Completed R101: Siv gets bodied (ft Toon)

Team Toon
"Straight outta Galar, crazy motherfucker named Eiscue"

|


Ice Cube the Eiscue[M]
NATURE:
Serious
TYPE:



ABILITIES: Ice Face

STATS (Ice Face):
HP: 90
Atk: 4
Def: 5
SpA: 3
SpD: 4
Spe: 50
Size Class: 3
Weight Class: 4
------
STATS (without Ice Face):
HP: 90
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 130
Size Class: 3
Weight Class: 4

RANK: 3

MOVES:
Physical:

Avalanche
Dive
Double-Edge
Facade
Headbutt
Head Smash
Ice Punch
Icicle Crash
Icicle Spear
Iron Head
Liquidation
Reversal
Tackle
Waterfall
Zen Headbutt

Special:
Blizzard
Brine
Freeze-Dry
Hydro Pump
Ice Beam
Icy Wind
Powder Snow
Round
Snore
Surf
Weather Ball
Whirlpool


Other:
Agility
Amnesia
Aqua Ring
Attract
Aurora Veil
Belly Drum
Endure
Hail
Iron Defense
Mist
Protect
Reflect
Rest
Sleep Talk
Soak
Substitute



Amelia [♀] [Indeedee] [Stage: Three]

[Type]

Normal / Psychic

[Abilities]
Own Tempo
This Pokemon moves at its own pace. It is immune to Intimidate and will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage while Confused.

Synchronize
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Psychic Surge (✓)
Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Psychic Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.

Command: Activate Psychic Surge - 9 En - Summons Psychic Terrain to the field.

[Stats and Nature]
Nature:
Serious
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 5
Speed: 85

Size Class: 2
Weight Class: 3

[Moves]
Ally Switch
Aromatherapy
Attract
Baton Pass
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Endure
Energy Ball
Facade
Fake Out
Follow Me
Future Sight
Guard Split
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hyper Voice
Imprison
Light Screen
Magical Leaf
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Protect
Psybeam
Psychic
Psychic Terrain
Psycho Shift
Psych Up
Psyshock
Reflect
Rest
Round
Safeguard
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Trick
Zen Headbutt
:sm/krilowatt:
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Stage 3/5
Types: Electric/Water



STAB; immune to paralysis status.



STAB; no additional effects

Abilities:
Trace / Magic Guard / Minus (H)

Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 115
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 105
Size Class: 1
Weight Class: 2

Attacks:

Aqua Jet
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earthquake
Echoed Voice
Eerie Impulse
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Hidden Power (Rock)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Imprison
Liquidation
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Speed Swap
Substitute
Surf
Swagger
Tackle
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon

Team Sivanandi
:sm/tentacruel:
Valter: Tentacruel [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Water/Poison
ABILITIES
: Liquid Ooze, Clear Body, Rain Dish

STATS
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4

MOVES
Acid
Acid Spray
Acupressure
Aqua Ring
Attract
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubble
Bubble Beam
Captivate
Confide
Confuse Ray
Constrict
Curse
Cut
Dazzling Gleam
Dive
Double Team
Double-Edge
Endure
Facade
Frustration
Giga Drain
Giga Impact
Hail
Haze
Hex
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Knock Off
Mega Drain
Mimic
Mirror Coat
Muddy Water
Natural Gift
Payback
Poison Jab
Poison Sting
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Reflect Type
Rest
Return
Round
Safeguard
Scald
Screech
Secret Power
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Supersonic
Surf
Swagger
Swords Dance
Take Down
Thief
Tickle
Toxic
Toxic Spikes
Venoshock
Water Gun
Water Pulse
Waterfall
Whirlpool
Wrap
Wring Out
:sm/fidgit:
Joshua: Fidgit [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES
: Persistent, Vital Spirit, Frisk

STATS
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 4

MOVES
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Ice)
Hyper Beam
Instruct
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
:sm/venusaur:
Duessel: Venusaur [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Grass/Poison
ABILITIES
: Overgrow, Chlorophyll

STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4

MOVES
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed
3v3 3* Singles
3 Substitutions
2/5 Recoveries/Chills
Switch = OK
72 Hour DQ
Seeker (Sivanandi) sends out first
Rental items: ON
Sivanandi smiled at his opponent, ready to began the battle, but before he even said anything, he glanced at his paper. "Ah, shoot. Sorry, I forgot this was a test..." He cleared his throat. Well, then, he would have to fulfill his duty as the so-called proctor.

