Facility Realgam Tower - Dylando

:gengar: :wise glasses: | Cursed Body | OK
HP 62/85 | EN 79 | ATK 5 | DEF 5 | SPA 10 | SPD 6 | SPE 110 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:aegislash-blade: | Stance Change | KO
HP 0/85 | EN 0 | ATK 10 | DEF 4 | SPA 10 | SPD 4 | SPE 60 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1
:araquanid: :mystic water: | Water Bubble | KO
HP 0/85 | EN 0 | ATK 5 | DEF 7 | SPA 4 | SPD 9 | SPE 42 | S/W 4/4 | Chill 5 | Rcv 2 | CT 1




:furfrou-diamond: :choice specs: | Fur Coat | OK
HP 48/90 | EN 42 | ATK 6 | DEF 10 | SPA 10 | SPD 7 | SPE 102 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:aromatisse: :lucky egg: | Healer | OK
HP 59/95 | EN 63 | ATK 5 | DEF 5 | SPA 7 | SPD 6 | SPE 29 | S/W 2/2 | Chill 5 | Rcv 2 | CT 0
:greninja: :leftovers: | Torrent, Protean | OK
HP 53/85 | EN 33 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1

The Chronicle
Step 1
Gengar used Shadowed Focus! [Fighting-type]
-28 EN, -1 CT
Crit: No (426 > 25)
Drop: No (446 > 60)
Drop: No (150 > 60)

It's super effective!
(12 + (10 - 7))*1.5 = 22.5 ~ 23 DMG

Furfrou used Earth Power!
-7 EN
Crit: No (124 > 25)
Drop: No (569 > 60)

It's super effective!
((9 + 3) + (10 - 6))*1.5 = 24 DMG
Cursed Body: No (426 > 180)
Step 2
Gengar used Focus Blast!
-8 EN
Hit: Yes (387 <= 420)
Crit: No (548 > 25)
Drop: No (89 > 60)

It's super effective!
(12 + (10 - 7))*1.5 = 22.5 ~ 23 DMG

Furfrou used Earth Power!
-7 EN
Crit: No (470> 25)
Drop: No (186 > 60)

It's super effective!
((9 + 3) + (10 - 6))*1.5 = 24 DMG
Cursed Body: No (302 > 180)
Step 3
Gengar used Focus Blast!
-8 EN
Hit: No (475 > 420)
But it missed...

Furfrou used Earth Power!
-7 EN
Crit: No (470 > 25)
Drop: No (186 > 60)

It's super effective!
((9 + 3) + (10 - 6))*1.5 = 24 DMG
Gengar fainted...​
Dylando blacked out....
Rival Shauna is victorious!​

:gengar: :wise glasses: | Cursed Body | KO
HP 0/85 | EN 0 | ATK 5 | DEF 5 | SPA 10 | SPD 6 | SPE 110 | S/W 3/3 | Chill 5 | Rcv 2 | CT 0
:aegislash-blade: | Stance Change | KO
HP 0/85 | EN 0 | ATK 10 | DEF 4 | SPA 10 | SPD 4 | SPE 60 | S/W 3/4 | Chill 5 | Rcv 2 | CT 1
:araquanid: :mystic water: | Water Bubble | KO
HP 0/85 | EN 0 | ATK 5 | DEF 7 | SPA 4 | SPD 9 | SPE 42 | S/W 4/4 | Chill 5 | Rcv 2 | CT 1




:furfrou-diamond: :choice specs: | Fur Coat | OK
HP 2/90 | EN 21 | ATK 6 | DEF 10 | SPA 10 | SPD 7 | SPE 102 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:aromatisse: :lucky egg: | Healer | OK
HP 59/95 | EN 63 | ATK 5 | DEF 5 | SPA 7 | SPD 6 | SPE 29 | S/W 2/2 | Chill 5 | Rcv 2 | CT 0
:greninja: :leftovers: | Torrent, Protean | OK
HP 53/85 | EN 33 | ATK 7 | DEF 5 | SPA 7 | SPD 5 | SPE 122 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
 
I'm sure I'll see you again soon! Thanks for the battle!
Rewards
Dylando: +5 TC, -8 JC, +1 exp (:gengar: :aegislash: :araquanid:)
Keriel: +6 RC, +6 JC
You may challenge Realgam Tower again as soon as you have posted a prize claim for the above rewards.​
 
Well... We gave it our all.
:gengar: "Uh-huh, we, WE WERE FIGHTING OUT THERE!!!! YOU WERE ORDERING LEECH LIFE??? Not to mention you almost ordered destiny bond!!!!"
:araquanid: "It's fineeeeee..."
:aegislash: "Don't be too harsh on him."
 
