Post CAP TT Team / Set Dump

Just gonna quickly drop a few teams
spike stack fairium rebble
Was used twice. Should have went 2-0 but I clicked while drunk and missed an HJK and such. Fairly simple volt turn utilizing some standard scary offensive dangers. Volkritter+Snugglow is ridiculously good as an offensive core. Foo checks everything. Was mixed vull but realized defog could b handy so made defog hp fight for now could b hp grass idk yet. Syclar is very hard to switch into and/or sets spikes for late game volkritter, +2 speed Vull, etc. Only real dangers are offensive waters+diglett and opposing HP ground Snugglow. Not a perfect team but super fun and super offensive. Rebble set in general is incredible, saw multiple uses throughout for good reason.

Rebble @ Fairium Z
Ability: Levitate
Level: 5
EVs: 76 Def / 236 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Dazzling Gleam
- Flamethrower
- Giga Drain
Coverage kinda just murks everything in the tier. Z ohkos fighters and vull.

More of a fun team i made but didn't have time to play w/ or mess w/ seriously.
Fire Spam
 
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LucarioOfLegends

Master Procraster
is a CAP Contributor
Accidently cleared my cache and lost most of my teams during Week 5, so I have to recreate most of it from memory and replay experience. Anyways, here's the fire team I ended up using game 1 against Marjane. Not something totally outstanding, but still something I'm proud of.

Scarf Jumbao Either Balance or Bulky Offense I Couldn't Tell You Which

Jumbao is scarf and kills stuff with its coverage, Magearna helps against Poison types and is my pivot mon, Zygarde sets up Dragon Dance and wins if played well while also killing Tran, Pyroak sets up Rocks and offers Fire-type coverage for annoying stuff like Ferrothorn, Arghonaut is my designated bulky water and hazard stacks with Pyroak, and Zapdos is my Defog user. Its been a while since I've used this team (or had it in general lol), so I don't exactly remember the specifics of it. Toxapex from a brief glance looks like the biggest peeve of this team, as most of the team would struggle to get through it if Zygarde goes down, and I can't exactly set up Dragon Dance on top of it. I like to carry Steelium Z on Zygarde to catch Fairies who think they can get a free turn off of it. If you want to run Extreme Speed over Iron Tail or something similar and you still want the Z-Crystal, you could probably swap out Zapdos for Flyinium Z Torn-T, which could knock off items and keep momentum with U-turns, although that will like further the Toxapex problem.

Will probably remake the Kitsunoh team to share here and revamp the Plas team for personal team usage.
 
Alright gonna preface this by saying, i was literally approached the day before the thread dropped and asked to play ORAS, now i have not much experience only playing in tours room roomtours for it and using samples/double illusion teams and having fun for the most part. I also don't have that much ORAS OU experience either...

That said, i knew that Keldeo and MMeta were broken and I was confident in outplaying with MMeta + Keldeo, even against random CAP mons so i started with that core for my first week

W1: https://pokepast.es/e68d70cfc7639f77

Although I didn't actually get to use the team W1 because my opp quit... I ended up using it W3 in this replay: https://replay.pokemonshowdown.com/gen6cap-786925849, where all the sets showed up, especially recover tspikes necturna which got up tspikes, blocked a leech seed and killed a colo with colbur. This is my most OU team out of the bunch, using almost no CAP mechanics and abusing Keldeo's dominance in this tier.

In W2 I wanted to bring Double Illusion because its fun, so I did that, and abused setup sweepers that can also bluff same moves, so using that the team came out to be

W2: https://pokepast.es/a268cb03d51f11cf

Although the team didn't get the opportunity to shine because my opp didnt have the right evs, this team relies on heavily outplaying and utilizing illusion to its fullest to get setup opportunities by bluffing moves. The mons are deliberately not given items that would reveal the mon (dont instantly mega every time) and shared moves / potentially shared moves (uturn, CC, flamethower, DD).

