One (Focus) Punch Loom
Introduction
Warning: Awful English Below
Hey!, So I decided to make a team based around my favourite set of one of my favourite Pokémon, which is SubPunch Breloom.
This team is quite fun too use, even tho it has quite some flaws, it can perform quite well (I managed to climb to 1500 in the ladder by only using this team, but I don't have proof... maybe next time)
Teambuilding Process
I started with the star of the team, SubPunchLoom.
When I think about Breelom checks and counters, I always think of Talonflame, Venusaur, Amoonguss, etc. That's why I picked Offensive Heatran with SE.
To complete the F/W/G core, I picked CM Manaphy.
Defensive Manaphy does well against stuff like Azumarill, Gliscor, Landorus, Offensive Garchomp, Gyarados and Altaria, that can be problematic for Loom+Tran.
Also, CM Manaphy is super fun to use XD
These three by Thundurus, Manectric and other electric types, so I added AV Raikou to help me with that.
I wanted a Choice Scarf user and a spinner, so why not both?
ScarfDrill fitted well.
So, I wasn't sure what Mega Pokémon use as my 6th Pokémon, so I added Wallbreaker Pidgeot because... reasons...
After some battles I noticed that I have nothing to hurt Bulky Psychic types and Ghost types, which are problematic for a Pokémon that relies in hitting a Fighting Type move, that's why I added Weavile replacing Excadrill.
At this point, I realised that I really missed ScarfDrill, but I really wanted Weavile in my team.
"Hey, what if I replace Pidgeot for Excadrill and Raikou for Mega Manectric"
And that's is how the team was born.
The Team
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Focus Punch
- Seed Bomb/Facade
- Substitute
- Spore
Focus Punch is this team's signature move, Seed Bomb is a good secondary STAB, while Facade is a good option against Poison types that wall Breloom (like Amoonguss and Mega Venusaur). Substitute comboes with Focus Punch, and Spore is Spore (duh).
12 HP to improve Poison Heal, Max Speed and the rest in attack.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Stone Edge
- Stealth Rock
Heatran is my Stealth Rocker, Lava Plume is Fire STAB + nice chance to burn, Earth Power gives coverage and hits oppposing Heatran, StoneMiss Edge hits Talon and Zard Y.
Air Ballon allows Heatran to check EQ Zard X, Apicot Berry Talonflame, Excadrill and opposing Heatran (Only for one use tho).
Timid Max Speed allows Heatran to outspeed Defensive Lando, TankChomp, 70 Base Speed mons, while having a huge amount of SpAtk
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Rain Dance
CM Manaphy is awesome, with some boosts under his belt this thing can destroy anything that is not called Water Absorb Seismitoad (Breloom says hi), Scald may burn physical attackers, Rain Dance + Rest + Hydration gives him insta full health the EVs are pretty standard, 16 Spe allows him to outspeed Adamant 70 base speed mons, while the rest goes into defensive bulk.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
This one is pretty obvious, isn't it?
EQ hits stuff
Iron Head hits other stuff
Rock Slide hits Flying stuff that is inmune to EQ
Rapid Spin doesn't hit stuff, but takes away stuff form the field
Jolly Max Speed to outspeed Adamant Zard X, Jolly Altaria, Scarf Hoopa and Mega Zam
Lets move on
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard
Weavile AKA the Lati Killer
Knock Off for STAB damage + utility (#TeamKnockOff)
Icicle Crash for Ice STAB, Pursit traps Ghost and Psychics Types that gives Breloom problems, Ice Shard is for Priority.
Jolly Max Speed to outspeed everything, while max speed + LO is to maximize damage output
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
The Mega of Choice, Manectric
T-Bolt for STAB, Volt Switch gives momentum, and can be awesome to give a safe switch to Breloom or Manaphy, Overheat kills Scizor and Ferro, while HP Ice is for coverage.
Max Speed to tie with M-Loppuny and outspeed Weavile and Zam.
Importable
Conclusion
Overall, this team is really fun to use, but has some mayor problems against opposing Ground and Fighting attackers, and Zard Y. I have tried to fix these probems by adding Mega Latias, Scarf Latios, and Scarf Landorus-T to the team, but they don't work as well as the original team did.
(I was thinking about replacing Weavile for Scarf T-Tar and changin ScarfDrill to Air Ballon SandDrill, it doesn't helps with my Fighting type probem, but helps with the Ground Weakness, and gives me a better answer to
Zard X)
Anyways, thanks for reading and take care Ü
Introduction
Warning: Awful English Below
Hey!, So I decided to make a team based around my favourite set of one of my favourite Pokémon, which is SubPunch Breloom.
