AG Necrozma-DM [QC: 2/2] [GP: 1/1] [DONE]

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
[SET]
name: Defensive
move 1: Sunsteel Strike
move 2: Morning Sun
move 3: Toxic / Stealth Rock
move 4: Knock Off / Toxic
item: Leftovers
ability: Prism Armor
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Necrozma-DM is one of the best defensive Pokemon in the AG metagame. Sporting well-rounded bulk, great typing, and useful support moves, it can be used as a reliable check to Zacian-C and Xerneas. Sunsteel Strike is a STAB attack that deals neutral damage to Zacian-C and hits Xerneas super effectively. Under Dynamax, it becomes Max Steelspike, which boosts Necrozma-DM's Defense by one stage, turning it into an impenetrable physical wall that laughs at otherwise dangerous attacks such as Primal Groudon's Precipice Blades, Mega Rayquaza's V-create, and Ultra Necrozma's Earthquake. Morning Sun allows Necrozma-DM to consistently heal itself and be a reliable wall throughout the match. Toxic is the best option to cripple foes such as Primal Groudon and Primal Kyogre that would otherwise fear nothing from Necrozma-DM. It's also the only way for Necrozma-DM to pressure support Arceus formes, most notably Arceus-Ground and Arceus-Water. Knock Off is excellent at reducing the effectiveness of defensive threats by removing Leftovers from opposing Necrozma-DM, Zygarde-C, and Ferrothorn so that they have a harder time checking wallbreakers. Most importantly, it removes Heavy-Duty Boots from Defoggers such as Ho-Oh and Lunala so that they become vulnerable to Stealth Rock, especially if they can't beat the Stealth Rock setter like Stone Edge or Toxic Primal Groudon or Tyranitar. It is recommended to use Knock Off with Toxic, as otherwise, Necrozma-DM cannot touch support Arceus formes nor Primal Groudon at all. Stealth Rock increases Necrozma-DM's splashability even further by letting it offer additional role compression. Be careful around teams utilizing Mega Gengar, because it can easily predict the use of Toxic, Morning Sun, or Stealth Rock and lock Necrozma-DM into these moves via Encore, the effects of which can only be broken by Dynamaxing. Maximum Defense investment improves Necrozma-DM's chances of successfully walling Zacian-C throughout the entire match and reduces the number of times it must use Morning Sun. A specially defensive spread of 252 HP / 4 Def / 252 SpD with a Careful nature can be used if your team is extremely weak to Dynamaxed Xerneas, as it lets Dynamaxed Necrozma-DM survive two boosted Max Flares, but isn't recommended otherwise.

Defensive Necrozma-DM is a fantastic Pokemon that fits very easily on balance and bulky offense teams. It is the best defensive Dynamax user: indeed, it can use its doubled HP to defeat powerful setup sweepers such as Swords Dance Zacian-C, Dragon Dance Mega Rayquaza, and Dragon Dance Ultra Necrozma. After +2 Xerneas has wasted a Dynamax turn, Necrozma-DM is able to beat it by Dynamaxing itself and using Max Guard once so that it is hit by one Max Flare only. With Toxic in its moveset, Necrozma-DM can also stall out Ho-Oh, for it is bulky enough and has enough Morning Sun PP to survive eight Sacred Fires, but getting burned may be unwise if it is needed to check a threat such as Zacian-C or Xerneas. Good teammates for Necrozma-DM include reliable checks to Primal Kyogre and Yveltal, since these two can OHKO it with their powerful STAB moves; thus, Primal Groudon and Xerneas make for good partners. Ho-Oh provides Necrozma-DM with a solid check to support Arceus-Ground and a way of wasting Yveltal's Dynamax turns. Tyranitar is a great teammate that can carry Stealth Rock, thus freeing up a moveslot on Necrozma-DM, and check Eternatus, most Yveltal variants, and non-Focus Blast Mega Gengar. Zygarde-C and Arceus-Ground are noteworthy teammates that can reliably wall Primal Groudon for Necrozma-DM. Ditto can take advantage of sweepers that Necrozma-DM forces to set up in order to break past it such as Swords Dance Zacian-C and Geomancy Xerneas. Finally, Zacian-C appreciates being paired with defensive Necrozma-DM, since the latter contributes to Imposter-proofing Zacian-C by walling all of +2 Ditto's moves except Close Combat: thus, also having Ho-Oh or defensive Zygarde-C is an excellent way of fully protecting your team against Ditto. Necrozma-DM's ability to spread Toxic poison and cripple opposing Necrozma-DM thanks to Knock Off makes it a valuable teammate for Zacian-C as well.

[SET]
name: Dragon Dance (Dynamax Sweeper)
move 1: Dragon Dance
move 2: Sunsteel Strike
move 3: Earthquake
move 4: Stone Edge / Morning Sun
item: Weakness Policy
ability: Prism Armor
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
This set is a great Dynamax sweeper that can set up on a wide array of Pokemon, such as defensive Necrozma-DM, Xerneas, and Eternatus, turning super effective hits to its advantage if it's holding a Weakness Policy. Dragon Dance in tandem with a Jolly nature boosts Necrozma-DM's Speed to outpace every unboosted Pokemon up to and including Mega Mewtwo Y. Sunsteel Strike is a powerful STAB move that deals good damage to everything that doesn't resist it. Earthquake provides excellent coverage alongside Sunsteel Strike because it deals great damage to Steel-resistant Pokemon such as Primal Groudon, opposing Necrozma-DM, and Primal Kyogre. It also OHKOes Zacian-C after one Dragon Dance. At +1, Stone Edge OHKOes Ho-Oh, which otherwise walls Necrozma-DM, as well as Yveltal. Rock Blast is less powerful 50% of the time, but it is more accurate and more effective against Smeargle and Vivillion, and it has the same Max Move Base Power. Morning Sun enables Necrozma-DM to set up on passive foes like Ferrothorn, but it is most useful after Dynamaxing, since Necrozma-DM's doubled HP allows it to repeatedly select Dragon Dance and Morning Sun on weaker foes and eventually sweep the rest of the opposing team. On top of sharing excellent coverage type-wise, Sunsteel Strike and Earthquake turn into Max Steelspike and Max Quake during Dynamax, which boost Necrozma-DM's Defense and Special Defense by one stage, respectively, thus rendering it extremely bulky and powerful at the same time. This is why a Weakness Policy works wonders on this set, because the only way of KOing a Necrozma-DM with boosted defenses is with super effective hits. Leftovers is an option to facilitate setting up, especially when paired with Morning Sun.

Dragon Dance Necrozma-DM is best used on very offensive teams that can forgo its defensive potential as a wall but still appreciate its ability to soft check Zacian-C and Xerneas and use them as setup opportunities. In worst-case scenarios where Necrozma-DM can't afford to set up, it can also simply Dynamax to OHKO Zacian-C after said foe has used Close Combat and Xerneas after being hit by Max Flare, which will trigger Weakness Policy. On one hand, Necrozma-DM will usually want to Dynamax to effectively sweep teams, so keep this in mind when building a team, since having too many Dynamax-reliant Pokemon can prove to be troublesome. On the other hand, Necrozma-DM can sometimes sweep without Dynamaxing, so pairing it with another Dynamax sweeper like Xerneas might give you more flexibility in difficult match-ups for Necrozma-DM, for example against defensive Zygarde-C. If using Dynamax, Necrozma-DM is better used early-game as a wallbreaker that is able to severely dent teams and open up opportunities to clean for teammates like Rock Polish Primal Groudon, Dragon Dance Mega Rayquaza, and Zacian-C. If you decide not to Dynamax it, Necrozma-DM should be used late-game after another Dynamax user like Yveltal or Xerneas has wrecked havoc. Good teammates include Deoxys-S for Spikes support, Smeargle for Sticky Web support, and Grimmsnarl for dual screens support. Even though Necrozma-DM is quite Imposter-proof if healthy and under Dynamax, it is prone to being revenge killed by Ditto once Dynamax is over; thus, having a teammate to Imposter-proof it can be valuable. Zygarde-C is, therefore, a noteworthy teammate, as it is able to paralyze Ditto with Glare or phaze it with Dragon Tail, and can even set up on Ditto locked into Earthquake. It also covers Necrozma-DM's Fire-type weakness and can use Primal Groudon as a setup opportunity. Having a wallbreaker to pressure defensive Zygarde-C is important, since its stellar physical bulk and access to Coil allows it to wall Dragon Dance Necrozma-DM. Also, if Necrozma-DM isn't running a Rock-type move, having a wallbreaker that beats balance teams that typically use Ho-Oh is mandatory. Thus Xerneas, Yveltal, and Primal Kyogre make for good partners, as they are able to put immense pressure on the two aforementioned walls.

