Availability: Realgam Tower via Cipher Admin Baila. Found late game at level 45. Can also be found at Snagem Hideout in the postgame.
Overview: Sunflora smiles all the time to hide the pain inside, cause Sunflora has never been a good Pokemon. A weak base 55 defense, very slow 30 base speed. It does have a good 105 base special attack, but can barely take advantage of it since unless you get a good hidden power, Solarbeam and Giga Drain are the only special moves it can use. Typical of grass types, its movepool is pretty garbage. Its way too reliant on the sun since its entire kit revolves around it, but at least with the sun up, its speed stat actually becomes respectable, but due to it being so slow, it most likely won't be able to get it up by itself. Sunflora's biggest flaw is that is requires too much set up to become usable, and then when it does, it's most likely dead at that point.
Additional Notes: 7000 points in the heart gauge, which is about half the time it takes for most of the Admin Mons to purifiy, but its still too long at the point one even captures it, but at least with base 75 attack, its Shadow Rush isn't complete crap. If's best to pair Sunflora, with a fast Sunny Day user like Entei, Typhlosion, or simply anyone else that can learn the TM.
Overview: Sunflora smiles all the time to hide the pain inside, cause Sunflora has never been a good Pokemon. A weak base 55 defense, very slow 30 base speed. It does have a good 105 base special attack, but can barely take advantage of it since unless you get a good hidden power, Solarbeam and Giga Drain are the only special moves it can use. Typical of grass types, its movepool is pretty garbage. Its way too reliant on the sun since its entire kit revolves around it, but at least with the sun up, its speed stat actually becomes respectable, but due to it being so slow, it most likely won't be able to get it up by itself. Sunflora's biggest flaw is that is requires too much set up to become usable, and then when it does, it's most likely dead at that point.
Additional Notes: 7000 points in the heart gauge, which is about half the time it takes for most of the Admin Mons to purifiy, but its still too long at the point one even captures it, but at least with base 75 attack, its Shadow Rush isn't complete crap. If's best to pair Sunflora, with a fast Sunny Day user like Entei, Typhlosion, or simply anyone else that can learn the TM.
Availability: The Under Subway via Chaser Liaks. Found mid-late game at level 43. Can also be encountered at Snagem Hideout in the postgame
Overview: Stantler has an interesting stat distribution. A 95/85/85 offensive distribution lets it hit pretty hard on both sides, and a colorful movepool lets it hit quite a good number of Pokemon with super effective damage. It also has Intimidate which is good for softening Shadows as well as good general use for the primarily physical based AI. It can learn a good amount of supportive moves like Dual Screens and Hypnosis which further helps it with its capture ability. A clever usage of Intimdate and Reflect can make Stantler deceptively bulky, but Stantler itself is pretty frail with only 73/62/65 defenses. It also is one of the only two Calm Mind users you can use in the game, and is the better user of it by far. Stantler is far from the best Pokemon, but it has a good amount of variety, carving itself a few niches in a playthrough.
Additional Notes: 6000 points in the heart gauge. Due to being Normal typing, Stantler makes a good consumer for Vivid Scents, as well as the TM Return. Stanter's wide movepool mostly comes from TM usage, and thus is fairly TM hungry. Stantler makes a good partner for physically frail Pokemon, and can do some things with Espeon due to Espeon being able to learn Psych Up. Since Colosseum runs on the RS level up movepool, Stantler does miss out on Role Play.
Overview: Stantler has an interesting stat distribution. A 95/85/85 offensive distribution lets it hit pretty hard on both sides, and a colorful movepool lets it hit quite a good number of Pokemon with super effective damage. It also has Intimidate which is good for softening Shadows as well as good general use for the primarily physical based AI. It can learn a good amount of supportive moves like Dual Screens and Hypnosis which further helps it with its capture ability. A clever usage of Intimdate and Reflect can make Stantler deceptively bulky, but Stantler itself is pretty frail with only 73/62/65 defenses. It also is one of the only two Calm Mind users you can use in the game, and is the better user of it by far. Stantler is far from the best Pokemon, but it has a good amount of variety, carving itself a few niches in a playthrough.
Additional Notes: 6000 points in the heart gauge. Due to being Normal typing, Stantler makes a good consumer for Vivid Scents, as well as the TM Return. Stanter's wide movepool mostly comes from TM usage, and thus is fairly TM hungry. Stantler makes a good partner for physically frail Pokemon, and can do some things with Espeon due to Espeon being able to learn Psych Up. Since Colosseum runs on the RS level up movepool, Stantler does miss out on Role Play.
Availability: Pyrite Town via Rogue Cail. An early game encounter at level 33. Can be rematched multiple times throughout the game, such as after Miror B. is defeated, after the first Email from Duking is received (which triggers the Mt. Battle questline) and after the game is beat. After the Miror B. defeat rematch is triggered, Cail can typically be rematched every time you reload Pyrite Town.