This team is quite fun too use, even tho it has quite some flaws, it can perform quite well (I managed to climb to 1500 in the ladder by only using this team, but I don't have proof... maybe next time)
Teambuilding Process
I started with the star of the team, SubPunchLoom.
When I think about Breelom checks and counters, I always think of Talonflame, Venusaur, Amoonguss, etc. That's why I picked Offensive Heatran with SE.
To complete the F/W/G core, I picked CM Manaphy.
Defensive Manaphy does well against stuff like Azumarill, Gliscor, Landorus, Offensive Garchomp, Gyarados and Altaria, that can be problematic for Loom+Tran.
Also, CM Manaphy is super fun to use XD
These three by Thundurus, Manectric and other electric types, so I added AV Raikou to help me with that.
I wanted a Choice Scarf user and a spinner, so why not both?
ScarfDrill fitted well.
So, I wasn't sure what Mega Pokémon use as my 6th Pokémon, so I added Wallbreaker Pidgeot because... reasons...
After some battles I noticed that I have nothing to hurt Bulky Psychic types and Ghost types, which are problematic for a Pokémon that relies in hitting a Fighting Type move, that's why I added Weavile replacing Excadrill.
At this point, I realised that I really missed ScarfDrill, but I really wanted Weavile in my team.
"Hey, what if I replace Pidgeot for Excadrill and Raikou for Mega Manectric"
And that's is how the team was born.
The Team
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Focus Punch
- Seed Bomb/Facade
- Substitute
- Spore
Focus Punch is this team's signature move, Seed Bomb is a good secondary STAB, while Facade is a good option against Poison types that wall Breloom (like Amoonguss and Mega Venusaur). Substitute comboes with Focus Punch, and Spore is Spore (duh).
12 HP to improve Poison Heal, Max Speed and the rest in attack.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Stone Edge
- Stealth Rock
Heatran is my Stealth Rocker, Lava Plume is Fire STAB + nice chance to burn, Earth Power gives coverage and hits oppposing Heatran, Stone
Air Ballon allows Heatran to check EQ Zard X, Apicot Berry Talonflame, Excadrill and opposing Heatran (Only for one use tho).
Timid Max Speed allows Heatran to outspeed Defensive Lando, TankChomp, 70 Base Speed mons, while having a huge amount of SpAtk
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Rain Dance
CM Manaphy is awesome, with some boosts under his belt this thing can destroy anything that is not called Water Absorb Seismitoad (Breloom says hi), Scald may burn physical attackers, Rain Dance + Rest + Hydration gives him insta full health the EVs are pretty standard, 16 Spe allows him to outspeed Adamant 70 base speed mons, while the rest goes into defensive bulk.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
This one is pretty obvious, isn't it?
EQ hits stuff
Iron Head hits other stuff
Rock Slide hits Flying stuff that is inmune to EQ
Rapid Spin doesn't hit stuff, but takes away stuff form the field
Jolly Max Speed to outspeed Adamant Zard X, Jolly Altaria, Scarf Hoopa and Mega Zam
Lets move on
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard
Weavile AKA the Lati Killer
Knock Off for STAB damage + utility (#TeamKnockOff)
Icicle Crash for Ice STAB, Pursit traps Ghost and Psychics Types that gives Breloom problems, Ice Shard is for Priority.
Jolly Max Speed to outspeed everything, while max speed + LO is to maximize damage output
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
The Mega of Choice, Manectric
T-Bolt for STAB, Volt Switch gives momentum, and can be awesome to give a safe switch to Breloom or Manaphy, Overheat kills Scizor and Ferro, while HP Ice is for coverage.
Max Speed to tie with M-Loppuny and outspeed Weavile and Zam.
Importable
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Focus Punch
- Seed Bomb
- Substitute
- Spore
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Stone Edge
- Stealth Rock
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Rain Dance
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Focus Punch
- Seed Bomb
- Substitute
- Spore
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Stone Edge
- Stealth Rock
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Rain Dance
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Conclusion
Overall, this team is really fun to use, but has some mayor problems against opposing Ground and Fighting attackers, and Zard Y. I have tried to fix these probems by adding Mega Latias, Scarf Latios, and Scarf Landorus-T to the team, but they don't work as well as the original team did.
(I was thinking about replacing Weavile for Scarf T-Tar and changin ScarfDrill to Air Ballon SandDrill, it doesn't helps with my Fighting type probem, but helps with the Ground Weakness, and gives me a better answer to
Zard X)
Anyways, thanks for reading and take care Ü
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