[OVERVIEW]
Quagsire is a staple on stall, as its ability Unaware paired with its decent physical bulk allows it to check some of the tier's most threatening sweepers such as Flygon, Feraligatr, Cloyster, Doublade, and Snorlax, as well as various other physical attackers in the tier. Quagsire's bulk is limited, however, and strong physical attackers such as Adamant Bewear can 2HKO Quagsire with two strong STAB moves or a well-timed Z-Move. Most special sweepers and attackers can also break through Quagsire thanks to its relatively poor special bulk. Quagsire also is left susceptible to Pokemon that can use Grass-type moves due to its 4x weakness, allowing breakers such as Swords Dance Decidueye and Nasty Plot Salazzle with Hidden Power Grass to bypass it. Lastly, Quagsire can be pressured by double switches with entry hazards up, especially Toxic Spikes, as chip damage quickly renders it incapable of switching into the STAB moves of the Pokemon it is supposed to counter.
[SET]
name: Unaware Wall
move 1: Scald
move 2: Earthquake
move 3: Recover
move 4: Curse
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Scald provides Quagsire with a spammable STAB move that has a chance to punish switch-ins such as Mega Abomasnow and Decidueye with a burn and can be used to try to cripple a Pokemon that would otherwise be able to beat Quagsire one-on-one, such as Bewear. Earthquake provides Quagsire with a secondary STAB move capable of hitting many Pokemon harder than Scald, which also avoids inadvertently spreading burns when suboptimal, such as against bulky Pokemon like Porygon2 and Milotic. Recover allows Quagsire to keep itself healthy throughout the duration of the game. Curse allows Quagsire to set up against and beat Pokemon such as Swords Dance Bewear or Curse Snorlax one-on-one, which would otherwise be able to either outpower it and 2HKO it with physical moves or stall it out. It also doubles to allow Quagsire to gain enough boosts to push past a severely weakened opposition for stall in the late-game.
Set Details
========
A Relaxed nature with maximum HP and Defense investment allows Quagsire to be as effective as possible in walling a plethora of physical attackers in the tier while not reducing the damage output from either Scald or Earthquake. Leftovers allows Quagsire to more comfortably shrug off physical hits, so that it needs to use Recover less.
Usage Tips
========
Preserve Quagsire to bring in against setup Pokemon that threaten your team, stopping your opponent's offensive momentum in its tracks. Use Curse to mitigate the damage sweepers like Feraligatr could deal to Quagsire, or use Toxic to limit the number of turns the foe has to wear Quagsire down or beat if with hax. Be careful to scout for Grass-type coverage where applicable. Also be careful to scout for Z-Moves that can 2HKO Quagsire in conjunction with a strong STAB attack on Pokemon such as Bewear. Unless you must or you can easily get off a Heal Bell of Aromatherapy, try to avoid trading Toxic with bulky Water-types, as it will cripple Quagsire's ability to perform its job.
Team Options
========
Quagsire fits best on stall teams, with defensive teammates such as Gligar, Registeel, and Umbreon that serve to take hits while maintaining hazard control and slowly whittling down the opposition. A cleric Pokemon, such as Umbreon or Florges, is especially helpful, as Quagsire can often find itself caught by a Toxic and made ineffective. It will also need help switching in with entry hazards up, which Wish support helps with. Moltres can also be especially helpful, as it provides team support as a secondary Defogger on double Defog stall while checking Grass-types that would break through Quagsire like Decidueye and Mega Abomasnow. Dragalge or specially defensive Gligar can check Hidden Power Grass Salazzle variants while providing team support by setting up Toxic Spikes or using Defog.
[STRATEGY COMMENTS]
Other Options
=============
Running Toxic over Curse allows Quagsire to cripple bulky Pokemon such as Porygon2 and Chesnaught that might switch in and attempt to Toxic Quagsire or set up hazards on it; however, losing Curse allows Curse Snorlax to beat Quagsire one-on-one, a critical threat for stall that generally only Quagsire can check. Waterfall over Scald lets Quagsire close out games more effectively using Curse, as it allows Quagsire to boost through Pokemon that are resistant or immune to Earthquake. Counter can be used to pull a surprise KO on Pokemon such as Swords Dance Bewear, which would otherwise be able to 2HKO Quagsire, though it is very unreliable.
Checks and Counters
===================
**Grass-type Attacks**: Grass-type sweepers and wallbreakers, such as Decidueye, Shaymin, Virizion, and Swords Dance Abomasnow, or Pokemon with Grass-type coverage, such as Hidden Power Grass Salazzle, can set up without regard for Quagsire, as their attacks can easily OHKO or heavily damage it.
**Special Attackers**: Most decently strong special attackers are able to 2HKO Quagsire thanks to its poor special bulk. Notable Pokemon are Meloetta, Espeon, and Zoroark, which can set up and deal heavy damage to the stall teams where Quagsire is generally found.
**Mold Breaker Pangoro**: As the only relevant Mold Breaker Pokemon in the tier, Pangoro can use Swords Dance and hit Quagsire with boosted damage regardless of Unaware.
**Toxic**: Once Quagsire is caught with Toxic, often carried on bulky Pokemon like Milotic, the residual damage will make it hard for Quagsire to wall anything. Toxic can be run on bulky users like Milotic, but Quagsire must also be wary of it as a lure on Pokemon it checks like Doublade.
**Toxic Spikes**: With Toxic Spikes up, especially with two layers, the residual damage lets setup sweepers break through Quagsire. Most Pokemon that set up Toxic Spikes, such as Nidoqueen, Dragalge, and Roserade, can force Quagsire out with their brute power and get up another helpful layer of Toxic Spikes on its switch.
