Team at a glance:
This is the team that i have been using for almost all the time i have been laddering on Shoddybattle and it has ensured me a near top position among the top10 for more than 2 months, well at least before my final exams started.
It first started as a novelty team that tried to utilise Sword Dance Empoleon along with other priority users though to my surprise it was actually successful and therefore i continued using it.
Metagross @ Occa Berry
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Stealth Rock
- Thunderpunch
- Explosion
The lead of the team and most probably the most invaluable member too.
The moveset for this has been suggested by a close friend of mine, Fbaby, so credits go to him if you ever happen to use it.
Sets up Stealth Rock for the team which it definetely needs while taking away possible threats such as Gyarados which are fool enough to switch-in. Booms on physical walls such as Gliscor and Cresselia allowing for the rest of my sweepers to take care of the opponent team easier.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 44 HP/252 Spd/212 SAtk
Timid nature (+Spd, -Atk)
- Thunder Wave
- Rapid Spin
- Surf
- Thunderbolt
Can't make an OU team without my Starmie <3. I used to have Recover on this, though i found Thunder Wave to be way more usefull as a last resort move by paralysing other fast sweepers such as Gengar in case Surf can't bring it down.
Takes Fire Attacks for me, spreads paralyse which almost all of my team members love and counters Gyarados with ease.
Mamoswine (M) @ Leftovers
Ability: Snow Cloak
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Curse
- Earthquake
- Ice Shard
- Rest
The main sweeper of the team. Curse Mamoswine has near no physical weaknesses since even a Life Orbed Close Combat does 60%ish damage to a +1 Cursed Mamoswine. This beast DOES need Stealth Rock to function in order to weaken Gyarados which otherwise stops a possible sweep. Also loves the paralyse support from Starmie and Zapdos.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Roost
Fighting counter, spreads paralysis around while countering Garchomp and taking Gengar's hits if needed too. Am actually beginning to worry about this since i really rely on Zapdos to take most of the hits for my team.
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Aqua Jet
- Avalanche
- Waterfall
Basically all this thing needs is Stealth Rock placed on the field in order to weaken Gyarados, the main counter of this moveset. The paralysis support remedies it's slow speed, while Paraflinch hax by waterfall is never bad. Aqua Jet can finish of weakened things accompanied with Sword Dance while Avalanche is really usefull when it comes to beating Leech Seed Celebi.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Flare Blitz
- Thunderpunch
- Mach Punch
There it is, the hidden sweeper of the team specialised on luring and killing my team's threats and then going suicidal with Flare Blitz and Sword Dance. Close Combat does more to regular waters but Thunderpunch is needed for luring and killing Gyarados allowing Empoleon and Mamoswine to function better. A thunderpunch on Starmie on the switch-in means that Mach Punch can ohko it next turn, which is a useful thing too.
With Stealth Rock support near nothing can take an SDed Flare Blitz while Mach Punch offers me an alternative way to beat Lucario in cases am low on hp or want to stop cold a Sword Danced Lucario without resorting to Zapdos. Useful against weakened heatran too.
Threat List
Tyranitar: I just laugh at Tyranitar leads since they allow me to both Stealth Rock while switching out aswell as to boom to a possible Gliscor wall since Gliscor is everywhere on Sandstorm teams. CB Tar causes me minor headaches since most of the time i will have to predict his moves and switch to Zapdos for his Earthquakes or Metagross for Stone Edges. Usually what i try to do is weaken it to an extent that it won't be able to take a hit from any member of my team, Starmie is good for that job since it is a Pursuit magnet too.
Gyarados: Stealth Rock weakens it, Starmie walls it easily and i got 4 Pokemon that have an Electric attack.
Infernape: Starmie is the main switch in here while i can easily knock this down with some of my priority moves. Occa Berry Metagross helps with this too. Never had any problems with this.
Azelf: I will admit it, Azelf is one of the main weaknesses of the team, especially if it packs Nasty Plot and Thunderbolt. Usually i'll have to either paralyse it with Zapdos and then KO with something else or bring Metagross to take a psychic and then proceed to Meteor Mash it, again Occa Berry is what saves me here.
Heracross: Zappy walls everything this thing can throw at me with ease bare Stone Edge. If it decides to Stone Edge me i can easily turn the game around by getting a free setup turn with Empoleon or Metagross.
