Hi guys this is my second RMT and today i am going to waste your brain cells with this team. This is a balanced team with 3 walls, 1 setup sweeper, a scarfer and an offensive spinner.
Teambuilding process ( I have no idea how to be good at teambuilding so this part is pretty lol ):
Every RU team I ever make has Kabutops in it so when I started to make this team I chose Kabutops as my first team member for spinning duties while still being able to hit hard.
I added 2 walls to my team to take on alot of sweepers since Kabutops can't take alot of punishment and I wanted some pokemon to take on the best sweepers of RU.
My team was getting really ice weak so I added Klingklang for the Ice resistance and the ability to defeat any Ice type in the tier. I also thought about using Bronzong or Registeel but that would have made my team too defensive.
My team needed a scarfer because aside from Klinklang after a Shift Gear my team was pretty darn slow. Rotom-Mow was my choice because my team deals with most of his weaknesses.
The last member on my team was Spiritomb because he is one of the best walls in RU and his only weakness the Fairy type which could be dealt with by Klinklang and Amoongus.
In depth look:
Slice 'n Dice (Kabutops) @ Life Orb
Ability: Weak Armor
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Rapid Spin
- Waterfall
- Aqua Jet
- Stone Edge
Kabutops was the first member of my team and on this team he is used as an offensive Rapid Spinner and attacker. The EVs are just max attack and speed for well power and speed. An Adamant nature was chosen over Jolly because i wanted to make Kabutops as strong as possible and I haven't really had problems with Pokemon that would outspeed me because i am not Jolly. Life Orb is my item of choice to again boost the power of his attacks. I had Assault Vest before Life Orb but i quickly changed it because Weak Armor + Assault Vest is a pretty stupid combo. The moveset is chose is fairly standard but it has been working well for me so i don't care that it's a common moveset. Rapid Spin is used for spinning because Druddigon doesn't like taking Stealth Rock and Spike damage all the time. Waterfall and Stone Edge are my main STAB's while Aqua jet is used for revenge killing low HP opponents.
Ban Druddigon (Druddigon) @ Leftovers
Ability: Rough Skin
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Glare
Druddigon is the main Physical wall on my team and I chose him because I wanted to try out am Druddigon + Amoonguss + Klinklang core ( It is not really a core but they just work well together ). The EVs are max defense and HP just so Druddigon can wall physical attackers as good as possible. Rough Skin is my ability of choice because defensive Druddigon has no use for Mold Breaker or Sheer Force. Stealth Rocks is the first move of choice because it is Stealth Rocks and without it Pokemon like Moltres and Delphox would just dominate my team. Dragon Tail is in the second slot because it can force out pokemon trying to set up on Druddigon and it works pretty well in combination with Stealth Rocks. Earthquake is not always that important but it is mainly used for Delphox and Cobalion who can otherwise set up on Druddigon if they have Substitute. The last moveslot goes to Glare because as I said Druddigon and Kabutops are pretty slow and sometimes Kabutops can even finish of a weakened team if a paralyzed the faster Pokemon.
Mushrooms Are Mean (Amoonguss) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 176 SDef / 80 Def
Calm Nature
IVs: 0 Atk
- Spore
- Stun Spore
- Giga Drain
- Clear Smog
As I mentioned with Druddigon I chose Amoongus because I wanted to make a Druddigon + Amoonguss + Klinklang core. The EVs are kind of weird but i wanted to make Amoonguss a mixed wall because my physical wall is Druddigon and my special wall is Spiritomb. These EVs aren't something specific but it works and people in the RU room say it is good. Leftovers is chosen over Black Sludge because when a Pokemon gets a Black Sludge because of Trick it can just Trick the Black Sludge away to another one of my Pokemon leaving 2 of my Pokemon crippled. The moveset also looks a bit weird as you see but i'll explain it now. Spore is one of Amoonguss best moves and being able to make one of the opponent's fall asleep is always useful. Stun Spore is the second move on the set and while it may seem weird let me explain why i used it. When i Spore one opponent's Pokemon to sleep 9 times out of 10 they try to switch out into another Pokemon, then i Stun Spore on the switch and thus leave 2 of the opposing Pokemon crippled. As i said with Druddigon paralysis also helps overcome Kabutops and Druddigon's average speed and that makes it even more useful. Giga Drain is my third move on this set and it's pretty easy to understand why i have it because it gives some recovery and STAB Giga Drain can do decent damage. The last slot is Clear Smog to stop sweepers from setting up on Amoonguss. Clear smog hasn't been very useful lately since Stun Spore and Spore also stop setup sweepers but it has saved me a few times so I don't know if I should keep it or not. Out of all the Pokemon on this team Amoonguss has probably been one of the most useful to me so I definitely don't want to replace him unless I have to.