In Week 4 (reused W1s team for W3), I wanted to build around CM Strata, which is a fucking amazing set btw. Although this is the only week that I lost, dont let that discourage you from using the team, because I think its easily the best out of the bunch and I only lost to finch haxing me in this replay :/ https://replay.pokemonshowdown.com/smogtours-gen6cap-391469

W4: https://pokepast.es/11ed084500b3567f

I should have won with the Stratagem because it had lum for the burn and won from that point, but got crit. Lum Strata gives it a lot of setup opportunities and then you can abuse its good coverage, access to Levi, good speed and decently strong attacks to clean the game up. The remainder of the team are pivots, as well as some SM sets like MLatios, which I ended up including as a blanket check to a bunch of stuff.

The final of the week of the regular season, I decided to run specs Kerf, because its super broken and has ridiculous power and coverage between its stabs and I've noticed almost no team is prepped for it.

W5: https://pokepast.es/76439aef58f3c60e

It ended as a spikestack balance/offense team that could heavily pressure a lot of teams, including a scarf colo that was pretty good. Everything else is relatively standard, and it ended up winning because my opponent wasnt ready for like anything on this team.

In the finals, I faced Wenderz again, and after Specs Keldeo put so much work in W3, I just ended up bringing it again but this time with MixMence and Cawmodore. This team being a Pressure Offense team with spikes, a style I basically have used in any tier I play especially one I revolutionized in Ubers. Heres the replay: https://replay.pokemonshowdown.com/gen6cap-799779335

Finals: https://pokepast.es/cb80a50304dfeb44

Despite missing a bunch of moves early in the game, and being forced to sack Mence to kill Argh as a result, Keldeo still managed to pull it back while being toxic'd and knocked, so yeah its a balanced mon.

Hope you guys enjoy, on a sidenote none of these teams were tested or anything, so if they end up being shit outside of getting good mu then this is my warning. Thanks for a good captt guys!
 
here’s the teams i used this tour

https://pokepast.es/afa1baa8ed5889fb
Match: https://replay.pokemonshowdown.com/gen6cap-782205530
I brought Specs Kerf + Manaphy vs Zelfie w/ the idea that I can wallbreak + Parting Shot to support a Manaphy Sweep, and even though in the match the only move it really clicked was Parting Shot, having the offensive presence in the back was still heavily influential. Rachi and cruci are to put offensive pressure on fairies, and cyclohm is an all-around splashable mon in gen6, beating talon, mmeta, ferro, and checking keld, msciz, etc etc. Had heal bell originally to support manaphy and in case cruci ever got burned by a Pyroak Lava Plume, but tbh I haven’t ever used it that much so it should probably be changed to Ice Beam. Tomohawk was to round out the defensive core and provide hazard removal as well as beat grounds. In the end of this match, Manaphy pulled through with the sweep after Magneton died. Overall I think this bulky offense team is really fun, and one of the teams I enjoyed making and playing this tour.

https://pokepast.es/588fe611e7b1d2ad
Match: https://replay.pokemonshowdown.com/gen7cap-795287778
W5 I brought this vs jordy, teching tspikes Mega cruci because I’ve been doing research on his teams and pretty much saw a very common theme: Zygarde + Jumbao. I figured jumbao would be a free opportunity to set up tspikes and then Zygarde would be scared of ever coming in vs a cruci because it would get poisoned and be crippled. It ended up working because that match, tspikes put heavy pressure on the zygarde, forcing jordy to send in tomo to try to pp stall my head smashes and gunk shots, which never let him really get in Zygarde for free. I added taunt knock off gliscor next since it is very annoying vs defensive mons and beats heatran. But specifically I was prepping for all variants of Zygarde, and this one beat SubCoil. The reason why I don’t have defog is because I didn’t want to clear away my own tspikes. After that I added Z Pajantom, since I’ve been hearing jordy and drap talk about how strong that mon is in the cap discord and wanted to try it for myself. In the matches I tested with this team, it ended up being as strong as they said and allowed me to make some plays (although in the match it had died to a draco mlati right off the bat since I didn’t expect that). Volk was next to have a way to beat ferrothorn and also as a scarfer in case things go awry vs a sweeper. Finally I needed a nect answer and a spinner so I naturally went to hawk, which also beats banded zygarde.