[SET]
name: Dragon Dance (Ultranecrozium Z)
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Earthquake
move 4: Stone Edge
item: Ultranecrozium Z
ability: Prism Armor
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance increases Ultra Necrozma's Speed so that it outspeeds the entire unboosted metagame after a single boost. Photon Geyser is a powerful STAB move that is mandatory to activate Light That Burns the Sky, a nuke that OHKOes almost everything that doesn't resist it after a boost. This extremely powerful Z-Move also makes up for Ultra Necrozma's inability to Dynamax by dealing enough damage to KO weakened Dynamaxed foes. Earthquake is the main coverage option that makes great use of Neuroforce to hit foes like Primal Groudon and Necrozma-DM hard. Stone Edge is used to KO Yveltal, which is immune to the other two attacking moves, and Ho-Oh without wasting Ultra Necrozma's Z-Move. Alternatively, Rock Blast allows Ultra Necrozma to check Vivillon, deal more damage to Multiscale Lugia, and potentially KO Smeargle through Focus Sash. Outrage also hits Yveltal and Ho-Oh hard at the cost of locking Ultra Necrozma into the move for one or two more turns, potentially giving free setup to Xerneas. Outrage enables Ultra Necrozma to reliably beat Zygarde-C too. Another option is Knock Off, which massively damages Psychic-resistant Pokemon such as Lunala, Lugia, and Mewtwo; however, it leaves Ultra Necrozma more vulnerable to being revenge killed by Ditto. An Adamant nature lets Ultra Necrozma usually score the OHKO on defensive untransformed Zygarde with Light That Burns The Sky after one boost, as well as Primal Groudon with Earthquake after one boost and Stealth Rock damage. A Jolly nature makes Ultra Necrozma faster than Mega Rayquaza, Arceus formes, and Marshadow prior to boosting and Choice Scarf users like Mega Rayquaza and Marshadow at +1 Speed.

Ultra Necrozma fits best onto hyper offensive teams as one of the best non-Dynamax sweepers. Its Necrozma-DM base forme is very useful to set up on foes like Zacian-C and opposing Necrozma-DM while bluffing the Dynamax variant. Ultra Necrozma is also easy to Imposter-proof, since Ditto can't Dynamax after copying Ultra Necrozma and needs it to be in KO range of Earthquake if it lacks Outrage, while a Ditto locked into Outrage is easily taken advantage of by Fairy-types like Zacian-C and Xerneas. Dynamax sweepers and wallbreakers are fantastic partners, since they appreciate Ultra Necrozma's ability to wallbreak and clean without using Dynamax. Mewtwo's Max Mindstorm-induced Psychic Terrain boosts Photon Geyser's power to sky-high levels, whereas Xerneas and Yveltal can be sent out after Ultra Necrozma has been revenge killed by Ditto; Xerneas can revenge kill Ditto or use Geomancy if Ditto is locked into Outrage, while Yveltal can switch in on a Ditto locked into Photon Geyser or Earthquake. Partners like Zacian-C and Eternatus that attract setup bait for Ultra Necrozma such as defensive Necrozma-DM and Zacian-C are good partners. Dual screens support from Grimmsnarl also helps hyper offensive teams, which like to run Ultra Necrozma. Do note that using this Necrozma forme leaves the team extremely weak to Xerneas, so Ultra Necrozma should generally not be used outside of hyper offense.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[ice-master-523, 464176], [bigtalk, 466663]]
- Grammar checked by: [[bigtalk, 466663]]
 
Last edited:

Icemaster

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
RBTT Champion
[SET]
name: Physically Defensive
move 1: Sunsteel Strike
move 2: Morning Sun
move 3: Toxic / Knock Off
move 4: Stealth Rock / Toxic
item: Leftovers
ability: Prism Armor
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Necrozma-DM is one of the best defensive Pokemon in the AG metagame, especially because it is the best check to Zacian-C, and a great check to Xerneas. Sporting an all-round bulk, great typing, and useful support moves, it can be used as a check to almost any of the best AG Pokemon. Sunsteel Strike is a STAB attack that deals neutral damage to Zacian-C and hits Xerneas super-effectively. In Dynamax form, it becomes Max Steelspike that boosts its Defense by one stage, turning it into an impenetrable physical wall that laughs at otherwise dangerous attacks such as Primal Groudon's Precipice Blaces, Mega Rayquaza's V-Create, or Ultra Necrozma's Earthquake. Morning Sun allows Necrozma-DM to consistenty heal itself and be a reliable wall throughout the match. Toxic is its best option to stall foes in tandem with Morning Sun, such as Ho-Oh and Primal Groudon lacking Overheat. It's also the only way for Necrozma-DM to pressure Arceus formes, most notably Ground and Water. Stealth Rock increases its viability even futher, since it turns Necrozma-DM into an extremely splashable wall compressing the additional role of setting Stealth Rock up. Be careful around teams utilizing Mega Gengar, because it can easily predict Toxic, Morning Sun or Stealth Rock and lock Necrozma-DM into this move via Encore, which can only be broken by Dynamaxing. Knock Off is an option to remove opposing Necrozma-DM's, Zygarde-C's, and Ferrothorn's Leftovers, while importantly threatening to cripple Lunala and Ho-Oh, two of the most prevalent defoggers, allowing it to keep rocks up. It is recommended to use it with Toxic, otherwise Necrozma-DM cannot touch Ho-Oh and Primal Groudon at all. Non Stealth Rock Necrozma-DM should be used alongside a different Stealth Rock setter such as Primal Groudon, Support Arceus Formes or Tyranitar. Maximum Defense investment improves Necrozma-DM's chances of successfully walling Zacian-C throughout the entire match and reduces the number of times it must use Morning Sun. A specially defensive spread of 252 HP / 4 Def / 252 SpD with a Careful nature can be used if your team is extremely weak to Dynamax Xerneas , but isn't recommended otherwise.

Defensive Necrozma-DM is a fantastic Pokemon that fits in almost every team. Use it as your go-to Zacian-C and Xerneas check, and Stealth Rock setter. It also greatly improves the match-up against Mega Rayquaza since it is one of the few Flying resists available. Necrozma-DM is the best defensive Dynamax user: indeed it can use doubled defenses to defeat powerful set-up sweepers. Swords Dance Zacian-C, Dragon Dance Mega Rayquaza, and Dragon Dance Ultra Necrozma are all unable to break past Dynamax Necrozma-DM. Geomancy+Dynamax Xerneas is a whole different story, since nothing can really pretend to safely counter it. However, Necrozma-DM can defeat it if used correctly. Because Dynamax Necrozma-DM cannot tank consecutive Geomancy-boosted Max Flares from Xerneas, you will have to send it on the field during the Geomancy turn, Dynamax immediately and select Max Guard, use Max Steelspike whereas Xerneas uses Max Flare, and Max Guard again. Then you can turn the induced sunlight to your advantage with Morning Sun, actually, a Max Flare into a HP Fire always physically defensive KOs dusk mane. Instead, I'd mention here that it massively dents Xerneas and ends its dynamax, making it much more easy to KO for another teammate, eg Ho-Oh or PDon. This is the best method to beat Xerneas without using Special Defense investment, but a well-played Xerneas can still bypass it by not Dynamaxing the turn after using Geomancy, so keep that in mind when attempting to defeat Xerneas with Necrozma-DM. With Toxic in its moveset, Necrozma-DM can also stall Ho-Oh, for it is bulky enough and has enough Morning Sun PP to survive the 8 Sacred Fires. With Toxic and the harsh sunlight boosting Morning Sun's recovery, Necrozma-DM can also stall non Overheat Primal Groudon. Good teammates for Necrozma-DM are reliable checks to Primal Kyogre and Yveltal, since these two can OHKO it with their powerful STAB moves: thus Primal Groudon and Xerneas make for good partners. Ho-Oh provides Necrozma-DM with a solid check to Arceus-Ground and a way of wasting Yveltal's Dynamax turns. Tyranitar is a great teammate, allowing it to free up a moveslot by carrying stealth rocks, while also providing a yveltal and eternatus counter and has the potential to pursuit trap Gengar Mega. Zygarde-C and Arceus-Ground are noteworthy teammates that reliably wall Primal Groudon for Necrozma-DM. Ditto can take advantage of sweepers that Necrozma-DM forces to set up in order to break past it such as Swords Dance Zacian-C and Geomancy Xerneas. Finally Zacian-C appreciates being paired with defensive Necrozma-DM since the latter contributes to Imposter-proofing it by walling all of +2 Attack Ditto's moves except Close Combat: thus, also having Ho-Oh, defensive Primal Groudon, or Zygarde-C is an excellent way of fully protecting your team against Ditto. the spread of status and often guaranteed rocks while possibly crippling lunala or hooh and pp stalling dusk mane's morning sun out with koff makes Zacian a great partner. Might also be worth mentioning how zacian can pressure yveltal for it/switch in to a predicted max darkness

