Typhlosion + Ground-type + Earth Power
So Typhlosion is kinda better now, Earth Power is a cool option to hit Rock-types and it works in conjunction with Flash Fire to beat out Fire-types. I wouldn't describe it as a faster M-Rupt just because they both have their pros and cons, Typhlosion can actually run an item and is fast, while M-Rupt hits harder and has bulk. So Specs could become a thing, but Eruption is still kind of shaky. Now it dies to water but I guess that's okay, what was it living anyway
Typhlosion @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power Grass / Ice
- Eruption
Wallbreaker set since this thing is decently fast, not sure if Eruption should be kept or not but it got kind of buffed since Typh is neutral to Rocks
252 SpA Choice Specs Typhlosion Earth Power vs. 248 HP / 0 SpD Mega Camerupt: 372-440 (108.4 - 128.2%) -- guaranteed OHKO
252 SpA Choice Specs Typhlosion Earth Power vs. 252 HP / 0 SpD Qwilfish: 626-740 (187.4 - 221.5%) -- guaranteed OHKO
252 SpA Choice Specs Typhlosion Earth Power vs. 252 HP / 252+ SpD Lanturn: 336-396 (74 - 87.2%) -- guaranteed 2HKO after Leftovers recovery
Lanturn + Wish
Its wishes are not as big as Alomomola's, but they are still pretty big and Lanturn can use slow Volt Switch instead of hard switching which is something Mola doesn't have. It also has Heal Bell and an Electric immunity, which is nice for a cleric.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Wish
- Heal Bell / Protect
- Scald / Toxic
Nice special tank, pivot, wish passer, and cleric all in one. It has the benefit of taking advantage of choiced Electrics like Jolteon and making the opponent think twice before using an Electric move in the first place
4 SpA Lanturn Scald vs. 0 HP / 0 SpD Typhlosion: 316-376 (106.3 - 126.5%) -- guaranteed OHKO