https://pokepast.es/aaedbb2466762288
Match: https://replay.pokemonshowdown.com/gen7cap-801445177
I’ve been looking at SHSP’s games and I thought DD Zygarde + Z Iron Tail would be very solid. Substitute is to scout a predict from the oppo trying to waste my Z move and also to avoid Heatran and Pyroak’s status and Ferrothorn’s Leech Seed. Next I added Specs Lele to wallbreak and then I toyed with the idea of a Psychic Spam team by adding Mega Latios next. I had HP Fire so I didn’t rely only on Heatran to beat Ferrothorn, which I think was part of what I got out of my match week 5. I needed something for Jumbao, opposing Lele, and Celesteela, so Heatran was an obvious choice. Then I added Ferrothorn for Mega Crucibelle & Krilowatt, and to relieve pressure on Lele to beat Gastrodon and Mega Latios, but it’s mostly to beat bulky waters that carry Toxic. Then I added Torn-T for a defogger and a semi-fast mon (reason why I say semi fast is bc I still lose to hp fire protean gren and have no rker). It also is a pivot for Kartana and Lando-T which is nice. Now, I changed the Ferro item to Chople Berry after the match seeing how badly I got smashed by Mega Alakazam, and it helps versus Low Kick M-Cruci as well. I tried to make this team as solid as possible while still having a VERY good matchup vs TR and stall, because I reasoned in my mind that it was finals and people would want as safe a win as possible, and I sacrificed some other teambuilding choices in favor of this decision. In the end, I overlooked Mega Zam, and paid badly for it. I felt like the match vs SHSP was winnable with Zygarde if I definitely had played better, and I apologize for such a bad showing, for my team and for the spectators who expected a much more fun match.
Also I messed up in the calc bc I first calced Lele’s Moonblast vs base Zam, and then when I switched to Mega Alakazam, I forgot to change the nature to Modest so I didn’t realize +1 Zygarde outsped Modest M-Zam.

will do full team dump when at home but for now, hf with these (pls use icium z ttar we bringing back jumbao sand bois)
https://pokepast.es/445b170e61c41bcc sand
https://pokepast.es/128ad894290706a3 cloyster
https://pokepast.es/a9a9ef8c6998eb8a mlop
https://pokepast.es/28c9cc20dfb6ffd1 special mpert

team dump: https://pastebin.com/Z500PyFR
everything above the hoopa-u team should be decent/good, as i tried to build them seriously, although i have never tested the mamoswine team (everyone below that is either old or memes)
 
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Here comes a long dump:
I only played a few SM games this season but i did quite a lot of building so that my team would have spare teams if they needed any last minute.
Guess ill post the teams I used myself first

https://pokepast.es/a8cef69814fa3c60
https://replay.pokemonshowdown.com/gen7cap-784900441
After doing some OLT I was inspired to use webs, whilst also having a good matchup into TR since we were playing the Pajs. Whilst this team really did have a great matchup vs TR in testing, I feel I tunnelled onto that way too hard and ended up making a real subpar team. This team is not good dont use this. Ash Gren with toxic also real ungood don't use that either. Adamant Earth plate lando tho, use that it OHKO's fidgit when they think you cant and also beats Tomohawk after a smack down, definitley my favourite set on this team.

https://pokepast.es/9f743a44434101f5
https://replay.pokemonshowdown.com/gen7cap-791493605
What happens when you combine Necturna with Rain? You sweep. Probably one of my favourite builds of this TT nothing better than some pure offense. As we know Necturna does not lose, especially when backed with memento support from Hawk. Jolly Swamp is to outspeed Nect whilst the rest of the team is built to have everything beat Tomohawk so Necturna can sweep late game. Pretty standard HO

