Thank you for reading this thread! This team is mainly a Hawlucha+Tapu Koko core along with other Pokemon that I felt fit. I have peaked at around 1560 elo with this team and feel I could do much better with proper changes.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Poison Jab
I picked Hawlucha because it outspeeds threats such as a variant of scarfed mons (especially Kartana) with its Electric Seed activated. I decided to use Poison Jab over Roost to deal with things like defensive Tapu Bulu and Clefairy. A very good sweeper, especially with SD up.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]
I picked Tapu Koko along with Hawlucha. Koko's main objective is to deal damage to threats such as Latios, Kyurem-B, Mega-Scizor, Heatran, Lando-T, etc. Tapu Koko is a very necessary check to many opposing threats to my team.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Toxic
Heatran was added to my team as a defensive rock setter, while also checking defoggers such as Zapdos, Mew, and Tornadus-Therian.
Keldeo-Resolute @ Waterium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Calm Mind
- Taunt
My main reason for using Keldeo was to check Greninja while having a viable special attacker for Chansey/Ferrothorn. This mon can also do very well against Magearna with CM set up.
Medicham-Mega (M) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Zen Headbutt
Medicham is one of the stars of my team. With an amazing attack stat, Medicham is a great lead-in against Landorus-T. I use Medicham as a lead most of the time and will use the opportunity to counter hazard setters or revenge kill with Fake Out. One thing I have been considering is replacing Zen Headbutt with Thunder Punch to go along with the Electric Terrain provided by Tapu Koko. This would be something to follow up on.
Silent (Zygarde) @ Choice Band
Ability: Aura Break
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Iron Tail
- Outrage
- Extreme Speed
Zygarde is used in this team as a core with Mega-Medicham, and it's varied moveset allows it to deal huge damage to multiple mons such as Iron Tail for Tapu Bulu and Clefable, E-Speed for revenge killing, Thousand Arrows and Outrage as STAB moves for high damage dealing. I sacrifice Zygarde (at the right times) to allow other mons to switch in for revenge killing.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Poison Jab
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Toxic
Keldeo-Resolute @ Waterium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Calm Mind
- Taunt
Medicham-Mega (M) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Zen Headbutt
Silent (Zygarde) @ Choice Band
Ability: Aura Break
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Iron Tail
- Outrage
- Extreme Speed
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Poison Jab
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Toxic
Keldeo-Resolute @ Waterium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Calm Mind
- Taunt
Medicham-Mega (M) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Zen Headbutt
Silent (Zygarde) @ Choice Band
Ability: Aura Break
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Iron Tail
- Outrage
- Extreme Speed
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Poison Jab
I picked Hawlucha because it outspeeds threats such as a variant of scarfed mons (especially Kartana) with its Electric Seed activated. I decided to use Poison Jab over Roost to deal with things like defensive Tapu Bulu and Clefairy. A very good sweeper, especially with SD up.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]
I picked Tapu Koko along with Hawlucha. Koko's main objective is to deal damage to threats such as Latios, Kyurem-B, Mega-Scizor, Heatran, Lando-T, etc. Tapu Koko is a very necessary check to many opposing threats to my team.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Toxic
Heatran was added to my team as a defensive rock setter, while also checking defoggers such as Zapdos, Mew, and Tornadus-Therian.
Keldeo-Resolute @ Waterium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Calm Mind
- Taunt
My main reason for using Keldeo was to check Greninja while having a viable special attacker for Chansey/Ferrothorn. This mon can also do very well against Magearna with CM set up.
Medicham-Mega (M) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Zen Headbutt
Medicham is one of the stars of my team. With an amazing attack stat, Medicham is a great lead-in against Landorus-T. I use Medicham as a lead most of the time and will use the opportunity to counter hazard setters or revenge kill with Fake Out. One thing I have been considering is replacing Zen Headbutt with Thunder Punch to go along with the Electric Terrain provided by Tapu Koko. This would be something to follow up on.
Silent (Zygarde) @ Choice Band
Ability: Aura Break
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Iron Tail
- Outrage
- Extreme Speed
Zygarde is used in this team as a core with Mega-Medicham, and it's varied moveset allows it to deal huge damage to multiple mons such as Iron Tail for Tapu Bulu and Clefable, E-Speed for revenge killing, Thousand Arrows and Outrage as STAB moves for high damage dealing. I sacrifice Zygarde (at the right times) to allow other mons to switch in for revenge killing.