, and Fake Out + Extreme Speed, (AC) respectively.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band is an alternative to Life Orb which that allows Weavile to deal more immediate damage, take no recoil, and cripple defensive Pokemon with Switcheroo. However, it's such a set is often less threatening for opposing teams, (AC) as it's easy to take advantage of and cannot use Sucker Punch effectively. Dread Plate, Icicle Plate, and Expert Belt are all options to boost the power of specific moves without causing recoil, but they are leave Weavile too weak. Icicle Spear can be used over Icicle Crash to revenge kill Pokemon behind a Substitute, such as Serperior and Landorus-T. However, its unreliable Base Power means it is generally inferior to Icicle Crash. Return allows Weavile to 2HKO both Keldeo and Azumarill, but it struggles to deal with Vacuum Wave from the former and Water Shuriken or Extreme Speed from the latter. Poison Jab allows Weavile to 2HKO Magic Guard Clefable and Azumarill and OHKO Mega Gardevoir. Iron Tail 2HKOes physically defensive Unaware Clefable and OHKOes Mega Diancie, but its shaky accuracy makes it unreliable. Taunt shuts down defensive Pokemon such as Slack Off Slowbro and prevents Weavile from being setup bait for sweepers such as Mega Scizor.

Checks and Counters
===================

**Fighting-types**: Terrakion, Keldeo, Lucario, Mega Medicham, and Mega Lopunny easily KO Weavile with their STAB attacks. Most of these Pokemon, especially Mega Medicham, dislike switching in. However, Keldeo and Lucario resist Icicle Crash, and Terrakion and Lucario can take advantage of Knock Off with Justified.

**Fairy-types**: Azumarill can tank Weavile's STAB attacks easily, keep healthy with Recover, and retaliate with its STAB attacks or Extreme Speed. Mega Diancie avoids the OHKO from Icicle Crash and OHKOes Weavile in return. Clefable avoids the 2HKO from Icicle Crash and can proceed to cripple Weavile with Thunder Wave or 2HKO it with Moonblast. However, these Pokemon need to watch out for Poison Jab and Iron Tail.

**Water-types**: Slowbro can survive an unboosted Knock Off and cripple Weavile with Thunder Wave or a burn from Scald. Mega Slowbro takes little damage from an unboosted Knock Off and can reduce the damage it takes with Iron Defense or Cosmic Power. Suicune can set up on Weavile and phaze it with Roar. Quagsire walls Weavile well and ignores Swords Dance boosts thanks to Unaware. Rotom-W is heavily damaged by a boosted Knock Off, but it easily cripples Weavile with Nuzzle or Will-O-Wisp.

**Steel-types**: Mega Scizor takes little damage from Knock Off and can set up with Shift Gear while staying healthy with Roost. Klefki resists Ice and Dark and can set up Spikes, cripple Weavile with Thunder Wave, or attack with Moonblast while recovering with Moonlight. Skarmory and Ferrothorn avoid the 2HKO from Icicle Crash and can set up Spikes or KO Weavile. Heatran can easily OHKO Weavile with either of its STAB attacks. However, Ferrothorn and Heatran are 2HKOed by Low Kick.

**Priority Users**: Prankster Sableye cripples Weavile with its priority Will-O-Wisp, while Prankster Klefki and Thundurus slow down Weavile with priority Thunder Wave. Weavile is extremely frail, so Fake Out + Extreme Speed users such as Ursaring and Mega Lopunny, Water Shuriken users such as Gyarados and Azumarill, and Gale Wings Talonflame all threaten to revenge kill it. All Mach Punch and Bullet Punch users are also very threatening, as they hit Weavile super effectively.
thanks a lot! implemented and ready for next check

lol who edited curly brackets around revamp
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
looks like we're both ladybugs right now ;)

cool, just two things
GP 2/2
[OVERVIEW]