"Please silence all cell phones and other devices with access to communication or the Internet and keep them out of sight. If a cellular device goes off during the test, it will be confiscated and you will be removed from the testing area, and your scores will be canceled."

Duessel, though already out of his Pokeball and ready to begin the battle, listened patiently to the instructions he was being given. He was hardly one to break the rules, after all, even if they seemed mostly irrelevant in this case.

:sm/venusaur:
Good day.

Sending out Duessel the Venusaur @ Shell Bell!

Toon sends out, equips, and orders
Sivanandi orders and refs
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

"Everyone so tense, guess I'm doing my job!!"

Amelia the Indeedee #Psychium Z

Indeedee Fake Out -> Z-Move Psychic -> Psychic
IF Dig and Venusaur is faster THEN Metronome [Dig Dive, Fly, Phantom Force, Spider Web, Counter, Shell Trap, Avalanche, Payback, Trick Room]
IF Indeedee is asleep THEN Sleep Talk (Psychic, Psyshock, Future Sight, Hyper Voice) First Instance, Snore Second Instance, Sleep Talk Third Instance
IF Grassy Terrain and Not Grassy Terrain on any future actions and Venusaur is faster THEN Psychic Terrain
 
Duessel watched silently as Amelia the Indeedee walked on to the battlefield with a Psychium Z, a coveted item that precious few were allowed to handle. He watched as his trainer, who was also the referee, stopped the match to confiscate the crystal from the nonplussed psychic-type.

:sm/venusaur:
I'm sorry about your stone... Perhaps it had access to communication or the Internet?
Sunny Day | Growth | Power Whip

:ss/indeedee-f: @ nothing
Normal/Psychic | Own Tempo, Synchronize, Psychic Surge
HP: 80/80 | EN: 100
3 / 3 / 4 / 5 / 85 | 2 / 3
Status: OK
:sm/venusaur: @ Shell Bell
Grass/Poison | Overgrow, Chlorophyll
HP: 90/90 | EN: 100
4 / 4 / 5 / 5 / 80 | 4 / 4
Status: OK​
Action 1
Amelia's Psychic Surge: -10 EN, 90 left.
The battlefield got weird! (Psychic Terrain 4r)

Amelia used Fake Out! -3 EN, 87 left.
It doesn't affect Duessel... (Psychic Terrain)

Duessel used Sunny Day! -10 EN, 90 left.
The sunlight became harsh! (Harsh sunlight 4r)

Action 2
Duessel used Growth! -9 EN, 81 left.
Duessel's Attack rose 2 stages!
Duessel's Special Attack rose 2 stages!

Amelia used Struggle! -5 EN, 82 left.
100% accuracy. Roll 3/24: no crit.
[(5 - 1) * 1] = 4 damage to Duessel, 86 HP left.
Amelia takes 2 recoil damage! 78 HP left.

Action 3
Duessel used Power Whip! -7 EN, 74 left.
Roll 20/100: hit! Roll 23/24: no crit.
[(12 + 3 + 1) * 1] + (2 * 2) = 20 damage to Amelia, 58 HP left.
Shell Bell heals 3 HP for Duessel, 89 HP.

Amelia used Psychic! -6 EN, 74 left.
100% accuracy. Roll 13/24: no crit. Roll 15/100: no effect.
[(10 + 2 + 3 - 1) * 1.5] = 21 damage to Duessel, 68 HP left.

The battlefield is weird! (Psychic Terrain, 3r)
The sunlight is harsh! (Harsh Sunlight, 3r)
:ss/indeedee-f: @ nothing
Normal/Psychic | Own Tempo, Synchronize, Psychic Surge
HP: 58/80 | EN: 74
3 / 3 / 4 / 5 / 85 | 2 / 3
Status: OK
:sm/venusaur: @ Shell Bell
Grass/Poison | Overgrow, Chlorophyll
HP: 68/90 | EN: 74
4 / 4 / 5 / 5 / 80 (160) | 4 / 4
Status: Chlorophyll activated, +2 Attack, +2 Special Attack​