[SET]
name: Dragon Dance (Dynamax Sweeper)
move 1: Dragon Dance
move 2: Sunsteel Strike
move 3: Earthquake
move 4: Stone Edge / Rock Blast / Morning Sun
item: Weakness Policy / Shuca Berry
ability: Prism Armor
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Thanks to the Dynamax, Necrozma-DM can successfully sweep teams. The numerous resistances its typing grants it paired with its ability Prism Armor mean that it can set-up on a wide array of AG Pokemons, such as defensive Necrozma-DM, Xerneas and Eternatus, turning super-effective hits to its advantage if holding a Weakness Policy. Dragon Dance+a Jolly nature boost its Speed to outpace every unboosted Pokemon up to and including Mega Mewtwo Y. Sunsteel Strike is a powerful STAB move dealing good damage to everything that doesn't resist it. It also OHKOes Xerneas after Stealth Rock, and Mega Rayquaza after one Dragon Dance and Stealth Rock. Earthquake provides excellent coverage alongside Sunsteel Strike because it deals great damage to Steel-resistant Pokemon such as Primal Groudon, Necrozma-DM, and Primal Kyogre. It also OHKOes Zacian-C after one Dragon Dance. At +1 Attack, Rock Blast and Stone Edge OHKO Ho-Oh which otherwise walls Necrozma-DM. Rock Blast is less powerful 50% of the time but is more accurate, might be worth mention it allowing it to defeat substituted pokemon or sashed pokemon, notably Vivillon and Smeargle. On top of sharing excellent coverage type-wise, Sunsteel Strike and Earthquake turn into Max Steelspike and Max Quake during Dynamax, respectively, which boost both defenses by one stage, thus rendering Necrozma-DM extremely bulky and powerful at the same time. That's why a Weakness Policy works wonders on this set, because the only way of KOing a Necrozma-DM with boosted defenses is by using super-effective hits. Morning Sun enables to set up on opposing Necrozma-DM especially if it is carrying Knock Off or Earthquake, but is most importantly useful after using Dynamax, since its augmented Defenses allow it to repeatedly select Dragon Dance and Morning Sun on weaker foes and eventually sweep the rest of the team. A Shuca Berry is usable to Imposter-proof Necrozma-DM and lessen the damage taken from Primal Groudon's Precipice Blades or Zygarde-C's Thousand Arrows. An Adamant nature is preferable on Sticky Web or dual screens teams, for Necrozma-DM will outspeed the entire unboosted metagame after one Dragon Dance in the former case, and has an easier time using Dragon Dance twice in the latter case. Knock off is a potential option due to its ability to massively cripple common switchin hooh, while massively damaging Lugia and importantly KOing Lunala which otherwise walls it.

Dragon Dance Necrozma-DM is better used in very offensive teams that can forgo its defensive potential as a wall but still appreciate its ability to soft-check Zacian-C and Xerneas and use them as set-up opportunities. In worst-case scenarios it can also simply Dynamax to KO them, and when dynamaxed, notably with weakness policy it can KO Dynamaxed xerneas after being hit by a max flare. On one hand, Necrozma-DM will usually want to Dynamax to effectively sweep teams, so keep this in mind when building a team, since having two Dynamax-reliant Pokemon can prove to be troublesome. On the other hand, Necrozma-DM can sweep without Dynamax especially if holding a Shuca Berry that protects it from Primal Groudon or Ditto that don't fear non-Dynamax too much. If using Dynamax, Necrozma is better used early game as a wallbreaker-sweeper able to severely dent teams and open up opportunities to clean for Rock Polish Primal Groudon, Dragon Dance Mega Rayquaza, or Zacian-C. If you decide not to Dynamax it, Necrozma-DM should be used late-game after Yveltal or Xerneas have wrecked havoc with their Dynamax for example. Good teammates include Deoxys-Speed for Spikes support, Smeargle for Sticky Web, or Grimmsnarl for Dual Screens. Even though Necrozma-DM is quite Imposter-proof if healthy and under Dynamax, it is prone to being revenge killed by Ditto once Dynamax is over, thus having a teammate to Imposter-proof it can be valuable. Zygarde-C is therefore a noteworthy teammate, able to paralyze Ditto with Glare or phaze it with Dragon Tail, or even set up with Coil. It also covers the Fire weakness and can use Primal Groudon as a set up opportunity. Having your own Zygarde-C check is important, since its stellar physical bulk allows it to wall Dragon Dance Necrozma-DM with Coil. If you aren't running a Rock move, having a wallbreaker that beats balance teams that typically use Ho-Oh is mandatory. Thus Yveltal, Choice Band Mega Rayquaza or Calm Mind Primal Kyogre make for good partners.

[SET]
name: Dragon Dance (Ultranecrozium Z)
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Earthquake
move 4: Stone Edge / Rock Blast / Outrage not good enough for slash
item: Ultranecrozium Z
ability: Prism Armor
nature: Adamant / Jolly (sadly scarf ray and marsh are still common enough to warrant it)
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Necrozma-DM is the most viable Necrozma base form for Ultra Necrozma. Its solid typing gives it ample opportunities to use Dragon Dance before selecting the Ultra Burst. Dragon Dance increases its Speed so that Ultra Necrozma outspeeds the entire unboosted tier after a single boost. Photon Geyser is a powerful STAB move which is mandatory to activate Light That Burns the Sky, a literal nuke that will OHKO almost everything that doesn't resist it. This extremely powerful Z-move also makes up for Ultra Necrozma's inability to Dynamax by dealing enough damage to KO weakened Dynamaxed foes such as Xerneas. Earthquake is the main coverage option that makes great use of Neuroforce, as it OHKOes specially defensive Primal Groudon after one boost and Stealth Rock, and 2HKOes defensive Necrozma-DM after one boost. Stone Edge and Rock Blast are used to KO Yveltal which is immune to the other two attacking moves, whereas Outrage accomplishes the same goal at the cost of being locked into it for one or two more turns. Another option is Outrage enables Ultra Necrozma to reliably beat Zygarde-C. Another option is Koff which massively damages Lunala, lugia, m2 however leaves it more vulnerable to being revenged by ditto. An Adamant nature lets Ultra Necrozma score multiple KOs without impacting its Speed benchmark much, only losing out on the ability to outspeed Choice Scarf Mega Rayquaza.

Ultra Necrozma fits best onto hyper offensive teams as one of the best non-Dynamax sweepers. Its Necrozma-DM base form is very useful to set up on Zacian-C or opposing Necrozma-DM while bluffing the Dynamax variant. Ultra Necrozma is also easy to Imposter-proof since Ditto can't Dynamax in this form. Dynamax sweepers/wallbreakers are fantastic partners, since they appreciate both of Ultra Necrozma's wallbreaking capacity and ability to clean games, thus providing good flexibility around the use of Dynamax. Mewtwo's Max-Mindstorm-induced Psychic terrain boosts Photon Geyser's power to sky-high levels, whereas Xerneas and Yveltal can be sent out after Ultra Necrozma has been revenge killed by Ditto: Xerneas can use Geomancy if it is locked into Earthquake, Stone Edge, or Outrage, while Yveltal can Dynamax on Photon Geyser and Earthquake. Partners like Zacian-C or Eternatus that attract in set up bait for Dragon Dance Necrozma-DM such as opposing defensive Necrozma-DM and Zacian-C are good partners. Dual screens support from Grimmsnarl also helps hyper offensive teams which like to run Ultra Necrozma. Do note that using this form of necrozma leaves the team massively weak to Xerneas, which means Ultra Necrozma must purely be used on offensive teams or in conjunction with other xern checks, eg chansey, Amoonguss in balanced teams.

- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Very well written, qc 1/2
 
Last edited:

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Very well written, qc 1/2
Implemented the changes. Particularly:
"Knock Off is an option to remove opposing Necrozma-DM's, Zygarde-C's, and Ferrothorn's Leftovers, while importantly threatening to remove Ho-Oh's and Lunala's Heavy-Duty Boots. This is a good strategy to pressure the latter two if Necrozma-DM is paired with a Stealth Rock setter like Primal Groudon or Tyranitar"

"Necrozma-DM's ability to spread Toxic poison and cripple opposing Necrozma-DM thanks to Knock Off makes it a valuable teammate for Zacian-C."

"This is the best method to damage and end Xerneas's Dynamax without having to sacrifice a teammate, but a well-played Xerneas can still bypass [...]"

Thanks a lot for the QC!
 

bigtalk

Banned deucer.
add remove comment
[SET]
name: Physically Defensive
move 1: Sunsteel Strike
move 2: Morning Sun
move 3: Toxic / Knock Off Stealth Rock
move 4: Stealth Rock Knock Off / Toxic
item: Leftovers
ability: Prism Armor
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Necrozma-DM is one of the best defensive Pokemon in the AG metagame, especially because it is the best check to Zacian-C and a great check to Xerneas move to next sentence. Sporting an all-round bulk, great typing, and useful support moves, it can be used as a check to almost any of the best AG Pokemon name specific threats. Sunsteel Strike is a STAB attack that deals neutral damage to Zacian-C and hits Xerneas super-effectively. In Dynamax form, it becomes Max Steelspike that boosts its Defense by one stage, turning it into an impenetrable physical wall that laughs at otherwise dangerous attacks such as Primal Groudon's Precipice Blaces, Mega Rayquaza's V-Create, or Ultra Necrozma's Earthquake. Morning Sun allows Necrozma-DM to consistenty heal itself and be a reliable wall throughout the match. Toxic is its best option to stall foes in tandem with Morning Sun, such as Ho-Oh and Primal Groudon lacking Overheat if you meant beat it 1v1, no: 0 Atk Groudon-Primal Precipice Blades vs. 252 HP / 252+ Def Prism Armor Necrozma-Dusk-Mane: 198-234 (49.7 - 58.7%) -- 67.2% chance to 2HKO after Leftovers recovery. if you meant toxic on the switch + morning sun spam, there is also the possibility of it having sd, rest, etc. It's also the only way for Necrozma-DM to pressure Arceus formes, most notably Ground and Water. Stealth Rock increases its viability even futher, since it turns Necrozma-DM into an extremely splashable wall compressing the additional role of setting Stealth Rock up move this to after the sentence about knock off. Be careful around teams utilizing Mega Gengar, because it can easily predict Toxic, Morning Sun or Stealth Rock and lock Necrozma-DM into this move via Encore, which can only be broken by Dynamaxing this sentence should come after you finish talking about moves. Knock Off is an option to remove opposing Necrozma-DM's, Zygarde-C's, and Ferrothorn's Leftovers, while importantly threatening to remove Ho-Oh's and Lunala's Heavy-Duty Boots. This is a good strategy to pressure the latter two if Necrozma-DM is paired with a Stealth Rock setter like Primal Groudon or Tyranitar. It is recommended to use it with Toxic, otherwise Necrozma-DM cannot touch Ho-Oh support Arceus formes and Primal Groudon at all. Non Stealth Rock Necrozma-DM should be used alongside a different Stealth Rock setter such as Primal Groudon, Support Arceus Formes or Tyranitar. obvious Maximum Defense investment improves Necrozma-DM's chances of successfully walling Zacian-C throughout the entire match and reduces the number of times it must use Morning Sun. also mention it lets you check dd ray better, you can easily tank +1 orb eq / even 2 orb eqs most of the time A specially defensive spread of 252 HP / 4 Def / 252 SpD with a Careful nature can be used if your team is extremely weak to Dynamax Xerneas , as it lets Necrozma-DM survive two boosted Max Flares under Dynamax, but isn't recommended otherwise. also mention it lets you avoid the 2hko from support ground/darkceus and toxic stall them