:flame-orb: Flame Orb
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:muscle band:Muscle Band
:wise glasses:Wise Glasses
:oran berry:Oran Berry
:cheri berry:Cheri Berry

View attachment 526797
The Bear (Ursaluna)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Ground/Normal
Abilities: Guts, Bulletproof HA: Unnerve [Locked]
Name Etymology:
The Bear. That's what everyone calls him...asides from just Ursaluna. I don't think he likes any names we give him asides from that.

Attitude and Motive:
He's usually pretty lazy... Until battle, of course. Motive Unknown.

History:
Well...he just appeared... What's up with pokemon and jump-scaring me in the middle of the night?!

HP: 105
Attack: 10
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 50
Size: 4
Weight: 7

Movepool
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1:
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn
View attachment 526796
Trial: Homunculus (Reuniclus)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Psychic
Abilities: Overcoat, Magic Guard HA: Regenerator [Locked]
Name Etymology:
It was on a note next to the Pokeball. Along with some other things, but...I'm unsure what they mean. I think I'll call it Tri, for short?

Attitude and Motive:
It's...strange. It's not as emotive as most reuniclus, as far as I'm aware. Doesn't talk much, or at all, really. Gumi's the only one who's heard him talk, apparently. It's most active especially in the facilities... It's a bit concerning, honestly.

History:
I obtained this pokemon out of nowhere. I'm not even sure it's mine? I just have it's pokeball. I'm still looking for it's proper trainer, because it acts REALLY weird sometimes. It's pretty much always looking for a fight! And when you have pokemon as rowdy or dangerous as :gengar::ursaluna: mine, things tend to escalate pretty quickly...

HP: 100
Attack: 5
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 30
Size: 2
Weight: 2

Movepool
Level 0:
Astonish
Attract
Confide
Dizzy Punch
Double Team
Energy Ball
Facade
Fire Punch
Flash
Flash Cannon
Focus Blast
Ice Punch
Protect
Psychic
Rock Slide
Round
Shadow Ball
Signal Beam
Strength
Thunder Punch
Thunder Wave
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Confusion
Magic Coat
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Psywave
Rain Dance
Rock Smash
Role Play
Safeguard
Shock Wave
Snore
Swagger
Trick
View attachment 523586
Gladius (Aegislash)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Steel/Ghost
Abilities: Stance Change
Name Etymology:
From the word Gladius, a short-sword in ancient Rome.

Attitude and Motive:
Gladius is the more reserved ghost type of the team. He's usually the one to get Nox out of trouble. He's followed along as well to make sure the group doesn't get into too much of a situation.

History:
Nox seems to be friendly towards him, so it's assumed that Gladius and him have a history prior to being caught. Showing up in the middle of the night was quite the scare, though it wasn't his intention to frighten anyone.

Shield Forme
HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 4
Sp.Def: 10
Speed: 60
Size: 3
Weight: 4

Sword Forme
HP: 85
Attack: 10
Defen.: 4
Sp.Atk: 10
Sp.Def: 4
Speed: 60
Size: 3
Weight: 4

Moves
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Double Team
Facade
Flash Cannon
Iron Head
Night Slash
Protect
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Tackle
Toxic

Level 1:
Brutal Swing
Cut
False Swipe
King's Shield
Rain Dance
Rock Smash
Sacred Sword
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Wide Guard

Rival Trevor (Level 1)



Reward Info
End the battle with enemy Pokemon strictly below half HP: 1 EXP per Pokemon
KO a Pokemon: 3 EXP
KO a second Pokemon: 2 EXP
Win the battle: 2 EXP

Battle Info
Match Type:
3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 1
Substitution Count: 3
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Kalos Route 19 (Trevor)

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Trevor has spent the past half hour using his extensive knowledge of Pokemon to prepare himself for battle. Take care, lest his clever tactics overpower you!
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Earth Power

Roll for Slot 1 (1 = Raichu, 2 = Florges): 1/2 = Raichu
Roll for Slot 2 (1 = Dragalge, 2 = Clawitzer): 2/2 = Clawitzer
Roll for Slot 3 (1 = Aerodactyl, 2 = Tyrantrum, 3 = Aurorus): 1/3 = Aerodactyl

Rage Candy Bar
Red Card
Rock Gem
Sitrus Berry
Light Ball
Choice Specs
Expert Belt
:sv/raichu:

Raichu
Level 1

Type: Electric
Abilities: Static, Lightningrod (Locked)

