Pokémon Brilliant Diamond and Shining Pearl In-Game Tier List

(approved by Codraroll)
(OP structure heavily inspired by Ryota Mitarai's Ultra Sun and Ultra Moon In-Game Tier List)

Pokémon Brilliant Diamond and Shining Pearl In-Game Tier List

Hello, and welcome to the Pokémon Brilliant Diamond and Shining Pearl In-Game Tier List! Due to the vast openness of Galar's Wild Area, efficiently ranking all of the Pokémon in Sword and Shield was seen by many to be a fool's errand. However, Generation 8 later brought with it a much more linear experience in BDSP, where Pokémon are much more easily categorizable! While it brings forth its own unique quirks and complexities that make it not nearly as simple to rank Pokémon as DP's in-game tier list, we can once again resume what the Orange Islands forum does best: sorting out the bad from the good.

What are the tiers?
This list uses the following tiers, with S-tier marking the best options for an efficient run of BDSP, and F-tier marking the worst:
  • S-tier​
  • A-tier​
  • B-tier​
  • C-tier​
  • D-tier​
  • E-tier​
  • F-tier​
How are Pokémon tiered?
Pokémon are tiered based on efficiency. For the purpose of this tier list, efficiency can be measured by the following criteria:
  • Availability: How many major battles is the Pokémon present for? How easy is it to capture, factoring in both its catch rate and its encounter rate? Do you have to backtrack a significant amount to catch it? Pokémon available early tend to rank much higher than those that arrive too late to come into play for many major fights.
  • Typing: How great is the Pokémon's typing, both offensively and defensively? What does it offer against Sinnoh's major fights?
  • Movepool: How diverse is the Pokémon's movepool? How early does it learn its best moves? Unlike previous generations, TMs are once again one-use in BDSP, so Pokémon that are heavily TM-reliant will generally rank lower.
  • Stats: Are the Pokémon's stats well distributed? Does it have a movepool and/or typing that compliments those stats?
  • Major Battles: How well does the Pokémon perform in major battles? Major battles consist of the Rival battles, the Gym Leaders, the Team Galactic Admins, the Elite 4 and the Champion.
  • Other factors: Anything not mentioned above, such as Abilities and evolution methods.
===
Some other factors to consider:
Trading
Trading is only considered on this list in regards to trade evolutions like Scyther and Kadabra. Trade evolutions are ranked separately from their pre-evolutions on the tier list and outside of meeting the conditions for evolution, players cannot receive outside help. For example, you may not trade in a Metal Coat to evolve your Onix into Steelix before Gym 1, but once you obtain a Metal Coat in your game, you will be permitted to evolve it.

Pokémon are tiered individually
Drawing comparisons between two similar Pokémon is fine. However, it should not be the entire basis of your argument. This tier list operates on the assumption that the reader is trying to find out the viability of one individual Pokémon, and just because a better, similar Pokémon is available does not discredit what the other Pokémon brings to the table. For example, Ponyta would not be penalized in its tier placement just because Houndoom is a better option.

X Items
The use of X Items can heavily skew a Pokémon's viability in the tier list and add an external factor that makes it hard to tier Pokémon as objectively as possible. For the time being, X Items are banned for the purposes of this tier list.

Affection bonuses
As of Generation 8, Affection and Friendship are now both one mechanic. Friendship is capped in Sword and Shield so that Affection boosts can never be obtained unintentionally, as a Pokémon's friendship can only be raised past the cap by camping with your Pokémon in Pokémon Camp. In BDSP, the developers at ILCA either didn't care about this cap or they had no idea it was in place because it simply does not exist in BDSP. This can prove troublesome in regards to a tier list since affection bonuses can make a Pokémon seem much better than it really is - for example, it's difficult to determine how well a Pokémon does against a specific Gym Leader if it's able to land constant critical-hits against the bulkier Pokémon and muscle past them when they really shouldn't be able to, or able to dodge attacks that would otherwise OHKO it.

Luckily, there is a workaround! The Herb Shop east of the Galactic Building in Eterna City sells Heal Powders, Energy Powders, Energy Roots and Revival Herbs. These are much cheaper than ordinary healing items and for our purposes, has the useful side effect of lowering your Pokémon's friendship. If you're using Energy Powders constantly as your Pokémon takes damage, you should be able to negate the affection bonuses obtained at high friendship, allowing us to rank these Pokémon more objectively. Bit annoying that this is even a factor at all, but it is what it is.

Grand Underground
BDSP's biggest new addition is the Grand Underground, replacing the Underground from Generation 4. This new and upgraded land below Sinnoh now includes the addition of Pokémon Hideaways. These hideaways house useful items such as evolutionary stones and TMs, but most importantly, wild Pokémon reside within these hideaways! This comes with a multitude of benefits, such as:
  • obtaining certain Pokémon earlier than they're normally available (e.g. Skorupi)
  • being able to easily obtain certain Pokémon formerly exclusive to Honey trees (e.g. Munchlax). The Burmy line and Heracross are the only two Honey tree Pokémon that remain exclusive.
  • obtaining Pokémon available in Platinum's regional dex expansion (e.g. Houndoom). While a majority of the Pokémon added to Platinum's regional dex are obtainable in the Grand Underground, the Eevee, Porygon, Tangela, Yanma, Nosepass, Tropius and Rotom lines remain unavailable before postgame.
  • exclusively in Shining Pearl, obtaining certain Pokémon that were entirely unavailable prior to postgame in previous Sinnoh regional dexes (Teddiursa and Pinsir)
Some Pokémon in the Hideaways are only available after certain requirements have been met in the main story, but the Platinum dex Pokémon + Teddiursa and Pinsir are available immediately after obtaining the Explorer Kit from the Underground Man (see "Resources" below for exact information concerning Pokémon availability in the Underground). The Icy Cave hideaway also cannot be accessed until the player reaches Celestic Town. This is only really notable in the case of Snorunt and Glalie, who can only be found in this location. The Grand Underground is also home to traders who will trade a random selection of TMs each day for spheres dug up in the underground, but because of the inherent randomness these traders have, the TMs that they offer will not affect tiering placements.

Pokémon caught in Pokémon Hideaways also have a chance to have Egg Moves. In terms of how these factor into a Pokémon's tiering placement, I'm not sure how to deal with these, personally. Much like DexNav egg moves from ORAS, the amount of time you would have to spend trying to get a specific, viable egg move would be difficult to rank from the perspective of tiering, but unlike DexNav, all Pokémon caught in the Grand Underground will have an Egg Move. For now, I'm going to say that access to certain Egg Moves will be mentioned if they aid in specific matchups for Pokémon that would be best caught in the Grand Underground regardless, but searching for a specific Egg Move is largely inefficient and will not be considered for the purposes of this tier list. For example, Buneary theoretically being able to obtain Ice Punch in the Underground would not be notable in regards to Buneary's gym matchups, but something like Absol having access to Megahorn or Houndoom having access to Sucker Punch might be worth mentioning.

Spiritomb
The method to obtain Spiritomb has been slightly changed in BDSP, now no longer requiring two games. Instead, Spiritomb is obtained by speaking to 32 unique NPCs within the Grand Underground. The game does not tell you which NPCs you've already spoken to, so players planning on using Spiritomb should jot down the names of the NPCs that they've already talked to! (see "Resources" below for exact information concerning these NPCs in the Underground)

Postgame Evolutions
Despite BDSP adding Pokémon first introduced in the Platinum expansion via the Grand Underground, item locations remain the same as DP. Thus, Gligar, Rhydon and Dusclops cannot evolve to their final stages prior to postgame. Yeah.

Mew and Jirachi!?
A Gentleman and a Lady in Floaroma Town will give you a Mew if you have save data for Pokémon Let's Go, Pikachu! or Let's Go, Eevee!, and a Jirachi if you have save data for Pokémon Sword or Shield on your Switch. In what is quite possibly a first for Mythical Pokémon in an in-game tiering thread, we will be tiering these, as they're fairly reasonable to obtain in-game gift Pokémon that do not expire and can be obtained prior to beating the game.

Fossil Pokémon!?
One of the most bizarre changes made to BDSP is that, after defeating Dialga/Palkia, the Helix, Dome, Claw and Root Fossils get added to the pool of items able to be dug up in the Underground, with the Helix and Claw Fossils being much more common in Brilliant Diamond, and the Dome and Root Fossils being much more common in Shining Pearl. This is almost useless given that these Pokémon come at level 20 at the eighth gym, and that the fossils are incredibly tedious to find in the first place, but hey, it gives us more Pokémon to rank, so that's something!

===

Resources
  • Availability list, modified from the original that was written for the DP In-Game Tiers thread by sin(pi):
    The following information contains spoilers. If you don't want to be spoiled, look away now!

    LEGEND
    [G] = This Pokémon is given to you by a NPC (possibly as an Egg).
    [IN] = This Pokémon is an interactable encounter.
    [T] = This Pokémon is obtained via in-game trade.
    [BD] = This Pokémon can only be caught in Pokémon Brilliant Diamond.
    [BD*] = This Pokémon is first found here in Pokémon Brilliant Diamond only.
    [SP] = This Pokémon can only be caught in Pokémon Shining Pearl.
    [SP*] = This Pokémon is first found here in Pokémon Shining Pearl only.

    Possibly incomplete, as the original availability list was only complete for Platinum. If there's any omissions, let me know!

    ===START===
    Route 201: Turtwig [G], Chimchar [G], Piplup [G]
    Route 201 (after capture tutorial): Starly, Bidoof, Kricketot
    Route 202: Shinx
    Old Rod: Magikarp
    Route 204 south: Budew, Wurmple, Zubat
    Ravaged Path: Psyduck
    Route 203: Abra
    Oreburgh Gate: Geodude
    Oreburgh City: Abra [T]
    Route 207: Machop, Ponyta
    Oreburgh Mine: Onix

    ===GYM 1===
    FLOAROMA TOWN: Mew [G], Jirachi [G]
    VALLEY WINDWORKS: Buizel, Pachirisu, Shellos
    Honey trees: Heracross, Burmy
    VALLEY WINDWORKS (after defeating Mars): Drifloon [IN]
    ETERNA FOREST: Gastly, Hoothoot, Buneary, Murkrow [BD], Misdreavus [SP]
    ETERNA CITY - Chatot [T]
    GRAND UNDERGROUND: Cranidos [BD] [Fossil], Shieldon [SP] [Fossil], Magnemite, Lickitung, Gastrodon, Rhyhorn, Houndoom, Swablu, Absol, Scyther [BD], Pinsir [SP], Combee, Cherubi, Togepi, Ralts, Gligar [BD], Teddiursa [SP], Skorupi, Elekid [BD], Magby [SP], Swinub, Croagunk, Smoochum, Duskull
    Route 211 west: Meditite, Chingling, Bronzor
    Mt. Coronet 1F: Cleffa

    ===GYM 2===
    Route 206: Stunky [BD]
    HEARTHOME CITY: Happiny [G]
    Route 209: Mime Jr. [BD*], Bonsly [SP], Chansey, Spiritomb [IN]
    Good Rod: Goldeen, Barboach, Finneon
    Solaceon Ruins: Unown
    Route 215: Marill
    Ruin Maniac Cave: Hippopotas
    Valor Lakefront: Girafarig
    Route 213: Remoraid, Wingull
    Route 212 south: Wooper
    Trophy Garden: Pichu, Pikachu
    Great Marsh: Carnivine
    GRAND UNDERGROUND (after obtaining Defog): Purugly [SP], Aipom, Munchlax

    ===GYM 4===
    GRAND UNDERGROUND (at Celestic Town):
    Snorunt, Glalie

    ===GYM 5===
    Surf: Tentacool
    Iron Island: Steelix (Wild), Riolu [G]

    ===GYM 6===
    Mt. Coronet B1F: Feebas
    Wayward Cave: Gible
    Route 216: Sneasel, Snover
    SNOWPOINT CITY: Haunter [T]

    ===GYM 7===
    GRAND UNDERGROUND (after obtaining the seventh Gym Badge):
    Mr. Mime, Gible (Underground)
    Spear Pillar: Dialga [BD], Palkia [SP]
    GRAND UNDERGROUND (after capturing/defeating Dialga or Palkia): Omanyte [Fossil], Kabuto [Fossil], Anorith [Fossil], Lileep [Fossil]
    Lake Acuity: Uxie [IN]
    Lake Valor: Azelf [IN]
    Lake Verity: Mesprit [roaming]
    Route 223: Mantyke

    Untiered Pokémon
    Rhyperior - Not available until Postgame
    Dusknoir - Not available until Postgame
    Gliscor - Not available until Postgame
    Manaphy - Event only
    Any other Pokémon not obtainable in the Grand Underground or not present in BDSP's Sinnoh Pokédex.
  • Evolutionary item availability list, modified from the original that was written for the DP In-Game Tiers thread by Volt-Izakuchi:
    In regards to held items:
    Smoochum caught in the Grand Underground know Covet and can be used to steal held items. The Thief TM can also be obtained in Eterna City once you gain access to the Field Move Cut after defeating Gardenia.

    ===GYM 1===
    Metal Coat: Held by wild Magnemite (5%) in the Grand Underground and wild Bronzor (5%).
    Electirizer: Held by wild Elekid in the Grand Underground. (BD)
    Magmarizer: Held by wild Magby in the Grand Underground. (SP)
    Thunder Stone: Can be dug up in the Grand Underground.
    Moon Stone: Held by wild Cleffa (5%) on Mt. Coronet (1F). Can also be dug up in the Grand Underground.

    ===GYM 2===
    Dusk Stone: Enter the Grand Underground by using the Explorer Kit on the bottom rightmost tile on the beach on Route 213. This loads the area of the Underground below Sunyshore City. The Dusk Stone can then be picked up in the Bogsunk Cavern [
    ] part of the map.

    ===GYM 3===
    Oval Stone: Lost Tower

    ===GYM 5===
    Shiny Stone: Iron Island
    Dawn Stone: Mt. Coronet (Route 207 entrance). Requires Surf.

    ===GYM 7===
    Thunder Stone: Sunyshore City (guaranteed)

    ===GYM 8===
    Razor Claw: Victory Road

    ===POSTGAME===
    Reaper Cloth: Postgame (Route 225)
    Protector: Postgame (Route 228)
    Razor Fang: Postgame (Battle Park)
  • In-depth spreadsheet of the locations and requirements of every Pokémon in the Grand Underground, created by @hemah2o on Twitter using datamined information from @Kaphotics
  • Spiritomb NPC spawn information by u/ShinyRukii on Reddit
  • Feebas Tile Calculator by Lincoln-LM on GitHub
  • BDSP Trainer Data, created by @hemah2o on Twitter using datamined information from @Kaphotics
 
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Pokémon are sorted in alphabetical order.

S-Tier
Reserved for Pokémon that are the most efficient Pokémon in BDSP to use in a playthrough. Pokémon in this tier are able to OHKO or 2HKO an overwhelming majority of foes, and are usually obtainable well before the late-game. The flaws that these Pokémon may have, if any, are made up for by their advantages.

Abra (no trade)


Abra (trade)


Chimchar


Gastly (trade)


Jirachi


Mew


Scyther (trade)


Starly

A-Tier
Reserved for Pokémon that are highly efficient Pokémon to use in a playthrough, but who's dominance is slightly held back by factors such as a weak period, having late availability, or being overly reliant on items.

Absol


Azelf


Budew


Buizel


Cranidos


Croagunk


Dialga


Elekid (trade)


Gastly (no trade)


Houndoom


Magby (trade)


Magikarp


Magnemite


Marill


Misdreavus


Palkia


Piplup


Pinsir


Ralts (Gardevoir)


Scyther (no trade)


Shinx


Turtwig


Zubat

B-Tier
Reserved for Pokémon that are efficient, but have more noticeable flaws than those in A-tier such as poor coverage or late availability. These Pokémon may require some support at certain points in the game.

Lickitung


Machop (trade)


Meditite


Murkrow


Psyduck


Ralts (Gallade)


Teddiursa

C-Tier
Reserved for Pokémon that have many flaws, but have enough positive traits to potentially make them worth using in a playthrough. These Pokémon require a not-insignificant amount of support to carry their weight on a team.

Aipom


Bidoof


Bronzor


Cherubi


Cleffa


Elekid (no trade)


Geodude (trade)


Gible


Girafarig


Machop (no trade)


Magby (no trade)


Mime Jr. (BD)


Munchlax


Ponyta


Purugly


Skorupi


Smoochum


Swablu


Swinub


Togepi


Wingull

D-Tier
Reserved for Pokémon that have more negative traits than positive, but still manage to sport a few major positive matchups. These Pokémon require a significant amount of support to carry their weight on a team.

Buneary


Chatot


Drifloon


Duskull (no trade)


Gastrodon


Geodude (no trade)


Gligar


Hoothoot


Pikachu


Remoraid


Rhyhorn


Sneasel


Snorunt (Froslass)


Uxie


Wurmple (Beautifly)


Wurmple (Dustox)

E-Tier
Reserved for Pokémon that are largely inefficient for completing a playthrough of BDSP. These Pokémon may have a very limited amount of matchups in which they're useful for, but the opportunity cost in choosing to use them largely outweighs any positives they may have.

Barboach


Bonsly


Burmy (Mothim)


Burmy (Wormadam-Plant)


Burmy (Wormadam-Trash)


Carnivine


Chansey


Chingling


Combee


Finneon


Goldeen


Glalie


Hippopotas


Kricketot


Mr. Mime (SP)


Onix (trade)


Pachirisu


Riolu


Shieldon


Snover


Spiritomb


Steelix


Stunky


Tentacool


Wooper

F-Tier
Reserved for Pokémon that are the most inefficient options for completing a playthrough of BDSP. These Pokémon have little-to-no good matchups and require a severe amount of support or come extraordinarily late to the point where any potential use they may have had has already passed.

Anorith


Burmy (Wormadam-Sandy)


Feebas


Heracross


Kabuto


Lileep


Mantyke


Mesprit


Omanyte


Onix (no trade)


Unown

Unranked
While these Pokémon are either a part of the Sinnoh Pokédex or evolve from a Pokémon obtainable in the Grand Underground, these Pokémon either cannot be obtained before the player has entered the Hall of Fame or are exclusive to an event.

Duskull (trade)


Gliscor


Manaphy


Rhyhorn (trade)
 
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First off, I believe Snorunt and Glalie can be obtained earlier than you’ve listed; the Grand Underground cluster accessible from Celestic features an Icy Cave where they spawn.

Second, could I ask why Carnivine is so low? Is it merely availability (aka the Heracross problem), or are there other factors at play?
 
First off, I believe Snorunt and Glalie can be obtained earlier than you’ve listed; the Grand Underground cluster accessible from Celestic features an Icy Cave where they spawn.
Thank you, good catch! Totally forgot about the Celestic Town hideaways since it's such a small area...

Second, could I ask why Carnivine is so low? Is it merely availability (aka the Heracross problem), or are there other factors at play?
Carnivine's a daily encounter in the Great Marsh which usually spells doom in terms of availability for any Pokémon since if you're exceptionally unlucky there will be days where you straight up just cannot capture Carnivine and you have to wait until the next day - actually capturing it is no easy feat either, since it can flee. Aside from that though, Carnivine suffers from Bullet Seed being its only half decent physical Grass-type move for quite a while, and its low speed coupled with its defensive typing is a terrible combination. I actually used Carnivine myself for my BDSP playthrough, and I think what sets it apart from other Grass-types is its access to Swords Dance which I think is a nice trait to have, but in terms of efficiency it's probably not worth the effort and its flaws make it tricky to set up against many of the major fights in the game :(
 
Pokémon caught in Pokémon Hideaways also have a chance to have Egg Moves. In terms of how these factor into a Pokémon's tiering placement, I'm not sure how to deal with these, personally. Much like DexNav egg moves from ORAS, the amount of time you would have to spend trying to get a specific, viable egg move would be difficult to rank from the perspective of tiering, but unlike DexNav, all Pokémon caught in the Grand Underground will have an Egg Move. For now, I'm going to say that Egg Moves are permitted for consideration for Pokémon that would be best caught in the Grand Underground regardless. For example, Buneary theoretically being able to obtain Ice Punch in the Underground would not affect its tiering placement, but something like Munchlax having access to Self-Destruct or Houndoom having access to Sucker Punch might.
Take this with a grain of salt as I haven’t played BDSP (and thus wouldn’t be able to weigh into a tier list of the game), but this strikes me as a somewhat flawed approach, especially for ‘mons with expansive egg pools. Referring back to your Houndoom example, it has nine other egg moves it has access to, so you only have a 1/10 chance at getting your desired egg move. Grand Underground doesn’t have the same snowball effect that DexNav in ORAS did, but searching for a specific move strikes me as inherently inefficient.

With that said, I think mentioning these egg moves - without necessarily factoring them into the rankings - is reasonable. Again, referring to Houndoom, having a line in its description along the lines of “Its performance will improve against Fantina and Lucian if Sucker Punch is obtained as an Egg Move from the Grand Underground; Thunder Fang is also a solid option to grant it coverage against Water-types.” This is useful information that will benefit readers, but ultimately is not made into a core part of their performance.
 
Take this with a grain of salt as I haven’t played BDSP (and thus wouldn’t be able to weigh into a tier list of the game), but this strikes me as a somewhat flawed approach, especially for ‘mons with expansive egg pools. Referring back to your Houndoom example, it has nine other egg moves it has access to, so you only have a 1/10 chance at getting your desired egg move. Grand Underground doesn’t have the same snowball effect that DexNav in ORAS did, but searching for a specific move strikes me as inherently inefficient.

With that said, I think mentioning these egg moves - without necessarily factoring them into the rankings - is reasonable. Again, referring to Houndoom, having a line in its description along the lines of “Its performance will improve against Fantina and Lucian if Sucker Punch is obtained as an Egg Move from the Grand Underground; Thunder Fang is also a solid option to grant it coverage against Water-types.” This is useful information that will benefit readers, but ultimately is not made into a core part of their performance.
Will edit the OP to make this clearer - the latter part was what I meant by that! Since there's no way to not get Egg Moves in the Grand Underground, their impact can't be ignored entirely imo and certain egg moves aiding certain matchups should be noted, but of course aiming for a specific Egg Move is highly inefficient (especially considering the already low catch rate within the Underground), and if a matchup can't be muscled through without a specific Egg Move then that's just a bad matchup. Thanks for pointing it out!
 
Another question, this time concerning Combee; any reason it’s in E-tier despite much(?) better availability? I can think of several minor flaws with it (Combee’s weak period, a severe Rock weakness and some other common weaknesses, slow, not exactly a world beater offensively, move availability, the 1/8 chance of getting a female), so is one or more of those more severe than I think, or do they just all add up?
 
Another question, this time concerning Combee; any reason it’s in E-tier despite much(?) better availability? I can think of several minor flaws with it (Combee’s weak period, a severe Rock weakness and some other common weaknesses, slow, not exactly a world beater offensively, move availability, the 1/8 chance of getting a female), so is one or more of those more severe than I think, or do they just all add up?
So Combee is an interesting one in terms of what it got from the transition from DPPt to BDSP, I put it at E-tier because on paper it seems like it just struggles to have any large contributions in the mid to late-game. You DO get Bug Buzz much, much earlier in this game (it's available as a TM if you backtrack to Twinleaf Town and pick it up underground) so that's a huge plus for it, but looking at its Gym matchups, Vespiquen seems to have 1 great one (against Gardenia), 2 sort of okay ones (Maylene's Meditite and to a lesser extent Crasher Wake's Quagsire can probably be handled fine by Vespiquen but I highly doubt it can take on much else on their teams) and 5 really, really bad ones and against the Elite 4 I don't think there's a lot it can do aside from Toxic stall which isn't exactly ideal for efficiency.

But all that being said, there are some pros to Vespiquen - you're correct about the availability being a huge plus for it (it was originally in the F-tier on the original DPPt IGT thread because of this) and again having access to Bug Buzz so early on makes it much less deadweight as a Combee and gives it a huge boost to its damage output as a Vespiquen. I might also just be totally wrong about Vespiquen's performance, so if anyone does a run with it and finds that it performed much better than what I predicted, I could be convinced to bring it up to D tier.
 
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