Grinds My Gears (Klinklang) @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Shift Gear
- Gear Grind
- Return
- Wild Charge
Klinklang was chosen on my team because it had a valuable Ice resistance and I also wanted a setup sweeper on this team. With the EVs i maximized out attack and HP because I wanted to give him alot of power while still having some bulk to take hits. The lack of speed EVs doesn't really matter for me as after a Shift Gear I will have a speed stat of 432 which is quite alot. Leftovers was chosen over Life Orb as Leftovers gives Klinklang some needed survive ability while Life Orb only drains his life span. Gear Grind is the main STAB of choice as it really is the only physical Steel move he gets and it is quite a good Steel STAB. Return and Wild Charge are really the only coverage moves it gets but together with Gear Grind they provide good neutral coverage against nearly everything except for a few Pokemon like Steelix and Rotom. Overall while Klingklang may be underwhelming in power sometimes he does his job most of the time and of me team he probably made the most victims.
Just imagine this is a Rotom-Mow instead of normal Rotom because i couldn't find one.
Grass Terrorism (Rotom-Mow) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Trick
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
Rotom-Mow took the fifth spot on my team because my team was quite slow and i really needed a Choice Scarf user. In my opinion Rotom-Mow is the best scarfer in RU but that's besides the point. The EVs are not difficult to understand as it is just max speed and special attack with a Timid nature. The IVs give me Hidden Power Fire while taking as little damage from Foul Play and confusion as possible ( Not like there is any Foul Play user in RU but just to be safe ). The first move on this set is Trick as it allows me to beat Pokemon i normally cannot kill like Cresselia ( Fuck Cresselia though ). I thought about having Thunderbolt over Trick as i have no spammable STAB move but then i will have alot more problems with walls like that damn Cresselia. Volt Switch is my Electric move of choice as Volt Switch is just incredibly useful and helps get momentum early game. Leaf Storm speaks for itself as it is the only grass STAB Rotom-Mow gets so i'll just go talk about why the Muk i have Hidden Power Fire. The reason i chose Hidden Power Fire over Hidden Power Ice is because Hidden Power Fire provides really useful coverage against Escavelier and Abomasnow while still hitting Shaymin for decent damage which Hidden Power Ice can't. If i replaced Hidden Power Fire then suddenly Abomasnow and Escavelier would be almost impossible to beat so i won't ever replace it. In all the battles I had so far Rotom-Mow proved to be an incredibly useful member of my team so replacing him wouldn't be good at all.
Spooky Spook (Spiritomb) @ Leftovers
Ability: Infiltrator
EVs: 188 SDef / 252 HP / 68 SAtk
Calm Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Will-O-Wisp
- Dark Pulse
The last member of this team is Spiritomb as i wanted another wall and Spiritomb was easily able to fit on this team thanks to Klingklang and Amoongus handling his uncommon Fairy weakness. The EVs look weird but as with Amoonguss they have been working really well for me. The 68 special attack EVs are just so Spiritomb isn't setup fodder for pokemon that don't mind Will O Wisp that much. Originally i had Pressure over Infiltrator but Pressure wasn't much of a use since I never really had to PP stall at all and Infiltrator gives me the ability to hit Will O Wisp though Substitutes. Not being able to break substitutes can be annoying but Spiritomb usually stalls them down before he faints. Rest + Sleep Talk is used on this set over Pain Split as Pain Split is unreliable while Resttalk also allows Spiritomb to shrug of status like poison and burn. Will O Wisp is the third move and it allows me to burn every Pokemon that hates burn while Infiltrator even let's it go through substitutes. Dark Pulse is used as my last move so I am not Taunt bait and Dark Pulse hits surprisingly hard. I have changed out Dark Pulse and Shadow Ball quite a few times but now i chose Dark Pulse because it allows me to hit Exploud and other Normal types for neutral damage while being the same base power. Shadow Ball however allows me to hit Cobalion and Virizion without fearing a Justified boost and the special defense drops can always help in a stall match against something like Milotic. Spiritomb has been extremely useful and even solo'd a few teams by himself.
Threat list:
By far the biggest threat to my team. I usually have to sacrifice something to bring in Rotom-Mow safely and even then he needs to have taken some prior damage in order to get the kill.
This thing walls my team into oblivion. I usually have to trick this thing my Choice Scarf in order to even stand a chance. Spiritomb can wall it but loses to the Calm Mind version.
Same thing as with Cresselia. Spiritomb walls this even better but it can't hit the Calm Mind version back for much damage.