Nature: Serious
HP: 85
Atk: 7
Def: 4
SpA: 7
SpD: 6
Spe: 110
Size: 2
Weight: 3


Movepool:
Level 0:
Attract
Brick Break
Confide
Counter
Defense Curl
Dizzy Punch
Double Team
Facade
Flash
Focus Blast
Growl
Mud-Slap
Play Nice
Play Rough
Protect
Round
Signal Beam
Sing
Strength
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1:
Brutal Swing
Calm Mind
Charge
Curse
Detect
Disarming Voice
Discharge
Double Kick
Echoed Voice
Fake Out
Heart Stamp
Mega Punch
Nuzzle
Quick Attack
Rage
Rain Dance
Refresh
Rock Smash
Safeguard
Seismic Toss
Shock Wave
Slam
Snore
Spark
Swagger
Sweet Kiss
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn
:sv/clawitzer:

Clawitzer
Level 1

Type: Water
Abilities: Mega Launcher

Nature: Serious
HP: 85
Atk: 5
Def: 6
SpA: 9
SpD: 6
Spe: 59
Size: 3
Weight: 3


Movepool:
Level 0:
Attract
Aura Sphere
Confide
Dark Pulse
Double Team
Dragon Pulse
Facade
Flash Cannon
Focus Blast
Ice Beam
Liquidation
Mud-Slap
Protect
Rock Slide
Round
Shadow Ball
Surf
Toxic
Waterfall

Level 1:
Aqua Jet
Bubble
Bubble Beam
Cut
Hone Claws
Rain Dance
Sludge Bomb
Snore
Swagger
Vise Grip
Water Gun
Water Pulse
:sv/aerodactyl:

Aerodactyl
Level 1

Type: Rock/Flying
Abilities: Rock Head, Pressure, Unnerve (Locked)

Nature: Serious
HP: 90
Atk: 8
Def: 5
SpA: 5
SpD: 6
Spe: 130
Size: 4
Weight: 4


Movepool:
Level 0:
Aerial Ace
Ancient Power
Attract
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Protect
Psychic Fangs
Rock Slide
Round
Strength
Thunder Fang
Toxic
Wing Attack

Level 1:
Air Cutter
Bite
Brutal Swing
Curse
Defog
Detect
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Hone Claws
Ice Fang
Incinerate
Ominous Wind
Rage
Rain Dance
Roar
Rock Smash
Rock Throw
Sandstorm
Snore
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Taunt
Twister
Whirlwind
Wide Guard

Did you know Clawitzer can move by expelling compressed water from its claw? It can travel up to about 69 mph- nice!
:ss/clawitzer::choice specs:
Sending out Clawitzer @ Choice Specs. Dylando to order.
 
"It's more than just water..."
:aegislash: "How so?"
"Mega Launcher is an ability that increases the power of all moves with the name pulse in them... as well as aura sphere. Tch. If only they were considered bullets."
"With those :choice specs: glasses too, it's incredibly powerful."
:aegislash: "It has something for every one of us."
"Yep."
"...Tri, how about you take this one?"
:reuniclus: "...Challenger determined."
"...!"
1693744343933.png
:reuniclus: Tri the Reuniclus is coming in cold with a :life orb: Life Orb!
Confuse Ray + Psybeam > Energy Ball > Energy Ball
If Clawitzer is under the effects of protection, and you are not infatuated, use Calm Mind and push back orders.
On the first step, if you are confused, then use Confuse Ray.
 
Woah, a Reuniclus! I caught a Solosis in Reflection Cave, but I haven't evolved it yet...
:ss/clawitzer::choice specs:
Dark Pulse ~ Dark Pulse ~ Dark Pulse
[Start of step 2] IF you are confused THEN Swagger + Confide

Reffing to come soon!
 
Round 1
Team Dylando
:ss/reuniclus::life orb:
Psychic | Overcoat/Magic Guard
HP: 100/100 | EN: 100
5/6/9/6/30 | 2/2
CC: 1
Status: Ok
Team Trevor
:ss/clawitzer::choice specs:
Water | Mega Launcher
HP: 85/85 | EN: 100
5/6/914/6/59 | 3/3
CC: 1
Status: Ok​
Step 1
Clawitzer used Dark Pulse! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 18/24 = No Crit
Roll for Effect (<3/10 = Effect): 1/10 = Effect!
(8 + 8 + 3 - 1) * 1.5 = 27 damage (73 HP left)

Trial: Homunculus flinched!

