Alright, I've been playing Pokemon since R/B/Y, but have only recently gotten into competitive battling in any form. Here's a team I put together tonight that I'd love to get some opinions on. Please though, be nice, it is my first team after all! =)
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Blissey (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Stealth Rock
- Protect
- Softboiled
- Body Slam
Blissey acts as a SDef wall, but its main purpose is to get stealth rock on the field. Body slam + Serene Grace gives a way to dole out a (very) little damage and paralyze the opponent 60% of the time.
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Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Close Combat
- Stone Edge
- Zen Headbutt
- Swords Dance
My nastiest physical sweeper, with a Swords Dance or two, very hard to stop. Zen Headbutt covers that pesky fighting weakness. Considering putting a choice sash on it instead, but for now I've got the Focus Sash so it can get off a hit.
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Dragonite (M) @ Expert Belt
Ability: Inner Focus
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
IVs: 0 Spd
- Extreme Speed
- Earthquake
- Ice Punch
- Dragon Tail
A bulky physical attacker, Dragonite's most crucial role here is that of ejector. With Dragon Tail, it can force enemies into swapping into my hazards. Also, because it has fairly wide coverage between Earthquake, Ice Punch, and Dragon Tail, it's been given an Expert Belt (+20% on super-effective attacks).
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Starmie @ Choice Scarf
Ability: Analytic
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Spd
- Trick Room
- Rapid Spin
- Ice Beam
- Scald
Starmie serves a few purposes: first and foremost, it has the painfully obvious rapid spin for clearing hazards. It also carries trick room in case I'm outmatched on the speed scale. Lastly, Scald gives it Fire/Ground/Rock coverage and the potential to burn (which is very helpful against physical teams).
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Roserade (M) @ Focus Sash
Ability: Poison Point
EVs: 252 Spd / 4 HP / 252 SDef
Timid Nature
- Giga Drain
- Sleep Powder
- Spikes
- Toxic Spikes
Roserade is my last support Pokemon, and a secondary SDef wall. Sleep powder can open up a few turns for Spikes/Toxic Spikes (or multiple layers of each), and Giga Drain helps keep it alive. It's holding a Focus Sash to help ensure it gets at least 1 layer of hazards out there.
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Electivire (M) @ Lum Berry
Ability: Motor Drive
EVs: 252 Atk / 252 Spd
Adamant Nature
- Cross Chop
- Thunder Punch
- Thief
- Fire Punch
Last but not least is Electivire. Motor Drive is used for Electric negation on the team, and its moveset covers other weaknesses as well. If its Lum Berry gets used, it can use Thief to steal away a foe's held item (and Thief also provides some Psychic/Ghost coverage).
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Alrighty, there you have it. Please rate out of 10, and provide any thoughts/comments that come to mind. Thanks!
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Blissey (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Stealth Rock
- Protect
- Softboiled
- Body Slam
Blissey acts as a SDef wall, but its main purpose is to get stealth rock on the field. Body slam + Serene Grace gives a way to dole out a (very) little damage and paralyze the opponent 60% of the time.
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Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Close Combat
- Stone Edge
- Zen Headbutt
- Swords Dance
My nastiest physical sweeper, with a Swords Dance or two, very hard to stop. Zen Headbutt covers that pesky fighting weakness. Considering putting a choice sash on it instead, but for now I've got the Focus Sash so it can get off a hit.
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Dragonite (M) @ Expert Belt
Ability: Inner Focus
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
IVs: 0 Spd
- Extreme Speed
- Earthquake
- Ice Punch
- Dragon Tail
A bulky physical attacker, Dragonite's most crucial role here is that of ejector. With Dragon Tail, it can force enemies into swapping into my hazards. Also, because it has fairly wide coverage between Earthquake, Ice Punch, and Dragon Tail, it's been given an Expert Belt (+20% on super-effective attacks).
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Starmie @ Choice Scarf
Ability: Analytic
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Spd
- Trick Room
- Rapid Spin
- Ice Beam
- Scald
Starmie serves a few purposes: first and foremost, it has the painfully obvious rapid spin for clearing hazards. It also carries trick room in case I'm outmatched on the speed scale. Lastly, Scald gives it Fire/Ground/Rock coverage and the potential to burn (which is very helpful against physical teams).
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Roserade (M) @ Focus Sash
Ability: Poison Point
EVs: 252 Spd / 4 HP / 252 SDef
Timid Nature
- Giga Drain
- Sleep Powder
- Spikes
- Toxic Spikes
Roserade is my last support Pokemon, and a secondary SDef wall. Sleep powder can open up a few turns for Spikes/Toxic Spikes (or multiple layers of each), and Giga Drain helps keep it alive. It's holding a Focus Sash to help ensure it gets at least 1 layer of hazards out there.
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Electivire (M) @ Lum Berry
Ability: Motor Drive
EVs: 252 Atk / 252 Spd
Adamant Nature
- Cross Chop
- Thunder Punch
- Thief
- Fire Punch
Last but not least is Electivire. Motor Drive is used for Electric negation on the team, and its moveset covers other weaknesses as well. If its Lum Berry gets used, it can use Thief to steal away a foe's held item (and Thief also provides some Psychic/Ghost coverage).
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Alrighty, there you have it. Please rate out of 10, and provide any thoughts/comments that come to mind. Thanks!