Mascot (Tauros) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Iron Head
- Rock Climb
- Earthquake
Betty (Snorlax) @ Leftovers
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Body Slam
- Curse
- Crunch
- Rest
Lopunny-Mega @ Lopunnite
Ability: Scrappy
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Cosmic Power
- Rest
- Drain Punch
- Toxic
Komala @ Leftovers
Ability: Comatose
Shiny: Yes
EVs: 252 HP / 132 Atk / 124 Def
Impish Nature
- Return
- Bulk Up
- Play Rough
- Rapid Spin
Drampa @ Life Orb
Ability: Berserk
Happiness: 0
EVs: 252 HP / 248 SpA / 8 SpD
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Energy Ball
- Thunderbolt
- Hurricane
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Brave Bird
- Double-Edge
The tauros is meant to be a physical sweeper and the moves are zen headbutt for coverage on fighting types earthquake for coverage same for ironhead rock climb because sheer force makes it stronger then return
my snorlax is meant to be a all around tank and its moves are based around recovery like rest to avoid toxic or burn crunch is if i come across a ghost mono and bodyslam is for the paralysis chance and curse for the boosts obviously evs are for extra tankiness
my lopunny is sooooo good it is a tank/sweeper its moves are cosmic power for more tankiness, drain punch for recovery, rest for recovery and to get rid of statuses
my komala is a physical tank i have return for the stab damage play rough for the dragon dark and fighting monos bulk up for the boosts and rapid spin to avoid stealth rocks
drampa is a special sweeper his moves are for coverage and stab he's self explanatory
my staraptor is a physical sweeper u turn is incase i predicted wrong bravebird is for flying stab plus his ability makes them stronger close combat is for coverage and double edge is for the damage and ability
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Iron Head
- Rock Climb
- Earthquake
Betty (Snorlax) @ Leftovers
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Body Slam
- Curse
- Crunch
- Rest
Lopunny-Mega @ Lopunnite
Ability: Scrappy
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Cosmic Power
- Rest
- Drain Punch
- Toxic
Komala @ Leftovers
Ability: Comatose
Shiny: Yes
EVs: 252 HP / 132 Atk / 124 Def
Impish Nature
- Return
- Bulk Up
- Play Rough
- Rapid Spin
Drampa @ Life Orb
Ability: Berserk
Happiness: 0
EVs: 252 HP / 248 SpA / 8 SpD
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Energy Ball
- Thunderbolt
- Hurricane
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Brave Bird
- Double-Edge
The tauros is meant to be a physical sweeper and the moves are zen headbutt for coverage on fighting types earthquake for coverage same for ironhead rock climb because sheer force makes it stronger then return
my snorlax is meant to be a all around tank and its moves are based around recovery like rest to avoid toxic or burn crunch is if i come across a ghost mono and bodyslam is for the paralysis chance and curse for the boosts obviously evs are for extra tankiness
my lopunny is sooooo good it is a tank/sweeper its moves are cosmic power for more tankiness, drain punch for recovery, rest for recovery and to get rid of statuses
my komala is a physical tank i have return for the stab damage play rough for the dragon dark and fighting monos bulk up for the boosts and rapid spin to avoid stealth rocks
drampa is a special sweeper his moves are for coverage and stab he's self explanatory
my staraptor is a physical sweeper u turn is incase i predicted wrong bravebird is for flying stab plus his ability makes them stronger close combat is for coverage and double edge is for the damage and ability