Completed Please be under 10 rounds (prismat vs keriel lvl 1 b3p2)

Team Keriel
:leftovers: Leftovers
:metronome: Metronome
:pomeg berry: Pomeg Berry
:sticky barb: Sticky Barb
:red card: Red Card

:sv/gallade:
Blade of Salvation (Gallade)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified (Locked)

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
:sv/zoroark:
Illusion of Grandeur (Zoroark)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Dark
Abilities: Illusion

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 9
Sp.Def: 5
Speed: 105
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Brick Break
Calm Mind
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Leer
Nasty Plot
Night Slash
Protect
Psychic
Rest
Roar
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Uproar

Level 1:
Agility
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Extrasensory
Helping Hand
Incinerate
Mega Punch
Night Shade
Pain Split
Rain Dance
Rock Smash
Scary Face
Scratch
Sludge Bomb
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
:sv/arbok:
Sting of the Hunter (Arbok)
Level 1 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: Poison
Abilities: Intimidate, Shed Skin Hidden Ability: Unnerve (Locked)

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 5
Sp.Def: 6
Speed: 80
Size: 3
Weight: 4

Movepool
Level 0:
Crunch
Dark Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Glare
Leer
Poison Fang
Poison Jab
Protect
Psychic Fangs
Refresh
Rest
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic

Level 1:
Acid
Bite
Brutal Swing
Captivate
Confide
Curse
Double Team
Haze
Ice Fang
Infestation
Mud-Slap
Pain Split
Poison Tail
Rage
Rain Dance
Scary Face
Seed Bomb
Slam
Sludge Bomb
Sucker Punch
Sunny Day
Swagger
Switcheroo
Toxic Spikes
Wrap



Team Prismaticism
:sv/shuckle:
The Immovable Object (Shuckle)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Bug/Rock
Abilities: Sturdy, Gluttony Hidden Ability: Contrary (Locked)

HP: 70
Attack: 1
Defen.: 15
Sp.Atk: 1
Sp.Def: 15
Speed: 5
Size: 1
Weight: 2

Movepool
Level 0:
Bug Bite
Constrict
Earth Power
Earthquake
Facade
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic

Level 1:
Acid
Ancient Power
Captivate
Confide
Curse
Defense Curl
Double Team
Encore
Flash
Helping Hand
Infestation
Iron Defense
Mud-Slap
Rock Smash
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Steel Roller
Sticky Web
Sunny Day
Swagger
Sweet Scent
Withdraw
Wrap
:sv/delcatty:
The Mirror of Truth (Delcatty)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Cute Charm, Normalize Hidden Ability: Wonder Skin (Locked)

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 4
Sp.Def: 4
Speed: 90
Size: 2
Weight: 3

Movepool
Level 0:
Calm Mind
Facade
Fake Tears
Feint Attack
Heal Bell
Hyper Voice
Ice Beam
Nasty Plot
Play Rough
Protect
Rest
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Baby-Doll Eyes
Captivate
Charm
Confide
Cosmic Power
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Fake Out
Flash
Growl
Helping Hand
Mud-Slap
Rain Dance
Rock Smash
Safeguard
Shock Wave
Simple Beam
Sucker Punch
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Water Pulse
:sv/rookidee:
Rookidee
Level 0 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Flying
Abilities: Keen Eye, Unnerve Hidden Ability: Big Pecks (Locked)

HP: 75
Attack: 4
Defen.: 3
Sp.Atk: 3
Sp.Def: 3
Speed: 57
Size: 1
Weight: 1

Movepool
Level 0:
Aerial Ace
Air Slash
Brave Bird
Defog
Drill Peck
Facade
Fake Tears
Hone Claws
Leer
Nasty Plot
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Work Up


:custap berry: Custap Berry
:pomeg berry: Pomeg Berry
:muscle band: Muscle Band
:pecha berry: Pecha Berry
:cheri berry: Cheri Berry
1704573672844.png

Keriel to send out first
Prismaticism to order
Keriel to order
 
Sending out The Immovable Object ( Shuckle Lv1 ) holding Custap Berry
:sv/shuckle: :custap berry:

