Hi all! As this is my first post and somewhat new to competitive VGC, I’d appreciate any feedback on my team. I’ve been watching VGC for a while now, so a tried my hand at creating a team centred around Solgaleo:
Solgaleo @ Weakness Policy
Ability: Full Metal Body
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Sunsteel Strike
- Earthquake
- Rock Slide
Solgaleo is the centrepiece of the entire team. I wanted to build a team around it because of its Full Metal Body Ability. This along with its typing reminded me of a faster, slightly less bulky Metagross. Its high attack stat and immunity from stat drops can make it a very unexpected Pokemon to face. Intimidate users cannot affect Solgaleo, meaning the majority of the meta (i.e. Incineroar, Landorus-T) are unable to counter it.
Spectrier @ Focus Sash
Ability: Grim Neigh
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Bulldoze
- Snarl
Spectrier is Solgaleo’s partner in crime. The main use of it is to use Bulldoze. In many situations Bulldoze + Solgaleo can abuse Solgaleo’s ability. It activates Solgaleo’s Weakness Policy without dropping its speed, but drops the speed of the opposing mons. Snarl and Will-O-Wisp provide support against both physical and special attackers.
Incineroar @ Safety Goggles
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Fake Out
- Parting Shot
- Flare Blitz
- Darkest Lariat
This wouldn’t be a VGC team without an intimidate user. I felt that Incineroar would be better than Landorus-T as it provided better sport with Parting Shot and Fake Out. Parting Shot allows a much safer switch to Spectrier of Solgaleo than dry switching. I decided to build it bulkier than a fast sweeper so it would be able to switch in without fear of being too heavily damaged.
Amoonguss @ Coba Berry
Ability: Regenerator
Level: 50
EVs: 236 HP / 116 Def / 156 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Rage Powder
- Pollen Puff
- Spore
I originally had Tapu Fini with Heal Pulse, but I felt Amoonguss was a better fit. Spore + Rage Powder can completely counter some teams while its relatively low speed means that it can fight against Trick Room teams. It can be very situation though, especially if there is no safe switch in or your Dynamax mon dies while in combat. It excels at pure support with little to no knockout pressure.
Grimmsnarl (M) @ Light Clay
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Atk / 124 Def / 116 SpD / 12 Spe
Careful Nature
- Reflect
- Light Screen
- Thunder Wave
- Spirit Break
Grimmsnarl is the main source of survivability, with Reflect + Light Screen. Thunder Wave is often unexpected and can paralyse opponent win conditions, such as Kyogre and Chlorophyll Venasaur. Spirit Break means that Grimmsnarl can still apply pressure even if taunted. This, along with Incin, tends to be my lead Pokemon, no matter which team it faces. Grimmsnarl in many situations can act like a support, sometimes even performing better than Amoonguss.
Thundurus (M) @ Sitrus Berry
Ability: Defiant
Level: 50
EVs: 164 HP / 92 Atk / 76 SpD / 172 Spe
Jolly Nature
- Fly
- Superpower
- Wild Charge
- Taunt
Thundurus is an often underrated Dynamax threat as it possesses both Max Airstream + Max Knuckle. I added taunt as the last move as an attempt to counter Trick Room teams. The difficult thing about playing with taunt is correctly predicting Trick Room, or even Pokemon carrying Mental Herb. However, thanks to its high speed, when Taunt lands, Trick Room teams will have a terrible time as Thundurus can immediatly Dynamax after.
I’ve had some success with this team, although there are some teams that are very difficult to play against. Trick Room and/or Misty/Psychic Terrain teams are the main suspects.
This team relies on speed and the speed drop of Bulldoze, meaning that there are no real counters to Trick Room in this team.
Misty and Psychic terrain are quite annoying as well. Misty means that Spore, Thunder Wave and Will-O-Wisp no longer have any effect. Psychic means that Incineroar’s Fake Out and Grimmsnarl’s Thunder Wave cannot be used either.
Quite an unexpected counter to this team is Competitive Milotic. Any stat drops, e.g. from Bulldoze or Parting Shot, would just positively benefit the Milotic.