Weavile finds its place in STABmons as a fast and versatile revenge killer. Its great Attack stat and incredible Speed tier are backed up by a potent STAB combination that heavily threatens common metagame threats such as Landorus-T, Thundurus, and Meloetta. Its utility is improved by its expansive movepool, which contains strong priority in Sucker Punch, excellent coverage in Low Kick and Poison Jab, and utility options in Pursuit and Parting Shot. However, the same typing that gives Weavile excellent offensive prowess leaves it weak to common attacking types such as Fairy, Fire, Fighting, Rock, and Steel, which means that it struggles against threats such as Mega Lopunny and Mega Scizor. Weavile is exceptionally frail,
is (YO, PARALLELISM) weak to Stealth Rock, and commonly holds a Life Orb, so it is worn down very quickly and is vulnerable to priority moves such as the omnipresent Fake Out + Extreme Speed.

[SET]
name: Life Orb
move 1: Knock Off
move 2: Icicle Crash
move 3: Sucker Punch
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Weavile's strongest Dark-type STAB attack and also removes items such as Leftovers, Eviolite, and Shed Shell. Icicle Crash is Weavile's best Ice-type STAB attack and hits common threats such as Landorus-T, Garchomp, and Thundurus hard. It also has a decent chance to make the foe flinch and allows Weavile to avoid taking damage from Iron Barbs, Rough Skin, or Rocky Helmet. Sucker Punch picks off naturally faster Pokemon such as Aerodactyl as well as Choice Scarf users such as Hoopa-U. Low Kick hits Rock-, Ice-, and Steel-types such as Tyranitar, Kyurem-B, Ferrothorn, and Bisharp hard. Pursuit allows Weavile to trap opposing Pokemon, especially Psychic- and Ghost-types such as Meloetta, Latios, and Gengar. It works very well alongside Sucker Punch.

Ice Shard leaves Weavile less reliant on prediction than Sucker Punch, but it is only half as powerful against neutral foes. Parting Shot allows Weavile to pivot out of its counters and give its teammates setup opportunities, but Weavile struggles to use it effectively, as it is frail and vulnerable to entry hazards. Swords Dance allows Weavile to heavily threaten typical switch-ins such as Rotom-W and clean up teams late-game with Sucker Punch. However, Weavile struggles to find setup opportunities and can be easily revenge killed by Extreme Speed users.

Set Details
========

Weavile's Attack and Speed EVs are maximized to increase its power and make the most of its excellent Speed stat. Life Orb boosts Weavile's power without locking it into one move. While it is rarely helpful, Pressure allows Weavile to quickly drain the PP of moves such as Extreme Speed and Close Combat before it is KOed.

Usage Tips
========

Weavile should never be switched directly into an attack, as it is far too frail to take even neutral hits. Instead, it should be brought in after a teammate has fainted or with the use of a pivoting move. Once Weavile is on the field, Knock Off should be used a lot to wear down teams and cripple foes. However, Weavile needs to avoid priority users, which easily revenge kill it,
or and status inducers, as they can often cripple it for the remainder of the match.

