If you are super into ou, which most people are, I'm sorry for the bad team you are looking at, keep that noted.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Main wall breaker with stab flamethrower and one turn solar beam
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic
SR set up and fast hard hitting earthquake, rapid spin to clear rocks
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 112 HP / 244 Atk / 152 Spe
Jolly Nature
- Swords Dance
- Roost
- Earthquake
- Facade
Toxic orb, pretty obvious why, all the moves should be self explanitory
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Baneful Bunker
- Recover
- Toxic
Black Sludge for recovery, main stall mon and special defense tank
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
Bold Nature
- Whirlwind
- Toxic
- Roost
- Brave Bird
Main physical defensive tank and with toxic and whirlwind to get toxic on opposing mons
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Atk / 4 SpD
Careful Nature
- Whirlpool
- Earthquake
- Waterfall
- Recover
Bulky physical attacker in case excadrill goes down or i need a different resorte
Honestly there's no real reason I chose the mons that I did i just thought they worked well together, and I'm fairly new to showdown
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Main wall breaker with stab flamethrower and one turn solar beam
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic
SR set up and fast hard hitting earthquake, rapid spin to clear rocks
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 112 HP / 244 Atk / 152 Spe
Jolly Nature
- Swords Dance
- Roost
- Earthquake
- Facade
Toxic orb, pretty obvious why, all the moves should be self explanitory
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Baneful Bunker
- Recover
- Toxic
Black Sludge for recovery, main stall mon and special defense tank
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
Bold Nature
- Whirlwind
- Toxic
- Roost
- Brave Bird
Main physical defensive tank and with toxic and whirlwind to get toxic on opposing mons
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Atk / 4 SpD
Careful Nature
- Whirlpool
- Earthquake
- Waterfall
- Recover
Bulky physical attacker in case excadrill goes down or i need a different resorte
Honestly there's no real reason I chose the mons that I did i just thought they worked well together, and I'm fairly new to showdown