So, that is my team. Any feedback is greatly appreciated and thanks in advance!
Solgaleo @ Weakness Policy
Ability: Full Metal Body
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Sunsteel Strike
- Earthquake
- Rock Slide
Solgaleo is the centrepiece of the entire team. I wanted to build a team around it because of its Full Metal Body Ability. This along with its typing reminded me of a faster, slightly less bulky Metagross. Its high attack stat and immunity from stat drops can make it a very unexpected Pokemon to face. Intimidate users cannot affect Solgaleo, meaning the majority of the meta (i.e. Incineroar, Landorus-T) are unable to counter it.
Spectrier @ Focus Sash
Ability: Grim Neigh
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Bulldoze
- Snarl
Spectrier is Solgaleo’s partner in crime. The main use of it is to use Bulldoze. In many situations Bulldoze + Solgaleo can abuse Solgaleo’s ability. It activates Solgaleo’s Weakness Policy without dropping its speed, but drops the speed of the opposing mons. Snarl and Will-O-Wisp provide support against both physical and special attackers.
Incineroar @ Safety Goggles
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Fake Out
- Parting Shot
- Flare Blitz
- Darkest Lariat
This wouldn’t be a VGC team without an intimidate user. I felt that Incineroar would be better than Landorus-T as it provided better sport with Parting Shot and Fake Out. Parting Shot allows a much safer switch to Spectrier of Solgaleo than dry switching. I decided to build it bulkier than a fast sweeper so it would be able to switch in without fear of being too heavily damaged.
Amoonguss @ Coba Berry
Ability: Regenerator
Level: 50
EVs: 236 HP / 116 Def / 156 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Rage Powder
- Pollen Puff
- Spore
I originally had Tapu Fini with Heal Pulse, but I felt Amoonguss was a better fit. Spore + Rage Powder can completely counter some teams while its relatively low speed means that it can fight against Trick Room teams. It can be very situation though, especially if there is no safe switch in or your Dynamax mon dies while in combat. It excels at pure support with little to no knockout pressure.
Grimmsnarl (M) @ Light Clay
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Atk / 124 Def / 116 SpD / 12 Spe
Careful Nature
- Reflect
- Light Screen
- Thunder Wave
- Spirit Break
Grimmsnarl is the main source of survivability, with Reflect + Light Screen. Thunder Wave is often unexpected and can paralyse opponent win conditions, such as Kyogre and Chlorophyll Venasaur. Spirit Break means that Grimmsnarl can still apply pressure even if taunted. This, along with Incin, tends to be my lead Pokemon, no matter which team it faces. Grimmsnarl in many situations can act like a support, sometimes even performing better than Amoonguss.
Thundurus (M) @ Sitrus Berry
Ability: Defiant
Level: 50
EVs: 164 HP / 92 Atk / 76 SpD / 172 Spe
Jolly Nature
- Fly
- Superpower
- Wild Charge
- Taunt
Thundurus is an often underrated Dynamax threat as it possesses both Max Airstream + Max Knuckle. I added taunt as the last move as an attempt to counter Trick Room teams. The difficult thing about playing with taunt is correctly predicting Trick Room, or even Pokemon carrying Mental Herb. However, thanks to its high speed, when Taunt lands, Trick Room teams will have a terrible time as Thundurus can immediatly Dynamax after.
I’ve had some success with this team, although there are some teams that are very difficult to play against. Trick Room and/or Misty/Psychic Terrain teams are the main suspects.
This team relies on speed and the speed drop of Bulldoze, meaning that there are no real counters to Trick Room in this team.
Misty and Psychic terrain are quite annoying as well. Misty means that Spore, Thunder Wave and Will-O-Wisp no longer have any effect. Psychic means that Incineroar’s Fake Out and Grimmsnarl’s Thunder Wave cannot be used either.
Quite an unexpected counter to this team is Competitive Milotic. Any stat drops, e.g. from Bulldoze or Parting Shot, would just positively benefit the Milotic.
So, that is my team. Any feedback is greatly appreciated and thanks in advance!