Theorymon
Long Live Super Mario Maker! 2015-2024
What the hell is this?
Temtem is a Pokemon-like MMO game that got kickstarted last year, and is going into early access on PC this September. If this isn't a good place for this thread, apologies! Just didn't think Orange Islands would want it.
Now when I mean Pokemon-like, I mean holy shit its basically offbrand Pokemon. Take a look at this gif!
It's literally just Pokemon with different monsters, in an MMO world, and phrases changed around! You'd think that'd mean its a stupid thing I don't care about, but here's the big thing: Unlike any other Pokemon clone, they're actually taking the competitive aspect of it seriously!
So I'm gonna tag Ullar here, since as far as I know, he's among the few people here who actually has access to the Alpha. Here's some really basic competitive info I know about the game (sorry if I get stuff wrong here, I don't have access to the Alpha lol)
Important differences from Pokemon
-All competitive battles are doubles. It's sorta like VGC: you bring 8 Temtems, choose 4 of them.
-As far as I know, the dev team has said a major philosphy for this game is NO HAX! so basically, moves won't miss, no critical hits, etc! Also includes stuff like sleep having a set amount of turns depending on the attack.
-There are general base stats, and an IV and EV like system. Each stat can have 50 IVs (known as SVs. AH fuck, I hope they dont make it as bad as mons), and I believe you can invest 500 EVs (called TVs) into each stat, for a total of 1000 per Tem. Not sure if it works like EVs where 4 = 1 stat boost or not.
-All the stats are visable from the stat screen, so no hidden values!
-Unlike Pokemon, moves don't have PP. Instead, there's a new Stamina stat, which acts like a shared PP moves delpete from. Afaik, if you run out of stamina, your Temtem starts to hurt itself when it attacks. They can still use the attack, but theres a damave calc to determine how much damage you do to yourself after you use the attack. You can also give up a turn of attack to regain stamina.
-Statuses work differently. You can have 2 at once, there are no statues that you can remove via switching, and the older status can get overridden by new status. Some are benfial, and notably, for sleep, your tem actually wakes up the moment it gets attacked! There's even benefical statuses you can inflict on teeammates. Here's the statuses, stole them from the offical thread.
Cold and Frozen: If Cold is afflicted twice, the Temtem becomes Frozen. Frozen Temtem cannot attack.
Asleep: Asleep Temtem cannot attack, but if they are damaged, they wake up. Status effects that damage also wake them up such as poison or burn.
Trapped: Trapped Temtem cannot swap out.
Doomed: Once the turn counter on the Doomed Temtem hits 0, the Temtem faints.
Seized: Seized Temtem lose their item effect.
Poisoned: Poisoned Temtem lose 1/8 of their health every turn.
Burned: Burned Temtem lose 1/16 of health every turn and it reduces attack by 30%.
Exhausted: The Stamina costs of an Exhausted Temtem increase by 50%.
Invigorated: The Stamina costs an Invigorated Temtem decrease by 50%.
Immune: The Immune Temtem is immune to new status conditions.
Regenerating: Each turn, the Regenerating Temtem heals 1/16 of their health.
Exiled: Synergies do not work with Exiled Temtem.
Neutralized: The Neutralized Temtem's strengths and weaknesses do not apply.
Asleep: Asleep Temtem cannot attack, but if they are damaged, they wake up. Status effects that damage also wake them up such as poison or burn.
Trapped: Trapped Temtem cannot swap out.
Doomed: Once the turn counter on the Doomed Temtem hits 0, the Temtem faints.
Seized: Seized Temtem lose their item effect.
Poisoned: Poisoned Temtem lose 1/8 of their health every turn.
Burned: Burned Temtem lose 1/16 of health every turn and it reduces attack by 30%.
Exhausted: The Stamina costs of an Exhausted Temtem increase by 50%.
Invigorated: The Stamina costs an Invigorated Temtem decrease by 50%.
Immune: The Immune Temtem is immune to new status conditions.
Regenerating: Each turn, the Regenerating Temtem heals 1/16 of their health.
Exiled: Synergies do not work with Exiled Temtem.
Neutralized: The Neutralized Temtem's strengths and weaknesses do not apply.
-Totally different movepools and stats, because these are differnet monsters. I unfortunately don't currently have a list of stats and movepools, but Ullar gave me a tier list of the Temtems! I'm not sure if they're really experts on competitive mons (I find it really suspect that a wallbreaker set there maximized both offenses), but maybe temtem just has a different flow to Pokemon, idk. https://www.playtemtem.com/forums/threads/competitive-alpha-temtem-sets-analysis-and-tiering.860/
-Priority works differently, they act as speed multipliers for the attacks used, so speed matters more when using proirty attacks than usual!
-stat boosts are also always multipliers, there's no "stage system" like Pokemon.
-There's a totally different type chart! Here's what Ullar gave me.
-Here's some other info in case I missed anything, a lot of it is basic mons stuff though: https://www.playtemtem.com/forums/threads/basic-mechanics-and-terminology-the-guide.53/
-Here's some other basic mechanics: https://www.playtemtem.com/forums/threads/temtem-basics-of-battle.439
So yeah, I'm really interested if anyone else wants to get this in early access when it comes out, sounds like it could be cool while we wait for Sword and Shield to come out!
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