Now onto the things that I built and posted and are sat in discord:
https://pokepast.es/6d7d983523ac0350
https://replay.pokemonshowdown.com/gen7cap-795591937
Shoutouts Hob for taking this one to his matchup with Againa
Easily my favourite build to come out of TT it has the 5 mons i never leave home without AND a suicune what's not to love. Bulky offense where the aim is to play aggressively to bring in your breakers and allow Suicune or Necturna to do it big late game. Tran is the set which traps and beats Pex so that Suicune doesn't have to worry about that mon whilst Tomohawk is effectivley pressured by Zygarde to the point where it should be heavily weakened before necturna comes in. Team has a lacklustre matchup into Jumbao since Medi's ice punch does NOTHING and Necturna has to blow Z to kill at +2 which is why the Zyg has Iron Tail. In matchups vs Kraken and Ash Gren where suicune is the main water resist it can get pretty dicey but they only have 4 Hydros - theres no dark resist so just outplay and don't let it in what can i say. Sums up my building pretty nicely since the speed tier is torn lol

https://pokepast.es/401f76398dc6abea
https://replay.pokemonshowdown.com/gen7cap-781240370
Shoutouts Gross Sweep for taking this week 1 vs Birkal
This team is literally the team i used in playoffs which I like to think threw Nect into the limelight - I just changed Zyg to Colo to have a better matchup vs fat. I'm pretty sure this team is super solid, it actually has an Ash-Gren check(ish) unlike the team above and they're really similar builds. One change i would make to this is Memento > HP Grass on Volkraken since the Gastrodon hype has died down and Memento + Necturna is broken so...

https://pokepast.es/a85bd074980d38a2
https://replay.pokemonshowdown.com/gen7cap-785629126
Shoutouts Slayer for taking this one vs Snake
Its just HO. Bring Maw in and sub as they go tran to rock it with Focus Punch and you win its p easy...



Thats all the SM i built which were used in TT so now onto the fun stuff - the ones that didnt get used:

https://pokepast.es/bb8d160c13cc7651
Some stellar chansey offense which I know CAP loves. Team didnt get used because of a crippling Mawile weakness and we were vs the Paj's when i built this and they had just revealed Rupt Room and had a proficiency for TR so it was an expected bad matchup.

https://pokepast.es/7a0251d718d4bd1c
Idk what i call this but i wanted to use Zeraora. Team is just pivots so bring in your breakers and break things and let Zera clean up later. The Zera set is probably suboptimal idk what it runs that seemd pretty good tho.

https://pokepast.es/e397625338aaffb2
With Breaker Tran rising in OU, and Argh being a kind of hard stop to it here in CAP, i wanted to make a set which kept all the upsides of Z-Steel whilst also being able to break Argh and here we have this beutiful creation. Z-Nature power with bulu and fini gives you access to Twinkle Tackle OR Bloom Doom, both of which can be used to break varying common Heatran checks such as Argh, Gliscor, Lati, Zygarde, colo etc. I think this set is better than steel Z in cap because of this but the team surrounding it needs some work...

https://pokepast.es/36a77e8adbf2ce94
This team is fine provided they dont load stall. Papaya berry Pex was to eat psychic from scarf Lele and knock it so Zam can outspeed. I wanted to get on the Zam hypetrain, mons pretty good. Heatran set could probably better fit this team, probably trapper with Z on magearna would help a bit, particularly with the stall mu.

Alright that's most of the SM teams, the rest are either memes, are straight up bad or have some hidden tech like Noivern that is too top secret to reveal. Thanks for the enjoyable TT guys, see you next year! dont mind me gonna shoutout some fun people
cbrevan thank you for having me as your ass this year, it really was a great experience. shoutout for teaching me oras dont worry about the record you played well, not quite washed yet
The rest of the Revs, you were great teammates this year and i hope to see more of you in CAP and CAP tours throughout the years, y'all are some good players and people thanks for making this season good, we'll get em next time
Snorlax in the way your so toxic brother get unbanned from the discord already.
SHSP what would we actually do without you man, keeps sauce from dying on a daily basis
Drapionswing for introducing me to Necturna, sorry everyone else in cap blame him
ScarfWynaut merciless pex
Rat With Wings we didnt get to play this year but i will beat you in tour eventually
 
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SHSP

is a Forum Moderatoris a Community Contributoris a Top CAP Contributor
Moderator
boy have I been waiting for this

https://pokepast.es/de69026b5eb0bef8:
bulu balance, used this game 1 vs Confide. Kart could have done a lot but alas, played like crap. Really like this team cause of it showing off some stuff that was still rather new at the time; Steelium Z tran, m-lati, spdef SD bulu.