This thing is really annoying to face. Amoonguss can wall it but it can't do much back but even then it will fall to Seed Flare hax and Air Slah. Usually I just bombard it with attacks until it's gone.
Mega Abomasnow has the ability to 2 hit KO my entire team. Usually it is sacrifice the Pokemon that is the least useful to safely get it Klingklang.
Milotic isn't really a threat as much as it just is annoying to face. Usually this just ends up in either a Spiritomb or Amoonguss vs Milotic stall war.
That was my team and i hope you enjoyed reading this RMT. Feel free to suggest different Pokemon and sets i can use.
Teambuilding process ( I have no idea how to be good at teambuilding so this part is pretty lol ):
Every RU team I ever make has Kabutops in it so when I started to make this team I chose Kabutops as my first team member for spinning duties while still being able to hit hard.
I added 2 walls to my team to take on alot of sweepers since Kabutops can't take alot of punishment and I wanted some pokemon to take on the best sweepers of RU.
My team was getting really ice weak so I added Klingklang for the Ice resistance and the ability to defeat any Ice type in the tier. I also thought about using Bronzong or Registeel but that would have made my team too defensive.
My team needed a scarfer because aside from Klinklang after a Shift Gear my team was pretty darn slow. Rotom-Mow was my choice because my team deals with most of his weaknesses.
The last member on my team was Spiritomb because he is one of the best walls in RU and his only weakness the Fairy type which could be dealt with by Klinklang and Amoongus.
In depth look:
Slice 'n Dice (Kabutops) @ Life Orb
Ability: Weak Armor
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Rapid Spin
- Waterfall
- Aqua Jet
- Stone Edge
Kabutops was the first member of my team and on this team he is used as an offensive Rapid Spinner and attacker. The EVs are just max attack and speed for well power and speed. An Adamant nature was chosen over Jolly because i wanted to make Kabutops as strong as possible and I haven't really had problems with Pokemon that would outspeed me because i am not Jolly. Life Orb is my item of choice to again boost the power of his attacks. I had Assault Vest before Life Orb but i quickly changed it because Weak Armor + Assault Vest is a pretty stupid combo. The moveset is chose is fairly standard but it has been working well for me so i don't care that it's a common moveset. Rapid Spin is used for spinning because Druddigon doesn't like taking Stealth Rock and Spike damage all the time. Waterfall and Stone Edge are my main STAB's while Aqua jet is used for revenge killing low HP opponents.
Ban Druddigon (Druddigon) @ Leftovers
Ability: Rough Skin
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Glare
Druddigon is the main Physical wall on my team and I chose him because I wanted to try out am Druddigon + Amoonguss + Klinklang core ( It is not really a core but they just work well together ). The EVs are max defense and HP just so Druddigon can wall physical attackers as good as possible. Rough Skin is my ability of choice because defensive Druddigon has no use for Mold Breaker or Sheer Force. Stealth Rocks is the first move of choice because it is Stealth Rocks and without it Pokemon like Moltres and Delphox would just dominate my team. Dragon Tail is in the second slot because it can force out pokemon trying to set up on Druddigon and it works pretty well in combination with Stealth Rocks. Earthquake is not always that important but it is mainly used for Delphox and Cobalion who can otherwise set up on Druddigon if they have Substitute. The last moveslot goes to Glare because as I said Druddigon and Kabutops are pretty slow and sometimes Kabutops can even finish of a weakened team if a paralyzed the faster Pokemon.
Mushrooms Are Mean (Amoonguss) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 176 SDef / 80 Def
Calm Nature
IVs: 0 Atk
- Spore
- Stun Spore
- Giga Drain
- Clear Smog
As I mentioned with Druddigon I chose Amoongus because I wanted to make a Druddigon + Amoonguss + Klinklang core. The EVs are kind of weird but i wanted to make Amoonguss a mixed wall because my physical wall is Druddigon and my special wall is Spiritomb. These EVs aren't something specific but it works and people in the RU room say it is good. Leftovers is chosen over Black Sludge because when a Pokemon gets a Black Sludge because of Trick it can just Trick the Black Sludge away to another one of my Pokemon leaving 2 of my Pokemon crippled. The moveset also looks a bit weird as you see but i'll explain it now. Spore is one of Amoonguss best moves and being able to make one of the opponent's fall asleep is always useful. Stun Spore is the second move on the set and while it may seem weird let me explain why i used it. When i Spore one opponent's Pokemon to sleep 9 times out of 10 they try to switch out into another Pokemon, then i Stun Spore on the switch and thus leave 2 of the opposing Pokemon crippled. As i said with Druddigon paralysis also helps overcome Kabutops and Druddigon's average speed and that makes it even more useful. Giga Drain is my third move on this set and it's pretty easy to understand why i have it because it gives some recovery and STAB Giga Drain can do decent damage. The last slot is Clear Smog to stop sweepers from setting up on Amoonguss. Clear smog hasn't been very useful lately since Stun Spore and Spore also stop setup sweepers but it has saved me a few times so I don't know if I should keep it or not. Out of all the Pokemon on this team Amoonguss has probably been one of the most useful to me so I definitely don't want to replace him unless I have to.
