Sketchmons XY [Now Playable]

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Monte Cristo

Banned deucer.
approved by arcticblast on showdown :>
[12:51:56] Oiawesome: can I necro/update the sketchmons gen 5 thread with gen 6 shit?
[12:52:14] @Arcticblast: post a new one instead

gotta sketch 'em all :]


So basically, this is about...oh, no, it's not about smeargle, and no it's not about drawing either, don't get cheeky readers :>.

Basically, every pokemon is allowed to learn sketch once, but ONLY ONCE, pretty much giving them 1 free move that can be ANYTHING. It's basically like necturna, inspired by the gen 5 thread.
Because of this, the possibilities are endless: Dragon Dance Metagross, Kyurem-B with a physical Ice move, Quiver Dance Gothitelle, Safeguard Shedinja (although it'll suck anyway)...Many things can be experimented with.


  • Set-up moves: Shell Smash, Swords Dance, Shift Gear, Quiver Dance, Belly Drum, Tail Glow
  • Offensive moves: V-create, Secret Sword, Extremespeed, Brave Bird, Close Combat, Hurricane, Thunder, Blue Flare, Seed Flare, Psystrike, Boomburst
  • Defensive/Support moves: Recovery, Entry hazards, Rapid Spin, Spore, Magic Coat, Encore, Perish Song, Knock Off, Heart Swap, Topsy Turvy, Parting Shot


  • Ubers
  • That's really all for now lol



Gardevoir @ Gardevoirite
Ability: Synchronize
Shiny: Yes
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
- Boomburst
- Psychic
- Shadow Ball
- Focus Blast
*timid nature is optional

Now this may look very confusing at first as, boomburst on a pokemon with that speed(before mega) and no STAB? But then, you realize that mega gardevoir has 165 SpA, 100 base speed, and most importantly, pixilate. With pixilate, boomburst becomes a 182 base power fairy move BEFORE STAB. that's extremely strong. Especially coming off mega voir's behemoth special attack and good speed tier. Now for all the poison types trying to get cheeky and absorb that boomburst, mega gardes psychic sub type actually becomes useful! Hitting them with a strong psychic to wash them out of your way. Then to cover the infamous steel type, we have a strong nice, but painfully inaccurate focus blast to hit then, most notably sdef heatran as it gets clean 2HKOd. And finally we have shadow ball, which is mainly to hit that SoB aegislash which will wall and annoy your coverage. Calcs:
  • 252+ SpA Pixilate Mega Gardevoir Boomburst vs. 252 HP / 4 SpD Cresselia: 310-366 (69.8 - 82.4%) -- guaranteed 2HKO after Leftovers recovery
  • 252+ SpA Mega Gardevoir Shadow Ball vs. 252 HP / 0 SpD Aegislash-Shield: 162-192 (50 - 59.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
  • 252+ SpA Mega Gardevoir Focus Blast vs. 252 HP / 252+ SpD Assault Vest Heatran: 158-188 (40.9 - 48.7%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes (AV sacred fire set I guess)
  • 252+ SpA Mega Gardevoir Focus Blast vs. 252 HP / 252+ SpD Heatran: 238-280 (61.6 - 72.5%) -- guaranteed 2HKO after Leftovers recovery
  • 252+ SpA Mega Gardevoir Psychic vs. 252 HP / 252+ SpD Mega Venusaur: 246-290 (67.5 - 79.6%) -- guaranteed 2HKO
and yes shiny is required because: MEGA GARDEVOIR BANKAI FFS!

Excadrill (M) @ Leftovers / Aggronite / Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Rapid Spin
- Knock Off / Icicle Crash or Ice Punch / Sacred Fire
- Iron Head / Rock Slide