Step 2
Clawitzer used Dark Pulse! (-6 EN, 88 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
(8 + 8 + 3 - 1) * 1.5 = 27 damage (46 HP left)

Trial: Homunculus used Energy Ball! (-7 EN, 93 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
Roll for Effect (1/10 = Effect): 4/10 = No Effect
(9 + 3 + 3) * 1.5 = 23 damage (62 HP left)

Step 3
Clawitzer used Dark Pulse! (-6 EN, 82 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
(8 + 8 + 3 - 1) * 1.5 = 27 damage (19 HP left)

Trial: Homunculus used Energy Ball! (-7 EN, 86 left)
Roll to Crit (1/24 = Crit): 20/24 = No Crit
Roll for Effect (1/10 = Effect): 7/10 = No Effect
(9 + 3 + 3) * 1.5 = 23 damage (39 HP left)
Team Dylando
:ss/reuniclus::life orb:
Psychic | Overcoat/Magic Guard
HP: 19/100 | EN: 86
5/6/9/6/30 | 2/2
CC: 1
Status: Ok
Team Trevor
:ss/clawitzer::choice specs:
Water | Mega Launcher
HP: 39/85 | EN: 82
5/6/914/6/59 | 3/3
CC: 1
Status: Ok​
That flinch really saved my hide there... I calculated Choice Specs wrong while ordering! Looks like luck is really important, glad it's on my side today!
:ss/clawitzer::choice specs:
Dark Pulse ~ Dark Pulse ~ Dark Pulse
IF Reuniclus is under the effects of Protection when you are to act THEN Hone Claws
 
:aegislash: "He rushed in too quickly and misjudged our opponent's strength."

Protect + Safeguard > Energy Ball > Energy Ball
 
Round 2
Team Dylando
:ss/reuniclus::life orb:
Psychic | Overcoat/Magic Guard
HP: 19/100 | EN: 86
5/6/9/6/30 | 2/2
CC: 1
Status: Ok
Team Trevor
:ss/clawitzer::choice specs:
Water | Mega Launcher
HP: 39/85 | EN: 82
5/6/914/6/59 | 3/3
CC: 1
Status: Ok​
Step 1
Trial: Homunculus used Buffer Zone! (-44 EN, 42 left)
Trial: Homunculus protected itself!
A protective veil appears on Dylando's side of the field!

Clawitzer used Hone Claws! (-6 EN, 76 left)
Clawitzer's Attack rose! (n5t)
Clawizter's Accuracy rose! (n5t)

Step 2
Clawitzer used Dark Pulse! (-6 EN, 70 left)
Crit doesn't matter
(8 + 8 + 3 - 1) * 1.5 = 27 damage (-8 HP left)
Trial: Homunculus was KO'ed!
Field:
A veil of light is shield Dylando's side of the field. (Safeguard, 3r)
Team Dylando
:ss/reuniclus::life orb:
Psychic | Overcoat/Magic Guard
HP: KO | EN: 0
5/6/9/6/30 | 2/2
CC: 1
Status: KOed
Team Trevor
:ss/clawitzer::choice specs:
Water | Mega Launcher
HP: 39/85 | EN: 70
5/6/914/6/59 | 3/3
CC: 1
Status: +1 Attack (n4t), +1 Accuracy (n4t)​
Your move!
Dylando to replace Reuniclus, equip and order
 
Sending in :aegislash: Aegislash @ :pomeg berry: Pomeg Berry
Shadow Ball > Shadow Ball > Shadow Ball
At the start of your turn IF Clawitzer is under effects of protection THEN Confide

No Dialogue for this post.
We in pain fr
 
Ooh, an Aegislash! Some stories tell of how they manipulated rulers of the past, but others say they detect innate qualities of leadership! Which do you think it is?
:ss/clawitzer::choice specs:
Dark Pulse ~ Dark Pulse ~ Aqua Jet
 
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Round 3
Team Dylando
:ss/aegislash::pomeg berry:
Steel/Ghost
HP: 85/85 | EN: 100
4/10/4/10/60 | 3/4
CC: 1
Status: Ok
:reuniclus::life orb: KO

Team Trevor
:ss/clawitzer::choice specs:
Water | Mega Launcher
HP: 39/85 | EN: 70
5/6/914/6/59 | 3/3
CC: 1
Status: +1 Attack (n4t), +1 Accuracy (n4t)​
Gladius ate its Pomeg Berry!
Gladius's HP became 95!