Defensive Necrozma-DM is a fantastic Pokemon that fits in almost every team not hyper offense balance teams. Use it as your go-to Zacian-C and Xerneas check, and Stealth Rock setter. It also greatly improves the match-up against Mega Rayquaza since it is one of the few Flying resists available. covered later Necrozma-DM is the best defensive Dynamax user: indeed it can use doubled defenses to defeat powerful set-up sweepers. Swords Dance Zacian-C, Dragon Dance Mega Rayquaza, and Dragon Dance Ultra Necrozma are all unable to break past Dynamax Necrozma-DM. Geomancy+Dynamax Xerneas is a whole different story, since nothing can really pretend to safely counter it. However, Necrozma-DM can defeat it if used correctly. Because Dynamax Necrozma-DM cannot tank consecutive Geomancy-boosted Max Flares from Xerneas, you will have to send it on the field during the Geomancy turn, Dynamax immediately and select Max Guard, use Max Steelspike whereas Xerneas uses Max Flare, and Max Guard again. This is the best method to damage and end Xerneas's Dynamax without having to sacrifice a teammate, but a well-played Xerneas can still bypass it by not Dynamaxing the turn after using Geomancy, so keep that in mind when attempting to defeat Xerneas with Necrozma-DM. It can also beat +2 Dynamaxed Xerneas if it is played correctly, although due to the lack of Special Defense investment, it cannot survive two boosted Max Flares even with Dynamax. With Toxic in its moveset, Necrozma-DM can also stall Ho-Oh, for it is bulky enough and has enough Morning Sun PP to survive the 8 Sacred Fires, but getting burned may be unwise if it is needed to check a threat such as Xerneas or Zacian-C. With Toxic and the harsh sunlight boosting Morning Sun's recovery, Necrozma-DM can also stall non Overheat Primal Groudon. see earlier comment Good teammates for Necrozma-DM are reliable checks to Primal Kyogre and Yveltal, since these two can OHKO it with their powerful STAB moves: thus Primal Groudon and Xerneas make for good partners. Ho-Oh provides Necrozma-DM with a solid check to support Arceus-Ground and a way of wasting Yveltal's Dynamax turns. Tyranitar is a great teammate that can carry Stealth Rock thus freeing up a moveslot on Necrozma-DM, and counters Eternatus, non-Focus Blast Yveltal and non-Focus Blast Mega Gengar which it traps they're always going to be behind a sub. Zygarde-C and Arceus-Ground are noteworthy teammates that reliably wall Primal Groudon for Necrozma-DM. Ditto can take advantage of sweepers that Necrozma-DM forces to set up in order to break past it such as Swords Dance Zacian-C and Geomancy Xerneas. Finally Zacian-C appreciates being paired with defensive Necrozma-DM since the latter contributes to Imposter-proofing it by walling all of +2 Attack Ditto's moves except Close Combat: thus, also having Ho-Oh, defensive Primal Groudon, this is 2hkoed by +2 cc or Zygarde-C is an excellent way of fully protecting your team against Ditto. Necrozma-DM's ability to spread Toxic poison and cripple opposing Necrozma-DM thanks to Knock Off makes it a valuable teammate for Zacian-C.

[SET]
name: Dragon Dance (Dynamax Sweeper)
move 1: Dragon Dance
move 2: Sunsteel Strike
move 3: Earthquake
move 4: Stone Edge / Rock Blast / Morning Sun
item: Weakness Policy / Shuca Berry
ability: Prism Armor
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe 252 Atk / 4 Def / 252 Spe less rocks damage

[SET COMMENTS]
Thanks to the Dynamax, Necrozma-DM can successfully sweep teams. The numerous resistances its typing grants it paired with its ability Prism Armor mean that it This set is a great Dynamax sweeper that can set-up on a wide array of AG Pokemons, such as defensive Necrozma-DM, Xerneas and Eternatus, turning super-effective hits to its advantage if holding a Weakness Policy. Dragon Dance+a Jolly nature boost its Speed to outpace every unboosted Pokemon up to and including Mega Mewtwo Y. Sunsteel Strike is a powerful STAB move dealing good damage to everything that doesn't resist it. It also OHKOes Xerneas after Stealth Rock, and if you're in against +0 xern, you would try to setup first. if you're in against +2 xern that dynas the following turn, this calc isn't relevant Mega Rayquaza after one Dragon Dance and Stealth Rock. seems like a kinda random benchmark, and you'll usually be dynamaxing anyway Earthquake provides excellent coverage alongside Sunsteel Strike because it deals great damage to Steel-resistant Pokemon such as Primal Groudon, Necrozma-DM, and Primal Kyogre. It also OHKOes Zacian-C after one Dragon Dance. At +1 Attack, Rock Blast and Stone Edge OHKO Ho-Oh which otherwise walls Necrozma-DM, as well as Yveltal. Rock Blast is less powerful 50% of the time but is more accurate, and more effective against Substitute Smeargle and Vivillion, and has the same Max Move Base Power. On top of sharing excellent coverage type-wise, Sunsteel Strike and Earthquake turn into Max Steelspike and Max Quake during Dynamax, respectively, which boost both defenses Defense and Special Defense by one stage, respectively, thus rendering Necrozma-DM extremely bulky and powerful at the same time. That's why a Weakness Policy works wonders on this set, because the only way of KOing a Necrozma-DM with boosted defenses is by using super-effective hits. Morning Sun enables to set up on Ferrothorn and opposing defensive Necrozma-DM especially if it is not carrying Knock Off or Earthquake, but is most importantly useful after using Dynamax, since its augmented Defenses allow it to repeatedly select Dragon Dance and Morning Sun on weaker foes and eventually sweep the rest of the team. move this sentence to after you talk about rock blast + mention that a huge downside is getting walled by ho-oh, which can phaze you with whirlwind after dynamax A Shuca Berry is usable to Imposter-proof Necrozma-DM and lessen the damage taken from Primal Groudon's Precipice Blades or Zygarde-C's Thousand Arrows. An Adamant nature is preferable on Sticky Web or dual screens teams, for Necrozma-DM will outspeed the entire unboosted metagame after one Dragon Dance in the former case, and has an easier time using Dragon Dance twice in the latter case. jolly is very important to outspeed things like mgar, eternatus, and ada zacian at +1. if you really wanted to use this on webs, you would probably stick with jolly but use sd + orb so you can break zygarde

Dragon Dance Necrozma-DM is better used in very offensive teams that can forgo its defensive potential as a wall but still appreciate its ability to soft-check Zacian-C and Xerneas and use them as set-up opportunities. In worst-case scenarios it can also simply Dynamax to OHKO Zacian after it has used Close Combat and Xerneas after being hit by a Max Flare triggering the Weakness Policy. On one hand, Necrozma-DM will usually want to Dynamax to effectively sweep teams, so keep this in mind when building a team, since having two Dynamax-reliant Pokemon can prove to be troublesome. On the other hand, Necrozma-DM can sweep without Dynamax especially if holding a Shuca Berry that protects it from Primal Groudon or Ditto that don't fear non-Dynamax too much. If using Dynamax, Necrozma is better used early game as a wallbreaker-sweeper able to severely dent teams and open up opportunities to clean for Rock Polish Primal Groudon, Dragon Dance Mega Rayquaza, or Zacian-C. If you decide not to Dynamax it, Necrozma-DM should be used late-game after Yveltal or Xerneas have wrecked havoc with their Dynamax for example. Good teammates include Deoxys-Speed for Spikes support, Smeargle for Sticky Web, or Grimmsnarl for Dual Screens. Even though Necrozma-DM is quite Imposter-proof if healthy and under Dynamax, it is prone to being revenge killed by Ditto once Dynamax is over, thus having a teammate to Imposter-proof it can be valuable. Zygarde-C is therefore a noteworthy teammate, able to paralyze Ditto with Glare or phaze it with Dragon Tail, or even set up with Coil. iffy on this, defensive zygarde doesn't fit on ho It also covers the Fire weakness and can use Primal Groudon as a set up opportunity. Having your own Zygarde-C check a wallbreaker to pressure Zygarde-C is important, since its stellar physical bulk allows it to wall Dragon Dance Necrozma-DM with Coil. If you aren't running a Rock move, having a wallbreaker that beats balance teams that typically use Ho-Oh is mandatory. Thus Xerneas, Yveltal, Choice Band Mega Rayquaza or Calm Mind Primal Kyogre make for good partners.

