And it's not a weather team! lulz
This is my first RMT and stuff, please don't kill me if I did anything wrong.
Long ago, in the Generation IV metagame, Dandaman955 was a pretty cool guy. Eh kills poekmans and doesn't afraid of anything. (Except maybe Rotom-H and Breloom.) But then Gen V came and people streamed off Shoddy Battle in a blink of an eye...
I made this team earlier this morning when I got into Gen V. This is about the third team I've made which actually does good. So, with that in place, I present you my team.
Haxorus (Male) EVs - 252 Atk / 252 Spe / 4 HP
Item: Choice Band
Ability: Rivalry
Nature: Adamant (+Attack, -Special Attack)
Moves:
~ Outrage
~ Earthquake
~ Night Slash
~ Brick Break
Haxorus is the powerhouse of my team. The amount of power he dishes out with Choice Band Rivalry STAB Outrage is insane. Haxorus has 432 Attack and 293 Speed, which can outspeed quite a lot of things, surprisingly. Its defensive stats aren't terrible, as it can take a few hits and KO in return. Choice Band gives him 648 Attack, enough to plow through many-a-thing. Don't believe me? It can do over 50% to male Skarmory and Ferrothorn, and that's with resistance to Dragon type moves. Rivalry boosts its move's base power if it's against the same gender Pokemon, which is quite common on servers, and Adamant nature for obvious reasons.
Outrage is his main attack, boosted by Rivalry, becomes 150 base power. It destroys most things regardless of resistance, just ask Skarmory or Ferrothorn. :P
Earthquake is for the Pokemon that resist Outrage, e.g. Tyranitar.
Night Slash is precautionary, I suppose. You never know when a Shedinja could pop up.
But Brick Break is filler. I only really need two attacks with the Choice Band set.
Starmie (Genderless) EVs - 252 SpAtk / 252 Spe / 4 HP
Item: Life Orb
Ability: Natural Cure
Nature: Timid (+Special Attack, -Attack)
Moves:
~ Rapid Spin
~ Surf
~ Thunderbolt
~ Ice beam
Standard run-of-the-mill Starmie. Mainly my answer to entry hazards or when I need a fast Special Attacker, as it is my Special offense. Life Orb because 299 as its offensive base stat is too low. Natural Cure is just in case, and Timid to reach max speed, 361, outspeeding a lot of the metagame.
Rapid Spin is for entry hazards, seeing as they're more ruthless this Generation, I need a spinner this time for support.
Surf is Starmie's STAB and its most powerful attacking move, boosted by Life Orb. It's a surprisingly effective counter to Unaware Quagsire. I chose it over Hydro Pump due to Accuracy reasons.
Boltbeam pwns everything except Magnezone. That's pretty much it...
Metagross (Genderless) EVs - 252 Atk / 252 Spe / 4 HP
Item: Balloon
Ability: Clear Body
Nature: Jolly (+Speed, -Special Attack)
Moves:
~ Hone Claws
~ Earthquake
~ Thunderpunch (Formerly Bullet Punch)
~ Ice Punch
And here we have Metagross, my set-up sweeper. My answer to the common Toxic Orb Gliscor who dare come in on my team. Can absorb most Special Attacks it resists, so makes a good Latios counter. Clear Body is for certain Gyarados and Salamence who want to come in and ruin my fun, and Balloon is to stop me from becoming complete Gliscor fodder. Jolly gives it 369 attack, which is still quite high, and 262 Speed, which despite not being as speed based as in Generation IV, still needs to outspeed potential threats.
Hone Claws is to boost its Attack and Accuracy. Not that I need the accuracy boost. Meteor Mash? HAH!
Earthquake stops grounded Rock and Steel types who plan on stopping Metagross' sweep. Its main Attack.
Thunderpunch is to stop Metagross from becoming complete Skarmory bait. Doesn't do much alone, but with an Attack boost or two from Hone Claws, it gets dangerous. This set is also faster than Skarmory, which is a plus.
Ice Punch is to OHKO any Gliscor careless enough to stand in the tank's firing range. Also effective against Dragons, and my only means of damaging Gyarados. It's also faster than quite a few of its targets, which is a plus.