Salamence: Don't have a reliable switch in on LO Draco Meteor Mence though almost all of my pokemon can harm it's sweeping potential or just OHKO it. Mamoswine can stop DDmence from raping my team too.
Gengar: I'll usually have to let something to sleep and then go to Zapdos that gets 4hkoed by a non-Life orbed Shadow ball. Aqua Jet and Ice Shard are great for finishing this of late game.
Garchomp: Zapdos can easily take unboosted Dragon Claws and reply with a well directed Hidden Power. Garchomp is the reason i also gave Mamoswine the Imprish Nature since it barely takes any damage from unboosted earthquakes and dragon claws.
Lucario: Usually Zapdos is my reliable switch-in to this, i will always try to paralyse this so that Empoleon and Mamoswine will have an easier time against it.
Starmie: Zapdos for Surfs while going to metagross on predicted ice beams. It might seem am weak to it but usually the great amount of Electric attacks i use cover this easily.
Weavile: Metagross for it's ice atttacks, Empoleon for both ice and dark attacks, Mamoswine works well on everything but Brick Break. If Weavile is not Choice banded then it can't do much to my team either.
Machamp: Zapdos to take it's Dynamicpunches while going to Metagross to take the proceeded Stone Edge.
Zapdos: Mamoswine walls everything this thing can pack while setting up curses on it.
Blissey: Mamoswine and Metagross are my main switch-ins to this though if it's Obi's Blissey i just go to Empoleon which laughs at both Toxic and Flamethrower.
Suicune: Some problem in this section too, i will have to either boom on it with Metagross early or bring in Zapdos to deal with it. In case its Calm mind + Restalk Empoleon is usually my best bet, setting Sword Dances on it and waterfalling it to bring it on KO range for Infernape or Zapdos.
Breloom: Zapdos pretty much covers this.
Metagross: Zapdos is usually my counter though i always try to scan for Explosions, i don't want my Zapdos dead early on.
Heatran: Starmie to take Fire blasts, Zapdos to take the rest of it's attacks. Mach Punch Infernape usually helps me to deal with weakened scarftrans too. Occa Berry Metagross can boom on it if am in big need too.
That's it guys, phew that was long ;P
Feel free to Rate/Share/Do whatever.
~Astamatitos.
This is the team that i have been using for almost all the time i have been laddering on Shoddybattle and it has ensured me a near top position among the top10 for more than 2 months, well at least before my final exams started.
It first started as a novelty team that tried to utilise Sword Dance Empoleon along with other priority users though to my surprise it was actually successful and therefore i continued using it.
Metagross @ Occa Berry
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Stealth Rock
- Thunderpunch
- Explosion
The lead of the team and most probably the most invaluable member too.
The moveset for this has been suggested by a close friend of mine, Fbaby, so credits go to him if you ever happen to use it.
Sets up Stealth Rock for the team which it definetely needs while taking away possible threats such as Gyarados which are fool enough to switch-in. Booms on physical walls such as Gliscor and Cresselia allowing for the rest of my sweepers to take care of the opponent team easier.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 44 HP/252 Spd/212 SAtk
Timid nature (+Spd, -Atk)
- Thunder Wave
- Rapid Spin
- Surf
- Thunderbolt
Can't make an OU team without my Starmie <3. I used to have Recover on this, though i found Thunder Wave to be way more usefull as a last resort move by paralysing other fast sweepers such as Gengar in case Surf can't bring it down.
Takes Fire Attacks for me, spreads paralyse which almost all of my team members love and counters Gyarados with ease.
Mamoswine (M) @ Leftovers
Ability: Snow Cloak
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Curse
- Earthquake
- Ice Shard
- Rest
The main sweeper of the team. Curse Mamoswine has near no physical weaknesses since even a Life Orbed Close Combat does 60%ish damage to a +1 Cursed Mamoswine. This beast DOES need Stealth Rock to function in order to weaken Gyarados which otherwise stops a possible sweep. Also loves the paralyse support from Starmie and Zapdos.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Roost
Fighting counter, spreads paralysis around while countering Garchomp and taking Gengar's hits if needed too. Am actually beginning to worry about this since i really rely on Zapdos to take most of the hits for my team.