[SET]
name: Dragon Dance (Ultranecrozium Z)
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Earthquake
move 4: Stone Edge / Rock Blast
item: Ultranecrozium Z
ability: Prism Armor
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe 252 Atk / 4 Def / 252 Spe less rocks damage

[SET COMMENTS]
Necrozma-DM is the most viable Necrozma base form for Ultra Necrozma. Its solid typing gives it ample opportunities to use Dragon Dance before selecting the Ultra Burst. Dragon Dance increases its Speed so that Ultra Necrozma outspeeds the entire unboosted tier after a single boost. Photon Geyser is a powerful STAB move which is mandatory to activate Light That Burns the Sky, a literal nuke at +1 will OHKO almost everything that doesn't resist it. This extremely powerful Z-move also makes up for Ultra Necrozma's inability to Dynamax by dealing enough damage to KO weakened Dynamaxed foes such as Xerneas you can't use the zmove in your base forme, and if you try to burst then xern is gonna ko you. Earthquake is the main coverage option that makes great use of Neuroforce, as it OHKOes specially defensive Primal Groudon after one boost and Stealth Rock, and 2HKOes defensive Necrozma-DM after one boost hitting foes like Primal Groudon and Necrozma-DM. Stone Edge and Rock Blast are used to KO Yveltal which is immune to the other two attacking moves and Ho-Oh without wasting the Z-Move. Rock Blast allows Ultra Necrozma to check Vivillon, deal more damage to Multiscale Lugia, and potentially KO Smeargle through Focus Sash. whereas Outrage accomplishes the same goal at the cost of being locked into it for one or two more turns, potentially giving free setup to Xerneas. Outrage enables Ultra Necrozma to reliably beat Zygarde-C too. Another option is Knock Off which massively damages Psychic-resistant Pokemon such as Lunala, Lugia, and Mewtwo, however it leaves it more vulnerable to being revenge killed by Ditto. An Adamant nature lets Ultra Necrozma score multiple KOs such as? without impacting its Speed benchmark much, while a Jolly nature makes it faster than Mega Rayquaza, Arceus formes, and Marshadow prior to boosting and Choice Scarf users like Mega Rayquaza and Marshadow at +1.

Ultra Necrozma fits best onto hyper offensive teams as one of the best non-Dynamax sweepers. Its Necrozma-DM base form is very useful to set up on Zacian-C or opposing Necrozma-DM while bluffing the Dynamax variant. Ultra Necrozma is also easy to Imposter-proof since Ditto can't Dynamax in this form, it beats it one-on-one if it lacks Outrage, and if it has Outrage then a Fairy-type like Xerneas can revenge kill Ditto afterwards. Dynamax sweepers/wallbreakers are fantastic partners, since they appreciate both of Ultra Necrozma's wallbreaking capacity and ability to clean games, thus providing good flexibility around the use of Dynamax. Mewtwo's Max-Mindstorm-induced Psychic terrain boosts Photon Geyser's power to sky-high levels, whereas Xerneas and Yveltal can be sent out after Ultra Necrozma has been revenge killed by Ditto: Xerneas can use Geomancy if it is locked into Earthquake, Stone Edge, or Outrage, while Yveltal can Dynamax on Photon Geyser and Earthquake. Partners like Zacian-C or Eternatus that attract in set up bait for Dragon Dance Necrozma-DM Ultra Necrozma such as opposing defensive Necrozma-DM and Zacian-C are good partners. Dual screens support from Grimmsnarl also helps hyper offensive teams which like to run Ultra Necrozma. Do note that using this Necrozma form leaves the team extremely weak to Xerneas, so it shouldn't generally be used outside of hyper offense.

- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[ice-master-523, 464176], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 2/2
 
Last edited:

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
add remove comment
[SET]
name: Physically Defensive
move 1: Sunsteel Strike
move 2: Morning Sun
move 3: Toxic / Knock Off Stealth Rock
move 4: Stealth Rock Knock Off / Toxic
item: Leftovers
ability: Prism Armor
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Necrozma-DM is one of the best defensive Pokemon in the AG metagame, especially because it is the best check to Zacian-C and a great check to Xerneas move to next sentence. Sporting an all-round bulk, great typing, and useful support moves, it can be used as a check to almost any of the best AG Pokemon name specific threats. Sunsteel Strike is a STAB attack that deals neutral damage to Zacian-C and hits Xerneas super-effectively. In Dynamax form, it becomes Max Steelspike that boosts its Defense by one stage, turning it into an impenetrable physical wall that laughs at otherwise dangerous attacks such as Primal Groudon's Precipice Blaces, Mega Rayquaza's V-Create, or Ultra Necrozma's Earthquake. Morning Sun allows Necrozma-DM to consistenty heal itself and be a reliable wall throughout the match. Toxic is its best option to stall foes in tandem with Morning Sun, such as Ho-Oh and Primal Groudon lacking Overheat if you meant beat it 1v1, no: 0 Atk Groudon-Primal Precipice Blades vs. 252 HP / 252+ Def Prism Armor Necrozma-Dusk-Mane: 198-234 (49.7 - 58.7%) -- 67.2% chance to 2HKO after Leftovers recovery. if you meant toxic on the switch + morning sun spam, there is also the possibility of it having sd, rest, etc. It's also the only way for Necrozma-DM to pressure Arceus formes, most notably Ground and Water. Stealth Rock increases its viability even futher, since it turns Necrozma-DM into an extremely splashable wall compressing the additional role of setting Stealth Rock up move this to after the sentence about knock off. Be careful around teams utilizing Mega Gengar, because it can easily predict Toxic, Morning Sun or Stealth Rock and lock Necrozma-DM into this move via Encore, which can only be broken by Dynamaxing this sentence should come after you finish talking about moves. Knock Off is an option to remove opposing Necrozma-DM's, Zygarde-C's, and Ferrothorn's Leftovers, while importantly threatening to remove Ho-Oh's and Lunala's Heavy-Duty Boots. This is a good strategy to pressure the latter two if Necrozma-DM is paired with a Stealth Rock setter like Primal Groudon or Tyranitar. It is recommended to use it with Toxic, otherwise Necrozma-DM cannot touch Ho-Oh support Arceus formes and Primal Groudon at all. Non Stealth Rock Necrozma-DM should be used alongside a different Stealth Rock setter such as Primal Groudon, Support Arceus Formes or Tyranitar. obvious Maximum Defense investment improves Necrozma-DM's chances of successfully walling Zacian-C throughout the entire match and reduces the number of times it must use Morning Sun. also mention it lets you check dd ray better, you can easily tank +1 orb eq / even 2 orb eqs most of the time A specially defensive spread of 252 HP / 4 Def / 252 SpD with a Careful nature can be used if your team is extremely weak to Dynamax Xerneas , as it lets Necrozma-DM survive two boosted Max Flares under Dynamax, but isn't recommended otherwise. also mention it lets you avoid the 2hko from support ground/darkceus and toxic stall them

Defensive Necrozma-DM is a fantastic Pokemon that fits in almost every team not hyper offense balance teams. Use it as your go-to Zacian-C and Xerneas check, and Stealth Rock setter. It also greatly improves the match-up against Mega Rayquaza since it is one of the few Flying resists available. covered later Necrozma-DM is the best defensive Dynamax user: indeed it can use doubled defenses to defeat powerful set-up sweepers. Swords Dance Zacian-C, Dragon Dance Mega Rayquaza, and Dragon Dance Ultra Necrozma are all unable to break past Dynamax Necrozma-DM. Geomancy+Dynamax Xerneas is a whole different story, since nothing can really pretend to safely counter it. However, Necrozma-DM can defeat it if used correctly. Because Dynamax Necrozma-DM cannot tank consecutive Geomancy-boosted Max Flares from Xerneas, you will have to send it on the field during the Geomancy turn, Dynamax immediately and select Max Guard, use Max Steelspike whereas Xerneas uses Max Flare, and Max Guard again. This is the best method to damage and end Xerneas's Dynamax without having to sacrifice a teammate, but a well-played Xerneas can still bypass it by not Dynamaxing the turn after using Geomancy, so keep that in mind when attempting to defeat Xerneas with Necrozma-DM. It can also beat +2 Dynamaxed Xerneas if it is played correctly, although due to the lack of Special Defense investment, it cannot survive two boosted Max Flares even with Dynamax. With Toxic in its moveset, Necrozma-DM can also stall Ho-Oh, for it is bulky enough and has enough Morning Sun PP to survive the 8 Sacred Fires, but getting burned may be unwise if it is needed to check a threat such as Xerneas or Zacian-C. With Toxic and the harsh sunlight boosting Morning Sun's recovery, Necrozma-DM can also stall non Overheat Primal Groudon. see earlier comment Good teammates for Necrozma-DM are reliable checks to Primal Kyogre and Yveltal, since these two can OHKO it with their powerful STAB moves: thus Primal Groudon and Xerneas make for good partners. Ho-Oh provides Necrozma-DM with a solid check to support Arceus-Ground and a way of wasting Yveltal's Dynamax turns. Tyranitar is a great teammate that can carry Stealth Rock thus freeing up a moveslot on Necrozma-DM, and counters Eternatus, non-Focus Blast Yveltal and non-Focus Blast Mega Gengar which it traps they're always going to be behind a sub. Zygarde-C and Arceus-Ground are noteworthy teammates that reliably wall Primal Groudon for Necrozma-DM. Ditto can take advantage of sweepers that Necrozma-DM forces to set up in order to break past it such as Swords Dance Zacian-C and Geomancy Xerneas. Finally Zacian-C appreciates being paired with defensive Necrozma-DM since the latter contributes to Imposter-proofing it by walling all of +2 Attack Ditto's moves except Close Combat: thus, also having Ho-Oh, defensive Primal Groudon, this is 2hkoed by +2 cc or Zygarde-C is an excellent way of fully protecting your team against Ditto. Necrozma-DM's ability to spread Toxic poison and cripple opposing Necrozma-DM thanks to Knock Off makes it a valuable teammate for Zacian-C.

