BSS Skeledirge

Skeledirge

[SET]
name: Defensive Gator
move 1: Torch Song
move 2: Will-O-Wisp
move 3: Slack Off
move 4: Shadow Ball / Hex
item: Leftovers / Heavy-Duty Boots
ability: Unaware
nature: Bold
tera type: Fairy / Water
evs: 252 HP / 244 Def / 12 Spe

[SET COMMENTS]

* Thanks to Will-O-Wisp, instant recovery, and Unaware, Skeledirge distinguishes itself as one of the premier physical walls.

* Torch Song is a powerful STAB move that allows Skeledirge to become a potential win condition.

Tera Types
========

* **Fairy-type**: Terastallizing into the Fairy typing removes Skeledirges glaring weakness to Dark and provides an overall superior defensive typing. It also provides a neutral typing for the inevitable Shadow Balls that will be thrown at Skeledirge. With proper timing, Skeledirge can defeat counters meant to deal with it, most notably Gholdengo and Dragapult.

* **Water-type**: A Water Tera type lets Skeledirge take on formerly super effective attacks such as Liquidation, providing a valuable turn to burn the offender. It should be noted that Tera Water tends to be a safer option versus the ubiquitous Gholdengo, as it does not often run Thunderbolt.

EV Spreads
========

* **252 HP / 244 Def / 12 Spe with Bold**: The EVs are set to maximize physical bulk with just enough Speed to outpace uninvested Corviknight.

* **220 HP / 164 Defense / 4 SpA / 108 Spd / 12 Spe with Calm**: This EV spread allows both Tera Fairy and Water Skeledirge to avoid a 2HKO from a plethora of offensive threats, such as Modest Gholdengo, Adamant Azumarill, and Choice Specs Dragapult, while still boasting significant physical bulk. With this spread, alternative move slot choices such as Encore and Substitute become viable and allow Skeledirge to wreak havoc on slower defensive and balance teams.

[CREDITS]
- Written by: [[StarkGod, 62165]]
- Quality checked by: [[Theorymon, 29010]]
- Grammar checked by: [[Isaiah, 375662]]
 
Last edited by a moderator:

Isaiah

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- Removed all the bold
[SET]
name: Defensive Gator
move 1: Torch Song
move 2: Will-oO-Wisp
move 3: Slack offOff
move 4: Shadow Ball / Hex
item: Leftovers / Heavy-hyphenDuty Boots
ability: Unaware
nature: Bold
tera type: Fairy / Water
evs: 252 HP / 244 Def / 12 Speed

[SET COMMENTS]

* Thanks to its access to burnWill-O-Wisp, instant recovery,comma and Unaware,comma;remove Skeledirge distinguishes itself as one of the premier physical walls.

* Torch Song is a powerful stabSTAB move that allows Skeledirge to snowball intobecome a potential win condition. As it is sound based, it also ignores Substitutes. (This is just dex info unless there are specific, noteworthy instances of it bypassing sub)

Tera Types
========

**Fairy-type**: Terastallizing into the Fairy typinga Fairy-type removes Skeledirges glaring weakness to Dark and provides dark weakness as well as providean overall superior defensive typing. It also provides a neutral typing for the inevitable Shadow Balls that will be thrown at Skeledirge.its way. With proper timing, Skeledirge can defeat counters meant to deal with it, most. Most notably Gholdengo and Dragapult.

**Water-type**: A Water-typeTera type lets SkekedirgeSkeledirge take on formerly super-effectivesuper effective attacks such as Liquidation, providing a valuable turn to burn the offender. It should be noted that Terrremovea Water tends to be a safer option versusvs the ubiquitous Gholdengo, as they doit does not often run Thunderbolt.

EV Spreads
========

**252 HP / 244 Def / 12 Spe with Bold**: The EVsevs are set to maximize physical bulk with just enough speedSpeed to outpace uninvested Corviknight.

**220 HP / 164 Defense / 4 SpA / 108 Spd / 12 Spe with Calm**: This EV spread allows Bothboth Tera Fairy and Water-type Skeledirge to avoid a 2HKO from a plethora of offensive threats,such as. Such as Modest Gholdengo, Adamant Azumarill,comma and Choice Specs Dragapult,comma while still boasting significant physical bulk. With this spread, alternative move(space)slot choices such as Encore and Substitute become viable and allow Skeledirge to wreak havoc on slower defensive and balanced teams.

[CREDITS]
- Written by: [[StarkGod, 62165]]
- Quality checked by: [[Theorymon, 29010]]
- Grammar checked by: [[Isaiah, 375662]]

GP 1/1!
GP Team Done
 
Last edited:

Theorymon

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I implemented the GP check for StarkGod, because he had some unfortunately timed technical issues and his phone basically refused to edit stuff properly.

Anyways, time for Skeledirge to sing onsite!
 
Could we add a max Specially Defensive version with Earth Power and Tera Flying to this list?

While Fairy gives it fewer weaknesses, Tera Flying lets it get a free Will-o-wisp/Slack Off against faster Earthquake users. (Great Tusk)
The special bulk and Earth Power lets it more effectively lure Chi Yu, most of the Paradox mons and dent those pesky Fire and Rock types.

I only miss having Shadow Ball for the Bulky waters.
 

Theorymon

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Could we add a max Specially Defensive version with Earth Power and Tera Flying to this list?

While Fairy gives it fewer weaknesses, Tera Flying lets it get a free Will-o-wisp/Slack Off against faster Earthquake users. (Great Tusk)
The special bulk and Earth Power lets it more effectively lure Chi Yu, most of the Paradox mons and dent those pesky Fire and Rock types.

I only miss having Shadow Ball for the Bulky waters.
Well remember, this is Battle Stadium Singles, not OU, so Great Tusk and Chi-Yu aren't allowed yet!

A more specially defensive spread might have some merit, but I don't think Tera Flying is what you want for that, because it makes Skeledirge really vulnerable to Rotom-W, who is among the most prominent Special Attackers at the moment.
 
[SET]
name: cooked crocs
move 1:torch song
move2:earthpower
move3:shadowball
move4:terra blast
item: choice scarf
ability: unaware
nature: timid
terra type: water / fairy
EVs: 252 spe, 252 spa, 4 spd.

[SET COMMENTS]

* this skeledirge move set is mostly based off of torch song. with the ability to power up every time you use it, you can gain stats while attacking.

* he is scarfed to out speed possible threats.

* his other moves are just meant to be there incase of other threats are apparent.

this is the first set i have made, i might make more.
 

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