Iron Defense - Curse - Infestation

Once, at start of turn, if under the effect of taunt, use wrap
 
1704575353992.png

Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome
HP: 85/85 EN: 100/100
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Shuckle:Shuckle: :Custap Berry:Custap Berry
HP: 70/70 EN: 100/100
1/15/1/15/5
Type: Bug/Rock
Abilities: Sturdy, Gluttony


dice are d600, roll low to hit/crit/effect
1704575478447.png

:Zoroark: :Shuckle:
:Shuckle: eats custap berry and gains +1 priority this round
Step 1:
:Shuckle: Iron Defense
-10 en
+2 def (4t)
:Zoroark: nasty plot
-10 en
+2 spA (5t)
:Metronome: counter
Step 2:
:Shuckle: curse
-10 en
+1 atk (8t) +1 def (8t) -1 spe(3t)
:Zoroark: dark pulse
-6 en
:Metronome: spent
(8 + 9 + 3 + 6 - 15 - 1) + 8 = 18 damage

Step 3:
:Zoroark: protect
-12 en
:Metronome: counter
:Shuckle: infest
-5 en
protected!
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome(counter)
HP: 85/85 EN: 72/100
+2 spA (3t)
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Shuckle:Shuckle:
HP: 52/70 EN: 75/100
1/15/1/15/5
+1 atk, +3 def (7t)
-1 spe (1t)
Type: Bug/Rock
Abilities: Sturdy, Gluttony

Keriel to order
Prismaticism to order
 
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:ss/zoroark: :metronome:
Dark Pulse ~ Nasty Plot ~ Dark Pulse

If Shuckle is to use Stealth Rock not in combination and Team Keriel does not have Stealth Rock and Shuckle is not taunted, begin using Taunt ~ Dark Pulse.
If Shuckle is to use a Weather-changing move not in combination and there is no weather and Shuckle is not taunted, begin using Taunt ~ Dark Pulse.
If Shuckle is to use a SPA-lowering move not in combination and Shuckle is not taunted, begin using Taunt ~ Dark Pulse.
 
round 2

Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome(counter)
HP: 85/85 EN: 72/100
+2 spA (3t)
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Shuckle:Shuckle:
HP: 52/70 EN: 75/100
1/15/1/15/5
+1 atk, +3 def (7t)
-1 spe (1t)
Type: Bug/Rock
Abilities: Sturdy, Gluttony


dice are d600, roll low to hit/crit/effect
1704577288037.png

:Zoroark: :Shuckle:
Step 1:
:Shuckle: protect
-12 en
:Zoroark: dark pulse
-6 en
:Metronome: counter spent

Step 2:
:Zoroark: nasty plot
-10 en
:Metronome: gained
+2 spA (5t)
:Shuckle: substitute
-12 en
-14 hp
:Shuckle: creates a decoy!
Step 3:
:Zoroark: dark pulse
-6 en
decoy takes 8 dmg
:Metronome: counter spent
:Shuckle: toxic
-7 en
405 hit yes
:Zoroark: is badly poisoned
:Zoroark: takes 2 damage
:Zoroark: poison intensifies
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome
HP: 83/85 EN: 50/100
+4 spA (4t)
bad poison (4)
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Shuckle:Shuckle:
HP: 38/70 EN: 44/100
1/15/1/15/5
+1 atk, +3 def (4t)
decoy(2)
Type: Bug/Rock
Abilities: Sturdy, Gluttony


Prismaticism to order
Keriel to order
 
:ss/shuckle:

Rest - Sleep Talk - Substitute

At start of step, if Zoroark is to use Taunt, use Protect the first time and Earthquake - Earthquake the second time.
At start of step, if Zoroark is to use Uproar, begin using Captivate - Captivate - Captivate.
 
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round 3

Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome
HP: 83/85 EN: 50/100
+4 spA (4t)
bad poison (4)
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Shuckle:Shuckle:
HP: 38/70 EN: 44/100
1/15/1/15/5
+1 atk, +3 def (4t)
decoy(2)
Type: Bug/Rock
Abilities: Sturdy, Gluttony


dice are d600, roll low to hit/crit/effect
1704579222109.png

:Zoroark: :Shuckle:
Step 1:
:Shuckle: protect
-12 en
:Zoroark: taunt
-10 en
:Metronome: gained
it is protected
:Zoroark: takes 4 damage
Step 2:
:Zoroark: hyper voice
-7 en
256 crit no
(9 +9 + 6 - 15 + 1) * 3 / 4 + 16 = 22 damage
:Metronome: counter spent
:Shuckle: sleep talk
-3 en
can use moves while asleep
:Zoroark: takes 4 damage
Step 3:
:Zoroark: hyper voice
-7 en
256 crit no
(9 +9 - 15 + 1) * 3 / 4 + 16 = 18 damage
:Shuckle: faints!
:Zoroark: takes 4 damage
:Zoroark: poison intensifies
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome
HP: 71/85 EN: 26/100
+4 spA (1t)
bad poison (6)
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Shuckle:Shuckle:
HP: ko/70 EN: 44/100
1/15/1/15/5
+1 atk, +3 def (4t)
decoy(2)
Type: Bug/Rock
Abilities: Sturdy, Gluttony


Prismaticism to send out
Keriel to order
Prismaticism to order
 
:ss/zoroark:
Nasty Plot ~ Snore ~ Chill
[start of turn, once] If Zoroark's SPA stage is nonpositive, begin using Facade ~ Chill.
[start of turn] If Delcatty is under the effect of Protection, Chill.
[start of turn] If Delcatty is to use a SPA-raising move, and Delcatty is not Taunted, and Zoroark has at least 11 EN, use Taunt.
 
round 4
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome
HP: 71/85 EN: 26/100
+4 spA (1t)
bad poison (6)
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Delcatty:Delcatty: :Pomeg Berry:Pomeg Berry
HP: 85/85 EN: 100/100
5/5/4/4/90
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko


dice are d600, roll low to hit/crit/effect
1704619108137.png

:Zoroark: :Shuckle: :Delcatty:
:Delcatty: eats pomeg and goes to 95 hp
Step 1:
:Delcatty: fake out
-4 en
73 crit no
(4 + 5 + 3 - 5) = 7 damage
:Zoroark: flinched
:Zoroark: takes 6 damage
Step 2:
:Zoroark:facade
-8 en
221 crit no
(14 + 4 - 4) = 14 damage
:Delcatty: play rough
-7 en
91 hit yes
151 crit no
297 effect no
(9 + 5 - 5) * 1.5 = 14 damage

:Zoroark: takes 6 damage
Step 3:
:Zoroark: chill
+12 en
:Metronome:Metronome counter
:Delcatty: play rough
-7 en
272 hit yes
133 crit no
11 effect yes
(9 + 5 - 5) * 1.5 = 14 damage
-1 atk (3t)
:Zoroark: takes 6 damage
:Zoroark: poison intensifies
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome(counter)
HP: 18/85 EN: 30/100
-1 atk (3t)
bad poison (8)
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Delcatty:Delcatty:
HP: 76/85 EN: 89/100
5/5/4/4/90
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko


Prismaticism to order
Keriel to order
 
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:ss/delcatty:

Play Rough - Play Rough - Play Rough

At start of step, if Zoroark has 7 or less HP, use Fake Out
Once, at start of step, if Zoroark is to use Pain Split, use Protect
At start of step, if Zoroark is to use an HP Recovery Move, begin using Nasty Plot - Hyper Voice - Hyper Voice
 
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round 5
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome(counter)
HP: 18/85 EN: 30/100
-1 atk (3t)
bad poison (8)
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Delcatty:Delcatty:
HP: 76/85 EN: 89/100
5/5/4/4/90
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko


dice are d600, roll low to hit/crit/effect
1704698078582.png

:Zoroark: :Delcatty:

Step 1:
:Zoroark: rest
-15 en
:Zoroark:heals 20 and falls asleep. they are no longer poisoned
+5hp, +3 en
:Metronome:Metronome counter
:Delcatty: nasty plot
-10 en
+2 spA (5t)
Step 2:
:Zoroark:sleep talk
-3 en
+5hp, +3 en
:Zoroark: can talk in their sleep!
:Metronome:Metronome counter
:Delcatty:hyper voice
-7 en
157 crit no
(9 + 4 + 3 - 4) + 4 = 17 damage
Step 3:
:Delcatty:hyper voice
-7 en
142 crit no
(9 + 4 + 3 - 4) + 4 = 17 damage

:Zoroark: roar
-5 en
:Delcatty: is phazed
+5hp, +3 en
:Zoroark: wakes up
:Metronome:Metronome counter
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome(counter x 4)
HP: 19/85 EN: 16/100
sleep talk
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Delcatty:Delcatty:
HP: 76/85 EN: 65/100
5/5/4/4/90
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko


Prismaticism to send out (pick a new item for delcatty)
Keriel to order
Prismaticism to order
 
:ss/zoroark: :metronome:
Chill ~ Chill ~ Chill

If Delcatty has a Decoy, and Zoroark's EN is greater than 5, Roar if step 3 and Night Shade otherwise.
If Zoroark's EN is greater than 12, and Zoroark has any remaining Recoveries, and Delcatty does not have Protection, use Pain Split.
If Delcatty lacks Protection, and Zoroark's EN is greater than 12, use Night Shade.
 
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round 6
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome(counter x 4)
HP: 19/85 EN: 16/100
sleep talk
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Delcatty:Delcatty:
HP: 76/85 EN: 65/100
5/5/4/4/90
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko



dice are d600, roll low to hit/crit/effect
1704715512948.png

:Zoroark: :Delcatty:

Step 1:
:Zoroark: pain split
-12 en -1 recovery
+18 hp :Zoroark: -18 :Delcatty:
:Metronome:Metronome counter

:Delcatty: nasty plot
-10 en
+2 spA (5t)
Step 2:
:Zoroark:chill
12 en
:Metronome:Metronome counter
:Delcatty:echoed voice
-2 en
563 crit no
(4 + 4 + 3 - 4) + 8 = 15 damage
Step 3:
:Delcatty:fake out
-4 en
180 crit no
(4 + 5 + 3 - 5) = 7 damage

:Zoroark: flinch
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome(counter infinite)
HP: 14/85 EN: 16/100
sleep talk
2 recoveries used
1 chill used
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Delcatty:Delcatty:
HP: 58/85 EN: 49/100
5/5/4/4/90
+2 spA (3t)
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko

Prismaticism to order
Keriel to order
 
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round 6
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome(counter infinite)
HP: 14/85 EN: 16/100
sleep talk
2 recoveries used
1 chill used
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Delcatty:Delcatty:
HP: 58/85 EN: 49/100
5/5/4/4/90
+2 spA (3t)
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko
dice are d600, roll low to hit/crit/effect
1704909406841.png

:Zoroark: :Delcatty:

Step 1:
:Zoroark: uproar
-6 en
28 crit no
(9 + 4 + 6 - 4) = 15
uproar is in effect
:Metronome:Metronome counters used

:Delcatty: echoed voice
-4 en
can't execute
Step 2:
:Zoroark:chill
12 en
:Metronome:Metronome counter
:Delcatty: echoed voice
-4 en
can't execute

Step 3:
:Zoroark: uproar
-6 en
511 crit no
(9 + 4 + 6 - 4) = 15
uproar is in effect
:Metronome:Metronome counters used

:Delcatty: echoed voice
-4 en
can't execute
Team Keriel
:Zoroark:Zoroark: :Metronome:Metronome
HP: 14/85 EN: 16/100
sleep talk
2 recoveries used
2 chill used
8/5/9/5/105
Type: Dark
Abilities: Illusion

Team Prismaticism
:Delcatty:Delcatty:
HP: 28/85 EN: 37/100
5/5/4/4/90
Type: Normal
Abilities: Cute Charm, Normalize
:Shuckle:ko

Keriel to order
Prismaticism to order
 
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