[SET]
name: Dragon Dance (Dynamax Sweeper)
move 1: Dragon Dance
move 2: Sunsteel Strike
move 3: Earthquake
move 4: Stone Edge / Rock Blast / Morning Sun
item: Weakness Policy / Shuca Berry
ability: Prism Armor
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe 252 Atk / 4 Def / 252 Spe less rocks damage

[SET COMMENTS]
Thanks to the Dynamax, Necrozma-DM can successfully sweep teams. The numerous resistances its typing grants it paired with its ability Prism Armor mean that it This set is a great Dynamax sweeper that can set-up on a wide array of AG Pokemons, such as defensive Necrozma-DM, Xerneas and Eternatus, turning super-effective hits to its advantage if holding a Weakness Policy. Dragon Dance+a Jolly nature boost its Speed to outpace every unboosted Pokemon up to and including Mega Mewtwo Y. Sunsteel Strike is a powerful STAB move dealing good damage to everything that doesn't resist it. It also OHKOes Xerneas after Stealth Rock, and if you're in against +0 xern, you would try to setup first. if you're in against +2 xern that dynas the following turn, this calc isn't relevant Mega Rayquaza after one Dragon Dance and Stealth Rock. seems like a kinda random benchmark, and you'll usually be dynamaxing anyway Earthquake provides excellent coverage alongside Sunsteel Strike because it deals great damage to Steel-resistant Pokemon such as Primal Groudon, Necrozma-DM, and Primal Kyogre. It also OHKOes Zacian-C after one Dragon Dance. At +1 Attack, Rock Blast and Stone Edge OHKO Ho-Oh which otherwise walls Necrozma-DM, as well as Yveltal. Rock Blast is less powerful 50% of the time but is more accurate, and more effective against Substitute Smeargle and Vivillion, and has the same Max Move Base Power. On top of sharing excellent coverage type-wise, Sunsteel Strike and Earthquake turn into Max Steelspike and Max Quake during Dynamax, respectively, which boost both defenses Defense and Special Defense by one stage, respectively, thus rendering Necrozma-DM extremely bulky and powerful at the same time. That's why a Weakness Policy works wonders on this set, because the only way of KOing a Necrozma-DM with boosted defenses is by using super-effective hits. Morning Sun enables to set up on Ferrothorn and opposing defensive Necrozma-DM especially if it is not carrying Knock Off or Earthquake, but is most importantly useful after using Dynamax, since its augmented Defenses allow it to repeatedly select Dragon Dance and Morning Sun on weaker foes and eventually sweep the rest of the team. move this sentence to after you talk about rock blast + mention that a huge downside is getting walled by ho-oh, which can phaze you with whirlwind after dynamax A Shuca Berry is usable to Imposter-proof Necrozma-DM and lessen the damage taken from Primal Groudon's Precipice Blades or Zygarde-C's Thousand Arrows. An Adamant nature is preferable on Sticky Web or dual screens teams, for Necrozma-DM will outspeed the entire unboosted metagame after one Dragon Dance in the former case, and has an easier time using Dragon Dance twice in the latter case. jolly is very important to outspeed things like mgar, eternatus, and ada zacian at +1. if you really wanted to use this on webs, you would probably stick with jolly but use sd + orb so you can break zygarde

Dragon Dance Necrozma-DM is better used in very offensive teams that can forgo its defensive potential as a wall but still appreciate its ability to soft-check Zacian-C and Xerneas and use them as set-up opportunities. In worst-case scenarios it can also simply Dynamax to OHKO Zacian after it has used Close Combat and Xerneas after being hit by a Max Flare triggering the Weakness Policy. On one hand, Necrozma-DM will usually want to Dynamax to effectively sweep teams, so keep this in mind when building a team, since having two Dynamax-reliant Pokemon can prove to be troublesome. On the other hand, Necrozma-DM can sweep without Dynamax especially if holding a Shuca Berry that protects it from Primal Groudon or Ditto that don't fear non-Dynamax too much. If using Dynamax, Necrozma is better used early game as a wallbreaker-sweeper able to severely dent teams and open up opportunities to clean for Rock Polish Primal Groudon, Dragon Dance Mega Rayquaza, or Zacian-C. If you decide not to Dynamax it, Necrozma-DM should be used late-game after Yveltal or Xerneas have wrecked havoc with their Dynamax for example. Good teammates include Deoxys-Speed for Spikes support, Smeargle for Sticky Web, or Grimmsnarl for Dual Screens. Even though Necrozma-DM is quite Imposter-proof if healthy and under Dynamax, it is prone to being revenge killed by Ditto once Dynamax is over, thus having a teammate to Imposter-proof it can be valuable. Zygarde-C is therefore a noteworthy teammate, able to paralyze Ditto with Glare or phaze it with Dragon Tail, or even set up with Coil. iffy on this, defensive zygarde doesn't fit on ho It also covers the Fire weakness and can use Primal Groudon as a set up opportunity. Having your own Zygarde-C check a wallbreaker to pressure Zygarde-C is important, since its stellar physical bulk allows it to wall Dragon Dance Necrozma-DM with Coil. If you aren't running a Rock move, having a wallbreaker that beats balance teams that typically use Ho-Oh is mandatory. Thus Xerneas, Yveltal, Choice Band Mega Rayquaza or Calm Mind Primal Kyogre make for good partners.

[SET]
name: Dragon Dance (Ultranecrozium Z)
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Earthquake
move 4: Stone Edge / Rock Blast
item: Ultranecrozium Z
ability: Prism Armor
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe 252 Atk / 4 Def / 252 Spe less rocks damage

[SET COMMENTS]
Necrozma-DM is the most viable Necrozma base form for Ultra Necrozma. Its solid typing gives it ample opportunities to use Dragon Dance before selecting the Ultra Burst. Dragon Dance increases its Speed so that Ultra Necrozma outspeeds the entire unboosted tier after a single boost. Photon Geyser is a powerful STAB move which is mandatory to activate Light That Burns the Sky, a literal nuke at +1 will OHKO almost everything that doesn't resist it. This extremely powerful Z-move also makes up for Ultra Necrozma's inability to Dynamax by dealing enough damage to KO weakened Dynamaxed foes such as Xerneas you can't use the zmove in your base forme, and if you try to burst then xern is gonna ko you. Earthquake is the main coverage option that makes great use of Neuroforce, as it OHKOes specially defensive Primal Groudon after one boost and Stealth Rock, and 2HKOes defensive Necrozma-DM after one boost hitting foes like Primal Groudon and Necrozma-DM. Stone Edge and Rock Blast are used to KO Yveltal which is immune to the other two attacking moves and Ho-Oh without wasting the Z-Move. Rock Blast allows Ultra Necrozma to check Vivillon, deal more damage to Multiscale Lugia, and potentially KO Smeargle through Focus Sash. whereas Outrage accomplishes the same goal at the cost of being locked into it for one or two more turns, potentially giving free setup to Xerneas. Outrage enables Ultra Necrozma to reliably beat Zygarde-C too. Another option is Knock Off which massively damages Psychic-resistant Pokemon such as Lunala, Lugia, and Mewtwo, however it leaves it more vulnerable to being revenge killed by Ditto. An Adamant nature lets Ultra Necrozma score multiple KOs such as? without impacting its Speed benchmark much, while a Jolly nature makes it faster than Mega Rayquaza, Arceus formes, and Marshadow prior to boosting and Choice Scarf users like Mega Rayquaza and Marshadow at +1.