Ok first thing I want to clear up is the option of aggronite and why, aggronite really represents any mega stone but aggron is kewl so yeh, anyways, mega stones can be held by any pokemon and guess what 2 things they do 1. Mevo you into the respective mega if you are that certain pokemon, which is stupid unless your planning to use a mega, but the huge thing for stall and knock off for 2nd part: Users Mega stone cannot be knocked off, tricked or removed. And the latter of those 2 applies for EVERY POKEMON. So it's basically a 100% upgrade from gen V mail since mail could be knocked off. Now the moves are mainly standard spinner, except the sketch move which can either be physical Ice, knock off or sacred fire, the latter 2 can hit skarm or gliscor/landorus, excas #1 counters for solid damage (252+ Atk Mold Breaker Excadrill Sacred Fire vs. 252 HP / 232+ Def Skarmory: 142-168 (42.5 - 50.2%) -- guaranteed 3HKO after Leftovers recovery + burn passive damage = 2HKO but if thats not solid enough you can use vcreate or flare blitz - 252+ Atk Mold Breaker Excadrill Ice Punch vs. 252 HP / 184+ Def Gliscor: 240-284 (67.7 - 80.2%) -- guaranteed 2HKO - 1 252+ Atk Mold Breaker Excadrill Ice Punch vs. 252 HP / 252+ Def Landorus-T: 192-228 (50.2 - 59.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery but if thats not solid enough you can always use icicle miss). While knock off is just always great to have to slap around stall, with those great status immunities and it can also hit offensive hard with LO and specs knocking off with assault vest making it able to tank hits. You can forgo the 3rd slot offensively entirely and use a recovery move like slack off if you don't want to use AV.

Borutorosu (Thundurus) (M) @ Aggronite / Leftovers
Ability: Prankster
EVs: 252 Spd / 40 HP / 216 SAtk
Timid Nature
- Thunder Wave
- Heart Swap / Topsy Turvey
- Volt Switch / Thunderbolt / Thunder
- Hidden Power [Ice] / [Grass]

MIGHTY JAPANESE THUNDURUS LGI
No seriously, Prankster heart swap/topsy is legitimately one of the greatest things to exist, it allows it to check shit so hard. Thunder Wave is to para many threatening sweepers and cripple them to oblivion. Volt Switch can be used for great momentum while forcing you out and particularly lacking in power, and thunder is strong as hell but inaccurate and momentum stopping if it misses, which can be fixed with rain support but still, while thunderbolt is great middle ground between the 2 having solid power and solid accuracy. and Hidden Power is really just picking your poison, as focus blast is really less favored in 2 move coverage. While knock off is annoying and you'd rather have it stay at 65 BP so aggronite is such a solid option, that and who the fuck likes their prankster getting tricked? me neither, but you can go for leftovers to have passive healing. EVs are to survive priority from sweepers like mega luke that are in higher speed tiers or boost their speed:
+2 252 Atk Adaptability Mega Lucario Bullet Punch vs. 40 HP / 0 Def Thundurus: 127-150 (41.1 - 48.5%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Aerilate Mega Pinsir Extreme Speed vs. 40 HP / 0 Def Thundurus: 142-168 (45.9 - 54.3%) -- 5.1% chance to 2HKO after Leftovers recovery

Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Extreme Speed / Rapid Spin / Fake Out / Explosion
- Earthquake / Knock Off
- Swords Dance
- Close Combat / Quick Attack or Return(if using rapid spin, explosion or Fake out)