Amelia starts off the match with a lightning-quick attack at Duessel, but seems to have forgotten about the Psychic Terrain that it just set up itself. Duessel uses this opportunity to intensify the sunlight in the battlefield, boosting his own speed. Amelia attempts to use a powerful attack, but forgets that without the Z-crystal she tried to bring onto the battlefield, she could not even use Shattered Psyche, let alone "Z-move Psychic." This attempt at dealing massive damage results in Amelia feebly striking Duessel to little effect as he boosts his own offensive prowess to sky-high levels. Finally, Duessel attacks, swinging his vines with speed and power. However, the Indeedee has finally gotten her act together, loosing a super-effective Psychic assault on Duessel that's boosted by the weird terrain she summoned.

Sivanandi to order
Toon to order
Sivanandi to ref

:sm/venusaur:
Ha! Fear my might!
Sludge Bomb | Power Whip | Sludge Wave
[Non-consecutive] IF Amelia is under P/E when Duessel is to act THEN Growth first instance, Grassy Terrain second instance, pushing back each time
IF Amelia is to use Psych up AND Duessel is not Taunted THEN Substitute (15), pushing back
IF Amelia is to use Mystical Fire AND Amelia is awake THEN Sleep Powder, pushing back
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

"Let's take our time here"

Indeedee Safeguard -> Mystical Fire -> Mystical Fire
 
The battlefield is weird! (Psychic Terrain, 3r)
The sunlight is harsh! (Harsh Sunlight, 3r)
:ss/indeedee-f: @ nothing
Normal/Psychic | Own Tempo, Synchronize, Psychic Surge
HP: 58/80 | EN: 74
3 / 3 / 4 / 5 / 85 | 2 / 3
Status: OK
:sm/venusaur: @ Shell Bell
Grass/Poison | Overgrow, Chlorophyll
HP: 68/90 | EN: 74
4 / 4 / 5 / 5 / 80 (160) | 4 / 4
Status: Chlorophyll activated, +2 Attack, +2 Special Attack​
Action 1
Duessel used Sludge Bomb! -6 EN, 68 left.
100% accuracy. Roll 7/24: no crit. Roll 81/100: no effect.
[(9 + 3) * 1] + (2 * 2) = 16 damage to Amelia, 42 HP left.
Duessel heals 3 HP from Shell Bell! 71 HP left.

Amelia used Safeguard! -9 EN, 65 left.
Toon's team is protected from status effects! (4r)

Action 2
Duessel used Sleep Powder! Like a fool! -6 EN, 62 left.
Roll 98/100: miss.

Amelia used Mystical Fire! -6 EN, 59 left.
100% accuracy. Roll 11/24: no crit. 100% effect chance.
[(8 + 3 - 1) * 1.5] = 15 damage to Duessel, 56 HP left.
Duessel's special attack fell!

Action 3
Duessel used Sleep Powder! Again! Will he ever learn? -10 EN, 52 left.
Roll 55/100: hit!
Safeguard protects Amelia from status effects!

Amelia used Mystical Fire! -10 EN, 49 left.
100% accuracy. Roll 8/24: no crit. 100% effect chance.
[(8 + 3 - 1) * 1.5] = 15 damage to Duessel, 41 HP left.
Duessel's special attack fell!

Duessel's Attack decayed to +1.

The battlefield is weird! (Psychic Terrain, 2r)
The sunlight is harsh! (Harsh Sunlight, 2r)
Toon's team is protected from status! (Safeguard, 3r)
:ss/indeedee-f: @ nothing
Normal/Psychic | Own Tempo, Synchronize, Psychic Surge
HP: 42/80 | EN: 49
3 / 3 / 4 / 5 / 85 | 2 / 3
Status: Protected by Safeguard
:sm/venusaur: @ Shell Bell
Grass/Poison | Overgrow, Chlorophyll
HP: 41/90 | EN: 52
4 / 4 / 5 / 5 / 80 (160) | 4 / 4
Status: Chlorophyll activated, +1 Attack​
This round has Amelia making up for lost time, only getting hit by one Sludge Bomb while taking the opportunity to strike Duessel super-effectively while he panics and tries to put her to sleep, but to no avail. Now that the match is more evenly matched, who knows what might happen?