Team Options
========

As it is vulnerable to entry hazards, Weavile appreciates Rapid Spin or Defog support from Pokemon such as Excadrill, Mega Lopunny, Starmie, Latios, and Landorus-T. Entry hazard setters such as Terrakion, Garchomp, and Klefki limit the number of Pokemon that can switch into Weavile. Psychic- and Flying-types such as Starmie, Latios, and Tornadus-T threaten the Fighting-types, especially Keldeo, that Weavile hates. Steel- and Poison-types such as Excadrill, Scizor, and Gengar take on bulky Fairy-types. Ground- and Fighting-type attackers such as Landorus-T and Mega Lopunny threaten opposing Steel-types. Offensive Fire-types such as Heatran and both Mega Charizard formes are especially notable for their ability to break through Steel-types and beat most Fairy-types. Offensive Electric- and Grass-types such as Thundurus and Serperior handle the bulky Water-types that Weavile cannot break. Volt Switch, U-turn, and Parting Shot from the likes of Thundurus, Landorus-T, and Sableye allow Weavile to get onto the field safely, while Weavile can fit into these chains with its own Parting Shot. Weavile can reliably Pursuit trap Psychic-types, which Pokemon such as Keldeo and Mega Medicham appreciate, and Ghost-types, which Extreme Speed users such as Ursaring appreciate. These Pokemon can also revenge kill the setup sweepers that take advantage of Weavile with Vacuum Wave, Fake Out + Mach Punch, and Fake Out + Extreme Speed, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band is an alternative to Life Orb that allows Weavile to deal more immediate damage, take no recoil, and cripple defensive Pokemon with Switcheroo. However, such a set is often less threatening for opposing teams, as it's easy to take advantage of and cannot use Sucker Punch effectively. Dread Plate, Icicle Plate, and Expert Belt are all options to boost the power of specific moves without causing recoil, but they leave Weavile too weak. Icicle Spear can be used over Icicle Crash to revenge kill Pokemon behind a Substitute, such as Serperior and Landorus-T. However, its unreliable Base Power means it is generally inferior. Return allows Weavile to 2HKO both Keldeo and Azumarill, but it struggles to deal with Vacuum Wave from the former and Water Shuriken or Extreme Speed from the latter. Poison Jab allows Weavile to 2HKO Magic Guard Clefable and Azumarill and OHKO Mega Gardevoir. Iron Tail 2HKOes physically defensive Unaware Clefable and OHKOes Mega Diancie, but its shaky accuracy makes it unreliable. Taunt shuts down defensive Pokemon such as Slack Off Slowbro and prevents Weavile from being setup bait for sweepers such as Mega Scizor.

Checks and Counters
===================

**Fighting-types**: Terrakion, Keldeo, Lucario, Mega Medicham, and Mega Lopunny easily KO Weavile with their STAB attacks. Most of these Pokemon, especially Mega Medicham, dislike switching in. However, Keldeo and Lucario resist Icicle Crash, and Terrakion and Lucario can take advantage of Knock Off with Justified.

**Fairy-types**: Azumarill can tank Weavile's STAB attacks easily, keep healthy with Recover, and retaliate with its STAB attacks or Extreme Speed. Mega Diancie avoids the OHKO from Icicle Crash and OHKOes Weavile in return. Clefable avoids the 2HKO from Icicle Crash and can proceed to cripple Weavile with Thunder Wave or 2HKO it with Moonblast. However, these Pokemon need to watch out for Poison Jab and Iron Tail.

**Water-types**: Slowbro can survive an unboosted Knock Off and cripple Weavile with Thunder Wave or a burn from Scald. Mega Slowbro takes little damage from an unboosted Knock Off and can reduce the damage it takes with Iron Defense or Cosmic Power. Suicune can set up on Weavile and phaze it with Roar. Quagsire walls Weavile well and ignores Swords Dance boosts thanks to Unaware. Rotom-W is heavily damaged by a boosted Knock Off, but it easily cripples Weavile with Nuzzle or Will-O-Wisp.

**Steel-types**: Mega Scizor takes little damage from Knock Off and can set up with Shift Gear while staying healthy with Roost. Klefki resists Ice and Dark and can set up Spikes, cripple Weavile with Thunder Wave, or attack with Moonblast while recovering with Moonlight. Skarmory and Ferrothorn avoid the 2HKO from Icicle Crash and can set up Spikes or KO Weavile. Heatran can easily OHKO Weavile with either of its STAB attacks. However, Ferrothorn and Heatran are 2HKOed by Low Kick.

**Priority Users**: Prankster Sableye cripples Weavile with its priority Will-O-Wisp, while Prankster Klefki and Thundurus slow down Weavile with priority Thunder Wave. Weavile is extremely frail, so Fake Out + Extreme Speed users such as Ursaring and Mega Lopunny, Water Shuriken users such as Gyarados and Azumarill, and Gale Wings Talonflame all threaten to revenge kill it. All Mach Punch and Bullet Punch users are also very threatening, as they hit Weavile super effectively.
 