https://pokepast.es/242797c67ad207e1
an untested Magearna team, was going to be used g3 vs jay but i brought teams in the wrong order. Not really sure how solid it is but it was always fun to play

https://pokepast.es/2dedeeb84edcc3ac
one of my FAV teams from this year. Serp is amazing, glare zyg was a cool OU tech. Really liked getting ideas from OLT this year and it showed here a ton, even down to Fini which spiked in usage i wanna say cycle 2 of that. I've had a few moments where i realize sometimes you load a team and a mon just wins; I feel this team has a lot of potential for that. Play careful into Lucha; lele eats an acro at +2 but barely and won't always threaten an OHKO back, so if it's stretched too thin lucha can just do lucha things. See this vs Gross Sweep week 2. (tran is modest btw, this paste is incorrect with that)

https://pokepast.es/11de73779c3ae49c
Building for Jay was a highlight of the tour for me, I feel like I brought the right teams in the wrong order. This is the game I brought game 1 vs Jay, a spin on an old classic/favorite of mine and some friends, Cruci Krill. Again, more OLT tech- the second shellfish of the team, Crawdawnt, helped a few people qualify, and I doubled down on beating up fatter teams Jay's known for bringing. Gliscor could be defog but I find it hard to fit on the set and it's only needed for Blace really which just dies to anything ever anyway.

https://pokepast.es/64a2378efe7dd03e
g2 vs jay team. Honestly was a bit inspired by ESM bringing Zard-X and saw synergy between it and Drought Jumb, another thing on a long list I wanted to play around with. Did not play this team well enough, frankly. One of my favorite builds, and has some of my favorite sets too: Scarf Jumb, Band Glare Zyg (just para clef and win), and that fast rev set- it's enough speed to glare I wanna say Lando, Scizor, Hawk and a few others before they can u-turn out or what have you.

https://pokepast.es/a9469829495770f6
team is probably hot garbage but its far too fun not to share. Kommo-O webs, fun mon, fun archetype, doesnt take too much thought.

https://pokepast.es/2493ac639e5a937f
built this to play Jordy; one of my fav teams and one of my favorite games. I love Koko+kyub as a core just in general, hadn't really built with it in a while, ended up making this. Medi Gren beats a lot of stuff, and this team also turned me into a Kitsunoh fanboy; threw it on here more or less just for fun in early stages of testing and then realized that sometimes, you def drop the check, and it's not a check, and you click shadow strike a bunch and win. The game vs Jordy ended up being a game of 50/50s and threats vs threats, and even though I lost p much all of those 50/50s, it's probably one of my favorite tour games ever.

https://pokepast.es/583068f3df821e9a
let this team serve as a warning: Test, always test. Wanted to build with that new z-dark hydra set; turns out this team loses to everything and hydra never did anything. Posting it both for the warning and in case somebody sees it and makes it good

https://pokepast.es/76e4021acc990083
i caught wind of the cune wave about a week later than some of us (offler) but I fucking love cune so I had to build with it. Cune+Bulu stood out to me as being a really fun core, and also really losing hard to plasmanta and mollux, which was nice. Also saw a favorite Mega of mine, Diancie, stand out as a big Snake Draft popularity spike, and wanted to build with that, therefore this was born. It's a bit under-tested for my liking, but I appreciate how there's multiple ways to win: cune vs fatter teams, DD Zygarde, CM Diancie. S/O to Snake for the set on Diancie; CM beats Jumbao and he got the attack to 2hko Roak.

https://pokepast.es/9f39bd39cda95e1b
THE CLINCHER.
I would rate this as one of my favorite and best builds, ever, hands down. Zam has really never worked for me before this week, and it def is super strong so i wanted to bring it. That's not really where the team started out, though; desperately tried to make a z-focus blast torn work all week, but couldn't. One of the shells of those builds was torn+zam and I went from there. Paj had been talked up all year and I never actually brought z-move Paj, which surprised me, so that was the next add, and next Tran was there for utility. Zygarde was an interesting idea I had that DD WP Zyg is a lot less common; with a team that beats up on hazers AND reveals a z-move, it created a bit of a mind game where DD Zyg is less expected and less answerable. Band TTar was another cool sorta option; more trapping against scary shit like choiced Lele that hurt the team bad and just helped clear a path for Zam/Zyg. I fucking adore this team; I am so happy to have gotten a win with it.
 