Step 1
Gladius changed into its Blade form!
Gladius used Shadow Ball! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
Roll for Effect (<3/10 = Effect): 4/10 = No Effect
(8 + 3 + 4) = 15 damage (24 HP left)

Clawitzer used Dark Pulse! (-6 EN, 64 left)
Roll to Crit (1/24 = Crit): 6/24 = No Crit
(8 + 10 + 3) * 1.5 = 32 damage (63 HP left)

Step 2
Gladius used Shadow Ball! (-6 EN, 88 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
Roll for Effect (<3/10 = Effect): 9/10 = No Effect
(8 + 3 + 4) = 15 damage (9 HP left)

Clawitzer used Dark Pulse! (-6 EN, 58 left)
Roll to Crit (1/24 = Crit): 4/24 = No Crit
(8 + 10 + 3) * 1.5 = 32 damage (31 HP left)

Step 3
Clawitzer used Aqua Jet! (-4 EN, 54 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
(4 + 3 + 1) + 4 = 12 damage (19 HP left)

Gladius used Shadow Ball! (-6 EN, 82 left)
Crit and stuff don't matter
(8 + 3 + 4) = 15 damage (-6 HP left)
Clawitzer was KO'ed!
Field:
A veil of light is shield Dylando's side of the field. (Safeguard, 2r)
Team Dylando
:ss/aegislash-blade:
Steel/Ghost
HP: 19/85 | EN: 82
4/10/4/10/60 | 3/4
CC: 1
Status: Ok
:reuniclus::life orb: KO

Team Trevor
:ss/clawitzer::choice specs:
Water | Mega Launcher
HP: KO | EN: 0
5/6/914/6/59 | 3/3
CC: 1
Status: KOed​
That was amazing, Clawitzer! Aerodactyl, you're up!
Sending out Aerodactyl @ Expert Belt
:ss/aerodactyl::expert belt:
Earthquake ~ Earthquake ~ Earthquake
IF Aegislash is under the effects of Protection when you are to act THEN Hone Claws
 
1694536291497.png

"I'm going to fight that Clawitzer in the Distortion World...Maybe that Greninja too..."

1694536964850.png "But we never defeated Shauna's Greninja..."

:aegislash: "Reminder to do that later. Our newfound allies should be able to deal with that one."

1694536964850.png "I dunnooo."

:aegislash:Iron Head + Shadow Sneak > Shadow Sneak > Shadow Sneak
"I liked you better when you were a piece of Amber gathering dust."
 
Last edited:
Round 4
Team Dylando
:ss/aegislash-blade:
Steel/Ghost
HP: 19/85 | EN: 82
4/10/4/10/60 | 3/4
CC: 1
Status: Ok
:reuniclus::life orb: KO

Team Trevor
:ss/aerodactyl::expert belt:
Rock/Flying | Rock Head/Pressure
HP: 90/90 | EN: 100
8/5/5/6/130
CC: 1
Status: Ok
:clawitzer::choice specs: KO
Step 1
Gladius used Steely Sneak! (-22 EN, 60 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
Roll for Effect (<4/10 = Effect): 3/10 = Effect!
(8 + 3 + 5 - 1) * 1.5 = 23 damage (67 HP left)

Aerodactyl flinched!+

Step 2
Gladius used Shadow Sneak! (-4 EN, 56 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
(4 + 3 + 5 - 1) = 11 damage (56 HP left)

Aerodactyl used Earthquake! (-7 EN, 93 left)
Crit doesn't matter
(10 + 4) * 1.5 + 4 = 25 damage (-6 HP left)
Gladius was KO'ed!
Field:
A veil of light is shield Dylando's side of the field. (Safeguard, 1r)
Team Dylando
:ss/aegislash-blade:
Steel/Ghost
HP: KO | EN: 0
4/10/4/10/60 | 3/4
CC: 0
Status: KOed
:reuniclus::life orb: KO

Team Trevor
:ss/aerodactyl::expert belt:
Rock/Flying | Rock Head/Pressure
HP: 56/90 | EN: 93
8/5/5/6/130
CC: 1
Status: Ok
:clawitzer::choice specs: KO
Woah, an Ursaluna! I've heard it's very powerful... stay alert, team!
Dylando to equip Ursaluna
 
Those stats are crazy... and Guts too!? Our prospects don't look as good as before, but keep pushing!
:ss/aerodactyl::expert belt:
Ice Fang ~ Ice Fang ~ Ice Fang
IF Counter THEN Air Cutter
IF damaging Ice-type move THEN Supersonic + Round the first instance AND ignore your third sub for the rest of the round
IF damaging Electric-type move THEN Supersonic + Round the first instance AND ignore your second sub for the rest of the round
 
"WHAT ARE WE GONNA DO-"

:ursaluna: The Bear roars, standing up and LEAPING TO UPPERCUT AERODACTYL? HUH???