Ultra Necrozma fits best onto hyper offensive teams as one of the best non-Dynamax sweepers. Its Necrozma-DM base form is very useful to set up on Zacian-C or opposing Necrozma-DM while bluffing the Dynamax variant. Ultra Necrozma is also easy to Imposter-proof since Ditto can't Dynamax in this form, it beats it one-on-one if it lacks Outrage, and if it has Outrage then a Fairy-type like Xerneas can revenge kill Ditto afterwards. Dynamax sweepers/wallbreakers are fantastic partners, since they appreciate both of Ultra Necrozma's wallbreaking capacity and ability to clean games, thus providing good flexibility around the use of Dynamax. Mewtwo's Max-Mindstorm-induced Psychic terrain boosts Photon Geyser's power to sky-high levels, whereas Xerneas and Yveltal can be sent out after Ultra Necrozma has been revenge killed by Ditto: Xerneas can use Geomancy if it is locked into Earthquake, Stone Edge, or Outrage, while Yveltal can Dynamax on Photon Geyser and Earthquake. Partners like Zacian-C or Eternatus that attract in set up bait for Dragon Dance Necrozma-DM Ultra Necrozma such as opposing defensive Necrozma-DM and Zacian-C are good partners. Dual screens support from Grimmsnarl also helps hyper offensive teams which like to run Ultra Necrozma. Do note that using this Necrozma form leaves the team extremely weak to Xerneas, so it shouldn't generally be used outside of hyper offense.

- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[ice-master-523, 464176], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 2/2
implemented all the changes -you can trust me-, and rewrote/moved parts of the first paragraph of defensive dusk to account for your suggested changes of the moveset order in particular, so if u want to check u can just read that part. Thanks a lot, was great QC work!
 

bigtalk

Banned deucer.
add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)
[SET]
name: Defensive
move 1: Sunsteel Strike
move 2: Morning Sun
move 3: Toxic / Stealth Rock
move 4: Knock Off / Toxic
item: Leftovers
ability: Prism Armor
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Necrozma-DM is one of the best defensive Pokemon in the AG metagame. Sporting an all-round well-rounded bulk, great typing, and useful support moves, it can be used as a reliable check to Zacian-C and Xerneas. Sunsteel Strike is a STAB attack that deals neutral damage to Zacian-C and hits Xerneas super (RH)effectively. In Under Dynamax form, it becomes Max Steelspike, (AC) that which boosts its Necrozma-DM's Defense by one stage, turning it into an impenetrable physical wall that laughs at otherwise dangerous attacks such as Primal Groudon's Precipice Blades, Mega Rayquaza's V-create, or and Ultra Necrozma's Earthquake. Morning Sun allows Necrozma-DM to consistently heal itself and be a reliable wall throughout the match. Toxic is its the best option to cripple foes such as Ho-Oh and (qc: this is crippled by knock off) Primal Groudon and Primal Kyogre that would otherwise fear nothing from Necrozma-DM. It's also the only way for Necrozma-DM to pressure support Arceus formes, most notably Arceus-Ground and Arceus-Water. Knock Off is excellent at reducing the effectiveness of defensive threats by removing Leftovers from opposing Necrozma-DM, Zygarde-C, and Ferrothorn so that they have a harder time checking wallbreakers. It Most importantly, (AC) it removes Heavy-Duty Boots from Defoggers such as Ho-Oh and Lunala (RC) so that they become vulnerable to Stealth Rock, (AC) especially if they can't beat the Stealth Rock setter (RC) for example like Stone Edge or Toxic Primal Groudon and or Tyranitar. It is recommended to use it Knock Off with Toxic, as otherwise, (AC) Necrozma-DM cannot touch support Arceus formes and nor Primal Groudon at all. Stealth Rock increases its Necrozma-DM's splashability even further (RC) since it turns Necrozma-DM into an extremely splashable wall compressing the additional role of setting Stealth Rock up by letting it offer additional role compression (repeated info). Be careful around teams utilizing Mega Gengar, because it can easily predict the use of Toxic, Morning Sun, (AC) or Stealth Rock and lock Necrozma-DM into this move these moves via Encore, the effects of which can only be broken by Dynamaxing. Maximum Defense investment improves Necrozma-DM's chances of successfully walling Zacian-C throughout the entire match and reduces the number of times it must use Morning Sun. A specially defensive spread of 252 HP / 4 Def / 252 SpD with a Careful nature can be used if your team is extremely weak to Dynamaxed Xerneas, as it lets Dynamaxed Necrozma-DM survive two boosted Max Flares, but isn't recommended otherwise.

Defensive Necrozma-DM is a fantastic Pokemon that fits very easily in on balance and bulky offense teams. Use it as your go-to Zacian-C and Xerneas check, and Stealth Rock setter. (repeated info; you already said it checks zac/xern + ppl don't need to be told to set rocks) Necrozma-DM It is the best defensive Dynamax user: indeed, (AC) it can use its doubled defenses HP to defeat powerful set(RH)up sweepers (remove period) such as Swords Dance Zacian-C, Dragon Dance Mega Rayquaza, and Dragon Dance Ultra Necrozma are all unable to break past Dynamax Necrozma-DM (repetition). After opposing +2 SpA Xerneas has wasted a Dynamax turn, Necrozma-DM is able to beat it with its own Dynamax by by Dynamaxing itself and using Max Guard once so that it is hit by one Max Flare only. With Toxic in its moveset, Necrozma-DM can also stall out Ho-Oh, for it is bulky enough and has enough Morning Sun PP to survive the 8 eight Sacred Fires, but getting burned may be unwise if it is needed to check a threat such as Zacian-C or Xerneas. Good teammates for Necrozma-DM include reliable checks to Primal Kyogre and Yveltal, since these two can OHKO it with their powerful STAB moves; (SC) thus, (AC) Primal Groudon and Xerneas make for good partners. Ho-Oh provides Necrozma-DM with a solid check to support Arceus-Ground and a way of wasting Yveltal's Dynamax turns. Tyranitar is a great teammate that can carry Stealth Rock, (AC) thus freeing up a moveslot on Necrozma-DM, and counters check (qc) Eternatus, non-Focus Blast Yveltal some Yveltal variants (qc: choice band has also become relevant since this was written), (AC) and non-Focus Blast Mega Gengar. Zygarde-C and Arceus-Ground are noteworthy teammates that can reliably wall Primal Groudon for Necrozma-DM. Ditto can take advantage of sweepers that Necrozma-DM forces to set up in order to break past it such as Swords Dance Zacian-C and Geomancy Xerneas. Finally, (AC) Zacian-C appreciates being paired with defensive Necrozma-DM, (AC) since the latter contributes to Imposter-proofing it Zacian-C by walling all of +2 Attack Ditto's moves except Close Combat: thus, also having Ho-Oh or defensive (qc) Zygarde-C is an excellent way of fully protecting your team against Ditto. Necrozma-DM's ability to spread Toxic poison and cripple opposing Necrozma-DM thanks to Knock Off makes it a valuable teammate for Zacian-C as well.

[SET]
name: Dragon Dance (Dynamax Sweeper)
move 1: Dragon Dance
move 2: Sunsteel Strike
move 3: Earthquake
move 4: Stone Edge / Morning Sun
item: Weakness Policy / Shuca Berry
ability: Prism Armor
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
This set is a great Dynamax sweeper that can set up on a wide array of AG (technically every mon is ag) Pokemons, such as defensive Necrozma-DM, Xerneas, (AC) and Eternatus, turning super (RH)effective hits to its advantage if it's holding a Weakness Policy. Dragon Dance in tandem with a Jolly nature boosts its Necrozma-DM's Speed to outpace every unboosted Pokemon up to and including Mega Mewtwo Y. Sunsteel Strike is a powerful STAB move dealing that deals good damage to everything that doesn't resist it. Earthquake provides excellent coverage alongside Sunsteel Strike because it deals great damage to Steel-resistant Pokemon such as Primal Groudon, opposing Necrozma-DM, and Primal Kyogre. It also OHKOes Zacian-C after one Dragon Dance. At +1 Attack, Stone Edge OHKOes Ho-Oh, (AC) which otherwise walls Necrozma-DM, as well as Yveltal. Rock Blast is less powerful 50% of the time, (AC) but it is more accurate (RC) and more effective against Smeargle and Vivillion, and it has the same Max Move Base Power. (parallelism) Morning Sun enables Necrozma-DM to set up on passive foes like Ferrothorn and opposing defensive Necrozma-DM especially if it is not carrying Knock Off or Earthquake (qc: you can set up on opposing ndm quite easily even w/o morning sun), but it is most importantly useful after using Dynamax Dynamaxing, since its Necrozma-DM's augmented defenses allow it to repeatedly select Dragon Dance and Morning Sun on weaker foes and eventually sweep the rest of the opposing team. On top of sharing excellent coverage type-wise, Sunsteel Strike and Earthquake turn into Max Steelspike and Max Quake during Dynamax, which boost Necrozma-DM's Defense and Special Defense by one stage, respectively, thus rendering Necrozma-DM it extremely bulky and powerful at the same time. This is why a Weakness Policy works wonders on this set, because the only way of KOing a Necrozma-DM with boosted defenses is by using with (optional) super (RH)effective hits. Shuca Berry is usable to Imposter-proof Necrozma-DM let Necrozma-DM Imposter-proof itself if it is healthy enough and lessen the damage taken from Primal Groudon's Precipice Blades or and Zygarde-C's Thousand Arrows.

