Completed Please be under 10 rounds (prismat vs keriel lvl 1 b3p2)

:ss/zoroark: :metronome:
Night Shade ~ Night Shade ~ Night Shade

If Delcatty lacks Normalize, Chill the second instance and use Brick Break otherwise.
If Delcatty is under Protection, Chill.
 
round 7
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome
HP: 14/85 EN: 16/100
sleep talk
2 recoveries used
2 chill used
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Delcatty:Delcatty:
HP: 28/85 EN: 37/100
5/5/4/4/90
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko
dice are d600, roll low to hit/crit/effect
1705566258252.png

:Zoroark: :Delcatty:

Step 1:
:Zoroark: nightshade
-5 en
15 damage

:Delcatty: play rough
-7 en
197 hit yes
528 crit no
193 effect no
(9 + 5 - 5) * 1.5 = 14 damage
:Zoroark: faints
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome
HP: ko/85 EN: 16/100
sleep talk
2 recoveries used
2 chill used
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Delcatty:Delcatty:
HP: 13/85 EN: 30/100
5/5/4/4/90
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko

Keriel to send out
Prismaticism to order
Keriel to order
 
round 7
Team Keriel
:Gallade:Gallade :Leftovers:Leftovers
HP: 85/85 EN: 100/100
9/5/5/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
:Zoroark:ko

Team Prismaticism
:Delcatty:Delcatty:
HP: 13/85 EN: 30/100
5/5/4/4/90
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko
dice are d600, roll low to hit/crit/effect
:Zoroark: :Delcatty: :Gallade:
Step 1:
:Delcatty: rest
-15 en
heal for 20
+5hp +3en
:Gallade: nightshade
-5 en
15 dmg
Step 2:
:Delcatty: sleep talk
-3 en
+5hp +3 en
:Gallade: nightshade
-5 en
15 dmg
Step 3:
:Delcatty: nothing (can't chill or struggle while asleep, sleep talk lets you do moves not actions)
+5hp +3en
:Delcatty: wakes up!
:Gallade: nightshade
-5 en
15 dmg
Team Keriel
:Gallade:Gallade :Leftovers:Leftovers
HP: 85/85 EN: 85/100
9/5/5/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
:Zoroark:ko

Team Prismaticism
:Delcatty:Delcatty:
HP: 3/85 EN: 21/100
5/5/4/4/90
recover used 1
sleep talk
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko

Keriel to order
Prismaticism to order
 
:ss/gallade: :leftovers:

Night Shade ~ Night Shade ~ Night Shade

If Delcatty is to use a Priority attack in combination, use Quick Guard.
If Delcatty lacks Normalize, use Sacred Sword.
 
round 8
Team Keriel
:Gallade:Gallade :Leftovers:Leftovers
HP: 85/85 EN: 85/100
9/5/5/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
:Zoroark:ko

Team Prismaticism
:Delcatty:Delcatty:
HP: 3/85 EN: 21/100
5/5/4/4/90
recover used 1
sleep talk
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko
dice are d600, roll low to hit/crit/effect
1706135510576.png

:Zoroark: :Delcatty: :Gallade:
Step 1:
:Delcatty: rest
-15 en
heal for 20
+5hp +3en
:Gallade: nightshade
-5 en
15 dmg
Step 2:
:Delcatty: sing
-7 en
299 hit yes
:Gallade: is asleep (2)
+5hp +3 en
:Gallade: zzz
+5hp +3 en
Step 3:
:Delcatty: sing (chill is not a move, it is an action, it cannot be attempted while asleep using sleep talk)
-7 en
:Delcatty: faints!
:Gallade: is already asleep
Team Keriel
:Gallade:Gallade :Leftovers:Leftovers
HP: 85/85 EN: 85/100
9/5/5/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
:Zoroark:ko

Team Prismaticism
:Delcatty:Delcatty:
HP: 18/85 EN: ko/100
5/5/4/4/90
recover used 1
sleep talk
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko

Keriel wins!
Keriel and Prismaticism +3tc + 4rc -2 jc and level a mon from 0 to 1
HeliosAflame +4 rc +6 jc
 

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