Pinsir got a pretty respectable boost with it's new mega in standard, gaining a niche as the only aerilate pokemon. And now in sketchmons, that niche is huge, giving it access to aerilate extremespeed, fake out or rapid spin. This makes pinsir have quite the threatening image for revenging with fake out + quick attack or extremespeed or go on the more utility route with rapid spin, or you could screw that all and go with SUPER AERILATE CMOBUSTION NUKE HELL YEH in aerilate explosion. Now the first slot is for the sketched aerilate move to use, whichever one you chose. Earthquake and Knock off are to hit aegislash, the first avoiding KS and being stronger and the later removing it's item and being overall useful especially against stall and rotom-w. Swords Dance should always be there, no doubt, it just makes pinsir so strong and the last slot is really a juggle, CC to round off coverage for stuff like skarm, rotom-w and balloon steels or if you chose fake out or rapid spin you chose another aerilate abuse move.
Calcs:
  • +1(intimidate)252+ Atk Aerilate Mega Pinsir Extreme Speed vs. 252 HP / 0 Def Landorus-T: 348-411 (91 - 107.5%) -- guaranteed OHKO after Stealth Rock
  • +2 252+ Atk Aerilate Mega Pinsir Extreme Speed vs. 4 HP / 0 Def Mega Gardevoir: 603-711 (216.9 - 255.7%) -- guaranteed OHKO
  • +2 252+ Atk Mega Pinsir Close Combat vs. 252 HP / 0 Def Rotom-W: 309-364 (101.6 - 119.7%) -- guaranteed OHKO
  • +2 252+ Atk Aerilate Mega Pinsir Extreme Speed vs. 252 HP / 4 Def Deoxys-D: 280-331 (92.1 - 108.8%) -- guaranteed OHKO after Stealth Rock
  • +2 252+ Atk Aerilate Mega Pinsir Extreme Speed vs. 4 HP / 0 Def Thundurus: 284-335 (94.6 - 111.6%) -- guaranteed OHKO after Stealth Rock
  • 252+ Atk Aerilate Mega Pinsir Explosion vs. 40 HP / 0 Def Thundurus: 444-523 (143.6 - 169.2%) -- guaranteed OHKO
  • 252+ Atk Aerilate Mega Pinsir Explosion vs. 252 HP / 0 Def Rotom-W: 313-369 (102.9 - 121.3%) -- guaranteed OHKO
  • 252+ Atk Aerilate Mega Pinsir Explosion vs. 4 HP / 0 Def Raikou: 420-495 (130.4 - 153.7%) -- guaranteed OHKO
  • 252+ Atk Aerilate Mega Pinsir Explosion vs. 252 HP / 0 Def Tyranitar: 306-360 (75.7 - 89.1%) -- guaranteed 2HKO


Please, have a go at it and post suggestions, sets, criticism, or anything that could be helpful. (especially banlist, I don't want to end up with a broken meta but I don't want to end up like withy only 2 moves available lol)
They're all welcome :D

Any fan write ups for the threat list are very much appreciated. This can be played in any PS server by choosing Custom Game as a base ^_^ I'm working on coding this and implementing this onto my server but I simply rarely have time right now because lol lazy, I'll get to it :>.

Now playable on my server(put into the URL bar on a newtab and click enter, PS links are a bit messed up as they take you to the homepage): http://24.22.226.179.psim.us/

And there is only one special rule: Prankster and bacon are gods, undisputed fact
 
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I can see these being threatening:
Murkrow @ Eviolite
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Whirlwind
- Copycat
- Roost
- Brave Bird

Take an attack, whirlwind the opponent out, and then Copycat-spam your way through the opponent. Eleminate priority first, though. Also requires entry hazard support. Mostly outclasses Riolu, though.

Klefki @ Leftovers
Ability: Prankster
EVs: 124 Def / 132 HP / 252 SDef
Bold Nature
- Spikes
- Stealth Rock
- Thunder Wave
- Draining Kiss
Set up priority spikes and stealth rock, priority paralyze foes, and heal up with Draining Kiss.

Lucario @ Lucarionite
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Close Combat
- Bullet Punch
- Shift Gear
- Ice Punch

Same as OU, only way faster. Ideally, switch into a dark-type move as Lucario so you can boost your attack. Then, you mega-evolve and Shift Gear as the opponent switches. Now, you sweep at +2 attack and +2 speed.
 

Monte Cristo

Banned deucer.
I can see these being threatening:
Murkrow @ Eviolite
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Whirlwind
- Copycat
- Roost
- Brave Bird

Take an attack, whirlwind the opponent out, and then Copycat-spam your way through the opponent. Eleminate priority first, though. Also requires entry hazard support. Mostly outclasses Riolu, though.
js whirlwind cannot be called by copycat in gen 6, same with roar and the rest
 
Hm... Sounds like an interesting metagame. I'll take a shot at making a set.