Medicham (Female) EVs - 40 HP / 252 Atk / 216 Spe
Item: Choice Scarf
Ability: Pure Power
Nature: Adamant (+Attack, -Special Attack)
Moves:
~ Brick Break
~ Psycho Cut
~ Thunder Punch
~ Ice Punch (formerly Fire Punch)
Medicham, the highly underrated revenge killer and compared to Azumarill countless times despite the fact Azumarill is just Screaming for Ferrothorn and other bulky waters to come in on it. Pure Power doubles its low 240 Attack to a high 480 Attack with dual STAB and the ability to OHKO Pokemon like Conkeldurr and Machamp is pretty much priceless, coupled with the fact it has priority and access to the elemental punches.
Brick Break is Medicham's Fighting STAB with the opportunity to break through the dual screens if need be.
Psycho Cut is Medicham's Psychic STAB. It has a lower base power stat compared to Brick Break, but has a higher critical hit ratio.
Thunderpunch is for coverage against Water and Flying types, maybe the occasional Skarmory.
Ice Punch was originally Fire Punch, but decided to replace it with Ice Punch to give it a BoltBeam-esque situation. Ice Punch is more useful for the team anyway.
Salamence (Female) EVs - 4 HP / 252 Atk / 16 Sp.Atk / 236 Spe
Item: Life Orb
Ability: Intimidate
Nature: Naughty (+Attack, -Special Defense)
Moves:
~ Dragon Dance
~ Outrage
~ Flamethrower
~ Earthquake
So... Salamence, my Dragon type setup Sweeper. 405 Attack plus an Attack and Speed boost in a single turn of setup. Intimidate scares the opponent's wussy Pokemon, Life Orb because I need the extra damage on that Flamethrower, (>:[) and Adamant because I want to beat something after setting up.
Dragon Dance boosts its Attack and Speed in one turn of setup.
Outrage is Salamence's most powerful move.
Flamethrower is to pwn Ferrothorn and Skarmory, otherwise a bane to this set.
Earthquake is to damage 'dem pesky Rock types.
Snorlax (Female) EVs - 188 HP / 104 Def / 216 Sp.Def
Item: Chesto Berry
Ability: Trace
Nature: Careful (+Special Defense, -Special Attack)
Moves:
~ Curse
~ Double Edge
~ Fire Punch
~ Rest
Typical Curselax set. Either switched in on a Special Attack or used late game. Is devastating beyond hell when it has set up, as not much can stop it. (Except Shedinja. :P) I'd even go as far as saying it didn't really deserve to move from OU.
Curse for setting up. With an Attack and Defense boost and a decrease in Snorlax's already low speed, not much is lost.
Double Edge for more power than Return.
Fire Punch for handling Ferrothorn and Skarmory.
Rest to increase Snorlax's destruction by healing him! :O
Former Members:
Machamp (Female) EVs - 240 HP / 248 Atk / 16 Def / 4 Spe
As much as I didn't want to get rid of Machamp, I was in dire need of something faster.
Item: Lum Berry
Ability: No Guard
Nature: Adamant (+Attack, -Special Attack)
Moves:
~ DynamicPunch
~ Payback
~ Bullet Punch
~ Ice Punch (formerly Fire Punch)
Yeah, female Machamp, but that is merely a precaution to stop Haxorus from stampeding all over me, it still hits like a champ. Machamp is a Pokemon who can hit hard and spread confusion around the opponents team at the same time. Machamp can take hits and hit back like a train with STAB 100 base power DynamicPunches. No Guard is what makes Machamp's DynamicPunches always hit, and Lum Berry in case status is inflicted. with its nature and EV spread, it has 381 HP and 393 Attack, which is enough to hit like a train.
DynamicPunch STAB 100 base power move that causes confusion when it hits that isn't affected by accuracy modifiers? Sweet!
Payback has had some tweaks since Generation IV. Now, it hits for double damage if you're slower than the opponent, which in Machamp's case, is usual.
Bullet Punch is to pick off weakened foes.
Ice Punch was originally Fire Punch, because I was wary of Ferrothorn, but it doesn't appear as frequently as I expected. Plus, I almost got sweeped by Gliscor, and switching to my Gliscor counter with a chance of losing its immunity isn't clever.
Gyarados (Female) EVs - 4 HP / 252 Atk / 252 Spe
Replaced because it was too easily walled, too easily defeated and redundant due to Salamence.
