Research Scarlet & Violet Battle Mechanics Research

Fickle Beam: This move seems to shift between an 80 base power attack and a 160 bp attack. What is the chance for this shift, and can it be influenced?

Upper Hand: What is the speed priority of this move? Can it work on someone using Protect?

Hard Press: Does this use the same damage formula as Crush Grip/Wring Out?

Poison Puppeteer: Does this ability trigger on poison only moves like Toxic, or only % chance attacks?
 
When Terapagos activates Tera Shift, does it remain in Terastal form when it switches out or does it return to Base?

Does Neutralizing Gas block Tera Shift?

Are there other scenarios where one might send out Terapagos in Base and Tera Shift doesn't activate?

Trying to understand how this messy pokemon works.
 
Fickle Beam: This move seems to shift between an 80 base power attack and a 160 bp attack. What is the chance for this shift, and can it be influenced?

Upper Hand: What is the speed priority of this move? Can it work on someone using Protect?

Hard Press: Does this use the same damage formula as Crush Grip/Wring Out?

Poison Puppeteer: Does this ability trigger on poison only moves like Toxic, or only % chance attacks?
From my testing, Upper Hand seems to have a speed priority of +3 and only works on attacking moves. Prankster copycat doesn’t act as a priority attacking move, so Upper Hand fails.
 
Does Tera Shell give STAB on all coverage moves? It seems strange that they mention that Terapagos' shell contains the power of each type in the ability flavor text...

Edit: The Violet dex entry also mentions this "The shell is made of crystallized Terastal energy. When struck by a move, this shell absorbs the move's energy and transfers it to Terapagos." I guess the question is, does Tera Shell (and maybe Teraform Zero as well) have any hidden effects when attacking.
 
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DarkFE

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Deoxys's forms have different movepools (at least one Deoxys form does not know Taunt). Does it forget moves when changing forms?
Hi. Dropping in to confirm that Deoxys does not forget moves when it changes form. I have a Deoxys-Defense with Spikes in my game at the moment, and when it changes to any other form using the Meteorite key item it retains its current moves, including Spikes, despite the movepool differences. Also tested with Taunt and it was retained too. I'll post footage of this here when I get to doing more tests.
 
Are the three Terapagos abilities affected by neutralizing gas? Is there any way to send out the small Terapagos into battle without it transforming, i.e. by hacking another ability onto it?

Also since neutralizing gas was updated to now succesfully suppress the paradox abilities, perhaps it can't hurt to doublecheck if As One is still unaffected by it
 
Hi! I have some questions regarding Terapagos' abilities and would greatly appreciate if anyone could confirm one or more of these :)

Tera Shell:
  1. Will immunities also be converted to resistances, or will immunities always be immunities?
  2. Will each hit of a multi-hit move be considered resisted, or only the hit from full HP?
  3. (Difficult to test since it's not in the game) If a Pokémon with Tera Shell has two types, will it cause a x4 resistance?

Teraform Zero:
  1. Does the ability end the terrain & weather effects, or merely suppress them while on the field?
  2. Does the ability act like Air Lock in that it does not re-trigger when Neutralizing Gas leaves the field, if initially blocked by Neutralizing Gas?

Thanks!
 
How does Water Bubble interact with Terastallization? Specifically Tera Water (just want to make sure if there is no adaptability esque weirdness with how the multipliers interact)
Water Bubble is a move power multiplier, Tera and Adaptability both change the STAB multiplier. Unless they specifically wanted to screw over Tera Water Araquanid, it shouldn't have any effect.
Tera and Adaptability are literally the only things that affect the STAB multiplier.
 

Jibaku

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Quick Terapagos Tests
- Teraform Zero appears to only work on transformation. When it activates, it removes the field effect (unlike say, Air Lock).
- Terapagos' Stellar type bonuses dont seem to disappear after use (tested on wild pkmn), so you get permanent STABs for the rest of the game.
- Stellar Tera Starstorm seems to be unresisted.
- Seems like Stellar Tera Starstorm functions like a STAB 120 bp move (and not superstab. You don't get STAB + Tera boost on it). In terms of damage, it only does very slightly more than untera'd Tera Starstorm, and that's only because Terapagos-Stellar has slightly more SpA than Terapagos-Terastal.
 
- Terapagos' Stellar type bonuses dont seem to disappear after use (tested on wild pkmn), so you get permanent STABs for the rest of the game.
Did you OHKO each wild Pokemon with the boosted moves, or did you ever hit a wild Pokemon with the same move twice and find that both move uses were boosted?

Come to think of it, can you fight with Terapagos-Stellar for 2 or more battles in a row without needing to re-Terastallize each time?
 