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
looks like we're both ladybugs right now ;)

cool, just two things
GP 2/2
[OVERVIEW]

Weavile finds its place in STABmons as a fast and versatile revenge killer. Its great Attack stat and incredible Speed tier are backed up by a potent STAB combination that heavily threatens common metagame threats such as Landorus-T, Thundurus, and Meloetta. Its utility is improved by its expansive movepool, which contains strong priority in Sucker Punch, excellent coverage in Low Kick and Poison Jab, and utility options in Pursuit and Parting Shot. However, the same typing that gives Weavile excellent offensive prowess leaves it weak to common attacking types such as Fairy, Fire, Fighting, Rock, and Steel, which means that it struggles against threats such as Mega Lopunny and Mega Scizor. Weavile is exceptionally frail,
is (YO, PARALLELISM) weak to Stealth Rock, and commonly holds a Life Orb, so it is worn down very quickly and is vulnerable to priority moves such as the omnipresent Fake Out + Extreme Speed.

[SET]
name: Life Orb
move 1: Knock Off
move 2: Icicle Crash
move 3: Sucker Punch
move 4: Low Kick / Pursuit
item: Life Orb
ability: Pressure
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is Weavile's strongest Dark-type STAB attack and also removes items such as Leftovers, Eviolite, and Shed Shell. Icicle Crash is Weavile's best Ice-type STAB attack and hits common threats such as Landorus-T, Garchomp, and Thundurus hard. It also has a decent chance to make the foe flinch and allows Weavile to avoid taking damage from Iron Barbs, Rough Skin, or Rocky Helmet. Sucker Punch picks off naturally faster Pokemon such as Aerodactyl as well as Choice Scarf users such as Hoopa-U. Low Kick hits Rock-, Ice-, and Steel-types such as Tyranitar, Kyurem-B, Ferrothorn, and Bisharp hard. Pursuit allows Weavile to trap opposing Pokemon, especially Psychic- and Ghost-types such as Meloetta, Latios, and Gengar. It works very well alongside Sucker Punch.

Ice Shard leaves Weavile less reliant on prediction than Sucker Punch, but it is only half as powerful against neutral foes. Parting Shot allows Weavile to pivot out of its counters and give its teammates setup opportunities, but Weavile struggles to use it effectively, as it is frail and vulnerable to entry hazards. Swords Dance allows Weavile to heavily threaten typical switch-ins such as Rotom-W and clean up teams late-game with Sucker Punch. However, Weavile struggles to find setup opportunities and can be easily revenge killed by Extreme Speed users.

Set Details
========

Weavile's Attack and Speed EVs are maximized to increase its power and make the most of its excellent Speed stat. Life Orb boosts Weavile's power without locking it into one move. While it is rarely helpful, Pressure allows Weavile to quickly drain the PP of moves such as Extreme Speed and Close Combat before it is KOed.

Usage Tips
========

Weavile should never be switched directly into an attack, as it is far too frail to take even neutral hits. Instead, it should be brought in after a teammate has fainted or with the use of a pivoting move. Once Weavile is on the field, Knock Off should be used a lot to wear down teams and cripple foes. However, Weavile needs to avoid priority users, which easily revenge kill it,
or and status inducers, as they can often cripple it for the remainder of the match.