Item: Leftovers
Ability: Intimidate
Nature: Adamant (+Attack, -Special Attack)
Moves:
~ Dragon Dance
~ Waterfall
~ Dragon Tail
~ Ice Fang
Female again. Gyarados is yet another sweeper from my team, but is only used late game or when I'm really struggling. Has high attack and is resistant to common attacking types. Intimidate makes Gyarados OH SO SCARY, Leftovers because I need the recovery, and Adamant because we won't be seeing as much Jolteon scattered around OU.
Dragon Dance boosts its Attack and Speed in one turn of setup.
Waterfall is Gyarados' main STAB and attack.
Dragon Tail is for trolling other Pokemon who resist my attacks. Vaporeon in particular.
Ice Fang is for Dragons or Pokemon resistant to Waterfall. Can damage Skarmory and Ferrothorn to an extent.
Porygon2 (Genderless)
Replaced because it was downright appalling, in attacking, defending and speed, hence, pretty much useless.
EVs - 252 HP / 184 Sp.Atk / 72 Def
IVs - 30 Atk / 30 SpAtk / 30 Spe
Item: Eviolite
Ability: Trace
Nature: Bold (+Defense, -Attack)
Moves:
~ Thunderbolt
~ Ice Beam
~ Hidden Power Fire
~ Recover
My sponge. I switch into this when I need to absorb an attack. My main counter to Ferrothorn despite not doing over 50% even with a double weakness.
Thunderbolt for handling Pokemon weak to it.
Ice Beam for handling Pokemon weak to it.
Hidden Power Fire for NOT handling Pokemon weak to it. >_>
Recover to elongnate Porygon's walling time.
Weaknesses/Threats:
None as of yet.
So, there you have it. My fifth-generation team. What do you think of it? Any C&C? Hmmm?
This is my first RMT and stuff, please don't kill me if I did anything wrong.
Long ago, in the Generation IV metagame, Dandaman955 was a pretty cool guy. Eh kills poekmans and doesn't afraid of anything. (Except maybe Rotom-H and Breloom.) But then Gen V came and people streamed off Shoddy Battle in a blink of an eye...
I made this team earlier this morning when I got into Gen V. This is about the third team I've made which actually does good. So, with that in place, I present you my team.
Haxorus (Male) EVs - 252 Atk / 252 Spe / 4 HP
Item: Choice Band
Ability: Rivalry
Nature: Adamant (+Attack, -Special Attack)
Moves:
~ Outrage
~ Earthquake
~ Night Slash
~ Brick Break
Haxorus is the powerhouse of my team. The amount of power he dishes out with Choice Band Rivalry STAB Outrage is insane. Haxorus has 432 Attack and 293 Speed, which can outspeed quite a lot of things, surprisingly. Its defensive stats aren't terrible, as it can take a few hits and KO in return. Choice Band gives him 648 Attack, enough to plow through many-a-thing. Don't believe me? It can do over 50% to male Skarmory and Ferrothorn, and that's with resistance to Dragon type moves. Rivalry boosts its move's base power if it's against the same gender Pokemon, which is quite common on servers, and Adamant nature for obvious reasons.
Outrage is his main attack, boosted by Rivalry, becomes 150 base power. It destroys most things regardless of resistance, just ask Skarmory or Ferrothorn. :P
Earthquake is for the Pokemon that resist Outrage, e.g. Tyranitar.
Night Slash is precautionary, I suppose. You never know when a Shedinja could pop up.
But Brick Break is filler. I only really need two attacks with the Choice Band set.
Starmie (Genderless) EVs - 252 SpAtk / 252 Spe / 4 HP
Item: Life Orb
Ability: Natural Cure
Nature: Timid (+Special Attack, -Attack)
Moves:
~ Rapid Spin
~ Surf
~ Thunderbolt
~ Ice beam
Standard run-of-the-mill Starmie. Mainly my answer to entry hazards or when I need a fast Special Attacker, as it is my Special offense. Life Orb because 299 as its offensive base stat is too low. Natural Cure is just in case, and Timid to reach max speed, 361, outspeeding a lot of the metagame.
Rapid Spin is for entry hazards, seeing as they're more ruthless this Generation, I need a spinner this time for support.
