I say no but I can't do a write up on it atm
very compelling arguments.Ive been using this strategy and while I say it works well its certainly easy to shut down and I honestly dont think its that overpowered. Thats just my two cents
very compelling arguments.
BAN IT, BAN IT I SAY!!!
pretty please
Yes very very compellingPlease, yes. I have tried playing triples, and every time Perish song is used, there is always some bullshit added to it. It makes it easy to kill switch ins, and when used with soundproof, Oh my lord, many of my times have fallen to that strategy alone. I would fully support this ban.
Fine, the problem with Perish Song in triples is that it can be used to KO half of your opponents team with only one successful PerishTrap, and then KO the other half without a trapper. The battle becomes near impossible for your opponent to win if you successfully PerishTrap once, if that isn't uncompetitive I don't know what is.Yes very very compelling
here we goYes very very compelling
(b) you have more available active slots for soundproof / fake outers / double shadow taggers / wide guarders / quick guarders / other annoying shenanigans to help perishtrap go off successfully and at minimal cost to yourself.Fine, the problem with Perish Song in triples is that it can be used to KO half of your opponents team with only one successful PerishTrap, and then KO the other half without a trapper. The battle becomes near impossible for your opponent to win if you successfully PerishTrap once, if that isn't uncompetitive I don't know what is.
(c) given that there are only three possible pokémon you can switch in at any given time*, and the only way to survive perish song is to switch: The opponent can run a pokémon that punishes switches to easily seal the deal on perish song getting at least a few kills, directly or indirectly.here we go
(a)
(b) you have more available active slots for soundproof / fake outers / double shadow taggers / wide guarders / quick guarders / other annoying shenanigans to help perishtrap go off successfully and at minimal cost to yourself.
i hope these two reasons are enough to convince you of the vast difference between doubles perishtrap and triples perishtrap (and by extension how broken triples perishtrap is).
Three successful spread moves can KO half your opponents team.Fine, the problem with Perish Song in triples is that it can be used to KO half of your opponents team with only one successful PerishTrap, and then KO the other half without a trapper. The battle becomes near impossible for your opponent to win if you successfully PerishTrap once, if that isn't uncompetitive I don't know what is.
You also have three whole slots to answer fake out / wideguard / quick guard / other annoying shenanigans to prevent the perish trap from working.(b) you have more available active slots for soundproof / fake outers / double shadow taggers / wide guarders / quick guarders / other annoying shenanigans to help perishtrap go off successfully and at minimal cost to yourself.
Or you can simply win in six turns. Given that the average triples match in my experience is about four turns, this doesn't seem very hard.(c) given that there are only three possible pokémon you can switch in at any given time*, and the only way to survive perish song is to switch: The opponent can run a pokémon that punishes switches to easily seal the deal on perish song getting at least a few kills, directly or indirectly.
*this is slightly mitigated by the fact that there are three different slots to switch each pokémon into.
1. THree spread moves can ko half your team if you are a bad player and have a bad team that lack switch ins. Perish trap works on good players as well and needs a lot of team building focus to counter itThree successful spread moves can KO half your opponents team.
You also have three whole slots to answer fake out / wideguard / quick guard / other annoying shenanigans to prevent the perish trap from working.
Or you can simply win in six turns. Given that the average triples match in my experience is about four turns, this doesn't seem very hard.
1. Yeah I can say you're bad if you lose to perish but it takes skill to stop spread, that goes both ways, it's an opinion.1. THree spread moves can ko half your team if you are a bad player and have a bad team that lack switch ins. Perish trap works on good players as well and needs a lot of team building focus to counter it
2. How are you preventing gengar/whoever from perish song, they are heavily invested in defence and if you are using 1 mon to quick guard, its hards to ko them + a follow me/rage powder threat
3. Good luck with doing that vs 6 bulky mons that protect every other turn most with recovery
By the looks of it you dont seem to notice the uncompetitive aspect of it. Picture losing half your team to score maybe 1 ko or just weakening down some of the opponents team without many ways to stop it. (doesnt sound too competitive, does it?)
4 turns3. If I'm counting right you have 6 turns, and I don't think any pokemon can reliably survive three attacks per turn.
So four turns to take out three mons and then another four to take out the last three.4 turns
1) Opponent uses Perish Song / End of turn, Perish Count is 3
2) End of turn, Perish Count drops to 2
3) End of turn, Perish Count drops to 1
4) End of turn, Perish Count drops to 0, you faint.
Just have a Greninja use Mat Block on the turns your trapper can't use perish song.4 turns
1) Opponent uses Perish Song / End of turn, Perish Count is 3
2) End of turn, Perish Count drops to 2
3) End of turn, Perish Count drops to 1
4) End of turn, Perish Count drops to 0, you faint.
Just have a pokemon use feint on the greninja.Just have a Greninja use Mat Block on the turns your trapper can't use perish song.
2 because of Protect with one perish trapper.So four turns to take out three mons and then another four to take out the last three.
Mat Block is after Feint.Just have a pokemon use feint on the greninja.
I don't understand how one mon protecting cuts down on my number of turns to take out one of three?2 because of Protect with one perish trapper.
I don't know why I didn't realize that but you can also fake out the greninja.Mat Block is after Feint.
Actually just do this2 because of Protect with one perish trapper.
Edit: ignore this post I like half read your post and responded because I was doing something elseeven if it does have slight "counters", it puts opponents into too strong of a lose-lose situation. You would practically have to dedicate about half of your team to prevent it, in which case any team using legitimate strategies would plow straight through you
I've played with and around perishtrap since nearly when I started playing competitive pokemon, it is not a broken strat.If you seriously doubt how broken it is play with it for any length of time, and it should be very obvious after that.