Team Toon
Amelia [] [Indeedee] [Stage: Three]
[Type]
Normal / Psychic
[Abilities]
Own Tempo
This Pokemon moves at its own pace. It is immune to Intimidate and will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage while Confused.
Synchronize
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Psychic Surge (✓)
Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Psychic Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.
Command: Activate Psychic Surge - 9 En - Summons Psychic Terrain to the field.
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 5
Speed: 85
Size Class: 2
Weight Class: 3
[Moves]
Ally Switch
Aromatherapy
Attract
Baton Pass
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Endure
Energy Ball
Facade
Fake Out
Follow Me
Future Sight
Guard Split
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hyper Voice
Imprison
Light Screen
Magical Leaf
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Protect
Psybeam
Psychic
Psychic Terrain
Psycho Shift
Psych Up
Psyshock
Reflect
Rest
Round
Safeguard
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Trick
Zen Headbutt
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Stage 3/5
Types: Electric/Water
STAB; immune to paralysis status.
STAB; no additional effects
Abilities:
Trace / Magic Guard / Minus (H)
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 115
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 105
Size Class: 1
Weight Class: 2
Attacks:
Aqua Jet
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earthquake
Echoed Voice
Eerie Impulse
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Hidden Power (Rock)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Imprison
Liquidation
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Speed Swap
Substitute
Surf
Swagger
Tackle
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
"Please silence all cell phones and other devices with access to communication or the Internet and keep them out of sight. If a cellular device goes off during the test, it will be confiscated and you will be removed from the testing area, and your scores will be canceled."
Duessel, though already out of his Pokeball and ready to begin the battle, listened patiently to the instructions he was being given. He was hardly one to break the rules, after all, even if they seemed mostly irrelevant in this case.
Good day.
Sending out Duessel the Venusaur @ Shell Bell!
Toon sends out, equips, and orders
Sivanandi orders and refs
"Straight outta Galar, crazy motherfucker named Eiscue"
|
Ice Cube the Eiscue[M]
NATURE: Serious
TYPE:
ABILITIES: Ice Face
STATS (Ice Face):
HP: 90
Atk: 4
Def: 5
SpA: 3
SpD: 4
Spe: 50
Size Class: 3
Weight Class: 4
------
STATS (without Ice Face):
HP: 90
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 130
Size Class: 3
Weight Class: 4
RANK: 3
MOVES:
Physical:
Avalanche
Dive
Double-Edge
Facade
Headbutt
Head Smash
Ice Punch
Icicle Crash
Icicle Spear
Iron Head
Liquidation
Reversal
Tackle
Waterfall
Zen Headbutt
Special:
Blizzard
Brine
Freeze-Dry
Hydro Pump
Ice Beam
Icy Wind
Powder Snow
Round
Snore
Surf
Weather Ball
Whirlpool
Other:
Agility
Amnesia
Aqua Ring
Attract
Aurora Veil
Belly Drum
Endure
Hail
Iron Defense
Mist
Protect
Reflect
Rest
Sleep Talk
Soak
Substitute
Ice Cube the Eiscue[M]
NATURE: Serious
TYPE:
ABILITIES: Ice Face
STATS (Ice Face):
HP: 90
Atk: 4
Def: 5
SpA: 3
SpD: 4
Spe: 50
Size Class: 3
Weight Class: 4
------
STATS (without Ice Face):
HP: 90
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 130
Size Class: 3
Weight Class: 4
RANK: 3
MOVES:
Physical:
Avalanche
Dive
Double-Edge
Facade
Headbutt
Head Smash
Ice Punch
Icicle Crash
Icicle Spear
Iron Head
Liquidation
Reversal
Tackle
Waterfall
Zen Headbutt
Special:
Blizzard
Brine
Freeze-Dry
Hydro Pump
Ice Beam
Icy Wind
Powder Snow
Round
Snore
Surf
Weather Ball
Whirlpool
Other:
Agility
Amnesia
Aqua Ring
Attract
Aurora Veil
Belly Drum
Endure
Hail
Iron Defense
Mist
Protect
Reflect
Rest
Sleep Talk
Soak
Substitute
Amelia [] [Indeedee] [Stage: Three]
[Type]
Normal / Psychic
[Abilities]
Own Tempo
This Pokemon moves at its own pace. It is immune to Intimidate and will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage while Confused.
Synchronize
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Psychic Surge (✓)
Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Psychic Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.
Command: Activate Psychic Surge - 9 En - Summons Psychic Terrain to the field.