Toon to order or switch
Sivanandi to order and ref
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
  • Don't need to roll if it's auto fails like crits on protect and sleep powder on safeguard (Nitpick)
  • "Fire-Type moves gain three (3) BAP. Water-Type moves have their BAP reduced by three (3)." (Mystical Fire)


    "Also my Indeedee ears are backwards!!"

    Tag me when they're fixed
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

"Now or never Amelia!"
Indeedee Psychic -> Psychic -> Psychic
IF Endure and not behind a substitute THEN Metronome (Encore, Confuse Ray, Swagger, Chatter, Supersonic, Will-O-Wisp, Hypnosis, Sweet Kiss, Infestation, Synthesis) First Instance and Push Back
IF Venusaur is under the effects of Light Screen THEN Zen Headbutt and Push Back
IF Indeedee's first sub activates THEN Trick First Instance and Push Back
 
:sm/venusaur:
If it truly is now or never for you, I'm afraid you'll be waiting a long while.
Substitute (25) | Power Whip | Power Whip

The battlefield is weird! (Psychic Terrain, 2r)
The sunlight is harsh! (Harsh Sunlight, 2r)
Toon's team is protected from status! (Safeguard, 3r)
:ss/indeedee-f: @ nothing
Normal/Psychic | Own Tempo, Synchronize, Psychic Surge
HP: 42/80 | EN: 49
3 / 3 / 4 / 5 / 85 | 2 / 3
Status: Protected by Safeguard
:sm/venusaur: @ Shell Bell
Grass/Poison | Overgrow, Chlorophyll
HP: 41/90 | EN: 52
4 / 4 / 5 / 5 / 80 (160) | 4 / 4
Status: Chlorophyll activated, +1 Attack​
Action 1
Duessel used Substitute! -24 EN, 28 left.
-25 HP, 16 HP left.
Duessel created a substitute!

Amelia used Psychic! -6 EN, 43 left.
100% accuracy. Roll 13/24: no crit.
[(10 + 2 + 3 - 1) * 1.5] = 21 damage to Duessel Substitute, 4 HP left.

Action 2
Duessel used Power Whip! -7 EN, 21 left.
Roll 12/100: hit! Roll 6/24: no crit.
[(12 + 3 + 1) * 1] + (1 * 2) = 18 damage to Amelia, 24 HP left.
Duessel healed 3 HP from Shell Bell! 19 HP left.

Amelia used Psychic! -10 EN, 33 left.
100% accuracy, no other calcs needed.
Duessel's substitute faded!

Action 3
Duessel used Power Whip! -11 EN, 10 left.
Roll 33/100: hit! Roll 11/24: no crit.
[(12 + 3 + 1) * 1] + (1 * 2) = 18 damage to Amelia, 6 HP left.
Duessel healed 3 HP from Shell Bell! 22 HP left.

Amelia used Psychic! -14 EN, 7 left.
100% accuracy. Roll 2/24: no crit. Roll 1/100: effect!
[(10 + 2 + 3 - 1) * 1.5] = 21 damage to Duessel, 1 HP left.
Duessel's Special Defense fell!

Duessel's Attack decayed to 0.

The battlefield is weird! (Psychic Terrain, 1r)
The sunlight is harsh! (Harsh Sunlight, 1r)
Toon's team is protected from status! (Safeguard, 2r)
:ss/indeedee-f: @ nothing
Normal/Psychic | Own Tempo, Synchronize, Psychic Surge
HP: 6/80 | EN: 7
3 / 3 / 4 / 5 / 85 | 2 / 3
Status: Protected by Safeguard
:sm/venusaur: @ Shell Bell
Grass/Poison | Overgrow, Chlorophyll
HP: 1/90 | EN: 10
4 / 4 / 5 / 5 / 80 (160) | 4 / 4
Status: Chlorophyll activated​

Duessel creates a decoy for Amelia to target with her psychic blasts, while he steals the opportunity to slam her with his long vines again. At the end of the round, though, Amelia breaks through the decoy and attacks the Venusaur directly, nearly knocking him out, but she is on her last legs as well...