Strength-of-Steel Strike (Metal Claw+Power-up Punch) > Facade > Facade

(This should kill right)
 
Last edited:
Round 5
Team Dylando
:ss/ursaluna::flame orb:
Normal/Ground | Guts/Bulletproof
HP: 105/105 | EN: 100
10/8/4/6/50 | 4/7
CC: 1
Status: Ok
:reuniclus::life orb: KO
:aegislash: KO

Team Trevor
:ss/aerodactyl::expert belt:
Rock/Flying | Rock Head/Pressure
HP: 56/90 | EN: 93
8/5/5/6/130
CC: 1
Status: Ok
:clawitzer::choice specs: KO
Step 1
Aerodactyl used Ice Fang! (-5 EN, 88 left)
Roll to Hit (20/20 = Miss): 13/20 = Hit!
Roll for Crit (1/24 = Crit): 22/24 = No Crit
Roll for Effect (1/10 = Effect): 6/10 = No Effect
(7) * 1.5 + 4 = 15 damage (90 HP left)
The Bear obtained a Frost Marker! (1)

The Bear used Strength-of-Steel Strike! (-16 EN, 84 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
Roll for Effect (1/10 = Effect): 6/10 = No Effect (Metal Claw)
(5 + 5) * 1.5 = 15 damage (31 HP left)
The Bear's Attack rose! (n2t)

The Bear was burned!

Step 2
Aerodactyl used Ice Fang! (-5 EN, 83 left)
Roll to Hit (20/20 = Miss): 19/20 = Hit!
Roll for Crit (1/24 = Crit): 3/24 = No Crit
Roll for Effect (1/10 = Effect): 7/10 = No Effect
(7) * 1.5 + 4 = 15 damage (75 HP left)
The Bear obtained a Frost Marker! (2)

The Bear used Facade! (-8 EN, 76 left)
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(14 + 3 + 5 + 5) * 0.75 + 4 = 25 damage (6 HP left)

The Bear was hurt by its burn! (-2 HP, 73 left)

Step 3
Aerodactyl used Ice Fang! (-5 EN, 78 left)
Roll to Hit (20/20 = Miss): 10/20 = Hit!
Roll for Crit (1/24 = Crit): 13/24 = No Crit
Roll for Effect (1/10 = Effect): 8/10 = No Effect
(7) * 1.5 + 4 = 15 damage (60 HP left)
The Bear obtained a Frost Marker! (3)

The Bear used Facade! (-8 EN, 68 left)
Crit and stuff don't matter, Aerodactyl KOed
The Bear's Attack stage decays to 0

The Bear was hurt by its burn! (-2 HP, 58 left)

The veil of light of Dylando's side of the field faded away.
Team Dylando
:ss/ursaluna::flame orb:
Normal/Ground | Guts/Bulletproof
HP: 58/105 | EN: 68
10/8/4/6/50 | 4/7
CC: 0
Status: Frosted (3), Burned
:reuniclus::life orb: KO
:aegislash: KO

Team Trevor
:ss/aerodactyl::expert belt:
Rock/Flying | Rock Head/Pressure
HP: KO | EN: 0
8/5/5/6/130
CC: 1
Status: KOed
:clawitzer::choice specs: KO
That damage output was crazy! Raichu, do what you can!
:ss/raichu::light ball:
Sending out Raichu @ Light Ball, Dylando to order
 
Last edited:
1695223552875.png
"WAIT, WE MIGHT WIN!"
:ursaluna: "...Counter."
1695223571564.png
"...Alright damn thanks for reminding me. You don't want a repeat of Politoed, do you. WAIT YOU CAN TALK-"
:ursaluna: "..."
1695223552875.png "Trevor if you could look into the sky real quick that'd be neat- WOAH IS THAT A SHINY ARCHEOPS BEHIND YOU???"