DetroitLolcat

Maize and Blue Badge Set 2014-2017
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
Here's the boring balance team I used a bunch. It usually won. Not really innovative at all just standard Clefable/Celesteela/Gastrodon balance. Sometimes I used Rebound on Colossoil if I thought the opponent liked to Spike-stack, but Guts is typically better even on AV. I did try building teams for this tournament that weren't this but tbh they all sucked in practice so I didn't use them when it mattered. Going into a bo3 with one team is definitely a recommended strategy and I highly endorse it moving forward.

https://pokepast.es/17dd0a88afbcbe62
 
https://pokepast.es/6dbc669cd03852d1
here's the webs team i built for against innovamania, i think it's pretty solid but i have a couple techs specifically for him. pjab burr is there because his fight check was usually a bulky fairy. lo abra might be even better in cap lc than regular lc, and pawn and nect help keep your webs up so abra can outspeed everything. volk is probably the most replaceable member of the team, you can throw basically anything on there instead, i just wanted a nuke of some sort. hope yall enjoy.
 

taranteeeno

levi premier league of the decade
is a Community Contributor
Never done a team dump before! Just gonna breakdown the 5 teams I brought during CAPTT. I built quite a few more and scrapped a ton lol. Gotta say tho that it was a blast to build with CAPLC mons as the raw offense of some and incredible longevity of others (cough cough pluffle cough) amazed me.

Week 1 vs fatty

As I was learning about CAPLC, Life Orb Syclar's damage output blew me away so I wanted to build around it. Defensive Tirtouga was a great partner for it sponging most super effective attacks against Syclar. The trio of adamant Vullaby, scarf Mudbray, and 15 def Timburr cover many of its weaknesses as well and also provide speed control and hazard removal. Pluffle provided consistent Wish support in tests which really helped the longevity of Syclar. I wish I played this team better vs fatty as I feel this team really isn't half bad. The one thing it kind of lacks is a consistent fairy counter, but it is probably salvageable with the abundance of Knock Off support/scarf Heavy Slam/LO Blizzards.

Week 2 vs rssp1

This was the week where I discovered the wonderful Pluffleseed core (or ferro/pillow or however viper calls it). They cover for each other's weaknesses quite well and Pluffle Wish support makes keeping things alive a lot easier. Similar to the previous week, I built this team around support a LO special attacker, but this week with Rebble. The floating rock has amazing coverage and to be honest, I didn't utilize it too well on this team. However, Accelerock ensures an OHKO on every Syclar variant barring sash. In retrospect, I should've used the elemental coverage it has rather than a move like Power Gem. Anyway, Groundium Diglett traps threats like Snugglow, scarf Reckless Foo kicks through mons like Scratchet/Vullaby etc. The real hero of my week 2 game was Pluffle of course; outliving Elekid/Rebble/Diglett in a series of tense turns. The rest of the team is just OK if you ask me.

Week 3 vs Plas

For week 3, I decided to steal Plas's Rebble set as my rocker after realizing it pretty much takes on every rocker in LC. It put in a ton of work partially thanks to some brainfarting on his end lol. This was also my first week using Privatyke. It is the dedicated Pawniard switch-in and Technician Mach Punch is cool, but it should probably just be Unaware for any crazy setup. I think the damage calcs of Technician actually helped in snagging some kills, but I doubt it actually matters for this squad. Anyway, after the nearly horrendous Pluffle mirror the previous week, I made it a point to bring an actual Pluffle counter with Evio Snugglow. It also acts as a decent secondary counter to Fighting types. Last notable set on this team is scarf Vullaby. I hardly ever use it in regular LC and I highly doubted that Plas would expect me to bring it. Acts as an OK Spore switch-in and really, it's only OK because I have Pluffle Wish support. Anyway, the set paid off and put in work.

