Can OHKO defensive Landorus-T after one time SR damage,while Icy Wind cannot guarantee this.Just wondering, does hp ice get any notable KOs over icy wind? cause slowing down weavile on the switch (if they're predicting a knock off) is extremely nice if you're vs like a chomp or lando.
On AV Torn HP Ice is much more likely to 2HKO GliscorJust wondering, does hp ice get any notable KOs over icy wind? cause slowing down weavile on the switch (if they're predicting a knock off) is extremely nice if you're vs like a chomp or lando.
Uh on mobile rn but HP Ground literally does fuckall to Tyranitar even if scarf (Superpower for non Chople and chipping Heatran anyway) and you have Heat Wave for Metagross and Mag, I guess if you're really threatened by Mags / tran then yeah but spower + wave will probably be fine especially given you hit everything but tran / mags harder plus get better coverage overallHonestly The only HP I would take on Torn T is Ground. Torn can already learn Icy Wind and hurricane despite its shoddy accuracy deals with grounds decently enough. Ground Hits targets such as heatran, Metagross, T-Tar and Mag. I'm sure your gonna say why not focus miss. Well for one 100% accuracy and the last thing I want on my torns is coverage moves in addition to my stab missing.
Side note - Am I the only one who does not get scared whenever Torn - T appears in team preview. I swear it's the most underwhelming S rank ever.
Yeah, this set is a bit gimmicky, but I would like to defend my choice.Yo!
HP ice in theory might sound nice on Tornadus but in reality it doesnt hit anything which Hurricane doesn't. The calcs youve shown arent particularly special when you realise both Chomp and Lando are 2hkoed by Hurricane regardless, not to mention youre sacrificing either Superpower or Heat Wave, meaning you are now effectively walled by Ferrothorn, Heatran, TTar, Skarm, etc. You also sacrifice U-turn, the biggest reason for Tornadus's success, meaning you now lose switch initiative. Basically, you are sacrificing all of the benefits associated with using Tornadus to perform a role which can be much better done by something else.
Infernal has basically summed it up here and Funbot did a pretty good analysis of playstyles in the current meta here.I'm returning to singles after defecting to doubles pretty much around the STag ban, and my metagame knowledge is incredibly shot. If someone could post an accurate depiction of the current meta and/or how its changed since the stag ban, that would be great. Also will probably help out more than just myself.
Okay, I see. BasicallyI've already read over those. I was thinking about the individual aspects that aren't as obvious but still important, like different movesets gaining popularity. I've heard, for example, that offensive chomp variants are gaining traction, and that Psychic is almost standard on Manaphy. Stuff like that. Usage stats I can look up myself.
Because everyone assumed that the best set of a monstrous mixed attacker with a good movepool would be Life Orb. And so that's all everyone used at first bar some Scarf variants and people who actually tried to use Nasty Plot.So why did it take Specs Hoopa so long to become popular? And when did things spiral out of control? From my impressions the metagame was actually very stable and enjoyable post-Shadow Tag ban, so what changed?
Isn't it a trend for the Suspect Ladder to be flooded with HO teams? So, Magnezone is probably just there to trap Steels for whatever sweeper they are using. If anything, Magneton is a bit more viable imo since it can actually outpace Weavile and Torn-T if it uses a Scarf.Am I the only one who's been facing a complete abundance of Magnezone on the suspect ladder? Seriously I swear I've faced one in about 60% of my games on there and it is really starting to piss me off a little if anything. What's going on that is causing all the hype around it?
Basically sums it up, but I've found RP Diance to be pretty slick as a cleaner. Protect is usually better, yeah, but RP gives it some sweet utility against teams that rely on stuff like Mlop as fastmons. CM is pretty ass rn, yeah.Okay, I see. Basically
this is basically how the metagame has shifted in about a month or two's time basically. if you still want something in depth wait for someone to mindlessly quote me
- Yes, Offensive Garchomp is the best set currently due to the defensive set facing a lot of competition from Defensive Landorus-T.
- Defensive Lando-T most commonly run SD over U-Turn to assist in breaking down bulkier teams
- Clefable most commonly runs Twave instead of a second attacking option
- ResTalk Keldeo is apparently a god now
- Protect Mega Diancie is the only set worth it's salt
- Rotom-W is apparently a god as well
- Offensive / Speedy Heatran variants are the best now
- People are realizing Hazard Removal isn't a necessity for every team (this is a big one)
- Mega Metagross practically needs Ice Punch now
- Mega Latias is really good, but use Reflect Type over Twave since that's trash imo
- Band Terrakion is awesome
- Pursuit Trapping + Keldeo + Hazard Stack = $$$
- Mega Altaria isn't good
- Bulky Offense is the best offense. If you have no bulk whatsoever it probably won't be too good.