Earthquake > Earthquake > Earthquake
At the start of your turn, if you are confused, THEN use bulk up on the first Instance, then protect on the second instance.
At the start of the step, if Raichu is to use counter, THEN use Avalanche
At the start of your turn, if Raichu is under the effects of Protection, THEN use Confide
 
Round 6
Team Dylando
:ss/ursaluna::flame orb:
Normal/Ground | Guts/Bulletproof
HP: 58/105 | EN: 68
10/8/4/6/50 | 4/7
CC: 0
Status: Frosted (3), Burned
:reuniclus::life orb: KO
:aegislash: KO

Team Trevor
:ss/raichu::light ball:
Electric | Static
HP: 85/85 | EN: 100
79/4/79/6/110 | 2/3
CC: 1
Status: Ok
:clawitzer::choice specs: KO
:aerodactyl::expert belt: KO
Step 1
The Bear used Avalanche! (-8 EN, 60 left)
Roll for Crit (1/24 = Crit): 17/24 = No Crit
(6 + 6 + 5) = 17 damage (68 HP left)

Raichu used Counter! (-15 EN, 85 left)
17 * 1.5 = 26 damage (32 HP left)

The Bear was hurt by its burn! (-2 HP, 30 left)

Step 2
The Bear used Avalanche! (-8 EN, 52 left)
Roll for Crit (1/24 = Crit): 17/24 = No Crit
(6 + 6 + 5) = 17 damage (51 HP left)

Raichu used Counter! (-15 EN, 70 left)
17 * 1.5 = 26 damage (4 HP left)

The Bear was hurt by its burn! (-2 HP, 2 left)

Step 3
The Bear used Avalanche! (-8 EN, 44 left)
Roll for Crit (1/24 = Crit): 24/24 = No Crit
(6 + 6 + 5) = 17 damage (34 HP left)

Raichu used Counter! (-15 EN, 55 left)
17 * 1.5 = 26 damage (-24 HP left)
The Bear was KO'ed!
Team Dylando
:ss/ursaluna::flame orb:
Normal/Ground | Guts/Bulletproof
HP: KO | EN: 44
10/8/4/6/50 | 4/7
CC: 0
Status: KOed
:reuniclus::life orb: KO
:aegislash: KO

Team Trevor
:ss/raichu::light ball:
Electric | Static
HP: 34/85 | EN: 55
79/4/79/6/110 | 2/3
CC: 1
Status: Ok
:clawitzer::choice specs: KO
:aerodactyl::expert belt: KO

Good game! I'll get that Archeops some other time!
 
Last edited:
Challenger Backpack Info

View attachment 526797
The Bear (Ursaluna)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Ground/Normal
Abilities: Guts, Bulletproof HA: Unnerve [Locked]
Name Etymology:
The Bear. That's what everyone calls him...asides from just Ursaluna. I don't think he likes any names we give him asides from that.

Attitude and Motive:
He's usually pretty lazy... Until battle, of course. Motive Unknown.

History:
Well...he just appeared... What's up with pokemon and jump-scaring me in the middle of the night?!

HP: 105
Attack: 10
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 50
Size: 4
Weight: 7

Movepool
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1:
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn
View attachment 526796
Trial: Homunculus (Reuniclus)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Psychic
Abilities: Overcoat, Magic Guard HA: Regenerator [Locked]
Name Etymology:
It was on a note next to the Pokeball. Along with some other things, but...I'm unsure what they mean. I think I'll call it Tri, for short?

Attitude and Motive:
It's...strange. It's not as emotive as most reuniclus, as far as I'm aware. Doesn't talk much, or at all, really. Gumi's the only one who's heard him talk, apparently. It's most active especially in the facilities... It's a bit concerning, honestly.

History:
I obtained this pokemon out of nowhere. I'm not even sure it's mine? I just have it's pokeball. I'm still looking for it's proper trainer, because it acts REALLY weird sometimes. It's pretty much always looking for a fight! And when you have pokemon as rowdy or dangerous as :gengar::ursaluna: mine, things tend to escalate pretty quickly...

HP: 100
Attack: 5
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 30
Size: 2
Weight: 2

Movepool
Level 0:
Astonish
Attract
Confide
Dizzy Punch
Double Team
Energy Ball
Facade
Fire Punch
Flash
Flash Cannon
Focus Blast
Ice Punch
Protect
Psychic
Rock Slide
Round
Shadow Ball
Signal Beam
Strength
Thunder Punch
Thunder Wave
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Confusion
Magic Coat
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Psywave
Rain Dance
Rock Smash
Role Play
Safeguard
Shock Wave
Snore
Swagger
Trick
View attachment 523586
Gladius (Aegislash)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Steel/Ghost
Abilities: Stance Change
Name Etymology:
From the word Gladius, a short-sword in ancient Rome.

Attitude and Motive:
Gladius is the more reserved ghost type of the team. He's usually the one to get Nox out of trouble. He's followed along as well to make sure the group doesn't get into too much of a situation.

History:
Nox seems to be friendly towards him, so it's assumed that Gladius and him have a history prior to being caught. Showing up in the middle of the night was quite the scare, though it wasn't his intention to frighten anyone.

