Hey everyone,
Haven't played competitive Pokemon in quite some time, and I'm trying to get back into it. This team below has been working decently well for me on Showdown (barring the fact that I don't know the meta too well yet, so a lot of my losses have been from horrid misplays and stupid mistakes/predictions), but I wanted to know what other people thought could make it better.
The team is (kind of) a rain team, and the movesets/EVs/items may need some work. One Pokemon in particular this team tends to have trouble with if allowed to run free is Kartana, but he's frail enough that if I play it right I can still take him out even if I don't bring Ho-oh.
Without further ado, The Moist Men.
The Team:
Leviathan (Kyogre)
EVs: 0/0/0/252/4/252
Item: Choice Scarf
Ability: Drizzle
Nature: Hasty (+Spe, -Def)
Moveset:
- Water Spout
- Thunder
- Ice Beam
- Earthquake
Comments: Throwback to Sapphire, one of my favorite Pokemon games and the first I bought for myself. Not much to say for this set, as it's pretty straightforward. Choice Scarf and usually either Water Spout or Thunder depending on the enemy's Pokemon. One note is that its nature is Hasty rather than Timid because I originally had wanted to add Earthquake for coverage and didn't want to sacrifice the attack power. Unfortunately I haven't run into a situation yet where Earthquake was really useful, so I might change it to Timid to give Kyogre a little more defensive bulk.
Fawkes (Ho-oh)
EVs: 220/108/76/0/4/100
Item: Aguav Berry
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
Moveset:
- Sacred Fire
- Brave Bird
- Substitute
- Recover
Comments: The EVs I stole from Pikalytics. I wanted to maintain some attack power while making it a little bulky as well. Probably the Pokemon I take least often as my 4 for VGC, but when I do bring it, it rarely disappoints. Usually has enough bulk to set up a substitute and then spam Sacred Fire and Recover for longevity.
Cyanide (Toxicroak)
EVs: 148/108/4/0/244/4
Item: Assault Vest
Ability: Dry Skin
Nature: Adamant (+Atk, -SpA)
Moveset:
- Fake Out
- Poison Jab
- Sucker Punch
- Drain Punch
Comments: I absolutely love that Toxicroak is viable again. Fake Out for obvious reasons, Sucker Punch for priority, Poison Jab for STAB and anti-fairy, and Drain Punch for STAB and healing. Dry Skin with Kyogre is great to give this guy some more healing power. The assault vest has definitely proved its worth by keeping Toxicroak alive when the opponent definitely thinks it should've dropped. Like Ho-Oh, I got the EVs for this 'mon from Pikalytics. Another case of preserving offensive power while giving it a little more bulk. Oh, also, I had to change Gunk Shot to Poison Jab solely because of the frustration of it missing when I REALLY need to take out a fairy.
Chalupa (Ludicolo)
EVs: 4/0/0/252/0/252
Item: Life Orb
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
Moveset:
- Fake Out
- Grass Knot
- Scald
- Ice Beam
Comments: Standard Ludicolo Swift Swim sweeper set for the most part. Pretty happy with this 'mon and his moveset despite not having the most bulk.
Stonewall (Rhyperior)
EVs: 252/158/0/0/98/0
Item: Expert Belt
Ability: Solid Rock
Nature: Brave (+Atk, -Spe)
Moveset:
- Rock Slide
- Drill Run
- Ice Punch
- Protect
Comments: Probably the most unorthodox Pokemon I have on my team, Rhyperior has actually proved to be pretty useful. Rock Slide and Drill Run are of much greater use than I had expected, and the fact that he's so tanky with Solid Rock means that he doesn't take much damage unless it's from a grass or water type move. Unfortunately, there are a lot of grass and water type moves in the meta right now, so he is easily threatened. Even so, he's been a great help specifically with flying types. I am open to changing Solid Rock to Lightningrod, but I haven't really seen a need to yet. Expert Belt is kind of arbitrary, but I'm not sure what to change the item to. In addition, Ice Punch hasn't been used much, but I'm not sure what to change that to either. Maybe Poison Jab? Protect for when he's easily threatened and is taking away some of the heat from the partner 'mon.
Raze (Ferrothorn)
EVs: 252/252/0/0/4/0
Item: Leftovers
Ability: Iron Barbs
Nature: Brave (+Atk, -Spe)
Moveset:
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
Comments: Bulky fairy killer and in it for the long game. Leftovers/Leech Seed/Protect is a pretty standard combo that works wonders against Pokemon that can't immediately threaten Ferrothorn with a fire type move. Gyro Ball and Power Whip for strong STAB.
