Hi
Bold School , I like playing TR a lot, and I think your off to a decent start so I'll give you a couple suggestions.
To comment on if TR is a good playstyle, it has not been good for most of Gen 7. The fact that you have so little TR turns, and its best setters are often mediocre pokemon otherwise (think cress, uxie) it can be pretty matchup based. So TR is not necessarily terrible, its just really hard to justify using the archetype when stuff like Mega Latias+Clef+4 other fat pokemon exist, those type of teams are much more consistent and less matchup based than TR. Don't get me wrong, sometimes you can just run through people with TR, but its not quite that simple.
Thank you for the advice. This seems to affirm at least
some of what I was trying to do with improving bad matchups. Of course, doing that at the cost of the benefits of TR in the first place is counterproductive. So it's important for me to strike the right balance.
I think you should check out
Shadow Boning Patlop's Mom, it was a very notable TR RMT, and in my opinion does a lot of things right. The team is vey old but its concept is still really good IMO. The team was spammed for number of months and proved to be very good.
It's an interesting team. The Crawdaunt build looks promising since I already plan to try it. I noticed the Mega Mawhile set had no Swords Dance. Would this still be recommended today?
For me, keeping up momentum is KEY in winning with trick room. That is why nearly every single TR team does not run any cleric moves/defog or spin. You are super limited in your TR turns, and why would you want to waste your time using defog or heal bell when you could just hit the target with a huge attack. On paper it may seem great to defog or heal bell to help your team out, but what your really doing is just sapping up all the momentum your team had. The only cleric type move that you should really be using is lunar dance on cresselia, or memento on Uxie which both create momentum. Speaking of Uxie...
The irony here is my Magearna set specifically is designed to tackle this issue and keep momentum with things like Volt Switch. I wanted to create a team which can sustain Trick Room for longer than the average team seem to aim for. Most people seem to be convinced that I went about it the wrong way. I still feel like it has consistently been my best setter.
When I have play it so far, I was able to fit in the occasional Heal Bell and it did work pretty well for me. I would mostly use it 0-2 times a game, depending on opponent status and who they hit with it. Sometimes the only time I would use it is on the Z move Heal itself, which often let my Magearna set up Trick Room quite a few extra times a game. The thing is burns crippled my physical attackers so I felt I needed this.
Unfortunately Golisopod just doesn't cut it in OU, people have tried to make this thing work since day 1 of SM, but its really just not that amazing. You can't say that you tested it and that it works in OU when you have low ladder replays with opponents using non-viable mons.
I don't want to argue about this anymore, but I do feel I need to clarify that it's not just replays. I listed calcs of priority 1HKOs in OU. The replays were mostly just to give people a feel for how the team might play. I was hoping that would save me some explanations. But all it did was turn people against me because they were low ladder. I'm guessing most people didn't even bother to watch most of them. In hindsight, I probably expected too much from people. I rushed this post out in general because Sword and Shield is coming out and my two week check point was coming up. I made several mistakes in the posting process that I think helped set the stage to be more volatile out of the gate than it needed to be.
Now I have used Golisopod on other teams outside of Trick Room and it was good, provided it had proper support like hazard removal and such. The caveat was it had to be on the right kind of team and the playstyle with it took a bit to get used to. The very reason why I put it on this team is because it worked outside of Trick Room for me on other teams. It's priority checks a good deal of the OU meta as is. Under Trick Room, it can use it's slower moves like Leech Life to much greater effect and so is not as hurt by Stealth Rock.
I'm not above replacing it if I can get better damage on a pokemon that has some way to perform outside of Trick Room better than the average abuser. I have to see how potential replacements perform.
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Your Uxie set is interesting. I sort of like the idea of Magic Coat for a lead. I don't think I would replace Golisopod for it for a number of reasons. The main one is the construction of my team. I have it so I want half of them to be setters and half of them to be abusers. Having 4 setters seems a bit imbalanced, even if one or two of them also appear to be abusers. I would be worried about damage potential if I swapped a primary TR abuser for a passive setter.
Uxie is something I'm already considering to replace Stakataka. That would probably be what I would replace it for.
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/a different z move of your choice
I have already stated what I plan to do with Magearna in my last comment. Thank you for the suggestion anyway.