Shield Forme
HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 4
Sp.Def: 10
Speed: 60
Size: 3
Weight: 4

Sword Forme
HP: 85
Attack: 10
Defen.: 4
Sp.Atk: 10
Sp.Def: 4
Speed: 60
Size: 3
Weight: 4

Moves
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Double Team
Facade
Flash Cannon
Iron Head
Night Slash
Protect
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Tackle
Toxic

Level 1:
Brutal Swing
Cut
False Swipe
King's Shield
Rain Dance
Rock Smash
Sacred Sword
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Wide Guard

Rival Arven (Level 2)



Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP

Battle Info
Match Type: 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Poco Path Lighthouse

The lighthouse at the end of Poco Path shines far and wide, only beaten out by Amphy's lighthouse in Olivine City. Arven spent much of his childhood in and around this lighthouse, and has invited you for a battle picnic! When you arrive, you notice that Arven has prepared with a backpack full of berries, that he both knows how to use to their fullest in battle and knows how to cook to perfection afterward. You prepare your team for the fight, but win or lose you know you'll get a great meal out of it!
  • All of Arven's Pokemon have the effects of the ability Harvest. Any of Arven's Pokemon that have the ability Harvest (as contrasted to only having the effects of the ability) ignore the line "If an effect of this ability would trigger when the Weather is not Sun; instead that effect has only a 50% chance to trigger."
  • Camouflage turns the user into an Electric type
  • Secret Power may cause paralysis
  • Nature Power becomes Thunderbolt

Slot 1: Tatsugiri
Slot 2: Arboliva
Slot 3: Mabostiff

Potion

Jaboca Berry
Lum Berry
Red Card
Rowap Berry
Sitrus Berry
Sticky Barb
Leftovers
:sv/tatsugiri:

Tatsugiri
Level 2

Type: Dragon/Water
Abilities: Commander, Storm Drain

Nature: Serious
HP: 85
Atk: 4
Def: 5
SpA: 9
SpD: 7
Spe: 82
Size: 1
Weight: 1

Movepool:
Level 0:
Counter
Dragon Pulse
Facade
Harden
Mirror Coat
Protect
Surf

Level 1:
Dragon Dance
Rain Dance
Rapid Spin
Taunt
Water Gun
Water Pulse

Level 2:
Hydro Pump
Nasty Plot
Rest
Take Down
:sv/arboliva:

Arboliva
Level 2

Type: Grass/Normal
Abilities: Seed Sower, Harvest

Nature: Serious
HP: 90
Atk: 5
Def: 7
SpA: 9
SpD: 8
Spe: 39
Size: 3
Weight: 3

Movepool:
Level 0:
Bullet Seed
Dazzling Gleam
Earth Power
Energy Ball
Facade
Hyper Voice
Mirror Coat
Petal Blizzard
Protect
Tackle

Level 1:
Absorb
Growth
Magical Leaf
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swift
Weather Ball

Level 2:
Charm
Flail
Grass Knot
Grassy Terrain
Leech Seed
Mega Drain
Pollen Puff
Rest
Solar Beam
Sweet Scent
Synthesis
Terrain Pulse
:sv/mabosstiff:

Mabosstiff
Level 2

Type: Dark
Abilities: Intimidate, Guard Dog, Stakeout

Nature: Serious
HP: 90
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 85
Size: 3
Weight: 4

Movepool:
Level 0:
Comeuppance
Crunch
Dark Pulse
Facade
Fire Fang
Hyper Voice
Leer
Play Rough
Protect
Psychic Fangs
Tackle
Thunder Fang

Level 1:
Bite
Hone Claws
Ice Fang
Lick
Rain Dance
Roar
Sunny Day
Swagger
Taunt

Level 2:
Charm
Double-Edge
Fake Tears
Payback
Rest
Reversal
Scary Face
Take Down
Thief
Wild Charge


Sending out Mabosstiff @ Jaboca Berry. Dylando to order.
 
Well here we go

Time to meme

:ursaluna: The Bear (Ursaluna) to go first. (Holding :flame orb: Flame Orb damn i nearly forgot this somehow)

"...I may have forgotten about Stakeout. And intimidate. And Jaboca."

"and Commander. and Harvest. And-"

Before this post gets too long...

Power-Up Punch > Facade > Facade

At the start of steps 2 and 3 If opponent uses Ice Fang then use Counter
At the start of steps 2 and 3 If opponent uses Crunch then use Counter
At the start of step if opponent uses Protect then use bulk up and push back orders.
 

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