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 5
Speed: 85
Size Class: 2
Weight Class: 3
[Moves]
Ally Switch
Aromatherapy
Attract
Baton Pass
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Endure
Energy Ball
Facade
Fake Out
Follow Me
Future Sight
Guard Split
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hyper Voice
Imprison
Light Screen
Magical Leaf
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Protect
Psybeam
Psychic
Psychic Terrain
Psycho Shift
Psych Up
Psyshock
Reflect
Rest
Round
Safeguard
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Trick
Zen Headbutt
Krilowatt [Malpeza Salikoko - Light Shrimp (Esperanto)] (Female)
Stage 3/5
Types: Electric/Water
STAB; immune to paralysis status.
STAB; no additional effects
Abilities:
Trace / Magic Guard / Minus (H)
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Minus: This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Nature: Serious (+Spe, -Spe)
Stats:
HP: 115
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 105
Size Class: 1
Weight Class: 2
Attacks:
Aqua Jet
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earthquake
Echoed Voice
Eerie Impulse
Endure
Entrainment
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Giga Impact
Guillotine
Hail
Heart Swap
Hidden Power (Rock)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Imprison
Liquidation
Low Sweep
Magnetic Flux
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Speed Swap
Substitute
Surf
Swagger
Tackle
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon
Team Sivanandi
Valter: Tentacruel [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Water/Poison
ABILITIES: Liquid Ooze, Clear Body, Rain Dish
STATS
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
MOVES
Acid
Acid Spray
Acupressure
Aqua Ring
Attract
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubble
Bubble Beam
Captivate
Confide
Confuse Ray
Constrict
Curse
Cut
Dazzling Gleam
Dive
Double Team
Double-Edge
Endure
Facade
Frustration
Giga Drain
Giga Impact
Hail
Haze
Hex
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Knock Off
Mega Drain
Mimic
Mirror Coat
Muddy Water
Natural Gift
Payback
Poison Jab
Poison Sting
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Reflect Type
Rest
Return
Round
Safeguard
Scald
Screech
Secret Power
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Supersonic
Surf
Swagger
Swords Dance
Take Down
Thief
Tickle
Toxic
Toxic Spikes
Venoshock
Water Gun
Water Pulse
Waterfall
Whirlpool
Wrap
Wring Out
Joshua: Fidgit [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES: Persistent, Vital Spirit, Frisk
STATS
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 4
MOVES
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Ice)
Hyper Beam
Instruct
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
Duessel: Venusaur [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Grass/Poison
ABILITIES: Overgrow, Chlorophyll
STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4
MOVES
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed
Valter: Tentacruel [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Water/Poison
ABILITIES: Liquid Ooze, Clear Body, Rain Dish
STATS
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
MOVES
Acid
Acid Spray
Acupressure
Aqua Ring
Attract
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubble
Bubble Beam
Captivate
Confide
Confuse Ray
Constrict
Curse
Cut
Dazzling Gleam
Dive
Double Team
Double-Edge
Endure
Facade
Frustration
Giga Drain
Giga Impact
Hail
Haze
Hex
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Knock Off
Mega Drain
Mimic
Mirror Coat
Muddy Water
Natural Gift
Payback
Poison Jab
Poison Sting
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Reflect Type
Rest
Return
Round
Safeguard
Scald
Screech
Secret Power
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Supersonic
Surf
Swagger
Swords Dance
Take Down
Thief
Tickle
Toxic
Toxic Spikes
Venoshock
Water Gun
Water Pulse
Waterfall
Whirlpool
Wrap
Wring Out
Joshua: Fidgit [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES: Persistent, Vital Spirit, Frisk
STATS
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 4
MOVES
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Ice)
Hyper Beam
Instruct
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
Duessel: Venusaur [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Grass/Poison
ABILITIES: Overgrow, Chlorophyll
STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4
MOVES
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed
3v3 3* Singles
3 Substitutions
2/5 Recoveries/Chills
Switch = OK
72 Hour DQ
Seeker (Sivanandi) sends out first
Rental items: ON
Sivanandi smiled at his opponent, ready to began the battle, but before he even said anything, he glanced at his paper. "Ah, shoot. Sorry, I forgot this was a test..." He cleared his throat. Well, then, he would have to fulfill his duty as the so-called proctor.3 Substitutions
2/5 Recoveries/Chills
Switch = OK
72 Hour DQ
Seeker (Sivanandi) sends out first
Rental items: ON
"Please silence all cell phones and other devices with access to communication or the Internet and keep them out of sight. If a cellular device goes off during the test, it will be confiscated and you will be removed from the testing area, and your scores will be canceled."
Duessel, though already out of his Pokeball and ready to begin the battle, listened patiently to the instructions he was being given. He was hardly one to break the rules, after all, even if they seemed mostly irrelevant in this case.
Good day.
Sending out Duessel the Venusaur @ Shell Bell!
Toon sends out, equips, and orders
Sivanandi orders and refs