At a Glance:
I don't really play much, but wanted to make a more offensively oriented hail team, and ended up w/ this. Big emphasis on speed. Every poke is either scarf, or has a priority attack. Stealth rocks+hail helps turn attacks into 2hkos and kill stuff. Used for either ladder.
Abomasnow @ Choice Scarf
Snow Warning
252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Blizzard
- Grass Knot
- Hidden Power [Ground]
- Shadow Ball
Leads out w/ hail to get rid of sashes. Even w/ the scarf, it only hits 360 speed, and will be slower than other leads. Still, I am using this special oriented scarf abomasnow to outspeed and kill a lot. The 2 stab attacks are the main attacks, grass/ice has decent coverage. HP ground is for predicted heatran switch-ins, and shadow ball is for gengar (I outspeed non scarf versions).
This guy just hits fast, and sets up hail, which is really important to the team.
Mamoswine @ Life Orb
Snow Cloak
252 Atk/236 Spd/20 SAtk
Naive nature (+Spd, -SDef)
- Blizzard
- Ice Shard
- Earthquake
- Stone EdgeThe main offensive guy of the team. Naive nature to hit 280 speed to go faster than adamant lucario, and hit w/ earthquake. 20Satk lets me kill skarm, and the rest is into attack. Pretty standard mamoswine.
This guy is one of my main offensive guys. Revenge killer as well w/ ice shard.
Hitmontop @ Life Orb
Technician
252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Stone Edge
Technician hitmontop from the analysis...this has been kinda questionable. Life orb+hail means that it gets worn down over time pretty fast. Still, it does a lot of damage and fast w/ priority moves for the time that it does last. It's been doing well so far, and has helped me against other offensive pokemon, but I always lose to more defensive stuff. Thinking about replacing this w/ something.
Heatran @ Choice Scarf
Flash Fire
4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Standard scarftran. Keeps me from otherwise getting completely raped by fire pokes.
Metagross @ Leftovers
Clear Body
208 HP/76 Atk/224 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Stealth Rock
- Meteor Mash
- Earthquake
Support gross from the analysis. Sets up stealth rocks which is crucial, while still hitting kinda hard, and being able to revenge kill w/ bullet punch.
Gengar @ Choice Scarf
Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Shadow Ball
- Thunderbolt
- Focus Blast
scarf gar+hypnosis which has been amazing so far. 500+ speed and can stop setup pokes from sweeping, pretty standard also
Threatlist:
Uh as far as threats go, I try to be the one on the offensive usually, none of my pokes are really good defensively, have to rely on immunities and resists, or revenge kill serious threats. Some pokes I have troubles w/:
gengar: I have no sleep absorber, depending on the version of it, I have to counter w/ gross/my gengar/abomasnow. gengar/aboma can deal w/ slower ones w/ shadow ball. Gross can kinda revenge kill it after something has been slept.
Tyranitar: Pain for my gengar...hitmontop/mamoswine can switch in fairly safely and threaten it. All my pokes have some super effective atk and can go faster. Just can't switch into ttar well.
Gyarados: gengar mainly
Infernape: this guy comes in on a choice attack, and hits everything on my team super effective, I have to rely on speed to beat it. Have had a litle trouble w/ it, but I can usually use faster attacks+hail to wear it down.
Heracross: gengar mainly, have to predict w/ this guy, and I'm usually faster, scarf cross kinda a problem though.
Azelf: psychic/flamethrower combo hurts, heatran is main switchin.
Togekiss: idk, this guy basically rapes the team
Raikou: I am in trouble when it has a sub up, have to rely on speed, but I fail to kill w/ a lot of stuff. Hail kinda hurts it on subbing at least.
Weavile: can rape my gengar if it's on a choice attack. Metagross switches in decently, and I can revenge kill it pretty well.
Jolteon: fast earthpower and priority attacks to win, gross matches up decently when it isn't hurt yet.
Zapdos: the roost ones keep raping, I can kill w/ blizzard/stone edge, but it's risky to switch into.
Metagross: can be trouble for my gengar, especially the pursuit ones designed to kill it. The agility ones that can outspeed timid scarftran also give me problems, as it basically rapes everything after 1 agil, cept gengar who can only revenge kill.
Heatran: I have to predict well to kill this guy...my team has a pretty big fire weak.
Celebi: heatran is my switchin usually, but this guy is annoying.
Really though the defensive stuff that wear things out are the most trouble. defCress/bliss really give my team a hard time, and toxic spikes+stall in general too rape me, since nothing I have can stat up, or hit extremely hard.
