Project PU Sample Teams (OUTDATED)

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Here Comes The Sun

Onix @ Heat Rock
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Sunny Day
- Explosion
- Taunt

Volbeat (M) @ Heat Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Sunny Day
- Encore
- Thunder Wave

Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sleep Powder
- Solar Beam
- Sludge Bomb
- Weather Ball

Leafeon @ Meadow Plate
Ability: Chlorophyll
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Synthesis

Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Grass]

Rapidash @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun

I originally was going to use this team to ladder quickly for the OM Ladder Challenge, and I had a lot of success. But I noticed that there's no broked Sun team like there was in the XY meta so here it is. As suggested by Magnemite and Gasquakee, Onix is actually a better Sun setter than Carbink because it is faster and it has Taunt, therefore it doesn't have to rely on 50/50s with Magic Coat. The rest is pretty standard, with the two sun sweepers in Victreebel and Leafeon, a hard hitting Fire-type in Rapidash, and a Prankster setter in Volbeat. As my last Pokemon, I chose Zebstrika, aka the Jumpluff counter, since this team is extremely weak to Jumpluff without sun up. Enjoy :]
 
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TONE

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I'd give Volbeat Relaxed nature and 0 IVs in Speed to ensure slow pivots for your teammates Dundies. Other than that, the team looks fine to me.
 
Here Comes The Sun

Onix @ Custap Berry
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Sunny Day
- Explosion
- Taunt

Volbeat (M) @ Heat Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Sunny Day
- Encore
- Thunder Wave

Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sleep Powder
- Solar Beam
- Sludge Bomb
- Weather Ball

Leafeon @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Synthesis

Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Grass]

Rapidash @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun

I originally was going to use this team to ladder quickly for the OM Ladder Challenge, and I had a lot of success. But I noticed that there's no broked Sun team like there was in the XY meta so here it is. As suggested by Magnemite and Gasquakee, Onix is actually a better Sun setter than Carbink because it is faster and it has Taunt, therefore it doesn't have to rely on 50/50s with Magic Coat. The rest is pretty standard, with the two sun sweepers in Victreebel and Leafeon, a hard hitting Fire-type in Rapidash, and a Prankster setter in Volbeat. As my last Pokemon, I chose Zebstrika, aka the Jumpluff counter, since this team is extremely weak to Jumpluff without sun up. Enjoy :]
As an avid user of sun (my team is almost exactly the same as this one) I have a few nitpicks that are kind of minor but make sun a lot more successful. First, Onix really needs Heat Rock, because every turn of sun is really important and in most matchups SR isn't really a necessity. You can also run a ton more bulk on Leafeon to make it really bulky while still outspeeding everything when sun is up. I personally run 200 HP / 56 Speed with Meadow Plate, as it lets it take hits from quite a surprising amount of stuff. I also like to run a third Chlorophyll user, but at this point it would literally be my team lol, so it's definitely not necessary.
 

Ares

Fool me...can't get fooled again
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For w/e reason I wasn't getting alerts from this thread.

Added in a couple of teams, please remember that this isn't a team dump for incomplete teams or teams that struggle with a lot of things. These should be fairly easy to use, cool concepts are good. But if it requires the player to be quite skilled then this isn't the right thread for them.
 

Anty

let's drop
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To make up for some possible inactivity soon I shall post another team




Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Stone Edge
- Aerial Ace

Rapidash @ Flame Plate
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun

Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Toxic
- Synthesis
- Earthquake
- Wood Hammer

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Soft-Boiled
- Moonblast
- Knock Off

Machoke @ Eviolite
Ability: No Guard
EVs: 160 HP / 252 Atk / 16 Def / 20 SpD / 60 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Bullet Punch
- Ice Punch

Raichu @ Choice Scarf
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]


This team was originally made to showcase a very underrated/underused poke at the time; barbaracle. Baracles biggest stop is grass types so i decided a fire type would be a decent team mate, i changed that slot around a bit because from testing with pokes like simisear/ninetales, i felt i needed a solid fire type switch in so i chose rapidash who has recovery. Torterra completes the coincidental FWG core and is important for checking barbaracle and costa, as well as being a solid switch into pokes like pawniard. I chose toxic to cripple tangela and other fat pokes, as i have stealth rocks on clef. SDef clefairy is a really great pokemon as few pokes can consistently switch into poliwrath/simipour/etc while also providing support in stealth rocks. Knock off is nice for rose, which can be annoying while healing wish can also be used to help support baracle. Machoke was mostly chosen for offensive support as many pokes that annoy this team were weak to fighting, and priority is nice. This is another poke u can change around, ie guts cc over no guard, but i like the hax and the no def drops. Lastly Raichu helps revenge kill as it is faster than pretty much every boosted poke, while can provide momentum and the wearing down of grass types by volt switch. This team doesnt have any clear weaknesses, although rapidash can be annoying, and so can roselia if it gets a lot of sludge bomb poisons
 
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ManOfMany

I can make anything real
is a Tiering Contributor
Here is a balanced team I have built around a powerful wallbreaking duo of Fraxure and Rampardos. I had a huge winning record with this team and beat a lot of good players, also was able to consistently stay around #10 in the ladder, and won a PU room tour with it.



