[SET]
name: Poisonium Z
move 1: Sludge Bomb
move 2: Fire Blast
move 3: Hidden Power Grass
move 4: Flame Charge
item: Poisonium Z
ability: Corrosion
nature: Timid
evs: 36 Def / 192 SpA / 36 SpD / 220 Spe
[SET COMMENTS]
Moves
========
Sludge Bomb is Salandit's main Poison-type STAB move, and in combination with Poisonium Z, it grants Salandit one extremely powerful attack per game, usually OHKOing Staryu, Ponyta, and Mienfoo after Stealth Rock and almost always KOing Slowpoke after a regular Sludge Bomb—all of these Pokemon are able to easily take any other move. Fire Blast is Salandit's other STAB option and is its most powerful move bar Acid Downpour, OHKOing Pawniard after Stealth Rock an Ferroseed from full HP. Hidden Power Grass hits Rock-types, which would otherwise wall Salandit, for super effective damage. It can also hit Water- and Ground-types, but the former are usually hit harder by Sludge Bomb and the latter by Fire Blast. Flame Charge allows Salandit to boost its Speed to let it sweep and provides a bit of chip damage on foes, which can really help in KOing certain Pokemon such as Staryu and Choice Scarf users such as Chinchou, Mienfoo, and Pawniard. Additionally, if Salandit gets to +1 Speed via Flame Charge, it can outspeed Life Orb Diglett, which would otherwise trap and OHKO it.
Set Details
========
Poisonium Z gives Salandit a one-use super powerful move. 220 Speed EVs and a Timid nature give Salandit 18 Speed, letting it outspeed much of the metagame before a Flame Charge boost and even most Choice Scarf users after. 192 Special Attack EVs help Salandit do maximum damage, and the leftover EVs are put into Defense and Special Defense to help Salandit survive more hits. It is notable that the remaining EVs are not put into HP to let Salandit switch into Stealth Rock four times without fainting.
Usage Tips
========
Poisonium Z Salandit's main function is to sweep, clean, wallbreak, and in some cases revenge kill. Due to Salandit's poor defensive stats, it should rarely be directly switched into attacks and should instead be used as a revenge killer or simply be brought in through a U-turn or Volt Switch user. Flame Charge should only be used in a two certain scenarios: if a Pokemon that can't do much to Salandit such as Spritzee is in, and if a Pokemon that can be KOed is brought in, usually either a Pokemon on a sliver of HP due to Focus Sash or Sturdy or a weakened Grass- or Ice-type. If the opponent has a Pokemon with Weak Armor, such as Onix or Kabuto, you should be extra careful about using Flame Charge, as if these Pokemon switch in on it, it can give them a Speed boost. In fact, if necessary, you can try and predict the switch, then pick off the incoming Pokemon with Hidden Power Grass. Salandit should usually be saved for late in the game, but if necessary, it can function as a fairly good revenge killer. Sweeping with Salandit is also best done when a good opportunity to use Flame Charge presents itself. Try to save Acid Downpour for when it can KO a Pokemon that would otherwise be a big threat, such as Staryu. All of Salandit's checks should be removed before an attempted sweep. If Diglett is alive on your opponent's team, Salandit is in a position where if it scores a KO without being at +1 Speed, it will easily be trapped and eliminated. Therefore, be sure to always eliminate Diglett before using Salandit. As a riskier option, Salandit can use Flame Charge on a predicted switch of a faster Pokemon, Choice Scarf Chinchou and Ponyta being notable, but, again, this is extremely risky. It can also user Acid Downpour in these situations to merely remove these threats.
Team Options
========
Bulky Grass-types such as Pumpkaboo-XL, Foongus, and Ferroseed can all check the Water- and Ground-types that give Salandit trouble. Slow U-turn and Volt Switch users such as Chinchou, Mienfoo, and Vullaby can help safely get Salandit in. Vullaby as well as Alolan Grimer can also deal with Abra, a Pokemon that otherwise greatly threatens Salandit, although having too many Poison-types on one team can leave you open to Diglett and other Ground-types. Additionally, Vullaby can remove entry hazards for Salandit, as it is quite weak to them, although Staryu, Drilbur, or Kabuto can also fulfill this role. On the other side, hazard setters such as Dwebble, Ferroseed, and Onix can help give Salandit the chip damage it so often needs to KO major threats, primarily Staryu. Fighting-types, mainly Mienfoo and Timburr, can remove Munchlax and commonly carry Knock Off, which can remove items from other bulky threats. Croagunk in particular makes for a good Water-type check, although as mentioned above too many Poison-types leaves one weak to Ground-types. Knock Off users in general can help Salandit sweep through bulkier Pokemon, with Pawniard and Kabuto utilizing it quite well. Corphish in particular can wear down Salandit's checks for it, easily defeating Ground-, Rock-, and Fire-types, while Salandit can take down almost all of Corphish's checks, such as Croagunk, Ferroseed, Foongus, and Cottonee.