Wobbuffet @ Leftovers/Aggronite
Shadow Tag
28 HP / 232 Def / 248 SpD
Bold/Calm
- Recover
- Tickle
- Encore
- Safeguard

The perfect Wobbuffet to create a setup situation. Forgoing the CounterCoat strategy most Wobbuffet use, this one aims to come in on something that cannot do too much harm and allow another Pokemon to come in on a much weaker opponent. The Sketched toy for this guy is Recover, giving Wobbuffet the recovery he always wanted. Tickle lets him weaken his opposition and works wonderfully against many physically-inclined threats. Encore is so he can keep his foe from doing anything funny; Encore a weak move or set-up move so they can't do anything once Wobbuffet switches out. Safeguard is just to prevent status, and is nice to put up a few times.

This is all theory, but I'd like to hear from someone in this metagame whether or not Wobbuffet is viable.
 
I'm intrigued.

Slaking @ Life Orb
Trait: Truant
4 HP / 252 Atk / 252 Spe
Jolly
- Skill Swap
- Return
- Crunch
- Fire Punch
 
I'm intrigued.

Slaking @ Life Orb
Trait: Truant
4 HP / 252 Atk / 252 Spe
Jolly
- Skill Swap
- Return
- Crunch
- Fire Punch
Could also work for Regigigas.

Regigigas @ Life Orb
Ability: Slow Start
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly/Adamant Nature
- Skill Swap
- Return
- Earthquake/Drain Punch/Fire Punch/Knock Off
- Earthquake/Drain Punch/Fire Punch/Knock Off
 

perplexingpool

Banned deucer.
I think every team should have something with Spore, it's just such a great move that you're really missing out by not running it. Baton Pass Blissey seems interesting, passing along CM's and the biggest Substitutes in the game. I wonder if any defensive Pokemon become viable/better with the addition of Milk Drink (Recover is for scrubs) to their movesets. Ferrothorn and Forretress sure would appreciate some reliable recovery. Scolipede seems interesting with some new boosting moves added to its repertoire of things it can pass. Sticky Web teams seem stronger now that they can have a setter that doesn't suck.
 

Monte Cristo

Banned deucer.
Alright y'all I think I've found some pretty cool sets to try :D

Borutorosu (Thundurus) (M) @ Aggronite / Leftovers
Ability: Prankster
EVs: 252 Spd / 40 HP / 216 SAtk
Timid Nature
- Thunder Wave
- Heart Swap / Topsy Turvey
- Volt Switch / Thunderbolt / Thunder
- Hidden Power [Ice] / [Grass]

MIGHTY JAPANESE THUNDURUS LGI
No seriously, Prankster heart swap/topsy is legitimately one of the greatest things to exist, it allows it to check shit so hard. Thunder Wave is to para many threatening sweepers and cripple them to oblivion. Volt Switch can be used for great momentum while forcing you out and particularly lacking in power, and thunder is strong as hell but inaccurate and momentum stopping if it misses, which can be fixed with rain support but still, while thunderbolt is great middle ground between the 2 having solid power and solid accuracy. and Hidden Power is really just picking your poison, as focus blast is really less favored in 2 move coverage. While knock off is annoying and you'd rather have it stay at 65 BP so aggronite is such a solid option, that and who the fuck likes their prankster getting tricked? me neither, but you can go for leftovers to have passive healing. EVs are to survive priority from sweepers like mega luke that are in higher speed tiers or boost their speed:
+2 252 Atk Adaptability Mega Lucario Bullet Punch vs. 40 HP / 0 Def Thundurus: 127-150 (41.1 - 48.5%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Aerilate Mega Pinsir Extreme Speed vs. 40 HP / 0 Def Thundurus: 142-168 (45.9 - 54.3%) -- 5.1% chance to 2HKO after Leftovers recovery



Borutorosu (Thundurus) (M) @ Sky Plate / Icicle Plate / Meadow Plate
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Nasty Plot
- Judgment
- Thunderbolt / Thunder Wave
- Focus Blast / Thunder Wave / Oblivion Wing

This may look odd at first, why waste your sketch slot on judgement? Well, judgement with a plate is 2x higher in base power than pure hidden power which is HUGE, that and it's really great for special attackers as they get great coverage or get a better STAB. Judgement-Sky(Flying) is great STAB, but oblivion wing can be used on another slot to preserve the judgement slot. Thunderbolt is your standard solid electric STAB which can be slashed with thunder wave, so can focus blast, which hits ferrothorn unbelievably hard, especially after a NP.