Fraxure @ Eviolite
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Low Kick
- Taunt

Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Grass]

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Ice Shard
- Icicle Crash

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 128 Def / 128 SpD
Bold Nature
- Air Slash
- Scald
- Defog
- Roost

Rampardos @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- Zen Headbutt
- Fire Punch
- Superpower

Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Hidden Power [Fighting]
- Psychic
- Shadow Ball


-Piloswine is chosen as my stealth rock setter. Pilo is so consistently good that there is few reasons not to use it. It tanks hits, has a powerful dual STAB combination (icicle crash is chosen over icicle spear for consistency), and has priority.-Next is Pelipper. Pelipper forms a strong defensive core with Piloswine due to its typing, handling water, grass, and fighting that Pilo hates. I gave Pelipper a certain amount of special defense EVs so it can better handle mixed Simipour, specs Poliwrath, Ninetals, and Floatzel after stealth rock. It really isn't bulky enough to take on stronger physical attackers like Stoutland anyway. Air Slash because U-turn is for nubs (learn to double switch) because it helps a lot against Poliwrath as well as grass types.-Zebstrika is my first special sweeper. It has decent power and outspeeds pretty much everything, and can keep momentum with volt switch. The set is standard with HP grass as my filler so I don't get walled by Whiscash.
-Focus Sash Kadabra is a perfect check against set up sweepers. I chose shadow ball over encore to hit Misdreavus, Grumpig, and Beeheeyem harder, while Energy ball is so I can properly revenge kill Barbaracle and Carracosta. I don't really need encore anyway as Rampardos and -Fraxure break through all bulky set-up sweepers.-Fraxure is my set up sweeper and win condition. With eviolite, it is deceptively bulky, and with taunt it can avoid will-o-wisps from Gourgeist and Misdreavus after one Dragon Dance. Taunt also helps in some situations to prevent hazards from going up. Adamant nature-Rampardos destroys everything once it gets a free switch, paving the way for a sweep with Fraxure or Zebstrika. It also comes in on the volt-switches from Zebstrika, and destroys Lickilicky, who this team hates. This team doesn't have a major weakness, but Lickilicky can be very annoying if Rampardos goes down and often has to be outstalled by Pelipper, and Misdreavus because it can't be OHKOed by anything and spreads status easily. Choice scarf users can also be annoying, and also gimmicky sets like cosmic power beheeyem because the team lacks toxic :(
 
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TONE

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Raining on Your Parade
Might as well post this rain team I made and tested. Relicanth is the lead setting up Stealth Rock and Rain Dance for its teammates while still putting in some work with STAB Waterfall and Head Smash. Volbeat is the other consistent weather setter with paralysis support and Rain Dance. Golduck is my first Swift Swim sweeper, providing its own rain if need be plus STAB Hydro Pump along with Ice Beam for Grass-types and Psychic is mainly for Poliwrath. Poliwrath is running Belly Drum with rain support from its teammates, decimating any foes in its path after a Belly Drum. Huntail is the third Swift Swim sweeper with Shell Smash combined with Life Orb completely destroys weakened foes after Golduck and Poliwrath have cleaned up. The team became extremly weak to Choice Scarf Raichu and I needed an Electric and Grass resist regardless, so Gogoat was thrown onto the team for that very purpose. Not only does it laugh in the face of Raichu, it also has Rain Dance to support its teammates even more plus the reliable recovery with Milk Drink allows Gogoat to stick around and provide rain support if the team needs it.


Relicanth @ Damp Rock
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rain Dance
- Stealth Rock
- Waterfall
- Head Smash

Volbeat (M) @ Damp Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: NaN Spe
- Rain Dance
- Encore
- Thunder Wave
- U-turn

Golduck @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / NaN Atk
- Rain Dance
- Hydro Pump
- Ice Beam
- Psychic

Poliwrath @ Sitrus Berry
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Waterfall
- Brick Break
- Ice Punch

Huntail @ Life Orb
Ability: Swift Swim
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
IVs: 29 HP
- Shell Smash
- Hydro Pump
- Ice Beam
- Sucker Punch

Gogoat @ Damp Rock
Ability: Sap Sipper
EVs: 228 HP / 56 Atk / 224 SpD
Careful Nature
- Rain Dance
- Milk Drink
- Horn Leech
- Earthquake
 

MZ

And now for something completely different
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RIP kushalos's team. also can you move mine to outdated because probo and pawn give it so many problems it really kinda sucks after that shift and I don't think anybody disagrees. Montsegur
 

Kushalos

ÜN ÜN ÜN
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OUPL Champion
Birdie told me team was outdated so ill post a similar one I made a while ago.