Sivanandi to order/switch
Toon to order
Sivanandi to ref

:sm/venusaur:
And now to finish what I started!
Roar of Time | Spacial Rend | Shadow Force
IF Amelia is to use a P/E move THEN Chill first instance, Light Screen second instance, Chill third instance
 
Last edited:
The battlefield is weird! (Psychic Terrain, 1r)
The sunlight is harsh! (Harsh Sunlight, 1r)
Toon's team is protected from status! (Safeguard, 2r)
:ss/indeedee-f: @ nothing
Normal/Psychic | Own Tempo, Synchronize, Psychic Surge
HP: 6/80 | EN: 7
3 / 3 / 4 / 5 / 85 | 2 / 3
Status: Protected by Safeguard
:sm/venusaur: @ Shell Bell
Grass/Poison | Overgrow, Chlorophyll
HP: 1/90 | EN: 10
4 / 4 / 5 / 5 / 80 (160) | 4 / 4
Status: Chlorophyll activated​
Action 1
Duessel uses ROAR OF TIME cause he can totally do that! -5 EN, 5 left.
100% hit. Crit don't matter.
5 + 1 = 6 damage to Indeedee, 0 left.
Indeedee fainted!
Shell Bell heals 1 HP for Duessel

Dialga smites Duessel cause he stole the sig move (-2 HP recoil)
Duessel fainted!

The battlefield is no longer weird.
The harsh sunlight stopped.

Toon's team is protected from status! (Safeguard, 1r)
:ss/indeedee-f: @ nothing
Status: KO!
:sm/venusaur: @ Shell Bell
Status: KO!​
Not much to say here, other than that Dialga gets a cameo

Sivanandi to send out and equip
Toon to send out, equip, and order
Sivanandi to order and ref
:sm/fidgit:
Whoa, was that actually Dialga?!

Sending out Joshua the Fidgit @ Sticky Barb!
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
# RageCandyBar

[Activate RCB] Eiscue Avalanche -> Icicle Crash -> Icicle Spear
IF D/E (Attack) and Fidgit is faster and not under the effects of Trick Room THEN Dive First Instance, Avalanche Second Instance, Dive Third Instance, Push Back Each Instance
IF D/E (Attack) and Eiscue is faster Eiscue is under the effects of Trick Room THEN Dive First Instance, Avalanche Second Instance, Dive Third Instance, Push Back Each Instance
 
:sm/fidgit:
I don't know what you are, but I don't like your icicles. Maybe another time!

Circle Throw | Protect | Razor Wind


Toon's team is protected from status! 1r
:ss/eiscue: @ RageCandyBar
Ice | Ice Face
HP: 90/90 | EN: 100
4 / 5 / 3 / 4 / 50 | 3 / 4
Status: Protected by Safeguard
:sm/fidgit: @ Sticky Barb
Ground/Poison | Persistent, Vital Spirit, Frisk
HP: 90/90 | EN: 100
4 / 5 / 4 / 4 / 105 | 2 / 4
Status: OK​
Action 1
Ice Cube's RageCandyBar activated! +1 Attack rank, +1 Special Attack rank, +25% speed.

Ice Cube used Avalanche! -7 EN, 93 left.
100% accuracy. Roll 6/24: no crit.
[(6 + 3) * 1.5] = 14 damage to Joshua, 76 HP left.

Joshua used Circle Throw! -5 EN, 95 left.
Roll 47/100: hit! Nothing else matters.
Ice Cube's Ice Face broke!
Joshua's Sticky Barb transferred to Ice Cube!

Ice Cube was hurt by Sticky Barb! -2 HP, 88 left.

Action 2
Joshua used Protect! -7 EN, 88 left.
Joshua is protecting himself!

Ice Cube used Icicle Crash! -6 EN, 87 left.
Roll 16/100: hit! Nothing else matters.
[(9 + 3) * 1.5] = 18 damage to Joshua
Joshua protected himself! -7 EN, 81 left.

Ice Cube was hurt by Sticky Barb! -2 HP, 86 left.

Action 3
A whirlwind forms around Joshua!

Ice Cube used Icicle Spear! -6 EN, 81 left.
Joshua's Razor Wind deflects weak attacks!

Joshua used Razor Wind! -6 EN, 75 left.
100% accuracy. Roll 1/24: crit!
[(6 + 1 + 3) * 1] = 10 damage to Ice Cube, 76 HP left.

Ice Cube was hurt by Sticky Barb! -2 HP, 74 HP left.