name: Poisonium Z
move 1: Sludge Bomb
move 2: Fire Blast
move 3: Hidden Power Grass
move 4: Flame Charge
item: Poisonium Z
ability: Corrosion
nature: Timid
evs: 36 Def / 192 SpA / 36 SpD / 220 Spe
[SET COMMENTS]
Moves
========
Sludge Bomb is Salandit's main Poison-type STAB move, and in combination with Poisonium Z, it grants Salandit one extremely powerful attack per game, usually OHKOing Staryu, Ponyta, and Mienfoo after Stealth Rock and almost always KOing Slowpoke after a regular Sludge Bomb—all of these Pokemon are able to easily take any other move. Fire Blast is Salandit's other STAB option and is its most powerful move bar Acid Downpour, OHKOing Pawniard after Stealth Rock an Ferroseed from full HP. Hidden Power Grass hits Rock-types, which would otherwise wall Salandit, for super effective damage. It can also hit Water- and Ground-types, but the former are usually hit harder by Sludge Bomb and the latter by Fire Blast. Flame Charge allows Salandit to boost its Speed to let it sweep and provides a bit of chip damage on foes, which can really help in KOing certain Pokemon such as Staryu and Choice Scarf users such as Chinchou, Mienfoo, and Pawniard. Additionally, if Salandit gets to +1 Speed via Flame Charge, it can outspeed Life Orb Diglett, which would otherwise trap and OHKO it.
Set Details
========
Poisonium Z gives Salandit a one-use super powerful move. 220 Speed EVs and a Timid nature give Salandit 18 Speed, letting it outspeed much of the metagame before a Flame Charge boost and even most Choice Scarf users after. 192 Special Attack EVs help Salandit do maximum damage, and the leftover EVs are put into Defense and Special Defense to help Salandit survive more hits. It is notable that the remaining EVs are not put into HP to let Salandit switch into Stealth Rock four times without fainting.
Usage Tips
========
Poisonium Z Salandit's main function is to sweep, clean, wallbreak, and in some cases revenge kill. Due to Salandit's poor defensive stats, it should rarely be directly switched into attacks and should instead be used as a revenge killer or simply be brought in through a U-turn or Volt Switch user. Flame Charge should only be used in a two certain scenarios: if a Pokemon that can't do much to Salandit such as Spritzee is in, and if a Pokemon that can be KOed is brought in, usually either a Pokemon on a sliver of HP due to Focus Sash or Sturdy or a weakened Grass- or Ice-type. If the opponent has a Pokemon with Weak Armor, such as Onix or Kabuto, you should be extra careful about using Flame Charge, as if these Pokemon switch in on it, it can give them a Speed boost. In fact, if necessary, you can try and predict the switch, then pick off the incoming Pokemon with Hidden Power Grass. Salandit should usually be saved for late in the game, but if necessary, it can function as a fairly good revenge killer. Sweeping with Salandit is also best done when a good opportunity to use Flame Charge presents itself. Try to save Acid Downpour for when it can KO a Pokemon that would otherwise be a big threat, such as Staryu. All of Salandit's checks should be removed before an attempted sweep. If Diglett is alive on your opponent's team, Salandit is in a position where if it scores a KO without being at +1 Speed, it will easily be trapped and eliminated. Therefore, be sure to always eliminate Diglett before using Salandit. As a riskier option, Salandit can use Flame Charge on a predicted switch of a faster Pokemon, Choice Scarf Chinchou and Ponyta being notable, but, again, this is extremely risky. It can also user Acid Downpour in these situations to merely remove these threats.
Team Options
========
Bulky Grass-types such as Pumpkaboo-XL, Foongus, and Ferroseed can all check the Water- and Ground-types that give Salandit trouble. Slow U-turn and Volt Switch users such as Chinchou, Mienfoo, and Vullaby can help safely get Salandit in. Vullaby as well as Alolan Grimer can also deal with Abra, a Pokemon that otherwise greatly threatens Salandit, although having too many Poison-types on one team can leave you open to Diglett and other Ground-types. Additionally, Vullaby can remove entry hazards for Salandit, as it is quite weak to them, although Staryu, Drilbur, or Kabuto can also fulfill this role. On the other side, hazard setters such as Dwebble, Ferroseed, and Onix can help give Salandit the chip damage it so often needs to KO major threats, primarily Staryu. Fighting-types, mainly Mienfoo and Timburr, can remove Munchlax and commonly carry Knock Off, which can remove items from other bulky threats. Croagunk in particular makes for a good Water-type check, although as mentioned above too many Poison-types leaves one weak to Ground-types. Knock Off users in general can help Salandit sweep through bulkier Pokemon, with Pawniard and Kabuto utilizing it quite well. Corphish in particular can wear down Salandit's checks for it, easily defeating Ground-, Rock-, and Fire-types, while Salandit can take down almost all of Corphish's checks, such as Croagunk, Ferroseed, Foongus, and Cottonee.
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