Dragon Dance Necrozma-DM is better used in on very offensive teams that can forgo its defensive potential as a wall but still appreciate its ability to soft (RH)check Zacian-C and Xerneas and use them as set(RH)up opportunities. In worst-case scenarios where Necrozma-DM can't afford to set up (clarity), (AC) it can also simply Dynamax to OHKO Zacian-C after it said foe has used Close Combat and Xerneas after being hit by a Max Flare, (AC) triggering the which will trigger Weakness Policy. On one hand, Necrozma-DM will usually want to Dynamax to effectively sweep teams, so keep this in mind when building a team, since having two too many (qc: two is definitely feasible, you can just assess which you want to dynamax based on the matchup. this set can work quite well with geoxern for example) Dynamax-reliant Pokemon can prove to be troublesome. On the other hand, Necrozma-DM can sometimes sweep without Dynamaxing, (AC) especially if holding a Shuca Berry, (AC) that which protects it from foes like Primal Groudon or and Ditto that don't fear non-Dynamaxed Necrozma-DM too much. If using Dynamax, Necrozma-DM is better used early-(AH)game as a wallbreaker-sweeper wallbreaker (the way you describe it in this sentence, it sounds like it's used only to wallbreak) that is able to severely dent teams and open up opportunities to clean for teammates like Rock Polish Primal Groudon, Dragon Dance Mega Rayquaza, or and Zacian-C. If you decide not to Dynamax it, Necrozma-DM should be used late-game after another Dynamax user like Yveltal or Xerneas has wrecked havoc with their Dynamax for example. Good teammates include Deoxys-Speed for Spikes support, Smeargle for Sticky Web support, or and Grimmsnarl for dual screens support. Even though Necrozma-DM is quite Imposter-proof if healthy and under Dynamax, it is prone to being revenge killed by Ditto once Dynamax is over; (SC) thus, (AC) having a teammate to Imposter-proof it can be valuable. Zygarde-C is, (AC) therefore, (AC) a noteworthy teammate, as it is able to paralyze Ditto with Glare or phaze it with Dragon Tail, or and can even set up on Ditto locked into Earthquake. It also covers the Fire Necrozma-DM's Fire-type weakness and can use Primal Groudon as a set up setup opportunity. Having (fix spacing)a wallbreaker to pressure defensive Zygarde-C is important, since its stellar physical bulk and access to Coil allows it to wall Dragon Dance Necrozma-DM with Coil (moved; ambiguous). Also, if you aren't Necrozma-DM isn't running a Rock-type move, having a wallbreaker that beats balance teams that typically use Ho-Oh is mandatory. Thus Xerneas, Yveltal, or and Calm Mind (qc; rest / 4 attacks is fine too, for example) Primal Kyogre make for good partners, (AC) as they are able to put immense pressure on these two walls.

[SET]
name: Dragon Dance (Ultranecrozium Z)
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Earthquake
move 4: Stone Edge
item: Ultranecrozium Z
ability: Prism Armor
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance increases its Ultra Necrozma's Speed so that Ultra Necrozma it outspeeds the entire unboosted tier metagame after a single boost. Photon Geyser is a powerful STAB move which that is mandatory to activate Light That Burns the Sky, a literal nuke after a boost that will OHKO nuke that OHKOes almost everything that doesn't resist it after a boost. This extremely powerful Z-Move also makes up for Ultra Necrozma's inability to Dynamax by dealing enough damage to KO weakened Dynamaxed foes such as Xerneas (qc: i think i mentioned this in my earlier check, ultra cannot stop a +2 geoxern unless 1. it's jolly 2. xern is not max spe 3. they don't realize you're ultra and click max flare, so do not mention xern here). Earthquake is the main coverage option that makes great use of Neuroforce (RC) hitting to hit foes like Primal Groudon and Necrozma-DM hard. Stone Edge is used to KO Yveltal, (AC) which is immune to the other two attacking moves, (AC) and Ho-Oh without wasting the Ultra Necrozma's Z-Move. Alternatively, Rock Blast allows Ultra Necrozma to check Vivillon, deal more damage to Multiscale Lugia, and potentially KO Smeargle through Focus Sash. Outrage accomplishes the same goal also hits Yveltal and Ho-Oh hard (it doesn't exactly "accomplish the same goal," as it doesn't ohko ho-oh at +1) at the cost of being locked locking Ultra Necrozma into it the move for one or two more turns, potentially giving free set up setup to Xerneas. Outrage enables Ultra Necrozma to reliably beat Zygarde-C too. Another option is Knock Off, (AC) which massively damages Psychic-resistant Pokemon such as Lunala, Lugia, and Mewtwo; (SC) however, (AC) it leaves it Ultra Necrozma more vulnerable to being revenge killed by Ditto. An Adamant nature lets Ultra Necrozma usually score the OHKO on defensive untransformed Zygarde in 50% form with Light That Burns The Sky after one boost, and as well as Primal Groudon with Earthquake after one boost and Stealth Rock damage. A Jolly nature makes it Ultra Necrozma faster than Mega Rayquaza, Arceus formes, and Marshadow prior to boosting and Choice Scarf users like Mega Rayquaza and Marshadow at +1 Speed.

Ultra Necrozma fits best onto hyper offensive teams as one of the best non-Dynamax sweepers. Its Necrozma-DM base forme is very useful to set up on foes like Zacian-C or and opposing Necrozma-DM while bluffing the Dynamax variant. Ultra Necrozma is also easy to Imposter-proof, (AC) since Ditto can't Dynamax in this form after copying Ultra Necrozma and needs Ultra Necrozma it to be in KO range of Earthquake if it lacks Outrage, while a Ditto locked into Outrage is easily taken advantage of by Fairy-types like Zacian-C and Xerneas. Dynamax sweepers and (don't use slashes except for movesets/ev spreads) wallbreakers are fantastic partners, since they appreciate both of Ultra Necrozma's wallbreaking capacity and ability to clean games, thus providing good flexibility around the use of ability to wallbreak and clean without using Dynamax. Mewtwo's Max (RH)Mindstorm-induced Psychic Terrain boosts Photon Geyser's power to sky-high levels, whereas Xerneas and Yveltal can be sent out after Ultra Necrozma has been revenge killed by Ditto; (SC) Xerneas can revenge kill Ditto or (qc) use Geomancy if it Ditto is locked into Outrage, while Yveltal can Dynamax switch in (it doesn't always need to dynamax) on a Ditto locked into Photon Geyser and or Earthquake. Partners like Zacian-C or and Eternatus that attract in set up setup bait for Dragon Dance Ultra Necrozma such as opposing defensive Necrozma-DM and Zacian-C are good partners. Dual screens support from Grimmsnarl also helps hyper offensive teams, (AC) which like to run Ultra Necrozma. Do note that using this Necrozma forme leaves the team extremely weak to Xerneas, so it Ultra Necrozma should generally not be used outside of hyper offense.

- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[ice-master-523, 464176], [bigtalk, 466663]]
- Grammar checked by: [[username1, userid1]]
GP 1/1
 

Guard

حرروا فلسطين
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
OMPL Champion
Ktütverde
After some internal discussion, we have decided that Shuca Berry is largely not worth it on Dragon Dance Necrozma-DM. We would like you to change the item section into 'Weakness Policy/Leftovers' and stress the fact that Leftovers should be used alongside Morning Sun. Be sure to reflect these changes in your analysis content too.
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Ktütverde
After some internal discussion, we have decided that Shuca Berry is largely not worth it on Dragon Dance Necrozma-DM. We would like you to change the item section into 'Weakness Policy/Leftovers' and stress the fact that Leftovers should be used alongside Morning Sun. Be sure to reflect these changes in your analysis content too.
I may as well just leave it at WeaknessPolicy alone, since it's sheer efficiency largely outclasses leftovers -even with morning sun-, and u are using this in very offensive teams anyway so items with immediate utility like WP for massive boosting or shuca for imposter proofing/setting up should be always preferred on DD NDM. You could make a case for defensive DD with leftovers, but that's totally unlikely and not worth mentioning. Also nobody ever uses DD lefties in practice. Right?
 

Guard

حرروا فلسطين
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
OMPL Champion
I may as well just leave it at WeaknessPolicy alone, since it's sheer efficiency largely outclasses leftovers -even with morning sun-, and u are using this in very offensive teams anyway so items with immediate utility like WP for massive boosting or shuca for imposter proofing/setting up should be always preferred on DD NDM. You could make a case for defensive DD with leftovers, but that's totally unlikely and not worth mentioning. Also nobody ever uses DD lefties in practice. Right?
Dragon Dance is not offense-exclusive, especially considering the fact that Balance teams can quite easily fit it alongside Ditto in order to still keep Xerneas at bay, and alongside Zygarde-C in order to completely imposter-proof it. I am fine with Leftovers not being slashed, but it definitely warrants a mention as it significantly eases setup after accrued defensive boosts during Dynamax, while also giving you more leeway against Pokemon that cannot hurt you significantly (i.e. Arceus-Water/non KO NDM) and combating miscellaneous chip damage in general.
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Dragon Dance is not offense-exclusive, especially considering the fact that Balance teams can quite easily fit it alongside Ditto in order to still keep Xerneas at bay, and alongside Zygarde-C in order to completely imposter-proof it. I am fine with Leftovers not being slashed, but it definitely warrants a mention as it significantly eases setup after accrued defensive boosts during Dynamax, while also giving you more leeway against Pokemon that cannot hurt you significantly (i.e. Arceus-Water/non KO NDM) and combating miscellaneous chip damage in general.
you are right. In my defense I've yet never seen lefties DD. I'll mention it but without a slash in the moveset unless you change ur mind, in which case i'll add it there! thanks.
 

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