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Aqua Jet
- Avalanche
- Waterfall
Basically all this thing needs is Stealth Rock placed on the field in order to weaken Gyarados, the main counter of this moveset. The paralysis support remedies it's slow speed, while Paraflinch hax by waterfall is never bad. Aqua Jet can finish of weakened things accompanied with Sword Dance while Avalanche is really usefull when it comes to beating Leech Seed Celebi.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Flare Blitz
- Thunderpunch
- Mach Punch
There it is, the hidden sweeper of the team specialised on luring and killing my team's threats and then going suicidal with Flare Blitz and Sword Dance. Close Combat does more to regular waters but Thunderpunch is needed for luring and killing Gyarados allowing Empoleon and Mamoswine to function better. A thunderpunch on Starmie on the switch-in means that Mach Punch can ohko it next turn, which is a useful thing too.
With Stealth Rock support near nothing can take an SDed Flare Blitz while Mach Punch offers me an alternative way to beat Lucario in cases am low on hp or want to stop cold a Sword Danced Lucario without resorting to Zapdos. Useful against weakened heatran too.
Threat List
Tyranitar: I just laugh at Tyranitar leads since they allow me to both Stealth Rock while switching out aswell as to boom to a possible Gliscor wall since Gliscor is everywhere on Sandstorm teams. CB Tar causes me minor headaches since most of the time i will have to predict his moves and switch to Zapdos for his Earthquakes or Metagross for Stone Edges. Usually what i try to do is weaken it to an extent that it won't be able to take a hit from any member of my team, Starmie is good for that job since it is a Pursuit magnet too.
Gyarados: Stealth Rock weakens it, Starmie walls it easily and i got 4 Pokemon that have an Electric attack.
Infernape: Starmie is the main switch in here while i can easily knock this down with some of my priority moves. Occa Berry Metagross helps with this too. Never had any problems with this.
Azelf: I will admit it, Azelf is one of the main weaknesses of the team, especially if it packs Nasty Plot and Thunderbolt. Usually i'll have to either paralyse it with Zapdos and then KO with something else or bring Metagross to take a psychic and then proceed to Meteor Mash it, again Occa Berry is what saves me here.
Heracross: Zappy walls everything this thing can throw at me with ease bare Stone Edge. If it decides to Stone Edge me i can easily turn the game around by getting a free setup turn with Empoleon or Metagross.
Salamence: Don't have a reliable switch in on LO Draco Meteor Mence though almost all of my pokemon can harm it's sweeping potential or just OHKO it. Mamoswine can stop DDmence from raping my team too.
Gengar: I'll usually have to let something to sleep and then go to Zapdos that gets 4hkoed by a non-Life orbed Shadow ball. Aqua Jet and Ice Shard are great for finishing this of late game.
Garchomp: Zapdos can easily take unboosted Dragon Claws and reply with a well directed Hidden Power. Garchomp is the reason i also gave Mamoswine the Imprish Nature since it barely takes any damage from unboosted earthquakes and dragon claws.
Lucario: Usually Zapdos is my reliable switch-in to this, i will always try to paralyse this so that Empoleon and Mamoswine will have an easier time against it.
Starmie: Zapdos for Surfs while going to metagross on predicted ice beams. It might seem am weak to it but usually the great amount of Electric attacks i use cover this easily.
Weavile: Metagross for it's ice atttacks, Empoleon for both ice and dark attacks, Mamoswine works well on everything but Brick Break. If Weavile is not Choice banded then it can't do much to my team either.
Machamp: Zapdos to take it's Dynamicpunches while going to Metagross to take the proceeded Stone Edge.
Zapdos: Mamoswine walls everything this thing can pack while setting up curses on it.
Blissey: Mamoswine and Metagross are my main switch-ins to this though if it's Obi's Blissey i just go to Empoleon which laughs at both Toxic and Flamethrower.
Suicune: Some problem in this section too, i will have to either boom on it with Metagross early or bring in Zapdos to deal with it. In case its Calm mind + Restalk Empoleon is usually my best bet, setting Sword Dances on it and waterfalling it to bring it on KO range for Infernape or Zapdos.
Breloom: Zapdos pretty much covers this.
Metagross: Zapdos is usually my counter though i always try to scan for Explosions, i don't want my Zapdos dead early on.
Heatran: Starmie to take Fire blasts, Zapdos to take the rest of it's attacks. Mach Punch Infernape usually helps me to deal with weakened scarftrans too. Occa Berry Metagross can boom on it if am in big need too.
That's it guys, phew that was long ;P
Feel free to Rate/Share/Do whatever.
~Astamatitos.