I haven't played that much 7th gen, so I was excited to start off. I watched a bit of gameplay, read up on the forums, and eventually decided it was time to make my own team. Out of all of the Tapus, Tapu Bulu was by far the most interesting to me. Tapu Lele and Tapu Koko were on practically every team, and Tapu Fini was more of a supporting member. So I wanted to create a nice Tapu Bulu squad.
This team is built around a core of Tapu Bulu & Heatran.
Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Horn Leech
- Superpower
- Zen Headbutt
I went with SD Fightinium Z Tapu Bulu, since I didn't have much experience with the new Z-Moves and I figured it would be a fun set to try out. I've had quite a bit of success with this pokemon, due to how few teams are prepared for it. Horn leech is shockingly powerful coming from 359 Attack, and All-Out Pummeling is a nice nuke to use against so-called switch-ins. This thing's defensive capabilities are also quite impressive. Due to grassy terrain, this thing can take a +6 252 Atk Adamant Earthquake from Garchomp (+6 252+ Atk Garchomp Earthquake vs. 0 HP / 4 Def Tapu Bulu in Grassy Terrain: 158-186 (56.2 - 66.1%) -- guaranteed 2HKO after Grassy Terrain recovery). And despite the irritating 4x poison weakness, this thing's defensive typing is pretty decent. I've had a ton of fun with this thing, and I don't want to stop using it any time soon. No matter what edits are made to this team, this pokemon can NOT be removed.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Toxic
- Stealth Rock
I used Heatran all the time back in 6th gen. It's amazing defensive typing, access to stealth rock, and stallbreaking capabilities has made it one of my most-used pokemon of all time. I wasn't planning on using it again so soon, but it's synnergy with Tapu Bulu was too excellent to pass up. What are the two things Heatran fears? Water and Ground type pokemon, the two types Tapu Bulu just so happens to excel against. Grassy Terrain makes obliterating those pesky ground types a piece of cake, and can even help Heatran tank a couple ground-type attacks. And of course, Heatran easily takes hits from the Fire, Flying, Ice, Steel, and Poison types giving Tapu Bulu trouble. These two synnergize perfectly together, and make for an excellent defensive core.
Next off, I wanted a fast and powerful attacker who could deal with some of the common threats in the metagame. Greninja is one of the most common threats, and it can suprise Tapu Bulu with it's insane coverage. There are also a ton of problematic steel types currently in the meta, like Magerna and Mega Metagross. And finally, I just needed a nice revenge killer with strong STAB moves and an insane attack stat. Therefore, ScarfChomp fits the bill.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Slide
- Dragon Claw
Garchomp is simply one of the most adaptable pokemon I've ever seen. Back in DPP it was one of the most insane offensive threats. But, as metas changed, it slowly began to fall out of fashion, before returning full-force with the classic Tank Chomp set in XY. And now, we're back to the original, insanely strong attacker Garchomp we know and love. I missed using Garchomp this way: fast, strong, and able to take on some of the biggest threats in the OU Tier. Capable of revenge-killing huge threats thanks to it's outstanding speed with a scarf, Garchomp is one of the best offensive pokemon on this team.
It was here I noticed my team was lacking in strength on the special side, and I was lacking a mega-evolution too. I was also a bit worried about fighting types; while not nearly as prevelant as back in XY, fighting types were still a force to be reckoned with, and the recently reintroduced mega medicham could prove problematic for my simple squadron, especially emphazing it's effectiveness eradicating Heatran. So, frying the filthy fighting-types and alleviating the aggresive alliteration, Alakazam. Mega Alakazam to be precise.
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Substitute
I don't really have much of a story behind this one; I used regular Alakazam a lot in the past, but besides it being the first mega I ever used (on an incredibly mediocre team), I don't use it very often or have many fond memories with it. But I'm excited to use it again! This is a mostly standard set: Psychic is the STAB move, Shadow Ball hits those pesky ghost types, Substitute is used against a predicted switch and can set up for a sweep, and Focus Blast misses.
I hate Focus Blast.
Other than that, a great mon and special sweeper.