Quagsire is a staple on stall, as its ability Unaware paired with its decent physical bulk allows it to check some of the tier's most threatening sweepers such as Flygon, Feraligatr, Cloyster, Doublade, and Snorlax, as well as various other physical attackers in the tier. Quagsire's bulk is limited, however, and strong physical attackers such as Adamant Bewear can 2HKO Quagsire with two strong STAB moves or a well-timed Z-Move. Most special sweepers and attackers can also break through Quagsire thanks to its relatively poor special bulk. Quagsire also is left susceptible to Pokemon that can use Grass-type moves due to its 4x weakness, allowing breakers such as Swords Dance Decidueye and Nasty Plot Salazzle with Hidden Power Grass to bypass it. Lastly, Quagsire can be pressured by double switches with entry hazards up, especially Toxic Spikes, as chip damage quickly renders it incapable of switching into the STAB moves of the Pokemon it is supposed to counter.
[SET]
name: Unaware Wall
move 1: Scald
move 2: Earthquake
move 3: Recover
move 4: Curse
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Scald provides Quagsire with a spammable STAB move that has a chance to punish switch-ins such as Mega Abomasnow and Decidueye with a burn and can be used to try to cripple a Pokemon that would otherwise be able to beat Quagsire one-on-one, such as Bewear. Earthquake provides Quagsire with a secondary STAB move capable of hitting many Pokemon harder than Scald, which also avoids inadvertently spreading burns when suboptimal, such as against bulky Pokemon like Porygon2 and Milotic. Recover allows Quagsire to keep itself healthy throughout the duration of the game. Curse allows Quagsire to set up against and beat Pokemon such as Swords Dance Bewear or Curse Snorlax one-on-one, which would otherwise be able to either outpower it and 2HKO it with physical moves or stall it out. It also doubles to allow Quagsire to gain enough boosts to push past a severely weakened opposition for stall in the late-game.
Set Details
========
A Relaxed nature with maximum HP and Defense investment allows Quagsire to be as effective as possible in walling a plethora of physical attackers in the tier while not reducing the damage output from either Scald or Earthquake. Leftovers allows Quagsire to more comfortably shrug off physical hits, so that it needs to use Recover less.
Usage Tips
========
Preserve Quagsire to bring in against setup Pokemon that threaten your team, stopping your opponent's offensive momentum in its tracks. Use Curse to mitigate the damage sweepers like Feraligatr could deal to Quagsire, or use Toxic to limit the number of turns the foe has to wear Quagsire down or beat if with hax. Be careful to scout for Grass-type coverage where applicable. Also be careful to scout for Z-Moves that can 2HKO Quagsire in conjunction with a strong STAB attack on Pokemon such as Bewear. Unless you must or you can easily get off a Heal Bell of Aromatherapy, try to avoid trading Toxic with bulky Water-types, as it will cripple Quagsire's ability to perform its job.
Team Options
========
Quagsire fits best on stall teams, with defensive teammates such as Gligar, Registeel, and Umbreon that serve to take hits while maintaining hazard control and slowly whittling down the opposition. A cleric Pokemon, such as Umbreon or Florges, is especially helpful, as Quagsire can often find itself caught by a Toxic and made ineffective. It will also need help switching in with entry hazards up, which Wish support helps with. Moltres can also be especially helpful, as it provides team support as a secondary Defogger on double Defog stall while checking Grass-types that would break through Quagsire like Decidueye and Mega Abomasnow. Dragalge or specially defensive Gligar can check Hidden Power Grass Salazzle variants while providing team support by setting up Toxic Spikes or using Defog.
[STRATEGY COMMENTS]
Other Options
=============
Running Toxic over Curse allows Quagsire to cripple bulky Pokemon such as Porygon2 and Chesnaught that might switch in and attempt to Toxic Quagsire or set up hazards on it; however, losing Curse allows Curse Snorlax to beat Quagsire one-on-one, a critical threat for stall that generally only Quagsire can check. Waterfall over Scald lets Quagsire close out games more effectively using Curse, as it allows Quagsire to boost through Pokemon that are resistant or immune to Earthquake. Counter can be used to pull a surprise KO on Pokemon such as Swords Dance Bewear, which would otherwise be able to 2HKO Quagsire, though it is very unreliable.
Checks and Counters
===================
**Grass-type Attacks**: Grass-type sweepers and wallbreakers, such as Decidueye, Shaymin, Virizion, and Swords Dance Abomasnow, or Pokemon with Grass-type coverage, such as Hidden Power Grass Salazzle, can set up without regard for Quagsire, as their attacks can easily OHKO or heavily damage it.
**Special Attackers**: Most decently strong special attackers are able to 2HKO Quagsire thanks to its poor special bulk. Notable Pokemon are Meloetta, Espeon, and Zoroark, which can set up and deal heavy damage to the stall teams where Quagsire is generally found.
**Mold Breaker Pangoro**: As the only relevant Mold Breaker Pokemon in the tier, Pangoro can use Swords Dance and hit Quagsire with boosted damage regardless of Unaware.
**Toxic**: Once Quagsire is caught with Toxic, often carried on bulky Pokemon like Milotic, the residual damage will make it hard for Quagsire to wall anything. Toxic can be run on bulky users like Milotic, but Quagsire must also be wary of it as a lure on Pokemon it checks like Doublade.
**Toxic Spikes**: With Toxic Spikes up, especially with two layers, the residual damage lets setup sweepers break through Quagsire. Most Pokemon that set up Toxic Spikes, such as Nidoqueen, Dragalge, and Roserade, can force Quagsire out with their brute power and get up another helpful layer of Toxic Spikes on its switch.
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