Venipede Spikes Offense
Venipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Endeavor
- Protect / Toxic

Golem @ Normal Gem / Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Explosion

Pawniard @ Eviolite
Ability: Defiant
EVs: 80 HP / 252 Atk / 16 Def / 16 SpD / 144 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Poliwrath @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Rain Dance
- Hydro Pump
- Focus Blast
- Ice Beam

Gourgeist-Small @ Leftovers
Ability: Frisk
EVs: 152 HP / 80 Def / 24 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Substitute
- Protect
- Disable

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Volt Switch
- Trick / Hidden Power [Ice]


Explanation:
Venipede and Golem set up hazards. Pawniard punishes Defog, Poliwrath sets up rain and smashes offense teams. Gourgeist blocks rare spins and stalls with tspikes and leech seed. Rotom revenges shit. cmon an explanation doesnt have to be long its just pokemon lol
 
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This is a team that I've been building for awhile & it gets me wins from time to time, so I guess it's alright. Good Luck using it if you try it out.
Memento + Belly Drum Team
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
- Substitute
- Focus Blast
- Scald
- Ice Beam

Linoone @ Sitrus Berry
Ability: Gluttony
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Extreme Speed
- Shadow Claw
- Seed Bomb

Jumpluff
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Memento
- Seed Bomb
- U-turn

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Whirlwind
- Thunder Wave
- Shadow Ball

Avalugg @ Leftovers
Ability: Own Tempo
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake
- Avalanche
- Rapid Spin
- Recover

Flareon @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Facade
- Flare Blitz
- Quick Attack
- Superpower
.

Explanation
Substitute/All-out Attacker Poliwrath is just there to sub on switches & to deal as much damage as possible to whatever comes in. You can also use the physical set for this, with Focus Punch, Ice Punch, & Waterfall. Linoone is your sweeper; watch out for steel types like Klang. (Don't try to sweep with this too early.) Jumpluff helps with Linoone be able to sweep better with Memento (Make sure to Memento on a pokemon that is not a fighting type or pokemon that can cause status it with paralysis/poison, or a pokemon that can roar/whirlwind it out.) Grumpig can help cripple other pokemon with Thunder Wave, & can whirlwind other pokemon that might want to try to sweep as well; Shadow Ball is there for other Grumpigs/MrMime. Avalugg is your average, ordinary, everyday, Rapid Spinner. Flareon is your wall breaker & can help get rid of steel types.
 
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I've come to call this Team Attrition. It does not win quickly, per se, but by dealing chip damage over time gives a good opportunity for Machoke or Zebstrika to come in late game and clean up.

Porygon @ Eviolite
Ability: Trace
EVs: 248 HP / 88 Def / 172 SpD
Calm Nature
- Recover
- Discharge
- Ice Beam
- Toxic

Gourgeist-Small @ Leftovers
Ability: Frisk
EVs: 152 HP / 80 Def / 24 SpD / 252 Spe
Jolly Nature
- Leech Seed
- Substitute
- Phantom Force
- Will-O-Wisp

Machoke @ Eviolite
Ability: Guts
EVs: 160 HP / 252 Atk / 16 Def / 20 SpD / 60 Spe
Adamant Nature
- Close Combat
- Bullet Punch
- Knock Off
- Ice Punch

Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Blizzard
- Freeze-Dry
- Earth Power

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Defog
- Roost
- Air Slash
- Scald

Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Thunderbolt
- Hidden Power [Water]


Porygon and Gourgeist-Small make up an excellent defensive core that cover each others weaknesses. Porygon is, in my opinion, very underrated as it has access to the coveted Trace ability, allowing it to switch into Ninetails, Raichu, and Poliwrath with impunity and absorb their STAB moves. Porygon is also immune to the Ghost-moves headed Gourgeist's way, who in return takes Fighting-type moves. Gourgeist oftentimes can come in on Poliwrath and if they are non-Specs is able to live an Ice Beam and set up a Sub before recovering with Lefties + Leech Seed and deal continual chip damage. Machoke is a bulky wallbreaker that smashes through weakened or unprepared teams. If you want more power but less bulk you can substitute a Choice Band over Eviolite. Zebstrika is a good offensive pivot that can also sweep late game once the opposing teams' walls are down and sweepers are weakened. Aurorus is a lead and anti-lead all in one, with Snow Warning breaks Sashes and Sturdies and can OHKO most other leads and force them to choose between trying to kill Aurorus and failing, or getting their own Rocks up and risk having them Defogged away later. Pelipper is a nice bulky 'mon that I've dumped my EVs into Sp. Def instead of Defense, allowing it not to struggle against neutral special hits quite so much, like Poliwrath's Ice Beam or Roselia's Giga Drain


Obviously the EVs and movesets can be adjusted/changed by someone smarter and more experienced than me :)
 
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