Next, I needed an ally to fight against my arch-nemesis: entry hazards. To be completely honest, with spike-stacking being such an easy and effective strategy, some kind of hazard control is practically a requirment these days, or at least to me it is. Despite the fact I have a tendancy to.... forget to use it, Defog is quite a useful move, and I wanted a user of it on my team. Unfortunately, there were very few defoggers that actually fit well at all. Eventually, I chose to take Ash-Greninja off the team (and replace it with the next mon) and add Tapu Fini to the team.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 184 Def / 16 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Nature's Madness
- Taunt
- Defog
I'm going to be honest, this mon is not one of my favorites. In my opinion, it's defenses are not nearly high enough and it's only recovery being leftovers is REALLY annoying (much more so than Heatran actually). I'm also not that big a fan of it's defensive typing. On the other hand, Misty Surge is VERY useful, Nature's Madness + Taunt is an amazing Stallbreaking combo, and it has Scald. I don't even have to elaborate on Scald, you all know what it does. And of course, I really do need a defogger, especially with the final pokemon coming up. So for now, it stays on the team.
Finally, looking over my team, I really, REALLY wanted an offensive pivot. My original was greninja, but with Tapu Fini, my team had two water types creating an annoying grass-electric weakness, and I'm 99% sure that monster is getting banned by the end of June or so, and I want this team to last. So, I decided to look for another offensive pivot. I actuallly thought about this mon multiple times when trying to choose the 6th member, but I dismissed it due to how low it was on the viability rankings. Then I remembered that I never care about the viability rankings and chose it anyway.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- Superpower
- U-turn
I have yet more history with this thing. Due to the prevalance of Fighting-types in 6th gen I mentioned earlier, this thing found it's way onto many of my teams. And honestly, I love it to death. It's ungodly fast, has Regenerator + U-Turn which works miracles, can kill anything it can actually land a Hurricane on, and is another mon to deal with ground types. So overall, it's a great addition to the team. I'm honestly constantly suprised by what Hurricane can manage to kill, the suprise kills it nets are always a treat. And of course, it has amazing coverage. It's another great member of this team.
And that ends my first official not for fun SM OU Team. I think I did pretty well, but I honestly have no clue. I'm going to try to get higher on the ladder this gen than I usually do, but we'll see how things go. Any criticism is welcome, but please keep Tapu Bulu and consider what I'm going for with this team. Thanks in advance, and I hope to see you later in this brand new gen!
This team is built around a core of Tapu Bulu & Heatran.
Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Horn Leech
- Superpower
- Zen Headbutt
I went with SD Fightinium Z Tapu Bulu, since I didn't have much experience with the new Z-Moves and I figured it would be a fun set to try out. I've had quite a bit of success with this pokemon, due to how few teams are prepared for it. Horn leech is shockingly powerful coming from 359 Attack, and All-Out Pummeling is a nice nuke to use against so-called switch-ins. This thing's defensive capabilities are also quite impressive. Due to grassy terrain, this thing can take a +6 252 Atk Adamant Earthquake from Garchomp (+6 252+ Atk Garchomp Earthquake vs. 0 HP / 4 Def Tapu Bulu in Grassy Terrain: 158-186 (56.2 - 66.1%) -- guaranteed 2HKO after Grassy Terrain recovery). And despite the irritating 4x poison weakness, this thing's defensive typing is pretty decent. I've had a ton of fun with this thing, and I don't want to stop using it any time soon. No matter what edits are made to this team, this pokemon can NOT be removed.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Toxic
- Stealth Rock
I used Heatran all the time back in 6th gen. It's amazing defensive typing, access to stealth rock, and stallbreaking capabilities has made it one of my most-used pokemon of all time. I wasn't planning on using it again so soon, but it's synnergy with Tapu Bulu was too excellent to pass up. What are the two things Heatran fears? Water and Ground type pokemon, the two types Tapu Bulu just so happens to excel against. Grassy Terrain makes obliterating those pesky ground types a piece of cake, and can even help Heatran tank a couple ground-type attacks. And of course, Heatran easily takes hits from the Fire, Flying, Ice, Steel, and Poison types giving Tapu Bulu trouble. These two synnergize perfectly together, and make for an excellent defensive core.
