So the last time I played competitively was long before the Aegislash and M-Mawile bans, so I am a little rusty when it comes to team-building and understanding the new meta. After several failed attempts at making a solid team I think I've got something worth sharing. Having said that I am eager to see any and all suggestions for the team, as I'd like to try climbing the ladder when I get some spare time (especially now that M-Mence is out of the picture).
Now weather is something I've always wanted to build around but since Gen 5 I have never been able to make it work. I'm not sure if it's just beginners luck (or more likely I was facing some meh teams) but I found myself winning the majority of matches. So with that here goes:
The Squad
Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Encore
- Rest
- Toxic
Can't have a rain team without a weather inducer, can ya? I went with a defensive Politoed so I can keep him around throughout the game to refresh the weather. Rest might not be super common but I've found that I can keep Politoed alive throughout the match with well-timed Rest. Scald is obvious STAB with chance for burn. Encore screws over set-up sweepers that try to use Politoed as set-up bait. Toxic is to wear down some annoying walls like Quagsire, (Mega) Slowbro, etc.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Low Kick
- Waterfall
- Earthquake
- Ice Punch
Swampert's mega evolution, typing and ability makes him perfect for this weather. Immunity to priority thunder wave (Thundurus, Klefki) is absolutely amazing. I went for an all out attacking set so Swampert can muscle through almost anything. Low Kick is for coverage versus Ferrothorn, Waterfall/Earthquake are obvious STAB moves and Ice Punch is for cleaning up against the assortment of dragons in OU. 156 speed EVs allows it to outspeed M-Sceptile in the rain and speed creep other Swamperts using 152 EVs.
Goodra @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Rest
- Ice Beam
- Fire Blast
- Thunder
Ah, Goodra. One of my favorite XY additions. Unfortunately Goodra isn't super competitive in OU under normal circumstances, however with the benefit of Rain and Hydration Goodra can actually put a lot of pressure on opposing teams and also aids this team by easily absorbing any and all statuses. Between Politoed's Toxic+Rest and Goodra's Thunder+Rest I can adequately abate the problem of M-Slowbro. Ice Beam and Thunder (perfect accuracy in the rain) gives Goodra the much appreciated bolt-beam coverage in OU. Fire Blast is for Skarmory and Ferrothorn when out of the rain.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- Whirlwind
- Stealth Rock
The other member of my defensive core. Skarmory and Goodra have basically perfect defensive synergy with one another. Skarmory (as everyone knows) is a defensive beast. The moveset and EVs shouldn't surprise anyone. Brave Bird for Taunt users (and some annoying grass types), Roost to heal damage, Whirlwind to phase out set-up sweepers like Clefable and the like and Stealth Rocks for entry hazard support. Shed Shell is the new go-to item for steels trying to escape Magnezone and also gives me the opportunity to switch into M-Swampert.
Latios @ Life Orb
Ability : Levitate
EVs 252 SpA / 4 Def / 252 Spe
Timid Nature
IVs : 0 Atk
-Draco Meteor
-Psyshock
-Hidden Power (Fighting) / Roost
-Defog
Originally I had a Scarf+Trick Latios in this spot, but I changed the set after a few suggestions to change him to a Life Orb and Defog variant. Draco Meteor+Psyshock are the obvious STAB moves. Defog to clear the field of hazards to bring in Politoed more safely. For the fourth move slot I am not sure if I want to go with Hidden Power Fighting or go with Roost. I'm tempted to go with Roost, as I'm not sure if the HP coverage will get Latios out of a tricky situation with the usual Pursuit trappers+Ferrothorn.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Swords Dance
And finally, Kabutops. I felt like I needed another rain abuser and this thing is such a monster in the rain. I'm not sure if having Low Kick over Swords Dance would be better (basically another shot at handling Ferrothorn). The set is pretty straightforward. Swords Dance if given the opportunity combined with Aqua Jet+Waterfall in the rain makes Kabutops a threat. I also chose Kabutops for his access to priority to better handle other priority users like Bisharp.
Some threats I have to dance around are: Azumarill, Greninja (but who doesn't?)