Grinds My Gears (Klinklang) @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Shift Gear
- Gear Grind
- Return
- Wild Charge
Klinklang was chosen on my team because it had a valuable Ice resistance and I also wanted a setup sweeper on this team. With the EVs i maximized out attack and HP because I wanted to give him alot of power while still having some bulk to take hits. The lack of speed EVs doesn't really matter for me as after a Shift Gear I will have a speed stat of 432 which is quite alot. Leftovers was chosen over Life Orb as Leftovers gives Klinklang some needed survive ability while Life Orb only drains his life span. Gear Grind is the main STAB of choice as it really is the only physical Steel move he gets and it is quite a good Steel STAB. Return and Wild Charge are really the only coverage moves it gets but together with Gear Grind they provide good neutral coverage against nearly everything except for a few Pokemon like Steelix and Rotom. Overall while Klingklang may be underwhelming in power sometimes he does his job most of the time and of me team he probably made the most victims.
Grass Terrorism (Rotom-Mow) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Trick
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
Rotom-Mow took the fifth spot on my team because my team was quite slow and i really needed a Choice Scarf user. In my opinion Rotom-Mow is the best scarfer in RU but that's besides the point. The EVs are not difficult to understand as it is just max speed and special attack with a Timid nature. The IVs give me Hidden Power Fire while taking as little damage from Foul Play and confusion as possible ( Not like there is any Foul Play user in RU but just to be safe ). The first move on this set is Trick as it allows me to beat Pokemon i normally cannot kill like Cresselia ( Fuck Cresselia though ). I thought about having Thunderbolt over Trick as i have no spammable STAB move but then i will have alot more problems with walls like that damn Cresselia. Volt Switch is my Electric move of choice as Volt Switch is just incredibly useful and helps get momentum early game. Leaf Storm speaks for itself as it is the only grass STAB Rotom-Mow gets so i'll just go talk about why the Muk i have Hidden Power Fire. The reason i chose Hidden Power Fire over Hidden Power Ice is because Hidden Power Fire provides really useful coverage against Escavelier and Abomasnow while still hitting Shaymin for decent damage which Hidden Power Ice can't. If i replaced Hidden Power Fire then suddenly Abomasnow and Escavelier would be almost impossible to beat so i won't ever replace it. In all the battles I had so far Rotom-Mow proved to be an incredibly useful member of my team so replacing him wouldn't be good at all.
Spooky Spook (Spiritomb) @ Leftovers
Ability: Infiltrator
EVs: 188 SDef / 252 HP / 68 SAtk
Calm Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Will-O-Wisp
- Dark Pulse
The last member of this team is Spiritomb as i wanted another wall and Spiritomb was easily able to fit on this team thanks to Klingklang and Amoongus handling his uncommon Fairy weakness. The EVs look weird but as with Amoonguss they have been working really well for me. The 68 special attack EVs are just so Spiritomb isn't setup fodder for pokemon that don't mind Will O Wisp that much. Originally i had Pressure over Infiltrator but Pressure wasn't much of a use since I never really had to PP stall at all and Infiltrator gives me the ability to hit Will O Wisp though Substitutes. Not being able to break substitutes can be annoying but Spiritomb usually stalls them down before he faints. Rest + Sleep Talk is used on this set over Pain Split as Pain Split is unreliable while Resttalk also allows Spiritomb to shrug of status like poison and burn. Will O Wisp is the third move and it allows me to burn every Pokemon that hates burn while Infiltrator even let's it go through substitutes. Dark Pulse is used as my last move so I am not Taunt bait and Dark Pulse hits surprisingly hard. I have changed out Dark Pulse and Shadow Ball quite a few times but now i chose Dark Pulse because it allows me to hit Exploud and other Normal types for neutral damage while being the same base power. Shadow Ball however allows me to hit Cobalion and Virizion without fearing a Justified boost and the special defense drops can always help in a stall match against something like Milotic. Spiritomb has been extremely useful and even solo'd a few teams by himself.
Threat list:
That was my team and i hope you enjoyed reading this RMT. Feel free to suggest different Pokemon and sets i can use.