This team is based off of Katakiri's Prelude of Light team, and seeing as it has major flaws that still need to ironed out, I hope that it will become more distinguished from his team. Mainly, I'm looking for changes to movesets, as I don't think I'm quite there yet. One pokemon I seem to hate on this team is Politoed, as it can switch into Ninetales with near impunity. I seem to be having major issues with Tentacruel and scarf Heatran aswell. Hopefully, any changes will help me defend against opposing weather teams better.
More recent comments: I reckon that this team is near completion. Maybe just a few more minor tweaks, and this molten monster of a team will be ready for battle. The one problem with switching out Infernape for Heatran is that now Blissey and Chansey give me some problems (nobody in their right mind keeps them in on a Scizor). However, this is not a major issue as they are not nearly as common in OU as they once were.
Ninetales @ Leftovers | Drought
Modest | 136 HP / 252 SpA / 120 Spe
Sunny Day
Flamethrower
SolarBeam
Will-O-Wisp
Thanks to ganj4lF for this set. This Ninetales is better for winning weather wars, and still hits pokemon that do not resist fire hard. Sunny Day and Solar Beam are used to force out Politoed that try to switch in, and Will-O-Wisp is used to cripple physical attackers that try to come in on Ninetales, more specifically Choice Scarf Tyranitar, who is not concerned if I still have the sun up when it switches in. I have chosen Flamethrower over Fire Blast because some leads will try to substitute until one of my attacks misses, with Flamethrower this will not happen.
Lilligant @ Life Orb | Chlorophyll
Modest | 252 sp atk / 196 speed / 60 def
Quiver Dance
Giga Drain
Sleep Powder
Hidden Power Rock
Thanks for Dr Ciel for this set. Quiver Dance is there for setting up, and Giga Drain is chosen over Energy Ball because it heals off Life Orb damage. Hidden Power Rock is there for finishing off weakened dragons and Volcarona. Sleep Powder is great for hitting pokemon on the switch, or simply pacifying any pokemon that Lilligant can't deal damage against. Simple, but effective.
Scizor @ Choice Band | Technician
Adamant | 252 atk/ 248 hp/ 8 sp def
Bullet Punch
U-Turn
Superpower
Pursuit
Standard Scizor. It has proven useful because it takes no damage from sandstorm, Bullet Punch can finish off dragons that have used dd (providing they have already taken some damage), and Scizor can completely destroy Lati@s with Pursuit (providing they don’t use HP Fire). Generally it is a pretty strong member of the team. U-Turn is there for scouting, and Superpower is there for the additional coverage.
Heatran @ Choice Scarf | Flash Fire
Modest | 252 sp atk/ 252 speed/ 4 sp def
Overheat
Flamethrower
Earth Power
Hidden Power Ice
I think that Heatran fits perfectly onto this team. It replaced Infernape, and for good reason. Half of my team is weak to fire, and considering it is my aim to have sun up, something which could take a fire attack well was essential. Overheat hits pokemon that do not resist it very hard, it makes great use of STAB and the sun. The Sp Atk drop does not matter, since I doubt I'll be staying in long after my opponent realises that I am scarfed anyway. Earth Power is good for finishing off weakened Tyranitar, and attacking opposing fire types (Heatran in particular). Hidden Power Ice provides a reliable way of destroying any dragon that has not yet received a dd boost, or is locked into outrage. Flamethrower is for cleaning up late game, when the opponent lacks any switch-in to Heatran. I have used a modest nature over timid one because I already have Scizor and Lilligant to revenge kill +1 Dragonite, and thus, more power is my preferred option.
Dragonite @ Lum Berry | Multiscale
Adamant | 252 atk/ 252 speed/ 4 sp def
Dragon Dance
Dragon Claw
Fire Punch
Roost
When I switched out Infernape for Heatran, I found myself short on physical attackers, and so in came Dragonite, replacing Latios. Lum Berry gives me a Get out of Jail Free card if it gets burned or paralysed, which is very useful if I mispredict or the opponent hits me with a lucky Scald. Dragon Claw and Fire Punch have excellent coverage together, they are only resisted by Heatran, which I leave the rest of my team to deal with. Generally, I will be switching Dragonite into a lot of water attacks, and so Roost is there because otherwise, particularly under rain, Dragonite will quickly get worn down.
Forretress @ Leftovers | Sturdy
Relaxed | 252 hp/ 176 def/ 80 sp Def
Volt Switch
Gyro Ball
Rapid Spin
Stealth Rock
Thanks to Milos for this set. Forretress is an important pokemon because not only does it set up Stealth Rock, it also can Rapid Spin away entry hazards, making worrying about Spikes and SR a thing of the past for this team. Volt switch is used to ensure that I have the advantage on the switch, and Gyro Ball is its main offensive move. I will keep Sturdy on this because Overcoat only cancels out hail, which is so rarely seen that it is not worth thinking about.