Slim Shady (Raikou) @ Choice Specs / Choice Scarf
Ability: Pressure
EVs: 252 Spd / 252 SpA / 4 HP
Timid Nature
- Volt Switch
- Thunderbolt
- Ice Beam / Secret Sword / Aura Sphere
- Signal Beam / Hidden Power [Grass]/[Ice]

Looking at Raikou, we can see clearly how solid it really is from it's stats it's got very respectable bulk in 90/75/100 giving it slightly lower def than rotom-W but a neutrality to grass and higher spdef. Looking at it, raikou is really inferior to thundurus in terms of raw power and ability seeing the bulk and the speed tier make it better in that regard, that and it's coverage. Which sketchmons is a great way to solve, by choosing between ice beam, sacred sword or aura sphere, raikou can really help itself beat some of it's hard counters and generally be more of a threat, using this as great reasons to run a choice set effectively, using it's new found coverage and old coverage combined with very good STAB in a strong thunderbolt and a very momentous volt switch.


EminEm (Raikou) @ Life Orb
Ability: Pressure
EVs: 252 Spd / 176 SpA / 76 HP
Timid Nature
- Hidden Power [Grass]/[Ice] / Volt Switch
- Thunderbolt
- Roost / Milk Drink
- Signal Beam

This set uses raikou's offensive presence, bulk and speed together and adds a recovery move to make a set that uses all of 'ku's good traits. Using either HP or volt switch for either extra coverage or to gain momentum, thunderbolt is obligatory STAB, roost is the sketched move and along with LO and generally depleting health, raikou really can abuse it to gain back lost health and pain the opponent even longer. And signal beam is there mainly because of celebi and to deal with random other grass types getting cheeky.


Mr.Mathers (Raikou) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Roost / Milk Drink
- Calm Mind
- Substitute / Hidden Power [Ice]
- Thunderbolt

This set is the holy grail of fucking annoying, using raikou's access to pressure, good bulk and access to a sketch move all together to make one hard to take down pokemon and quite a dangerous set up sweeper when grounds are dead. Roost is the crux of this set, letting raikou get hit back and forth with simple ease only to roost up 50%, calm mind is another huge part of this set, making raikou quite the threatening bulky set up sweeper. Substitute is here because it's really good to soak up status like toxic and sleep powder, or you can replace it with hidden power to hit ground types but meh, I'd rather go with the former. And thunderbolt is obligatory STAB.
Here is a boss replay of this set in action:
http://replay.pokemonshowdown.com/customgame-72642350

If you didn't get the raikou names, they represents the 3 levels off insane character eminem has in his raps by comparing them to offensiveness:
- Slim Shady: Fucking insane rap character - Specs Raikou: Most offensive
- Eminem (marhsall's regular rap character and his rapper name) - LO 176 EV raikou: less offensive but still powerful
- Mr.Mathers aka Marshall Mathers, the guy himself as a person: A sensible human being who loves his daughters and family - CroKu/MonoRaikou: Very defenesive and bulky
 
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Entei can run eq/closecombat to get past heatran or recover to acts as a bulky attacker
___
Sd Talonflame with Close combat for rocks+heatran or powerwhip for rocks+rotom.
___
Mega garchomp/mega heracross/mega scizor with shift gear.
___
Shiftgear mawile or close combat mawile. Which is scarier?
___
Geomancy togekiss seems like it could be interesting threat.
___
Uhh....maybe recover megavenusaur/megaaggron could be defensive walls?
Also is parting shot better or topsy-turvy for a prankstermon?
 
Defensive Pokemon I will try out:
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spd/Def
Impish/Careful Nature
- Knock Off
- Topsy Turvy/Destiny Bond
- Recover
- Will-o-Wisp


Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / Spa / 252 Spdef
Calm Nature
- Nuzzle
- Dragon Tail
- Scald
- Shadow Ball (for Megardevoir)

Clefable @ Leftovers / Safety Goggles
Ability: Unaware
Bold Nature
- Heart Swap
- Stored Power
- Wish
- Protect

Furfrou @ Leftovers
Ability: Fur Coat
EVs: 252HP / 252Def / 4SpD
Impish Nature
- Heal Order
- Toxic
- Roar
- Return

Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 SDef / 252 Def
Bold Nature
- Topsy-turvy
- Leech Seed
- Substitute
- Taunt


The problem with stall in this meta is that all Pokemon have boosting moves so it's really hard to prepare for everything. Unaware walls and Pranksters also don't have enough bulk to reliably stop really powerful sweepers such as Shift Gear Mega Mawile.
 