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This is an interesting set. Only thing I would be worried about is the accuracy on Fire Blast and Rock Slide. But I'll definitely try it. Mega Camerupt was already suggested as a replacement for Mega Ampharos and I believe it is a good idea. I'll have to see if that or Mega Mawhile is better on my team (albeit in different slots) and then go from there.
The mega pokemon I would consider for TR are: Mega Mawile, Mega Heracross, Mega Camerupt, and Mega Bannete (although in reality this probably sucks ass lmao). Their are other slow megas like abomasnow, aggron, or steelix, but they all suck for TR and are not worth considering at all IMO.
Mawhile and Camerupt are definitely my front runners for Mega slots. I don't think I would like Mega Heracross as much. IMO, the rest seem you mentioned pretty bad for this. But I do like the idea of the first two.
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and also EV spread change+move change
This is good advice. I've already decided to drop him since I feel he won't fit as well into my team as a lead type Trick Room setter. If I were to use him, I've now been told repeatedly that the Stealth Rock set I used was bad. I can definitely see that since it was my teams worst performer.
Now to talk about our star player...
-> probably any other item haha
Machamp @ Life Orb
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Dynamic Punch
- Knock Off/Stone Edge
- Ice Punch
- Bullet Punch
I know Machamp was important for your concept of the team, so I am not going to take him off. But quick claw is just so bad man please take it off. Sure, Quick claw may work every once and a while and work. But why use something that works at a very low rate, when you can run an item that makes a pokemon better basically all the time? With quick claw your just banking on luck and hax, that aint it man. I actually super like the idea of Machamp on TR teams so I think I'm gonna build a couple teams around him later on. Life orb seems like a suitable item for more damage, assault vest wouldn't be a bad item either. Knock off is great for getting rid of items lmao, stone edge is to hit stuff like volcarona or pelipper(although a good volc player would never switch into dynamic punch). Ice Punch is their to wack Lando or Gliscor who currently are a problem for the team. Bullet Punch rounds off the moves to hit fairies like clef, and diancie for good damage AND it gives your team priority. Priority is usually important on TR because sometimes its not possible to always be in TR, and that priority helps remedy your low speed.
It's good to hear that someone else actually agrees with me that Machamp could work on a Trick Room team. The thing I like most about Quick Claw on this set is the mind games you can play with it, particularly on a Trick Room team. If you play it properly, it's more about the ability to hedge your bets than overly relying on hax all game. It seems to me that the playstyle surrounding Quick Claw Machamp is far too nuanced and detail oriented for nearly anyone else to accept. They just see an item that is normally nonviable and shut down their brains about it. To be fair, I probably could have explained it somewhat better.
This does not mean I'm totally against changing out the item. It should be noted that I already decided to try Life Orb due to another's suggestion. I had Poison Jab and no Ice Punch on my old spread because Bullet Punch didn't do enough damage on it. I'm not sure if that would change with Life Orb or not. Earthquake did let me hit several things harder than I otherwise could. I'll have to figure out what move spreads work best with the extra damage of Life Orb.
Psychic -> Moonlight
It fixes your issue of staying healthy and you keep mental herb.
This is a good suggestion. I was on the fence about whether to include Moonlight on it. I think you're ultimately right.
Hits hard, has prankster destiny bond and also has TR.
Bulky TR setter, can be a bit passive at times though.
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Both can be used as suicide leads over uxie, but are usually worse.
Hits hard and can synergize well with camerupt if using nature power (allows camerupt to have energy ball in terrain).
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Both hit ridiculously hard and have priority, DEFINITELY try these out.
Thank you for the extra suggestions.
Based on the advice of others, I am already putting Bronzong, Crawdaunt, and Azumarill in trial. Tapu Bulu was also already suggested to me, but I felt it was not the best choice out of Trick Room. Mega Bannette is still something I don't think would fit great.
Carbink and Porygon 2 are actually really interesting suggestions that I didn't think of. I don't know if they will fit on my team. They might be interesting choices if I need to prevent stacking type weaknesses on my setters. Since this is one of the issues I found with Trick Room, I'm excited to have these two in my back pocket in case I need them.
Heres a
paste of the team, hopefully this team can serve you well, of course it has weaknesses, plus I did this at 1 am so my brain is fried to all hell.
If you have any questions feel free to ask!!
Thank you for the hard work and advice. I will definitely test at least some of this.