More recent comments: I reckon that this team is near completion. Maybe just a few more minor tweaks, and this molten monster of a team will be ready for battle. The one problem with switching out Infernape for Heatran is that now Blissey and Chansey give me some problems (nobody in their right mind keeps them in on a Scizor). However, this is not a major issue as they are not nearly as common in OU as they once were.
Ninetales @ Leftovers | Drought
Modest | 136 HP / 252 SpA / 120 Spe
Sunny Day
Flamethrower
SolarBeam
Will-O-Wisp
Thanks to ganj4lF for this set. This Ninetales is better for winning weather wars, and still hits pokemon that do not resist fire hard. Sunny Day and Solar Beam are used to force out Politoed that try to switch in, and Will-O-Wisp is used to cripple physical attackers that try to come in on Ninetales, more specifically Choice Scarf Tyranitar, who is not concerned if I still have the sun up when it switches in. I have chosen Flamethrower over Fire Blast because some leads will try to substitute until one of my attacks misses, with Flamethrower this will not happen.
Lilligant @ Life Orb | Chlorophyll
Modest | 252 sp atk / 196 speed / 60 def
Quiver Dance
Giga Drain
Sleep Powder
Hidden Power Rock
Thanks for Dr Ciel for this set. Quiver Dance is there for setting up, and Giga Drain is chosen over Energy Ball because it heals off Life Orb damage. Hidden Power Rock is there for finishing off weakened dragons and Volcarona. Sleep Powder is great for hitting pokemon on the switch, or simply pacifying any pokemon that Lilligant can't deal damage against. Simple, but effective.
Scizor @ Choice Band | Technician
Adamant | 252 atk/ 248 hp/ 8 sp def
Bullet Punch
U-Turn
Superpower
Pursuit
Standard Scizor. It has proven useful because it takes no damage from sandstorm, Bullet Punch can finish off dragons that have used dd (providing they have already taken some damage), and Scizor can completely destroy Lati@s with Pursuit (providing they don’t use HP Fire). Generally it is a pretty strong member of the team. U-Turn is there for scouting, and Superpower is there for the additional coverage.
Heatran @ Choice Scarf | Flash Fire
Modest | 252 sp atk/ 252 speed/ 4 sp def
Overheat
Flamethrower
Earth Power
Hidden Power Ice
I think that Heatran fits perfectly onto this team. It replaced Infernape, and for good reason. Half of my team is weak to fire, and considering it is my aim to have sun up, something which could take a fire attack well was essential. Overheat hits pokemon that do not resist it very hard, it makes great use of STAB and the sun. The Sp Atk drop does not matter, since I doubt I'll be staying in long after my opponent realises that I am scarfed anyway. Earth Power is good for finishing off weakened Tyranitar, and attacking opposing fire types (Heatran in particular). Hidden Power Ice provides a reliable way of destroying any dragon that has not yet received a dd boost, or is locked into outrage. Flamethrower is for cleaning up late game, when the opponent lacks any switch-in to Heatran. I have used a modest nature over timid one because I already have Scizor and Lilligant to revenge kill +1 Dragonite, and thus, more power is my preferred option.
Dragonite @ Lum Berry | Multiscale
Adamant | 252 atk/ 252 speed/ 4 sp def
Dragon Dance
Dragon Claw
Fire Punch
Roost
When I switched out Infernape for Heatran, I found myself short on physical attackers, and so in came Dragonite, replacing Latios. Lum Berry gives me a Get out of Jail Free card if it gets burned or paralysed, which is very useful if I mispredict or the opponent hits me with a lucky Scald. Dragon Claw and Fire Punch have excellent coverage together, they are only resisted by Heatran, which I leave the rest of my team to deal with. Generally, I will be switching Dragonite into a lot of water attacks, and so Roost is there because otherwise, particularly under rain, Dragonite will quickly get worn down.
Forretress @ Leftovers | Sturdy
Relaxed | 252 hp/ 176 def/ 80 sp Def
Volt Switch
Gyro Ball
Rapid Spin
Stealth Rock
Thanks to Milos for this set. Forretress is an important pokemon because not only does it set up Stealth Rock, it also can Rapid Spin away entry hazards, making worrying about Spikes and SR a thing of the past for this team. Volt switch is used to ensure that I have the advantage on the switch, and Gyro Ball is its main offensive move. I will keep Sturdy on this because Overcoat only cancels out hail, which is so rarely seen that it is not worth thinking about.