Did you OHKO each wild Pokemon with the boosted moves, or did you ever hit a wild Pokemon with the same move twice and find that both move uses were boosted?

Come to think of it, can you fight with Terapagos-Stellar for 2 or more battles in a row without needing to re-Terastallize each time?
What do you refer to when you say needing to "re-Terastalize"? Do you mean Terapagos retaining Stellar form if it switches out without having to change it from Terastal back to Stellar, or something like Tera-stellarizing it in two subsequent encounters without going to recharge at a Heal Center?
 

Jibaku

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is a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Smogon Discord Contributor Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Two-Time Past SPL Champion
Did you OHKO each wild Pokemon with the boosted moves, or did you ever hit a wild Pokemon with the same move twice and find that both move uses were boosted?

Come to think of it, can you fight with Terapagos-Stellar for 2 or more battles in a row without needing to re-Terastallize each time?
I fought one Chansey since it could take multiple hits without dying and because it could heal itself. Pressed Starstorm multiple times (between Softboileds; conveniently Starstorm does ~40% to it). Roughly same damage each time. Pressed Earth Power and Water Pulse multiple times each. The ingame boost indicator kept showing up and the boosted damage animation played each time I used the attacks.
 
ou mod and council member here to ask the gamer nerds some questions

1: does the spatk/atk drop only apply when stellar tera blast hits super effectively? or does it just always lower your offenses?
2: does the effect of the stellar type stack with your stabs? if it doesn't, do you retain your stab on repeated use of it when tera'd?
3: how often does fickle beam's effect activate? ideally malignant chain’s effect too but i’m assuming that’s not possible to test rn

thanks for ur work and sorry if any of these have been answered already.
I don't know if you've found the answers about stellar tera type, so here they are:
1) There is always the stat drop with stellar tera blast (except for contrary mons who become stronger). Stellar tera blast deals neutral damage on everything, but ×2 damage on terastallized target.
2)The fist time you use your stab with stellar, there is a ×2 damage, but all the other times there will be ×1,5 damage just like a classical stab.

(Here is a video from a French player who explains all this, but sorry it's in French:
)
 

Anubis

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Form reversion table for 3.0.0 now includes both Terapagos-1 and Terapagos-2 being reverted to Terapagos-0. Recall that this table governed which forms would revert in the box.

Code:
421, 1, 0, // Cherrim-Sunshine -> Cherrim
555, 1, 0, // Darmanitan-Zen -> Darmanitan
555, 3, 2, // Darmanitan-Galar-Zen -> Darmanitan-Galar
681, 1, 0, // Aegislash-Sword -> Aegislash
746, 1, 0, // Wishiwashi-School -> Wishiwashi
778, 1, 0, // Mimikyu-Busted -> Mimikyu
845, 1, 0, // Cramorant-Gulping -> Cramorant
845, 2, 0, // Cramorant-Gorging -> Cramorant
888, 1, 0, // Zacian-Crowned -> Zacian
889, 1, 0, // Zamazenta-Crowned -> Zamazenta
890, 1, 0, // Eternatus-Eternamax -> Eternatus
875, 1, 0, // Eiscue-Noice -> Eiscue
877, 1, 0, // Morpeko-Hangry -> Morpeko
351, 2, 0, // Castform-Rainy -> Castform
351, 3, 0, // Castform-Snowy -> Castform
351, 1, 0, // Castform-Sunny -> Castform
648, 1, 0, // Meloetta-Pirouette -> Meloetta
716, 1, 0, // Xerneas-Active -> Xerneas
718, 4, 0, // Zygarde-Complete -> Zygarde
774, 0, 7, // Minior-Meteor (Red) -> Minior-Red
774, 1, 8, // Minior-Meteor (Orange) -> Minior-Orange
774, 2, 9, // Minior-Meteor (Yellow) -> Minior-Yellow
774, 3, 10, // Minior-Meteor (Green) -> Minior-Green
774, 4, 11, // Minior-Meteor (Blue) -> Minior-Blue
774, 5, 12, // Minior-Meteor (Indigo) -> Minior-Indigo
774, 6, 13, // Minior-Meteor (Violet) -> Minior-Violet
934, 1, 0, // Palafin-Hero -> Palafin
1011, 4, 0, // Ogerpon-4 -> Ogerpon-0 (Teal)
1011, 5, 1, // Ogerpon-5 -> Ogerpon-Wellspring
1011, 6, 2, // Ogerpon-6 -> Ogerpon-Hearthflame
1011, 7, 3, // Ogerpon-7 -> Ogerpon-Cornerstone
1021, 1, 0, // Terapagos-Terastal -> Terapagos
1021, 2, 0, // Terapagos-Stellar -> Terapagos
 

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