Updated 3rd draft.
Aerodactyl @ Focus Sash
Jolly | Pressure
252 Atk / 4 Def / 252 Spe
-Stealth Rock
-Taunt
-Rock Slide
-Earthquake / Whirlwind
Aerodactyl lead. Hopefully he'll always use Stealth Rock and Taunt to start the game in my favor. I love the speed plus Rock Slide because nothing makes your opponent weep like flinching. Does he really need a second attack in Earthquake or could I use Whirlwind for some phazing?
Type Synergy:
Gengar @ Life Orb
Timid | Levitate
4 Def / 252 SpA / 252 Spe
-Substitute
-Pain Split
-Shadow Ball
-Focus Blast
Pain Split Gengar to block Rapid Spin and sweep with Life Orb and perfect coverage. Pain Split is too much fun. There's nothing like hurting and healing at once.
Type Synergy:
Starmie @ Life Orb
Timid / Natural Cure
4 HP / 252 SpA / 252 Spe
-Hydro Pump
-Thunderbolt
-Ice Beam
-Rapid Spin
Starmie for Rapid Spin along with Life Orb boosted BoltBeam.
Type Synergy:
Vaporeon @ Leftovers
Bold | Water Absorb
188 HP / 252 Def / 68 SpD
-Wish
-Protect
-Surf
-Toxic / Roar / Ice Beam
Wish passing Vaporeon as my bulky water. Should work well with my rampant Life Orbing. Toxic in the last slot to take advantage of the stalling, but considering Roar to add phazing to my team.
Type Synergy:
Dragonite @ Life Orb
Jolly / Inner Focus
4 HP / 252 Atk / 252 Spe
-Dragon Dance
-Dragon Claw / Outrage
-Earthquake
-Roost / ExtremeSpeed
Dragonite is my set-up sweeper. I'd love to use Outrage, but I'm afraid of being locked in or confused. ExtremeSpeed is one of my favorite moves but I think the reliable recovery is more important.
Type Synergy:
Jolteon @ Life Orb
Timid / Volt Absorb
252 SpA / 4 SpD / 252 Spe
-Substitute
-Thunderbolt
-Shadow Ball
-Hidden Power Ice / Charge Beam / Signal Beam
Jolteon to cover my three electric weaknesses. I'd like to use Charge Beam to be +1 with a Life Orb, but I'm going for the coverage.
Type Synergy:
Any big holes in the team? I have two weakness to each of Rock, Ghost, and Dark. Should I drop someone for Tyranitar or maybe Machamp? Any comment on my moves? Specifically, should I add some phazing? Any advice at all?
Aerodactyl @ Focus Sash
Jolly | Pressure
252 Atk / 4 Def / 252 Spe
-Stealth Rock
-Taunt
-Rock Slide
-Earthquake / Whirlwind
Aerodactyl lead. Hopefully he'll always use Stealth Rock and Taunt to start the game in my favor. I love the speed plus Rock Slide because nothing makes your opponent weep like flinching. Does he really need a second attack in Earthquake or could I use Whirlwind for some phazing?
Type Synergy:
Gengar @ Life Orb
Timid | Levitate
4 Def / 252 SpA / 252 Spe
-Substitute
-Pain Split
-Shadow Ball
-Focus Blast
Pain Split Gengar to block Rapid Spin and sweep with Life Orb and perfect coverage. Pain Split is too much fun. There's nothing like hurting and healing at once.
Type Synergy:
Starmie @ Life Orb
Timid / Natural Cure
4 HP / 252 SpA / 252 Spe
-Hydro Pump
-Thunderbolt
-Ice Beam
-Rapid Spin
Starmie for Rapid Spin along with Life Orb boosted BoltBeam.
Type Synergy:
Vaporeon @ Leftovers
Bold | Water Absorb
188 HP / 252 Def / 68 SpD
-Wish
-Protect
-Surf
-Toxic / Roar / Ice Beam
Wish passing Vaporeon as my bulky water. Should work well with my rampant Life Orbing. Toxic in the last slot to take advantage of the stalling, but considering Roar to add phazing to my team.
Type Synergy:
Dragonite @ Life Orb
Jolly / Inner Focus
4 HP / 252 Atk / 252 Spe
-Dragon Dance
-Dragon Claw / Outrage
-Earthquake
-Roost / ExtremeSpeed
Dragonite is my set-up sweeper. I'd love to use Outrage, but I'm afraid of being locked in or confused. ExtremeSpeed is one of my favorite moves but I think the reliable recovery is more important.
Type Synergy:
Jolteon @ Life Orb
Timid / Volt Absorb
252 SpA / 4 SpD / 252 Spe
-Substitute
-Thunderbolt
-Shadow Ball
-Hidden Power Ice / Charge Beam / Signal Beam
Jolteon to cover my three electric weaknesses. I'd like to use Charge Beam to be +1 with a Life Orb, but I'm going for the coverage.
Type Synergy:
Any big holes in the team? I have two weakness to each of Rock, Ghost, and Dark. Should I drop someone for Tyranitar or maybe Machamp? Any comment on my moves? Specifically, should I add some phazing? Any advice at all?