Hello People,
I made a Normal type team that works really good for me, but I want to improve it further.
Staraptor @ Choice Band
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
So, this is a Banded staraptor, Brave Bird and Double-Edge are strong stabs that get boosted by reckless, Close Combat is for coverage on rock and steel types that resist the dual stab combo and U-turn is to scout. For the EV spread it is a standard 252/252/4 spread with a jolly nature to speed tie other base 100's and outspeed anything unboosted under it.
Smeargle @ Focus Sash
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Spore
- Sticky Web
- Stealth Rock
- Fake Out
This is my lead, on the first turn it uses Fake Out to break Focus Sash or Sturdy and to see if the opponent switches or stays in on Smeargle, as it forces a lot of switches to Magic bounce users, Grass type Pokemon, Pokemon with the ability Overcoat or even Pokemon with the Insomnia or Vital Spirit ability. Spore, Sticky Web and Stealth Rock are pretty much self explanatory. The EVs to max out Speed and HP as it cant really invest in other stats, and the ability Technician to boost its already weak fake out to decent amounts of damage.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature
IVs: 0 Spd
- Transform
This guy is my revenge killer. Choice scarf to outspeed the pokemon it transformed in. Imposter should always be used in singles unless you want a Pokemon to absorb paralyze. 0 Speed IVs to get Hidden Power Ice which is overal one of the best types you can use as hidden power. The 0 speed IVs along with relaxed nature is used to win struggle wars with other dittos, underspeeding other dittos so they move first and die to struggle before you do. 252 defense evs and a defense boosting nature to minimize the damage taken from other dittos struggle and 248 hp is to get an odd number and the remaining 8 EVs goes into Special Defense as I can't put it in anywhere else.
Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Climb
- Rock Slide
- Iron Head
- Earthquake
This is my fast sweeper. Rock Climb is a 90 base power Normal move which gets boosted by Sheer Force unlike Return. Rock Climb gets stab so it is usually the go to move. Rock Slide gets Sheer force boosted aswell and is a great move against teams that are weak to rock. Iron head is to hit rock types and is also boosted by Sheer Force. Earthquake is a move I use for steel types which are annoying to normal type teams. Life Orb is the go to Item for most sheer force users as it doesn't get recoil from sheer force boosted attacks. EVs are self explanatory
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Soft-Boiled
- Aromatherapy
- Thunder Wave
- Seismic Toss
This is my Special wall that cripple opponents with thunder wave and start spamming seismic toss. Soft-Boiled is there for reliable recovery and aromatherapy is to remove status from the whole team serene grace and healer doesn't work well for this set and natural cure is useful to remove status from chansey. Item is eviolite otherwise I was going to use Blissey.
Miltank (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Slam
- Heal Bell
- Stealth Rock
- Milk Drink
This is my Physical Wall That can take anything except for most fighting moves. Body Slam is there to use it against stuff so it can paralyze them, Heal bell does the same thing as aromatherapy does and stealth rock is there just in case smeargle didn't get it up somehow and milk drink is for reliable recovery
EVs to maximize its physical bulk and its ability Thick Fat to reduce Fire and Ice damage.
I hope you guys will help me improving it and I need a special attacker as the lack of one really annoys me when gliscors suddenly pop up.
I made a Normal type team that works really good for me, but I want to improve it further.
Staraptor @ Choice Band
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
So, this is a Banded staraptor, Brave Bird and Double-Edge are strong stabs that get boosted by reckless, Close Combat is for coverage on rock and steel types that resist the dual stab combo and U-turn is to scout. For the EV spread it is a standard 252/252/4 spread with a jolly nature to speed tie other base 100's and outspeed anything unboosted under it.
Smeargle @ Focus Sash
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Spore
- Sticky Web
- Stealth Rock
- Fake Out
This is my lead, on the first turn it uses Fake Out to break Focus Sash or Sturdy and to see if the opponent switches or stays in on Smeargle, as it forces a lot of switches to Magic bounce users, Grass type Pokemon, Pokemon with the ability Overcoat or even Pokemon with the Insomnia or Vital Spirit ability. Spore, Sticky Web and Stealth Rock are pretty much self explanatory. The EVs to max out Speed and HP as it cant really invest in other stats, and the ability Technician to boost its already weak fake out to decent amounts of damage.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature
IVs: 0 Spd
- Transform
This guy is my revenge killer. Choice scarf to outspeed the pokemon it transformed in. Imposter should always be used in singles unless you want a Pokemon to absorb paralyze. 0 Speed IVs to get Hidden Power Ice which is overal one of the best types you can use as hidden power. The 0 speed IVs along with relaxed nature is used to win struggle wars with other dittos, underspeeding other dittos so they move first and die to struggle before you do. 252 defense evs and a defense boosting nature to minimize the damage taken from other dittos struggle and 248 hp is to get an odd number and the remaining 8 EVs goes into Special Defense as I can't put it in anywhere else.
Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Climb
- Rock Slide
- Iron Head
- Earthquake
This is my fast sweeper. Rock Climb is a 90 base power Normal move which gets boosted by Sheer Force unlike Return. Rock Climb gets stab so it is usually the go to move. Rock Slide gets Sheer force boosted aswell and is a great move against teams that are weak to rock. Iron head is to hit rock types and is also boosted by Sheer Force. Earthquake is a move I use for steel types which are annoying to normal type teams. Life Orb is the go to Item for most sheer force users as it doesn't get recoil from sheer force boosted attacks. EVs are self explanatory
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Soft-Boiled
- Aromatherapy
- Thunder Wave
- Seismic Toss
This is my Special wall that cripple opponents with thunder wave and start spamming seismic toss. Soft-Boiled is there for reliable recovery and aromatherapy is to remove status from the whole team serene grace and healer doesn't work well for this set and natural cure is useful to remove status from chansey. Item is eviolite otherwise I was going to use Blissey.
Miltank (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Slam
- Heal Bell
- Stealth Rock
- Milk Drink
This is my Physical Wall That can take anything except for most fighting moves. Body Slam is there to use it against stuff so it can paralyze them, Heal bell does the same thing as aromatherapy does and stealth rock is there just in case smeargle didn't get it up somehow and milk drink is for reliable recovery
EVs to maximize its physical bulk and its ability Thick Fat to reduce Fire and Ice damage.
I hope you guys will help me improving it and I need a special attacker as the lack of one really annoys me when gliscors suddenly pop up.