Next off, I wanted a fast and powerful attacker who could deal with some of the common threats in the metagame. Greninja is one of the most common threats, and it can suprise Tapu Bulu with it's insane coverage. There are also a ton of problematic steel types currently in the meta, like Magerna and Mega Metagross. And finally, I just needed a nice revenge killer with strong STAB moves and an insane attack stat. Therefore, ScarfChomp fits the bill.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Slide
- Dragon Claw
Garchomp is simply one of the most adaptable pokemon I've ever seen. Back in DPP it was one of the most insane offensive threats. But, as metas changed, it slowly began to fall out of fashion, before returning full-force with the classic Tank Chomp set in XY. And now, we're back to the original, insanely strong attacker Garchomp we know and love. I missed using Garchomp this way: fast, strong, and able to take on some of the biggest threats in the OU Tier. Capable of revenge-killing huge threats thanks to it's outstanding speed with a scarf, Garchomp is one of the best offensive pokemon on this team.
It was here I noticed my team was lacking in strength on the special side, and I was lacking a mega-evolution too. I was also a bit worried about fighting types; while not nearly as prevelant as back in XY, fighting types were still a force to be reckoned with, and the recently reintroduced mega medicham could prove problematic for my simple squadron, especially emphazing it's effectiveness eradicating Heatran. So, frying the filthy fighting-types and alleviating the aggresive alliteration, Alakazam. Mega Alakazam to be precise.
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Substitute
I don't really have much of a story behind this one; I used regular Alakazam a lot in the past, but besides it being the first mega I ever used (on an incredibly mediocre team), I don't use it very often or have many fond memories with it. But I'm excited to use it again! This is a mostly standard set: Psychic is the STAB move, Shadow Ball hits those pesky ghost types, Substitute is used against a predicted switch and can set up for a sweep, and Focus Blast misses.
I hate Focus Blast.
Other than that, a great mon and special sweeper.
Next, I needed an ally to fight against my arch-nemesis: entry hazards. To be completely honest, with spike-stacking being such an easy and effective strategy, some kind of hazard control is practically a requirment these days, or at least to me it is. Despite the fact I have a tendancy to.... forget to use it, Defog is quite a useful move, and I wanted a user of it on my team. Unfortunately, there were very few defoggers that actually fit well at all. Eventually, I chose to take Ash-Greninja off the team (and replace it with the next mon) and add Tapu Fini to the team.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 184 Def / 16 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Nature's Madness
- Taunt
- Defog
I'm going to be honest, this mon is not one of my favorites. In my opinion, it's defenses are not nearly high enough and it's only recovery being leftovers is REALLY annoying (much more so than Heatran actually). I'm also not that big a fan of it's defensive typing. On the other hand, Misty Surge is VERY useful, Nature's Madness + Taunt is an amazing Stallbreaking combo, and it has Scald. I don't even have to elaborate on Scald, you all know what it does. And of course, I really do need a defogger, especially with the final pokemon coming up. So for now, it stays on the team.
Finally, looking over my team, I really, REALLY wanted an offensive pivot. My original was greninja, but with Tapu Fini, my team had two water types creating an annoying grass-electric weakness, and I'm 99% sure that monster is getting banned by the end of June or so, and I want this team to last. So, I decided to look for another offensive pivot. I actuallly thought about this mon multiple times when trying to choose the 6th member, but I dismissed it due to how low it was on the viability rankings. Then I remembered that I never care about the viability rankings and chose it anyway.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- Superpower
- U-turn
I have yet more history with this thing. Due to the prevalance of Fighting-types in 6th gen I mentioned earlier, this thing found it's way onto many of my teams. And honestly, I love it to death. It's ungodly fast, has Regenerator + U-Turn which works miracles, can kill anything it can actually land a Hurricane on, and is another mon to deal with ground types. So overall, it's a great addition to the team. I'm honestly constantly suprised by what Hurricane can manage to kill, the suprise kills it nets are always a treat. And of course, it has amazing coverage. It's another great member of this team.
And that ends my first official not for fun SM OU Team. I think I did pretty well, but I honestly have no clue. I'm going to try to get higher on the ladder this gen than I usually do, but we'll see how things go. Any criticism is welcome, but please keep Tapu Bulu and consider what I'm going for with this team. Thanks in advance, and I hope to see you later in this brand new gen!