2 RMTs in One!
I have a RMT for both a Battle Tower team and a Battle Castle team. You can rate just one or both. Any help is appreciated.
Battle Tower
I want to be the very best that no one ever was. To catch them was my real test. To train them was my cause. I want to go for a 400+ win streak in Battle Tower and I can't do that without a good team. Before I go through the trouble of SR'ing / Trading for all of these, I want some feedback. If any of you have any of the Pokemon in my thread, send me a PM or check out my trade thread.I have a RMT for both a Battle Tower team and a Battle Castle team. You can rate just one or both. Any help is appreciated.
Battle Tower
Summary:
The main theme of this team is to completely destroy the other team before they have a chance to respond. I will try to add descriptions, but the team explains itself.
Detailed Look:
Gengar @ Focus Sash
Levitate
Timid
4 HP / 252 SpA / 252 Spe
-Thunderbolt
-Counter
-Shadow Ball
-Destiny Bond
This good old guy is simply a monster. He can take out absolutely anything except faster Pokemon with a Focus Sash who Lucario can easily pick off with Extreme Speed. The set is self explanitory. I use Counter on the first turn if the opponent is obviously going to use a physical attack. Otherwise, I use Shadow Ball or Thunderbolt. After I hopefully KO their lead, I can use Destiny Bond on their second Pokemon to take it down with me.
Latios @ Choice Specs
Levitate
Timid
4 HP / 252 SpA / 252 Spe
-Thunderbolt
-Draco Meteor
-Surf
-Shadow Ball
There is a reason Latios is uber. With a 539 SpA stat at level 100, it can wreck almost anything. A STAB Draco Meteor coming from that stat is just plain insane. It can come in and cause huge amounts of destruction. It hits anything for at least neutral damage and that is enough to cause major pain for anythimg except Blissey (who Lucario can have fun with). Shadow Ball is needed for Shedninja and helps with the bulky Ghosts who give my team trouble.
Lucario @ Life Orb
Inner Focus
Naive
252 Atk / 4 SpA / 252 Spe
-Aure Sphere
-Extreme Speed
-Close Combat
-Crunch
Lucario brings a few important things to the table. it resists all of Latios' wekanesses and can counter many of the things that would cause Latios trouble. Lucario also brings a Priority move in Extreme Speed that will save me against those Focus Sash holders. Aura Sphere might seem redundant, but it is almost necessary to hit all of the double teamers and Bright Powder users in BT.
Battle Castle
The main difference in between the Battle Tower and Battle Castle is that there is no healing in between rounds so I decided to go with a bulkier team that had recovery moves to try to improve my survival rather than the very offensive Battle Tower team shown above. There are also no items allowed so I am forced to work around that.
I know what you are thinking. Why would he choose Miltank? The answer is that I needed a physical attacker with a reliable recovery move and my options were pretty limited. It also just went well with the team by covering the ghost weakness of Starmie and Latias via Scrappy while Starmie and Latias cover the fighting weakness of Miltank.
Detailed Look:
Starmie
Natural Cure
Timid
4 HP / 252 SpA / 252 Spe
-Surf
-Thunderbolt
-Ice Beam
-Recover
Starmie is my favorite starfish. With somewhat respectable defenses, it can make use of recover while Natural Cure allows it to remain free of status. Surf, Thunderbolt, and Ice Beam just provide great coverage, hitting everything for neurtal damage.
Latias
Levitate
Timid
148 HP / 108 SpA / 252 Spe
-Dragon Pulse
-HP Fire
-Recover
-Calm Mind
It was simply impossible not to include Latias. She can abuse recover well and has access to Calm Mind which means I can set up a sweep pretty easily while staying healthy. She complements Miltank well. HP Fire is mostly for Shedninja, but it can also help me take down steels.
Miltank
Scrappy
Impish
252 HP / 136 Def / 120 SpD
-Curse
-Milk Drink
-Body Slam
-Hammer Arm
This is going to be my first time ever using Miltank, but after looking at it's stats, it just fit my team perfectly. It can curse up with it's great defenses while recovering via Milk Drink, then unleash some STAB Body Slams or Hammer Arms from a boosted attack stat.
Gengar @ Focus Sash
Levitate
Timid
4 HP / 252 SpA / 252 Spe
-Thunderbolt
-Counter
-Shadow Ball
-Destiny Bond
This good old guy is simply a monster. He can take out absolutely anything except faster Pokemon with a Focus Sash who Lucario can easily pick off with Extreme Speed. The set is self explanitory. I use Counter on the first turn if the opponent is obviously going to use a physical attack. Otherwise, I use Shadow Ball or Thunderbolt. After I hopefully KO their lead, I can use Destiny Bond on their second Pokemon to take it down with me.
Latios @ Choice Specs
Levitate
Timid
4 HP / 252 SpA / 252 Spe
-Thunderbolt
-Draco Meteor
-Surf
-Shadow Ball
There is a reason Latios is uber. With a 539 SpA stat at level 100, it can wreck almost anything. A STAB Draco Meteor coming from that stat is just plain insane. It can come in and cause huge amounts of destruction. It hits anything for at least neutral damage and that is enough to cause major pain for anythimg except Blissey (who Lucario can have fun with). Shadow Ball is needed for Shedninja and helps with the bulky Ghosts who give my team trouble.
Lucario @ Life Orb
Inner Focus
Naive
252 Atk / 4 SpA / 252 Spe
-Aure Sphere
-Extreme Speed
-Close Combat
-Crunch
Lucario brings a few important things to the table. it resists all of Latios' wekanesses and can counter many of the things that would cause Latios trouble. Lucario also brings a Priority move in Extreme Speed that will save me against those Focus Sash holders. Aura Sphere might seem redundant, but it is almost necessary to hit all of the double teamers and Bright Powder users in BT.
Battle Castle
The main difference in between the Battle Tower and Battle Castle is that there is no healing in between rounds so I decided to go with a bulkier team that had recovery moves to try to improve my survival rather than the very offensive Battle Tower team shown above. There are also no items allowed so I am forced to work around that.
Summary:
I know what you are thinking. Why would he choose Miltank? The answer is that I needed a physical attacker with a reliable recovery move and my options were pretty limited. It also just went well with the team by covering the ghost weakness of Starmie and Latias via Scrappy while Starmie and Latias cover the fighting weakness of Miltank.
Detailed Look:
Starmie
Natural Cure
Timid
4 HP / 252 SpA / 252 Spe
-Surf
-Thunderbolt
-Ice Beam
-Recover
Starmie is my favorite starfish. With somewhat respectable defenses, it can make use of recover while Natural Cure allows it to remain free of status. Surf, Thunderbolt, and Ice Beam just provide great coverage, hitting everything for neurtal damage.
Latias
Levitate
Timid
148 HP / 108 SpA / 252 Spe
-Dragon Pulse
-HP Fire
-Recover
-Calm Mind
It was simply impossible not to include Latias. She can abuse recover well and has access to Calm Mind which means I can set up a sweep pretty easily while staying healthy. She complements Miltank well. HP Fire is mostly for Shedninja, but it can also help me take down steels.
Miltank
Scrappy
Impish
252 HP / 136 Def / 120 SpD
-Curse
-Milk Drink
-Body Slam
-Hammer Arm
This is going to be my first time ever using Miltank, but after looking at it's stats, it just fit my team perfectly. It can curse up with it's great defenses while recovering via Milk Drink, then unleash some STAB Body Slams or Hammer Arms from a boosted attack stat.