First post in RU subforum, yay. Wanted to get into RU, and decided I needed to build a decent team and play on the ladder to gain a better understanding of the metagame. This has been my most consistent squad thus far. The main goal of this team is to set up a sweep with either Honchkrow, Bruxish or Doublade. Galvantula & Kommo-o provide support by pressuring the opposing team offensively and Donphan provides rocks + hazard control as well as a handy pivot.
Now, I decided to run Galvantula over Shuckle, since it can actually do something, other than hazard stack. Thunder + Bug Buzz are obligatory STAB, and in this case I decided to run HP Ice, hitting Flygon, Gligar. & Nidoqueen harder than Energy Ball (note: you can run Energy Ball if you
really want to). Galvantula has the added bonus of pressuring every hazard controller in the tier, something Shuckle cannot achieve. Applying pressure to opposing dark types outside of Kommo-o, is also nice. Donphan provides spin + rocks; its EVs allow it to out speed base 70s (thanks
TheWall for EV spread) & 2hko Doublade, rest is dumped into HP for extra fatness. Knock Off is useful to remove Eviolite/Leftovers from Gligar/Mantine switch ins, providing some utility for the rest of the team; I could see a case for Ice Shard if you want to be different.
On to the wallbreaker core from hell: Bruxish + Kommo-o. Bruxish is amazing with web support, this set aims to capitalise on maximising Bruxish's sweeping potential. Out pacing Pokemon such as Virizion, Jolteon & Durant with Sticky Web up is a huge benefit to it. Dark types, in particular, are a problem for Bruxish; Kommo-o is the perfect partner. Due to its superb typing and bulk, Kommo-o is relatively easy to bring in multiple times throughout the match. Threatening opposing dark types as well as being incredibly difficult to switch into. In this case, I chose to run Draco Meteor + Clanging Scales to hit opposing Kommo-o; (lol, for real: having a non SpA reducing STAB that doesn't miss is nice) Flash Cannon hits Fairy switch ins, and Kommo-o deals enough damage to Doublade for that lack of coverage to not be a problem. It's very important to run Soundproof otherwise Swellow will be a problem. Together Bruxish + Kommo-o have enough power to beat fat/stall builds, with web support they're able to pressure offence adequately too.
Honchkrow is another wallbreaker/sweeper, which is even better with web support. Supersonic Skystrike is a huge bonus to Honch, allowing it to deal massive damage to bulky waters as well as any other fat mons before they can do anything, z-Mirror Coat also acts as an immediate +2 boost should you foresee a switch and require early/mid game breaking. Sucker Punch, since you can never have enough priority + Superpower for Steel/Rock type switch ins. Doublade serves multiple uses for this team; spin block (lol), bulky af pivot, SD sweeper & Pursuit trapper! That's right, Pursuit. Pursuit versus: Psychic types (Espeon, Gardevoir, etc.), Normal/Flying type Pokemon (Swellow, Braviary, Dodrio, etc.), fat Pokemon that can't touch Doublade (Registeel), as well as choice locked mons. Pursuit is for chipping the opposing Pokemons' HP, allowing you to threaten a late game sweep with this teams multiple forms of priority. Doublade is the teams main Fighting type deterrent and is a decent late game cleaner to boot.
This team isn't without its weakness' Sneasel is a pain in the ass (lol Doublade can threaten with Iron Head, force the switch Pursuit + Hazards stack up), no switch ins to Banded Pangoro, Specs Moltres & Kommo-o. The team is HO, and aims to beat the opposing team by smashing them in the face, you're not meant to switch around often whilst using this team and you will be forced to play mindfully. All up I enjoyed using this team in RU, and it should hopefully help you to learn more about RU too!