Project OU Teambuilding Competition V9 (Done! See you all in Sun & Moon)




Keldeo (unfortunately can not be obtained green shiny) Rest Talk to longevity, No much to say about Reuniclus, Regenerator makes absorb better Volt Switch.
Mega Scizor as Fairy counter and Defog.
Tyranitar support rocks, Pursuit and Flying check, Shuca Berry to resist a little better against Landorus-T and Garchomp.
Serperior Coba Berry + HP Rock lures Talonflame and Mega Pinsir, Taunt helps against Stall.
Dragonite Safely Glosses wtf. Multiscale keeps intact in Sandstorm, ensuring a Dragon Dance in front of an opposing no banded Tyranitar, Jolly Nature ensures outspeed Mega Lopunny after 1 DD and Adamant Excadrill Sand Rush after 2 DD, Superpower HKO M-lopu, Exca, Ttar without Chople Berry and Weavile.


Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Rest
- Sleep Talk

Reuniclus (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Shadow Ball
- Recover

Scizor (M) @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 248 HP / 44 Atk / 36 Def / 180 SpD
Careful Nature
- Bullet Punch
- Roost
- U-turn
- Defog

Tyranitar (M) @ Shuca Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Ice Beam
- Pursuit
- Stone Edge

Serperior (F) @ Coba Berry
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 30 Atk / 30 SpD / 30 Spe
- Leaf Storm
- Hidden Power [Rock]
- Dragon Pulse
- Taunt

Dragonite (F) @ Safety Goggles
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Superpower
- Extreme Speed
- Outrage


 
Last edited:

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Calm Mind
- Recover
- Psyshock

Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Ice Beam
- Hidden Power [Fighting]
- Roost
- Thunderbolt

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Hurricane
- Focus Blast
- U-turn

Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Ice Punch


dd tar to set up on things locked in pursuit tryin to trap reun. mega latias to lure darks and steels because lacking fblast. shadow ball on reun hits megabro. end of desc it's 2 am if the round hasnt started when i wake up i'll fix formatting
 
Last edited:

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
Forgot to post this so my bad, gonna extend the round until Monday at 10:00 PM GMT -5

So yeah, you still have a shot to post teams :)
 

p2

Banned deucer.

Reuniclus @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 244 HP / 200 Def / 56 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Recover
- Calm Mind
- Focus Blast

Keldeo-Resolute @ Rocky Helmet
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- U-turn
- Bullet Punch
- Roost

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Swords Dance

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Sassy Nature
IVs: 0 Atk / 21 Spe
- Stored Power
- Calm Mind
- Moonblast
- Soft-Boiled


here's a team

[17:21:06] @p2: http://puu.sh/oKE0M/1254de2702.txt
[17:21:07] @p2: rate
[17:21:12] #AM: shit

if someone could send some serp counters my way that'd be gucci
 
Last edited:

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
And we are BACK again for another voting round of OU teambuilding competition, with 6 sick teams!

VOTING TIME!

Team 1


Light of Dawn (Reuniclus) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Focus Blast / Shadow Ball
- Recover
- Calm Mind

Runaway (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower

Ethereal (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 168 SpD / 12 Spe
Impish Nature
- Stealth Rock
- Thunder Wave
- Rock Slide
- Pursuit

So Far Away (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 224 HP / 8 Def / 252 SpD / 24 Spe
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind

Small Losses (Keldeo) @ Mystic Water
Ability: Justified
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk

Open Your Eyes (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 176 Def / 76 SpD / 8 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Clear Smog
- Spore
- Hidden Power [Fire]
This squad is easily one of my most consistent and favorite ORAS teams, and its pretty much the only one I spammed in whichever oras smogtours I was able to participate in (also Shoka won one of his later OST games with this team without any prior experience). One characteristic of this team that makes me enjoy it so much is how versatile it can be, getting neutral to good matchups vs most squads. Reuni was obviously the focal point of my build, and I paired it with Manectric for some reason that I have now forgotten (I do remember, however, that I really wanted to avoid using MLati (I felt people were slapping it on teams without much thought)) - regardless, the duo works extremely well to to beat down on a large variety of playstyles. Reuni could use Shadow Ball to help out vs psychics like meta/mie and also hit sableye, but i've liked focus blast for its ability to hit steels a bit harder so I use that instead. Resttalk keld provides a reliable bisharp / other dark and scizor check that can last throughout the game while also placing offensive pressure, which is really good. Chople Tar is simply an amazing mon that gives me a way out vs so many major threats in this metagame like MZam, Torn, or Zard-X, and pursuit trapping for manectric and keldeo is simply perfect. TWave may be mexican, but it can be crucial in aiding a reuniclus sweep if timed right, and also provides the team some protection against BD Azumarill. SDef skarm fits pretty perfectly here, giving me an element of hazard stack while also handling a multitude of threats thanks to the special bulk and natural physical defense. Because of the support from resttalk keld (which helps against weavile alongside skarm, for example) and reuni (which can semi-handle mmeta for this team alongside skarm, for example), the reduced physical defense doesn't bother me at all. Amoonguss completes the team by providing a solid answer to offensive waters and just a plethora of stuff in general, while clear smog is extremely useful especially alongside twave support, and regen gives me a lot of freedom when playing with guss.

The only concern that has really been brought up with this team to me is the lack of hazard removal and mega sableye, but the combination of reuni + guss + my own hazards helps immensely in the hazard game when sableye is not involved (I have, for example, beaten stall by utilizing mostly just my own hazards and endless switching between reuni and amoonguss). A lot of starmie balance teams are heavily pressured by reuniclus, so the matchup issue here is rarely impossible. Sableye is also difficult but its not unreasonable to manage depending on the team support it has. Regardless, using Shadow Ball > Focus Blast on reuni solves a lot of the problems here. Otherwise, the team is very good and consistent (at least, for me), so I'm very happy with what I have.
(e: Volcanion murks this team unless you outplay it (they're gonna spam steam eruption, and if they don't, at least you can pursuit it. hazards also wear it down fast). F### Volcanion.)



Team 2

Keldeo @ Leftovers
Ability: Justified
EVs: 120 HP / 136 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Scald
- Secret Sword

Reuniclus @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 248 HP / 176 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Shadow Ball
- Psyshock

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Hammer Arm
- Zen Headbutt
- Pursuit

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Defog
- Roost
- Draco Meteor
- Thunderbolt

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Magma Storm
- Earth Power
The idea of the core was pretty simple, so I started out with CM Reuniclus and RestTalk Keldeo, who is the premier dark check on the team. I went with a bulkier spread to handle Darks and other threats well. I'm using Shadow Ball over Focus Blast on Reuni so I'm not walled by Sab, and is the team's main wincon. Next, I went with Pursuit M-Meta to help get rid of annoying threats such as Latis and Starmie which would prove to be annoying for the rest of the team. AV Tangrowth is my main ground check to deal with Exca mainly, while also being able to deal with annoying special attackers that give the rest of the team trouble. And of course Latios, as the original build I made had no Volcanion swtichins whatsoever, as Keldeo certainly wasn't a switchin (Volcanion is so irritating), so I went with Latios to help with that; I'm running Draco+T-Bolt in order to smack annoying waters like Slowbro and Volcanion better. And finally Heatran, who is my main rocker. Overall a fun team that I greatly enjoyed building and I will definitely keep playing around with it to make it as best as it can possibly be.



Team 3

Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 172 SpD / 8 Spe
Relaxed Nature
- Pursuit
- Stone Edge
- Ice Beam
- Stealth Rock

Keldeo-Resolute @ Coba Berry
Ability: Justified
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 232 Def / 16 SpA / 8 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Recover
- Calm Mind

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Swords Dance
Lol yes I just ripped it from what I built in teamshop. Picks an amazing core for builders to work with and there is only two teams smh wtf is wrong with people.