Overview: Furret at the time of capture has some pretty fantastic stats. A sweet 90 base speed lets it outspeed nearly every encounter before Shadows can be purified and a base 76 attack lets it fire off powerful Shadow Rushes. It also happens to be one of the three users of Helping Hand and the only user of both Quick Attack and Follow Me. Follow Me is a very useful move as depending on the partner Pokemon, you can bait out SE from the AI while Furret takes them. It especially comes in handy if the partner Pokemon is weak to Ghost. Even though Furret has a wide offensive movepool, its better to use those TMs on other Pokemon as Furret's power and bulk really starts to wan during the later encounters.
Additional Notes: Furret does have 5000 points in the heart gauge, but considering that it will be on the team for quite a while until you reach Agate Village, it will most likely be purified at that point. Furret's stats tend to deteriorate pretty quickly, but with 3 forms of priority, Furret can always have a use in a battle, whether its to simply take a hit a Pokemon could not, finish off a weakened Pokemon or act as a cheerleader.
Overview: Furret at the time of capture has some pretty fantastic stats. A sweet 90 base speed lets it outspeed nearly every encounter before Shadows can be purified and a base 76 attack lets it fire off powerful Shadow Rushes. It also happens to be one of the three users of Helping Hand and the only user of both Quick Attack and Follow Me. Follow Me is a very useful move as depending on the partner Pokemon, you can bait out SE from the AI while Furret takes them. It especially comes in handy if the partner Pokemon is weak to Ghost. Even though Furret has a wide offensive movepool, its better to use those TMs on other Pokemon as Furret's power and bulk really starts to wan during the later encounters.
Additional Notes: Furret does have 5000 points in the heart gauge, but considering that it will be on the team for quite a while until you reach Agate Village, it will most likely be purified at that point. Furret's stats tend to deteriorate pretty quickly, but with 3 forms of priority, Furret can always have a use in a battle, whether its to simply take a hit a Pokemon could not, finish off a weakened Pokemon or act as a cheerleader.
Availability: Pyrite Building via Miror B. Peon Ferma. An early game encounter at level 33. Also can be caught postgame in Pyrite Cave.
Overview: Mantine has some pretty solid stats from when it is caught. 70 base speed is "good enough" and 80 base special attack is pretty nice. It has 65/70 physical bulk which is average, but Mantine's best feature is it's massive 140 base special defense, making it the special equlivant of Skarmory (funny enough, most of Mantine's stats are a mirror of Skarmory's). Mantine also has two good abilities in Swift Swim and Water Absorb. Even with good abilities and a good stat spread, Mantines movepool, as well as its lame 40 base attack is it's biggest downfall. Since Colosseum misses out on all HMs, Mantine misses out on Surf and even Waterfall, and the complete reliance on Bubblebeam for STAB really starts to show later in the game. Mantine falls off hard after Dakim, even though it has the best matchup against Dakim by far of any Pokemon in the game, due to being Water type and also being immune to his EQ spam. At least its great special bulk makes it a good user of Toxic tho.
Additional Notes: With 5000 points in the heart gauge, its not a lengthy purification process but with its weak Shadow Rushes, even with abusing the extremely high critical hit ratio, makes the process quite the pain in the ass, and even more so since Shadow Rush takes up what would be Wing Attack so it can't even do that well against Miror B besides letting it tank moves to heal up your other Pokemon. Mantine's trainer also battles you immediately after Remoraid's (Reath) so theres a good chance you may not have Pokeballs. It's best to grab some extra before you scale up the building. Mantine is only worth using until Dakim and a big maybe on Venus before trashing it in the box.
Overview: Mantine has some pretty solid stats from when it is caught. 70 base speed is "good enough" and 80 base special attack is pretty nice. It has 65/70 physical bulk which is average, but Mantine's best feature is it's massive 140 base special defense, making it the special equlivant of Skarmory (funny enough, most of Mantine's stats are a mirror of Skarmory's). Mantine also has two good abilities in Swift Swim and Water Absorb. Even with good abilities and a good stat spread, Mantines movepool, as well as its lame 40 base attack is it's biggest downfall. Since Colosseum misses out on all HMs, Mantine misses out on Surf and even Waterfall, and the complete reliance on Bubblebeam for STAB really starts to show later in the game. Mantine falls off hard after Dakim, even though it has the best matchup against Dakim by far of any Pokemon in the game, due to being Water type and also being immune to his EQ spam. At least its great special bulk makes it a good user of Toxic tho.
Additional Notes: With 5000 points in the heart gauge, its not a lengthy purification process but with its weak Shadow Rushes, even with abusing the extremely high critical hit ratio, makes the process quite the pain in the ass, and even more so since Shadow Rush takes up what would be Wing Attack so it can't even do that well against Miror B besides letting it tank moves to heal up your other Pokemon. Mantine's trainer also battles you immediately after Remoraid's (Reath) so theres a good chance you may not have Pokeballs. It's best to grab some extra before you scale up the building. Mantine is only worth using until Dakim and a big maybe on Venus before trashing it in the box.
Last edited: