Hey guys, its Mister Militia back in action after a LONG hiatus with another OU RMT.
Last time I came back from a hiatus, I decided to try out a team based on Toxic Spikes here (don't bump that). When I came back this time, I've tried a variety of teams, but settled on updating the team for the new Salamenceless metagame. This team aims to get up (and keep up) toxic spikes, then perform a late game sweep with the all mighty penguin, Empoleon.
Changes in Bold
The Lead
Rade (Roserade) (M) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/88 Def/156 Spd/12 SDef
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Ground]
---
When you think of offensive ways to lay down the Toxic Spikes, think no further than Roserade. Roserade is a very solid and proven lead in since its move up to OU and needs no introduction. Sleep Powder despite its somewhat shaky (and always frustrating) accuracy is vital to the teams success. A successful sleep always leads to at least one layer of Toxic Spikes, and with my bulky spread and leftovers, if needed I can force down 2. I opt for Leaf Storm over Grass Knot for the extra power and the ability to hit Vaporeon harder. Hidden Power Ground comes in handy for those pesky grounds that like to switch in on my spikes. Against common Taunt leads like Azelf, its often correct to simply go for the leaf storm and break the Sash as they almost always waste a turn Taunting. Against Crobat you can often go straight to Tyranitar and either take the Taunt, or the Brave Bird with little problem. Against Metagross its always a 50/50 on weather they have Shucka Berry, or Lum, and can lead to some problems. Overall I am satisfied with Roserade, but its hard to get any momentum if Sleep Powder misses. The jury is still out on the bulky version of Roserade. Being able to take a Dynamic Punch is good, and it also lets Roserade switch back in later to either lay down some spikes it didn't get to, or that got spun/absorbed away earlier, or come in and sleep something slow.
The Hitman
Tom (Rotom-h) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Trick
Scarf Rotom fills many holes on this team. It gives me 3 great resistances, it (along a similar vein) is a spin blocker, and it is a revenge killer, which might be most important, as it gets me out of a lot of jams. Shadowball is over HP Ground for STAB to compliment the Thunderbolt and great Overheat. Rotom is really the glue to this team, revenging a lot of problem pokemon as well as handling many Dragon Dancing threats, or other set up sweepers, either with Trick, or just raw speed and power. This has some redundancy with Zapdos, which is why I might switch one out, but I think that the additional benefits mentioned give the edge to our ghostly friend.
(On) The Rocks
Pert (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 4 Def/252 Spd/252 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Hidden Power [Electric]
Swampert has taken over for my awkward Heatran slot. Swampert lets me do 2 things, Get down rocks, and provide a key set of resistances from which I can pivot about. Additionally the bulky build allows him to take hits while still dishing out STAB Earthquake. I opt for Hidden Power Electric here over something like Surf or Roar to have another reliable check to DDdos which if Rotom goes down, or has to trick its scarf, is impossibly difficult to deal with. It also lets me hurt any Skarmory that switch in on my Earthquake, assuming I cannot hurt them, and helps against other Bulky Waters. Swampert has been a great upgrade so far, despite sharing a type with my main late game sweeper, their secondary types allow them to have key resistances to the others main weaknesses.
The Zap
Dos (Zapdos) @ Life Orb
Ability: Pressure
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Grass]
- Heat Wave
- Thunderbolt
- Roost
---
Zapdos has been much better for me on this team as of late. I originally took Zapdos off in favor of Swampert, figuring that Heatran would allow me to have a nice Fire Water Grass core from which to work with. This issue was that Heatran lacked the coverage and recovery of Zapdos. Zapdos's typing, while feeling redundant with Rotom, is excellent defensively. Between being able to switch in on Earthquakes aimed at my Tyranitar and Empoleon, and Roost, despite Zapdos having a Life Orb, its surprisingly durable. The other switch I made was to add Hidden Power Grass in place of HP Ice. HP Ice often proved fruitless as anything you'd want to hit with it is either covered by Heat Wave, or outspeeds you, either after a Dragon Dance (Dragonite) or with a Scarf (Flygon). HP Grass also gives me a non-Roserade check to Swampert that has proved quite useful. It also lets me hit almost anything in OU for neutral damage.
The Trapper
Tar (Tyranitar) (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Choiced Starmie and such can be a really be pain to my team as it has such great coverage. Tyranitar lets me come in on certain pokemon, and perform a routine trap,easily eliminating a counter to my Empoleon. This guy is great against Blissey too, especially if you've already had your poison spikes down too as it lets you pursuit them out on the switch with relative impunity. This is a great teammate for Empoleon because it ensures some of the better counters for it are shut down. The switch from Band to Scarf has proved fruitful as I am now much less vulnerable due to the increased speed. This still lets me pursuit trap many common threats, like Starmie, Rotom, Gengar, and Azelf, while being able to revenge kill as well. Great teammate.
The Janitor
Leon (Empoleon) (M) @ Petaya Berry
Ability: Torrent
EVs: 24 Def/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Substitute
- Surf
- Ice Beam
SubPetayaAgiliEmpoleon, one of my favorite sweepers. This is usually my last pokemon revealed, and with good reason. Once its checks are dealt with (usually Blissey) it can literally tear through a team single handedly (I've surprised my self and come back from 5-2 or 4-1 to win with this puppy. With the second most resistances of any fully evolved pokemon, the chances it can come in on a resisted attack, Agility up and Sweep are quite high. Toxic Spikes from Roserade compliment Empoleon nicely, hampering almost all its counters. Additionally, Empoleon resists almost all priority moves, save Vacuum Wave and Mach Punch, neither of which are seen much outside of Breloom and Infernape, both of which are OHKOed by Empoleon.
Any help would be appreciated.
Last time I came back from a hiatus, I decided to try out a team based on Toxic Spikes here (don't bump that). When I came back this time, I've tried a variety of teams, but settled on updating the team for the new Salamenceless metagame. This team aims to get up (and keep up) toxic spikes, then perform a late game sweep with the all mighty penguin, Empoleon.
Changes in Bold
Team At a Glance
The Lead
Ability: Natural Cure
EVs: 252 HP/88 Def/156 Spd/12 SDef
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Ground]
---
When you think of offensive ways to lay down the Toxic Spikes, think no further than Roserade. Roserade is a very solid and proven lead in since its move up to OU and needs no introduction. Sleep Powder despite its somewhat shaky (and always frustrating) accuracy is vital to the teams success. A successful sleep always leads to at least one layer of Toxic Spikes, and with my bulky spread and leftovers, if needed I can force down 2. I opt for Leaf Storm over Grass Knot for the extra power and the ability to hit Vaporeon harder. Hidden Power Ground comes in handy for those pesky grounds that like to switch in on my spikes. Against common Taunt leads like Azelf, its often correct to simply go for the leaf storm and break the Sash as they almost always waste a turn Taunting. Against Crobat you can often go straight to Tyranitar and either take the Taunt, or the Brave Bird with little problem. Against Metagross its always a 50/50 on weather they have Shucka Berry, or Lum, and can lead to some problems. Overall I am satisfied with Roserade, but its hard to get any momentum if Sleep Powder misses. The jury is still out on the bulky version of Roserade. Being able to take a Dynamic Punch is good, and it also lets Roserade switch back in later to either lay down some spikes it didn't get to, or that got spun/absorbed away earlier, or come in and sleep something slow.
The Hitman
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Trick
Scarf Rotom fills many holes on this team. It gives me 3 great resistances, it (along a similar vein) is a spin blocker, and it is a revenge killer, which might be most important, as it gets me out of a lot of jams. Shadowball is over HP Ground for STAB to compliment the Thunderbolt and great Overheat. Rotom is really the glue to this team, revenging a lot of problem pokemon as well as handling many Dragon Dancing threats, or other set up sweepers, either with Trick, or just raw speed and power. This has some redundancy with Zapdos, which is why I might switch one out, but I think that the additional benefits mentioned give the edge to our ghostly friend.
(On) The Rocks
Ability: Torrent
EVs: 4 Def/252 Spd/252 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Hidden Power [Electric]
Swampert has taken over for my awkward Heatran slot. Swampert lets me do 2 things, Get down rocks, and provide a key set of resistances from which I can pivot about. Additionally the bulky build allows him to take hits while still dishing out STAB Earthquake. I opt for Hidden Power Electric here over something like Surf or Roar to have another reliable check to DDdos which if Rotom goes down, or has to trick its scarf, is impossibly difficult to deal with. It also lets me hurt any Skarmory that switch in on my Earthquake, assuming I cannot hurt them, and helps against other Bulky Waters. Swampert has been a great upgrade so far, despite sharing a type with my main late game sweeper, their secondary types allow them to have key resistances to the others main weaknesses.
The Zap
Ability: Pressure
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Grass]
- Heat Wave
- Thunderbolt
- Roost
---
Zapdos has been much better for me on this team as of late. I originally took Zapdos off in favor of Swampert, figuring that Heatran would allow me to have a nice Fire Water Grass core from which to work with. This issue was that Heatran lacked the coverage and recovery of Zapdos. Zapdos's typing, while feeling redundant with Rotom, is excellent defensively. Between being able to switch in on Earthquakes aimed at my Tyranitar and Empoleon, and Roost, despite Zapdos having a Life Orb, its surprisingly durable. The other switch I made was to add Hidden Power Grass in place of HP Ice. HP Ice often proved fruitless as anything you'd want to hit with it is either covered by Heat Wave, or outspeeds you, either after a Dragon Dance (Dragonite) or with a Scarf (Flygon). HP Grass also gives me a non-Roserade check to Swampert that has proved quite useful. It also lets me hit almost anything in OU for neutral damage.
The Trapper
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Choiced Starmie and such can be a really be pain to my team as it has such great coverage. Tyranitar lets me come in on certain pokemon, and perform a routine trap,easily eliminating a counter to my Empoleon. This guy is great against Blissey too, especially if you've already had your poison spikes down too as it lets you pursuit them out on the switch with relative impunity. This is a great teammate for Empoleon because it ensures some of the better counters for it are shut down. The switch from Band to Scarf has proved fruitful as I am now much less vulnerable due to the increased speed. This still lets me pursuit trap many common threats, like Starmie, Rotom, Gengar, and Azelf, while being able to revenge kill as well. Great teammate.
The Janitor
Ability: Torrent
EVs: 24 Def/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Substitute
- Surf
- Ice Beam
SubPetayaAgiliEmpoleon, one of my favorite sweepers. This is usually my last pokemon revealed, and with good reason. Once its checks are dealt with (usually Blissey) it can literally tear through a team single handedly (I've surprised my self and come back from 5-2 or 4-1 to win with this puppy. With the second most resistances of any fully evolved pokemon, the chances it can come in on a resisted attack, Agility up and Sweep are quite high. Toxic Spikes from Roserade compliment Empoleon nicely, hampering almost all its counters. Additionally, Empoleon resists almost all priority moves, save Vacuum Wave and Mach Punch, neither of which are seen much outside of Breloom and Infernape, both of which are OHKOed by Empoleon.
Any help would be appreciated.