I don't really play much, but wanted to make a more offensively oriented hail team, and ended up w/ this. Big emphasis on speed. Every poke is either scarf, or has a priority attack. Stealth rocks+hail helps turn attacks into 2hkos and kill stuff. Used for either ladder.
Abomasnow @ Choice Scarf
Snow Warning
252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Blizzard
- Grass Knot
- Hidden Power [Ground]
- Shadow Ball
Leads out w/ hail to get rid of sashes. Even w/ the scarf, it only hits 360 speed, and will be slower than other leads. Still, I am using this special oriented scarf abomasnow to outspeed and kill a lot. The 2 stab attacks are the main attacks, grass/ice has decent coverage. HP ground is for predicted heatran switch-ins, and shadow ball is for gengar (I outspeed non scarf versions).
This guy just hits fast, and sets up hail, which is really important to the team.
Mamoswine @ Life Orb
Snow Cloak
252 Atk/236 Spd/20 SAtk
Naive nature (+Spd, -SDef)
- Blizzard
- Ice Shard
- Earthquake
- Stone EdgeThe main offensive guy of the team. Naive nature to hit 280 speed to go faster than adamant lucario, and hit w/ earthquake. 20Satk lets me kill skarm, and the rest is into attack. Pretty standard mamoswine.
This guy is one of my main offensive guys. Revenge killer as well w/ ice shard.
Hitmontop @ Life Orb
Technician
252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Stone Edge
Technician hitmontop from the analysis...this has been kinda questionable. Life orb+hail means that it gets worn down over time pretty fast. Still, it does a lot of damage and fast w/ priority moves for the time that it does last. It's been doing well so far, and has helped me against other offensive pokemon, but I always lose to more defensive stuff. Thinking about replacing this w/ something.
Heatran @ Choice Scarf
Flash Fire
4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Standard scarftran. Keeps me from otherwise getting completely raped by fire pokes.
Metagross @ Leftovers
Clear Body
208 HP/76 Atk/224 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Stealth Rock
- Meteor Mash
- Earthquake
Support gross from the analysis. Sets up stealth rocks which is crucial, while still hitting kinda hard, and being able to revenge kill w/ bullet punch.
Gengar @ Choice Scarf
Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hypnosis
- Shadow Ball
- Thunderbolt
- Focus Blast
scarf gar+hypnosis which has been amazing so far. 500+ speed and can stop setup pokes from sweeping, pretty standard also
Threatlist:
Uh as far as threats go, I try to be the one on the offensive usually, none of my pokes are really good defensively, have to rely on immunities and resists, or revenge kill serious threats. Some pokes I have troubles w/:
gengar: I have no sleep absorber, depending on the version of it, I have to counter w/ gross/my gengar/abomasnow. gengar/aboma can deal w/ slower ones w/ shadow ball. Gross can kinda revenge kill it after something has been slept.
Tyranitar: Pain for my gengar...hitmontop/mamoswine can switch in fairly safely and threaten it. All my pokes have some super effective atk and can go faster. Just can't switch into ttar well.
Gyarados: gengar mainly
Infernape: this guy comes in on a choice attack, and hits everything on my team super effective, I have to rely on speed to beat it. Have had a litle trouble w/ it, but I can usually use faster attacks+hail to wear it down.
Heracross: gengar mainly, have to predict w/ this guy, and I'm usually faster, scarf cross kinda a problem though.
Azelf: psychic/flamethrower combo hurts, heatran is main switchin.
Togekiss: idk, this guy basically rapes the team
Raikou: I am in trouble when it has a sub up, have to rely on speed, but I fail to kill w/ a lot of stuff. Hail kinda hurts it on subbing at least.
Weavile: can rape my gengar if it's on a choice attack. Metagross switches in decently, and I can revenge kill it pretty well.
Jolteon: fast earthpower and priority attacks to win, gross matches up decently when it isn't hurt yet.
Zapdos: the roost ones keep raping, I can kill w/ blizzard/stone edge, but it's risky to switch into.
Metagross: can be trouble for my gengar, especially the pursuit ones designed to kill it. The agility ones that can outspeed timid scarftran also give me problems, as it basically rapes everything after 1 agil, cept gengar who can only revenge kill.
Heatran: I have to predict well to kill this guy...my team has a pretty big fire weak.
Celebi: heatran is my switchin usually, but this guy is annoying.
Really though the defensive stuff that wear things out are the most trouble. defCress/bliss really give my team a hard time, and toxic spikes+stall in general too rape me, since nothing I have can stat up, or hit extremely hard.