Toon's Safeguard wore off!

Ice Cube was switched out to Malpeza by Circle Throw!
:sm/krilowatt: @ ???
Water/Electric | Trace, Minus, Magic Guard
HP: 115/115 | EN: 100
4 / 3 / 4 / 3 / 105 | 1 / 2
Status: OK
Ice Cube the Eiscue @ Sticky Barb: 74/90 HP, 81/100 EN

:sm/fidgit: @ nothing
Ground/Poison | Persistent, Vital Spirit, Frisk
HP: 76/90 | EN: 75
4 / 5 / 4 / 4 / 105 | 2 / 4
Status: OK
Ice Cube launches a barrage of powerful icy attacks at Joshua, but he has enough tricks to weather the storm and kick him right out of the battle! However, this new foe is hardly more fun to fight for Joshua...

Toon to Trace (or not) and equip
Sivanandi to order
Toon to order
Sivanandi to ref
 
:sm/fidgit:
Whoops. This matchup isn't looking much better...

Bulldoze | Earthquake | Thief
[Once] IF Malpeza is to use Dive AND Malpeza's speed is not lowered THEN Tailwind and push back, replacing all instances of Bulldoze with Earthquake
[ONCE]IF Malpeza is to use Encore THEN Magic Coat and push back
IF Malpeza is to use Counter THEN Acid Spray first instance, Earth Power second instance, Earth Power third instance, pushing back each time
 
:sm/krilowatt: @ Leftovers
Water/Electric | Trace, Minus, Magic Guard
HP: 115/115 | EN: 100
4 / 3 / 4 / 3 / 105 | 1 / 2
Status: OK
Ice Cube the Eiscue @ Sticky Barb: 74/90 HP, 81/100 EN

:sm/fidgit: @ nothing
Ground/Poison | Persistent, Vital Spirit, Frisk
HP: 76/90 | EN: 75
4 / 5 / 4 / 4 / 105 | 2 / 4
Status: OK​
Action 1
Joshua used Bulldoze! -4 EN, 71 left.
100% accuracy. Roll 9/24: no crit. 100% effect chance.
[(6 + 3 + 1) * 1.5] = 15 damage to Malpeza, 100 HP left.
Malpeza's speed fell!

Malpeza used Hail! -10 EN, 90 left.
It started to hail! (Hail 4r)

Joshua was buffeted by the hail! -2 HP, 74 left.
Malpeza restored HP from Leftovers! +2 HP, 102 left.

Action 2
Joshua used Earthquake! -6 EN, 65 left.
100% accuracy. Roll 23/24: no crit.
[(10 + 3 + 1) * 1.5] = 21 damage to Malpeza, 81 HP left.

Malpeza used Blizzard! -8 EN, 82 left.
Perfect accuracy. Roll 7/24: no crit. Roll 97/100: no effect.
[(11) * 1.5] = 17 damage to Joshua, 57 HP left.

Joshua was buffeted by the hail! -2 HP, 55 left.
Malpeza restored HP from Leftovers! +2 HP, 83 left.

Action 3
Joshua used Thief! -4 EN, 61 left.
100% accuracy. Roll 22/24: no crit.
[(6 + 1) * 1] = 7 damage to Malpeza, 76 HP left.
Joshua stole Malpeza's Leftovers!

Malpeza used ULTRA HAILSTORM OF DOOM! -45 EN, 37 left.
Perfect accuracy. Roll 10/24: no crit. Roll 55/100: no effect.
[(36) * 1.5] = 54 damage to Joshua, 1 HP left.

Joshua was buffeted by the hail! -2 HP, -1 left.
Joshua fainted!

Hail is falling. (Hail 3r)
:sm/krilowatt: @ nothing
Water/Electric | Trace, Minus, Magic Guard
HP: 76/115 | EN: 37
4 / 3 / 4 / 3 / 105 | 1 / 2
Status: Cooling down
Ice Cube the Eiscue @ Sticky Barb: 74/90 HP, 81/100 EN

:sm/fidgit: @ Leftovers
Status: KO!​

Malpeza changes the weather to unleash merciless, freezing blasts of ice onto Joshua. Joshua tries to survive by grabbing Malpeza's leftovers and gobbling them up, but the hail pelts him and finishes him off before he can.