Soul Fly

IMMA TEACH YOU WHAT SPLASHIN' MEANS
is a Contributor Alumnus
Defensive Pokemon I will try out:

The problem with stall in this meta is that all Pokemon have boosting moves so it's really hard to prepare for everything. Unaware walls and Pranksters also don't have enough bulk to reliably stop really powerful sweepers such as Shift Gear Mega Mawile.
Let me remind you of a move forgotten to the annals of history

Parting Shot.

Hint: pranksters.
 
Let me remind you of a move forgotten to the annals of history

Parting Shot.

Hint: pranksters.
I don't even know if Parting Shot is worth it, Parting Shot Cresselia for example will prefer something like Topsy Turvy over Parting Shot. Sure, it's extremely useful but with Tail Glow, Swords Dance, Belly Drum and friends running around, it's kind of hard to use well. However, I can see a team with multiple Parting Shot Pokemon with Prankster Topsy Turvy Pokemon working very well.
 
Bow down to the true master.



Aegislash @ Life Orb
Trait: Stance Change
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- King's Shield
- Shift Gear
- Shadow Claw
- Sacred Sword

The sheer reason Aegis isn't borderline Ubers is because it has 60 base speed. But since people want to take a hit and use Shadow Sneak, it has 252 HP on most sets. No. I declare Aegislash as one of the most broken Pokemon of Sketchmons.

EDIT: On a side note, why hasn't anyone realized the following:
  1. Every Psychic Type gets Psystrike now.
  2. Every Fighting Type gets High Jump Kick now.
  3. Everything has Parting Shot, U-Turn, Volt Switch, and Baton Pass now.
  4. Everything has Tail Glow, Shift Gear, Cotton Guard, etc. now.
 
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Pikachuun

the entire waruda machine
Picture of Aegislash Shield, followed by words
I would personally run something else over King's Shield, because you're going to be outspeeding everything anyway and switching back into Blade forme right then and there. My recommendations are: Shadow Ball, to hit something physically defensive like Mega-Aggron for massive damage; Iron Head, to hit fairies hard (possibly slashed with Sacred Sword); and HP Ice, because Landorus-T and Gliscor suck if you're an Aegislash without a special attack, with these two being prime counters to said poke.
 

Talonflame @ Sitrus Berry
Ability: Gale Wings
EVs: 252 Atk / 48 HP / 208 Spd
Adamant Nature
- Belly Drum
- Acrobatics
- Flare Blitz
- Roost
Belly drum + 120 BP STAB priority move is amazing, 208 speed EVs are for outspeed mega pinsir's extremespeed

Porygon-Z @ Choice Specs
Ability: Adaptability
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Boomburst
- Thunderbolt
- Dark Pulse
- Ice Beam
An amazing wallbreaker, it can OHKO or 2HKO ANY wall. 252 Spd for outspeed max speed heatran and others with lower speed. its moveset is superb with the help klefki's hazards

Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Extreme Speed
- Earthquake
- Stone Edge
- Wild Charge
This Guy can revenge kill a LOT of things, it can revenge kill weaked Chlorophyll, Swift Swim and Sand Rush users; and choice scarf users; and others. Of course, extremespeed outspeed gale wings.
 
Unless I'm mistaken and there's a rule against using this on Shedinja, this seems like a cool if gimmicky set.