Team Options
========

As it is vulnerable to entry hazards, Weavile appreciates Rapid Spin or Defog support from Pokemon such as Excadrill, Mega Lopunny, Starmie, Latios, and Landorus-T. Entry hazard setters such as Terrakion, Garchomp, and Klefki limit the number of Pokemon that can switch into Weavile. Psychic- and Flying-types such as Starmie, Latios, and Tornadus-T threaten the Fighting-types, especially Keldeo, that Weavile hates. Steel- and Poison-types such as Excadrill, Scizor, and Gengar take on bulky Fairy-types. Ground- and Fighting-type attackers such as Landorus-T and Mega Lopunny threaten opposing Steel-types. Offensive Fire-types such as Heatran and both Mega Charizard formes are especially notable for their ability to break through Steel-types and beat most Fairy-types. Offensive Electric- and Grass-types such as Thundurus and Serperior handle the bulky Water-types that Weavile cannot break. Volt Switch, U-turn, and Parting Shot from the likes of Thundurus, Landorus-T, and Sableye allow Weavile to get onto the field safely, while Weavile can fit into these chains with its own Parting Shot. Weavile can reliably Pursuit trap Psychic-types, which Pokemon such as Keldeo and Mega Medicham appreciate, and Ghost-types, which Extreme Speed users such as Ursaring appreciate. These Pokemon can also revenge kill the setup sweepers that take advantage of Weavile with Vacuum Wave, Fake Out + Mach Punch, and Fake Out + Extreme Speed, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Choice Band is an alternative to Life Orb that allows Weavile to deal more immediate damage, take no recoil, and cripple defensive Pokemon with Switcheroo. However, such a set is often less threatening for opposing teams, as it's easy to take advantage of and cannot use Sucker Punch effectively. Dread Plate, Icicle Plate, and Expert Belt are all options to boost the power of specific moves without causing recoil, but they leave Weavile too weak. Icicle Spear can be used over Icicle Crash to revenge kill Pokemon behind a Substitute, such as Serperior and Landorus-T. However, its unreliable Base Power means it is generally inferior. Return allows Weavile to 2HKO both Keldeo and Azumarill, but it struggles to deal with Vacuum Wave from the former and Water Shuriken or Extreme Speed from the latter. Poison Jab allows Weavile to 2HKO Magic Guard Clefable and Azumarill and OHKO Mega Gardevoir. Iron Tail 2HKOes physically defensive Unaware Clefable and OHKOes Mega Diancie, but its shaky accuracy makes it unreliable. Taunt shuts down defensive Pokemon such as Slack Off Slowbro and prevents Weavile from being setup bait for sweepers such as Mega Scizor.

Checks and Counters
===================

**Fighting-types**: Terrakion, Keldeo, Lucario, Mega Medicham, and Mega Lopunny easily KO Weavile with their STAB attacks. Most of these Pokemon, especially Mega Medicham, dislike switching in. However, Keldeo and Lucario resist Icicle Crash, and Terrakion and Lucario can take advantage of Knock Off with Justified.

**Fairy-types**: Azumarill can tank Weavile's STAB attacks easily, keep healthy with Recover, and retaliate with its STAB attacks or Extreme Speed. Mega Diancie avoids the OHKO from Icicle Crash and OHKOes Weavile in return. Clefable avoids the 2HKO from Icicle Crash and can proceed to cripple Weavile with Thunder Wave or 2HKO it with Moonblast. However, these Pokemon need to watch out for Poison Jab and Iron Tail.

**Water-types**: Slowbro can survive an unboosted Knock Off and cripple Weavile with Thunder Wave or a burn from Scald. Mega Slowbro takes little damage from an unboosted Knock Off and can reduce the damage it takes with Iron Defense or Cosmic Power. Suicune can set up on Weavile and phaze it with Roar. Quagsire walls Weavile well and ignores Swords Dance boosts thanks to Unaware. Rotom-W is heavily damaged by a boosted Knock Off, but it easily cripples Weavile with Nuzzle or Will-O-Wisp.

**Steel-types**: Mega Scizor takes little damage from Knock Off and can set up with Shift Gear while staying healthy with Roost. Klefki resists Ice and Dark and can set up Spikes, cripple Weavile with Thunder Wave, or attack with Moonblast while recovering with Moonlight. Skarmory and Ferrothorn avoid the 2HKO from Icicle Crash and can set up Spikes or KO Weavile. Heatran can easily OHKO Weavile with either of its STAB attacks. However, Ferrothorn and Heatran are 2HKOed by Low Kick.

**Priority Users**: Prankster Sableye cripples Weavile with its priority Will-O-Wisp, while Prankster Klefki and Thundurus slow down Weavile with priority Thunder Wave. Weavile is extremely frail, so Fake Out + Extreme Speed users such as Ursaring and Mega Lopunny, Water Shuriken users such as Gyarados and Azumarill, and Gale Wings Talonflame all threaten to revenge kill it. All Mach Punch and Bullet Punch users are also very threatening, as they hit Weavile super effectively.
thanks! implemented, this is now ready for upload
 

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