Sivanandi sends out Tentacruel (automatic)
Toon orders
Sivanandi orders and refs
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
just giving you a hard time cause i told you not to rush in discord :P hey look an item-less tentacruel

Switching in Eiscue #Sticky Barb

Eiscue Zen Headbutt -> Freeze-Dry -> Zen Headbutt
IF Tentacruel is a Ice Type THEN Head Smash First Instance, Iron Head Second Instance, Head Smash Third Instance
 
Toon
You cannot switch while on cooldown!

:sm/tentacruel:
Ha! You think I need a stupid trinket to beat you senseless?

Sending out Valter the Tentacruel @ nothing!

Toon to order with Krilowatt
Sivanandi to order and ref
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
fair

Krilowatt Trace = Rain Dish -> Wild Charge -> Earthquake
IF Under the effects of P/E THEN Hone Claws
IF under the effects of D/E THEN Surf
 
To quote the handbook about Cooldown, "The Pokemon cannot act." That Trace activation looks like acting to me lmao

:sm/tentacruel:
Ha! I will take my time and kill you slowly!

Substitute (20) | Skull Bash | Aqua Ring


Hail is falling. (Hail 3r)
:sm/krilowatt: @ nothing
Water/Electric | Trace, Minus, Magic Guard
HP: 76/115 | EN: 37
4 / 3 / 4 / 3 / 105 | 1 / 2
Status: Cooling down
Ice Cube the Eiscue @ Sticky Barb: 74/90 HP, 81/100 EN

:sm/tentacruel: @ nothing
Water/Poison | Liquid Ooze, Rain Dish, Clear Body
HP: 90/90 | EN: 100
3 / 3 / 4 / 5 / 100 | 3 / 4
Status: OK​
Action 1
Malpeza is cooling down.

Valter used Substitute! -18 EN, 82 left.
-20 HP, 70 left.
Valter created a substitute!

Valter was hurt by the hail! -2 HP, 68 left.

Action 2
Valter tucks in his head... +1 defense.

Malpeza used Wild Charge! -6 EN, 31 left.
100% accuracy. Roll 16/24: no crit.
[(9 + 3 + 1) * 1.5] + (1 * 2) = 18 damage to Valter's substitute, 2 HP left.
Malpeza took 18 / 4 = 5 recoil damage! 71 HP left.

Valter used Skull Bash! With what skull? -8 EN, 74 left.
100% accuracy. Roll 15/24: no crit.
[(13) * 1] = 13 damage to Malpeza, 58 left.

Valter was hurt by the hail! -2 HP, 66 left.

Action 3
Malpeza used Earthquake! -7 EN, 24 left.
100% hit. The rest don't matter lol
Valter's substitute broke!

Valter used Aqua Ring! -8 EN, 66 left.
Valter summoned a healing ring of water! Aqua Ring 6a.

Valter was hurt by the hail! -2 HP, 64 left.
Valter was healed by Aqua Ring! +4 HP, 68 left.

Hail is falling. (Hail 2r)
:sm/krilowatt: @ nothing
Water/Electric | Trace, Minus, Magic Guard
HP: 58/115 | EN: 24
4 / 3 / 4 / 3 / 105 | 1 / 2
Status: OK
Ice Cube the Eiscue @ Sticky Barb: 74/90 HP, 81/100 EN

:sm/tentacruel: @ nothing
Water/Poison | Liquid Ooze, Rain Dish, Clear Body
HP: 68/90 | EN: 66
3 / 3 / 4 / 5 / 100 | 3 / 4
Status: +1 Defense, Aqua Ring 5a
Sivanandi to order
Toon to order
Sivanandi to ref

:sm/tentacruel:
And now, I will suck the life out of you! Ha ha ha!

Giga Drain | Mega Drain | Giga Drain
[Once] IF Malpeza has Liquid Ooze when you are to act THEN Chill, restarting queue, AND change all instances of Giga Drain to Sludge Wave AND change all instances of Mega Drain to Sludge Bomb
IF Malpeza is to use Mirror Coat THEN Chill first instance, Skull Bash second instance, Poison Jab third instance, restarting queue each time
IF Malpeza is in the evasive state of Dive THEN Substitute (15) first instance, Chill second instance, Surf third instance, restarting queue each time
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top