Goddess Briyella
Banned deucer.
236 Atk Life Orb Sneasel Knock Off vs. 0 HP / 0 Def Meditite: 16-19 (84.2 - 100%)Keep in mind that Knock Off gets a 1.5x boost if its target has an item, which basically means Knock Off will do about the same amount of damage before and after Eviolite removal.
236 Atk Life Orb Sneasel Ice Shard vs. 0 HP / 0 Def Meditite: 9-13 (47.3 - 68.4%)
If Meditite is to be a "counter", how does it switch in and survive to do anything? Ice Punch doesn't even need to be calculated if Knock Off does that much. Also, keep in mind that Ice Shard outspeeds Bullet Punch.
236 Atk Life Orb Sneasel Knock Off vs. 132 HP / 116 Def Croagunk: 8-9 (34.7 - 39.1%)
236 Atk Life Orb Sneasel Ice Punch vs. 132 HP / 116 Def Croagunk: 17-21 (73.9 - 91.3%)
236 Atk Life Orb Sneasel Ice Shard vs. 132 HP / 116 Def Croagunk: 9-13 (39.1 - 56.5%)
If Croagunk is to be a "counter", it will get one switch-in opportunity at most, assuming a Fighting resist like Gligar is brought in so that a possible Drain Punch doesn't recover much health (but honestly then Gligar could trash it since it's weak to both of Gligar's STABs), which any non-idiotic player would consider doing. Also, Croagunk will have to be running Special Attack investment if it is to "counter" Sneasel, since its Fighting-type priority attack is special. This means that it won't have much room for Attack investment if it needs bulk and Special Attack, which in turn means a weaker Drain Punch and less survivability because of it. Also, keep in mind that Ice Shard outspeeds Vacuum Wave.
236 Atk Life Orb Sneasel Knock Off vs. 156 HP / 236+ Def Timburr: 5-8 (19.2 - 30.7%)
236 Atk Life Orb Sneasel Ice Punch vs. 156 HP / 236+ Def Timburr: 13-17 (50 - 65.3%)
236 Atk Life Orb Sneasel Ice Shard vs. 156 HP / 236+ Def Timburr: 8-9 (30.7 - 34.6%)
If Timburr is to be a "counter", it will be hard pressed to do so even with an Impish nature. With the spread shown here and an Impish nature, Timburr can get two switch-in opportunities at most, assuming there's no hazards, and also assuming the above condition that references a Fighting resist. Also, keep in mind that Ice Shard outspeeds Mach Punch.
236 Atk Life Orb Sneasel Knock Off vs. 0 HP / 228 Def Swirlix: 5-8 (22.7 - 36.3%)
236 Atk Life Orb Sneasel Ice Punch vs. 0 HP / 228 Def Swirlix: 13-17 (59 - 77.2%)
236 Atk Life Orb Sneasel Ice Shard vs. 0 HP / 228 Def Swirlix: 8-9 (36.3 - 40.9%)
If Swirlix is to be a "counter", its Berry Juice gets Knocked Off when it comes in, and while this does activate Unburden, Sneasel can just switch out (Calm Minding on the switch is way too big of a risk because if Sneasel stays in and goes for Ice Punch, it's over). If Swirlix has to switch out later, it won't get any more opportunities to switch in without dying to whatever attack it takes when it comes in on Sneasel later, followed by Ice Shard.
What I find hilarious is how well Gligar complements Sneasel by soaking up the physical Fighting-type attacks aimed at it, directly threatening the mons who get Fighting STAB with super effective STAB of its own after switching in against them, and also using Defog so that Sneasel doesn't have to take hazard damage or Sticky Web's Speed drop. It almost requires no thought, and a Fighting-type going for Ice Punch, hoping to hit Gligar on the switch-in, means Game Over if the player outpredicts and doesn't switch Sneasel out, so this almost always presents a super risky situation. This is not fun at all in my humble opinion.
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