A few replays from just putzing around trying the team out:
http://replay.pokemonshowdown.com/ou-186984876
http://replay.pokemonshowdown.com/ou-187170937
Now weather is something I've always wanted to build around but since Gen 5 I have never been able to make it work. I'm not sure if it's just beginners luck (or more likely I was facing some meh teams) but I found myself winning the majority of matches. So with that here goes:
The Squad
Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Encore
- Rest
- Toxic
Can't have a rain team without a weather inducer, can ya? I went with a defensive Politoed so I can keep him around throughout the game to refresh the weather. Rest might not be super common but I've found that I can keep Politoed alive throughout the match with well-timed Rest. Scald is obvious STAB with chance for burn. Encore screws over set-up sweepers that try to use Politoed as set-up bait. Toxic is to wear down some annoying walls like Quagsire, (Mega) Slowbro, etc.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Low Kick
- Waterfall
- Earthquake
- Ice Punch
Swampert's mega evolution, typing and ability makes him perfect for this weather. Immunity to priority thunder wave (Thundurus, Klefki) is absolutely amazing. I went for an all out attacking set so Swampert can muscle through almost anything. Low Kick is for coverage versus Ferrothorn, Waterfall/Earthquake are obvious STAB moves and Ice Punch is for cleaning up against the assortment of dragons in OU. 156 speed EVs allows it to outspeed M-Sceptile in the rain and speed creep other Swamperts using 152 EVs.
Goodra @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Rest
- Ice Beam
- Fire Blast
- Thunder
Ah, Goodra. One of my favorite XY additions. Unfortunately Goodra isn't super competitive in OU under normal circumstances, however with the benefit of Rain and Hydration Goodra can actually put a lot of pressure on opposing teams and also aids this team by easily absorbing any and all statuses. Between Politoed's Toxic+Rest and Goodra's Thunder+Rest I can adequately abate the problem of M-Slowbro. Ice Beam and Thunder (perfect accuracy in the rain) gives Goodra the much appreciated bolt-beam coverage in OU. Fire Blast is for Skarmory and Ferrothorn when out of the rain.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- Whirlwind
- Stealth Rock
The other member of my defensive core. Skarmory and Goodra have basically perfect defensive synergy with one another. Skarmory (as everyone knows) is a defensive beast. The moveset and EVs shouldn't surprise anyone. Brave Bird for Taunt users (and some annoying grass types), Roost to heal damage, Whirlwind to phase out set-up sweepers like Clefable and the like and Stealth Rocks for entry hazard support. Shed Shell is the new go-to item for steels trying to escape Magnezone and also gives me the opportunity to switch into M-Swampert.
Latios @ Life Orb
Ability : Levitate
EVs 252 SpA / 4 Def / 252 Spe
Timid Nature
IVs : 0 Atk
-Draco Meteor
-Psyshock
-Hidden Power (Fighting) / Roost
-Defog
Originally I had a Scarf+Trick Latios in this spot, but I changed the set after a few suggestions to change him to a Life Orb and Defog variant. Draco Meteor+Psyshock are the obvious STAB moves. Defog to clear the field of hazards to bring in Politoed more safely. For the fourth move slot I am not sure if I want to go with Hidden Power Fighting or go with Roost. I'm tempted to go with Roost, as I'm not sure if the HP coverage will get Latios out of a tricky situation with the usual Pursuit trappers+Ferrothorn.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Swords Dance
And finally, Kabutops. I felt like I needed another rain abuser and this thing is such a monster in the rain. I'm not sure if having Low Kick over Swords Dance would be better (basically another shot at handling Ferrothorn). The set is pretty straightforward. Swords Dance if given the opportunity combined with Aqua Jet+Waterfall in the rain makes Kabutops a threat. I also chose Kabutops for his access to priority to better handle other priority users like Bisharp.
Some threats I have to dance around are: Azumarill, Greninja (but who doesn't?)
A few replays from just putzing around trying the team out:
http://replay.pokemonshowdown.com/ou-186984876
http://replay.pokemonshowdown.com/ou-187170937
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