Week 4 vs innovamania

Ahh my favorite team I built this tour lol. I had been itching to build with Munchlax and made this abomination of a team. Triple trapper proved to be quite nice vs innova. Wynaut could trap most fighting types (not really Scratchet though) that threaten lil lax. Evio Dig could eat a hit from things that threaten Spritzee like scarf Magnemite/Snugglow and trap. NP TR Spritzee could also claim fighters that threaten lax. Pawn and Snug were my fat fairy counters and Pawn trapped Ghost types and things like sash Abra that could potentially Counter my lil guy. Overall, an insanely hilarious team to use. I played Munchlax terribly, but innova also brought Scratchet so shrug.. NP TR Spritzee was the true hero of the team and for one week, gave my reliable Pluffle a break.

Finals vs infamy

Another heat team; this time inspired by my boi Simbo. The team revolves around Shellos, the sticky overlord of LC. Curse/Amnesia setup is OP and can only be taken down by lucky crits (and Snivy). Of course, this set requires plenty of support, so I took a Simbo team paste and replaced some mons with CAPLC mons lmao. This team has all the staples of a taranteeeno CAPLC starter pack team (Pluffle/Dig/Pluffle counter). Wisp Hex Gastly is fun to use. I wanted to burn any physical mons that could threaten Shellos. Embirch was a fun mon to use with somewhat surprising bulk and rocks. Grimer-A is a good Ghost and Abra trapper yada yada ok I am tired of writing this. The combination of Grimer-A and Pluffle Wish support made for a super exciting end game (lol) and sealed my finals win.

Anyway, quick shout outs to ItzViper482, rssp1 and SHSP for listening to all my terrible ideas, building with me, and testing teams. I still have a good chunk of teams in my builder that may or may not see the light of day, but y'all are lucky enough to see my Munchlax team hmph.
 
Jumbao @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Shore Up
- Toxic
- Moonblast

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 80 Def / 176 SpD
Relaxed Nature
- Flamethrower
- Leech Seed
- Heavy Slam
- Protect

Volkraken @ Choice Specs
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 1 Atk
- Hidden Power [Grass]
- Fire Blast
- Hydro Pump
- Overheat

Latios-Mega @ Latiosite
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Ice Beam
- Recover
- Thunderbolt
- Psychic

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stealth Rock
- Defog

Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- Ice Punch
- Earthquake
- Toxic
====

Pinsir-Mega @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Quick Attack
- Swords Dance
- Earthquake

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Whirlpool
- Protect
- Perish Song
- Rest

Jumbao @ Leftovers
Ability: Trace
EVs: 252 HP / 160 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Shore Up
- Moonblast
- Flame Burst

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Rock Slide

Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Defog

=====

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 160 Def / 96 SpD
Impish Nature
- Spikes
- Hidden Power [Fire]
- Power Whip
- Leech Seed

Arghonaut @ Leftovers
Ability: Unaware
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Scald
- Toxic
- Recover
- Ice Punch

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Fire]
- Dazzling Gleam
- Thunderbolt

Kitsunoh @ Choice Scarf
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Shadow Strike
- Defog
- Trick

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 208 Def / 48 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Fly
- Earthquake

Victini @ Life Orb
Ability: Victory Star
EVs: 100 Atk / 156 SpA / 252 Spe
Hasty Nature
- Grass Knot
- V-create
- Psychic
- Focus Blast

======

Volkraken @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Fire Blast
- Substitute
- Overheat

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Overheat
- Volt Switch
- Pain Split

Latios @ Latiosite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Thunder
- Earthquake
- Psychic
- Recover

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 44 Def / 212 SpD
Careful Nature
- Stealth Rock
- Power Whip
- Leech Seed
- Knock Off

Colossoil @ Choice Scarf
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Pursuit
- Knock Off
- Earthquake

Clefable @ Heat Rock
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Sunny Day



I am too lazy to add descriptions so figure the teams out yourself.
 

LucarioOfLegends

Master Procraster
is a CAP Contributor
Banded Kitsunoh was a fun mon I heard about before CAPTT, so I made a team around that. I'm not completely sure, but because I only finished the EVs before the battle, I think that was the first time using the team. Anyways, here's the team!

Banded Kit I Know Its Offense This Time

I don't remember the specifics of it, but I remember removing the dark types and kill the rest of the stuff with Shadow Strike was a large part of the strategy to it, since Shadow Strike is such a damn good move. Fun Team.
 

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