Team 4

Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Rest
- Sleep Talk

Reuniclus (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Shadow Ball
- Recover

Scizor (M) @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 248 HP / 44 Atk / 36 Def / 180 SpD
Careful Nature
- Bullet Punch
- Roost
- U-turn
- Defog

Tyranitar (M) @ Shuca Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Ice Beam
- Pursuit
- Stone Edge

Serperior (F) @ Coba Berry
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 30 Atk / 30 SpD / 30 Spe
- Leaf Storm
- Hidden Power [Rock]
- Dragon Pulse
- Taunt

Dragonite (F) @ Safety Goggles
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Superpower
- Extreme Speed
- Outrage
Keldeo (unfortunately can not be obtained green shiny) Rest Talk to longevity, No much to say about Reuniclus, Regenerator makes absorb better Volt Switch.
Mega Scizor as Fairy counter and Defog.
Tyranitar support rocks, Pursuit and Flying check, Shuca Berry to resist a little better against Landorus-T and Garchomp.
Serperior Coba Berry + HP Rock lures Talonflame and Mega Pinsir, Taunt helps against Stall.
Dragonite Safely Glosses wtf. Multiscale keeps intact in Sandstorm, ensuring a Dragon Dance in front of an opposing no banded Tyranitar, Jolly Nature ensures outspeed Mega Lopunny after 1 DD and Adamant Excadrill Sand Rush after 2 DD, Superpower HKO M-lopu, Exca, Ttar without Chople Berry and Weavile.



Team 5

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Calm Mind
- Recover
- Psyshock

Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Ice Beam
- Hidden Power [Fighting]
- Roost
- Thunderbolt

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Hurricane
- Focus Blast
- U-turn

Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Ice Punch
dd tar to set up on things locked in pursuit tryin to trap reun. mega latias to lure darks and steels because lacking fblast. shadow ball on reun hits megabro. end of desc it's 2 am if the round hasnt started when i wake up i'll fix formatting



Team 6

Reuniclus @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 244 HP / 200 Def / 56 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Recover
- Calm Mind
- Focus Blast

Keldeo-Resolute @ Rocky Helmet
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- U-turn
- Bullet Punch
- Roost

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Swords Dance

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Sassy Nature
IVs: 0 Atk / 21 Spe
- Stored Power
- Calm Mind
- Moonblast
- Soft-Boiled
here's a team

[17:21:06] @p2: http://puu.sh/oKE0M/1254de2702.txt
[17:21:07] @p2: rate
[17:21:12] #AM: shit

if someone could send some serp counters my way that'd be gucci


Voting last until Wednesday at 10:59 PM GMT -5 (Central time). May the best one win.

Disclaimer: Can people follow the format specified in the OP for future building rounds please? Inst that difficult and I really dont want to enforce the "no following the format, not vote" rule.
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
For the record I actually didn't look at p2s team I just wanted to make him feel bad.

FreeOUPLp2

Team 4

I'd like for it have a better Keld check but kind of liked some of the mon choices.
 

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
Team 1 by FlamingVictini has won this teambuilding round. Congratulations, it will be added to the hall of fame shortly as soon as I get into it :)

In the meantime, lets move on to the next core!

ROUND 37:

+

So here it is! Scizor + alakazam, scizor can pursuit trap the latis and provide a good pivoting tool to give alakazam better switch-in opportunities and scizor can take advantage of stuff like mega lati, something alakazam cant really pass through. Alakazam then pressure stuff like rotom-w and water that trouble scizor. The interesting challenge for this core is that both are potential good megas but you only have to pick one and make the best use of the other regular form.

Round will last until Monday 16th at 10:00 PM GMT -5 (Central time). Good luck everyone.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top