Shedinja @ Focus Sash
Wonder Guard
252 Atk/ 252 Spe/ 4 Honestlywhateverseriouslyit'sShedinja
Adamant
- Endeavor
- Shadow Sneak
- Will-O-Wisp
- Toxic

If you can bring Shedinja in without taking residual damage, its Focus Sash will let it take a single super-effective hit. The idea is to Endeavor whatever you can, whether that be a support Pokemon like Ferrothorn that thinks it has nothing to worry about or a switch in like Talonflame or Pinsir. Whatever you Endeavor will be brought down to 1 HP, letting you Shadow Sneak them to finish them off. The two status moves are mostly filler, but can prove useful against something you cannot Shadow Sneak like Blissey.

It's basically FEAR Shedinja. Whether or not that's actually a good idea remains to be seen, but it can potentially do more damage than most FEAR users due to its ability.
 

Monte Cristo

Banned deucer.
Here's some defensive stuff:

Kush (Venusaur) @ Venusaurite
Ability: Chlorophyll || Thick Fat
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Slack Off / Milk Drink
- Sleep Powder
- Sludge Bomb
- Filler

Mega Saur has always been good, now it gets actual good recovery, unless I add this to the set list I don't plan on explaining more XD.


Amphabulous (Ampharos) @ Ampharosite
Ability: Static || Mold Breaker
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Milk Drink
- Dragon Pulse
- Heal Bell / Thunder Wave / Toxic
- Thunderbolt / Volt Switch

The mighty amphabulous wrecks again. Now rocking out as pretty much Rotom-W 2.0. (lets compare stats shall we?)
90/95/105/165/110/45
50/65/107/105/107/86
LOL

Now with recovery, this thing is pretty good as a sdef wall, tanking hits left and right, and checking numerous threats well and crippling or providing team support with a slow vswitch or a nice heal bell, which also helps it shrug off sacred fire and scald


Amphabulous (Ampharos) @ Ampharosite
Ability: Static || Mold Breaker
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Draco Meteor / Milk Drink
- Focus Blast / Heal Bell
- Thunderbolt / Thunder / Dragon Pulse
- Volt Switch

This set lets ampharos hit hard and tank hard, you can choose draco for stupidly strong STAB, or if you want to, milk drink for recovery. 2nd slot either gives you coverage for steels or heal bell to help the team, 3rd slot is really a matter of picking your electric STAB or if you chose milk drink in the 1st slot, secondary dragon STAB. and the last slot is nice slow momentous volt switch
 
I would personally run something else over King's Shield, because you're going to be outspeeding everything anyway and switching back into Blade forme right then and there. My recommendations are: Shadow Ball, to hit something physically defensive like Mega-Aggron for massive damage; Iron Head, to hit fairies hard (possibly slashed with Sacred Sword); and HP Ice, because Landorus-T and Gliscor suck if you're an Aegislash without a special attack, with these two being prime counters to said poke.
TBH, that set was made for simple speed boost and attack boost. It's made for a simple two Pokemon sweep. It's possible to run a special set with Flash Cannon, Secret Sword, Shadow Ball, and Autotomize. On the note of King's Shield, if something is scarfed, or Talonflame is being crude as always, I want to have a chance of surviving.
 
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Monte Cristo

Banned deucer.
But... Rotom has better phys def...
no it doesn't, it has lower physical defense because of it's HP
252+ Atk Aerilate Mega Pinsir Explosion vs. 252 HP / 0 Def Mega Ampharos: 318-375 (82.8 - 97.6%) -- guaranteed 2HKO
vs
252+ Atk Aerilate Mega Pinsir Explosion vs. 252 HP / 0 Def Rotom-W: 313-369 (102.9 - 121.3%) -- guaranteed OHKO
 
no it doesn't, it has lower physical defense because of it's HP
252+ Atk Aerilate Mega Pinsir Explosion vs. 252 HP / 0 Def Mega Ampharos: 318-375 (82.8 - 97.6%) -- guaranteed 2HKO
vs
252+ Atk Aerilate Mega Pinsir Explosion vs. 252 HP / 0 Def Rotom-W: 313-369 (102.9 - 121.3%) -- guaranteed OHKO
fair enough.
 
I just thought of this:
Gothitelle @ focus sash
Ability: shadow tag
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Perish song
- Protect
- Psychic / Substitute
- Light screen / Reflect

This pretty much does exactly what mega gengar did in OU before it was banned, except it's more bulky, if only it learned a sleep move
 
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