Haven't played competitive Pokemon in quite some time, and I'm trying to get back into it. This team below has been working decently well for me on Showdown (barring the fact that I don't know the meta too well yet, so a lot of my losses have been from horrid misplays and stupid mistakes/predictions), but I wanted to know what other people thought could make it better.
The team is (kind of) a rain team, and the movesets/EVs/items may need some work. One Pokemon in particular this team tends to have trouble with if allowed to run free is Kartana, but he's frail enough that if I play it right I can still take him out even if I don't bring Ho-oh.
Without further ado, The Moist Men.
The Team:
Leviathan (Kyogre)
EVs: 0/0/0/252/4/252
Item: Choice Scarf
Ability: Drizzle
Nature: Hasty (+Spe, -Def)
Moveset:
- Water Spout
- Thunder
- Ice Beam
- Earthquake
Comments: Throwback to Sapphire, one of my favorite Pokemon games and the first I bought for myself. Not much to say for this set, as it's pretty straightforward. Choice Scarf and usually either Water Spout or Thunder depending on the enemy's Pokemon. One note is that its nature is Hasty rather than Timid because I originally had wanted to add Earthquake for coverage and didn't want to sacrifice the attack power. Unfortunately I haven't run into a situation yet where Earthquake was really useful, so I might change it to Timid to give Kyogre a little more defensive bulk.
Fawkes (Ho-oh)
EVs: 220/108/76/0/4/100
Item: Aguav Berry
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
Moveset:
- Sacred Fire
- Brave Bird
- Substitute
- Recover
Comments: The EVs I stole from Pikalytics. I wanted to maintain some attack power while making it a little bulky as well. Probably the Pokemon I take least often as my 4 for VGC, but when I do bring it, it rarely disappoints. Usually has enough bulk to set up a substitute and then spam Sacred Fire and Recover for longevity.
Cyanide (Toxicroak)
EVs: 148/108/4/0/244/4
Item: Assault Vest
Ability: Dry Skin
Nature: Adamant (+Atk, -SpA)
Moveset:
- Fake Out
- Poison Jab
- Sucker Punch
- Drain Punch
Comments: I absolutely love that Toxicroak is viable again. Fake Out for obvious reasons, Sucker Punch for priority, Poison Jab for STAB and anti-fairy, and Drain Punch for STAB and healing. Dry Skin with Kyogre is great to give this guy some more healing power. The assault vest has definitely proved its worth by keeping Toxicroak alive when the opponent definitely thinks it should've dropped. Like Ho-Oh, I got the EVs for this 'mon from Pikalytics. Another case of preserving offensive power while giving it a little more bulk. Oh, also, I had to change Gunk Shot to Poison Jab solely because of the frustration of it missing when I REALLY need to take out a fairy.
Chalupa (Ludicolo)
EVs: 4/0/0/252/0/252
Item: Life Orb
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
Moveset:
- Fake Out
- Grass Knot
- Scald
- Ice Beam
Comments: Standard Ludicolo Swift Swim sweeper set for the most part. Pretty happy with this 'mon and his moveset despite not having the most bulk.
Stonewall (Rhyperior)
EVs: 252/158/0/0/98/0
Item: Expert Belt
Ability: Solid Rock
Nature: Brave (+Atk, -Spe)
Moveset:
- Rock Slide
- Drill Run
- Ice Punch
- Protect
Comments: Probably the most unorthodox Pokemon I have on my team, Rhyperior has actually proved to be pretty useful. Rock Slide and Drill Run are of much greater use than I had expected, and the fact that he's so tanky with Solid Rock means that he doesn't take much damage unless it's from a grass or water type move. Unfortunately, there are a lot of grass and water type moves in the meta right now, so he is easily threatened. Even so, he's been a great help specifically with flying types. I am open to changing Solid Rock to Lightningrod, but I haven't really seen a need to yet. Expert Belt is kind of arbitrary, but I'm not sure what to change the item to. In addition, Ice Punch hasn't been used much, but I'm not sure what to change that to either. Maybe Poison Jab? Protect for when he's easily threatened and is taking away some of the heat from the partner 'mon.
Raze (Ferrothorn)
EVs: 252/252/0/0/4/0
Item: Leftovers
Ability: Iron Barbs
Nature: Brave (+Atk, -Spe)
Moveset:
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
Comments: Bulky fairy killer and in it for the long game. Leftovers/Leech Seed/Protect is a pretty standard combo that works wonders against Pokemon that can't immediately threaten Ferrothorn with a fire type move. Gyro Ball and Power Whip for strong STAB.
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