Surf is Starmie's STAB and its most powerful attacking move, boosted by Life Orb. It's a surprisingly effective counter to Unaware Quagsire. I chose it over Hydro Pump due to Accuracy reasons.
Boltbeam pwns everything except Magnezone. That's pretty much it...
Metagross (Genderless) EVs - 252 Atk / 252 Spe / 4 HP
Item: Balloon
Ability: Clear Body
Nature: Jolly (+Speed, -Special Attack)
Moves:
~ Hone Claws
~ Earthquake
~ Thunderpunch (Formerly Bullet Punch)
~ Ice Punch
And here we have Metagross, my set-up sweeper. My answer to the common Toxic Orb Gliscor who dare come in on my team. Can absorb most Special Attacks it resists, so makes a good Latios counter. Clear Body is for certain Gyarados and Salamence who want to come in and ruin my fun, and Balloon is to stop me from becoming complete Gliscor fodder. Jolly gives it 369 attack, which is still quite high, and 262 Speed, which despite not being as speed based as in Generation IV, still needs to outspeed potential threats.
Hone Claws is to boost its Attack and Accuracy. Not that I need the accuracy boost. Meteor Mash? HAH!
Earthquake stops grounded Rock and Steel types who plan on stopping Metagross' sweep. Its main Attack.
Thunderpunch is to stop Metagross from becoming complete Skarmory bait. Doesn't do much alone, but with an Attack boost or two from Hone Claws, it gets dangerous. This set is also faster than Skarmory, which is a plus.
Ice Punch is to OHKO any Gliscor careless enough to stand in the tank's firing range. Also effective against Dragons, and my only means of damaging Gyarados. It's also faster than quite a few of its targets, which is a plus.
Medicham (Female) EVs - 40 HP / 252 Atk / 216 Spe
Item: Choice Scarf
Ability: Pure Power
Nature: Adamant (+Attack, -Special Attack)
Moves:
~ Brick Break
~ Psycho Cut
~ Thunder Punch
~ Ice Punch (formerly Fire Punch)
Medicham, the highly underrated revenge killer and compared to Azumarill countless times despite the fact Azumarill is just Screaming for Ferrothorn and other bulky waters to come in on it. Pure Power doubles its low 240 Attack to a high 480 Attack with dual STAB and the ability to OHKO Pokemon like Conkeldurr and Machamp is pretty much priceless, coupled with the fact it has priority and access to the elemental punches.
Brick Break is Medicham's Fighting STAB with the opportunity to break through the dual screens if need be.
Psycho Cut is Medicham's Psychic STAB. It has a lower base power stat compared to Brick Break, but has a higher critical hit ratio.
Thunderpunch is for coverage against Water and Flying types, maybe the occasional Skarmory.
Ice Punch was originally Fire Punch, but decided to replace it with Ice Punch to give it a BoltBeam-esque situation. Ice Punch is more useful for the team anyway.
Salamence (Female) EVs - 4 HP / 252 Atk / 16 Sp.Atk / 236 Spe
Item: Life Orb
Ability: Intimidate
Nature: Naughty (+Attack, -Special Defense)
Moves:
~ Dragon Dance
~ Outrage
~ Flamethrower
~ Earthquake
So... Salamence, my Dragon type setup Sweeper. 405 Attack plus an Attack and Speed boost in a single turn of setup. Intimidate scares the opponent's wussy Pokemon, Life Orb because I need the extra damage on that Flamethrower, (>:[) and Adamant because I want to beat something after setting up.
Dragon Dance boosts its Attack and Speed in one turn of setup.
Outrage is Salamence's most powerful move.
Flamethrower is to pwn Ferrothorn and Skarmory, otherwise a bane to this set.
Earthquake is to damage 'dem pesky Rock types.
Snorlax (Female) EVs - 188 HP / 104 Def / 216 Sp.Def
Item: Chesto Berry
Ability: Trace
Nature: Careful (+Special Defense, -Special Attack)
Moves:
~ Curse
~ Double Edge
~ Fire Punch
~ Rest
Typical Curselax set. Either switched in on a Special Attack or used late game. Is devastating beyond hell when it has set up, as not much can stop it. (Except Shedinja. :P) I'd even go as far as saying it didn't really deserve to move from OU.
Curse for setting up. With an Attack and Defense boost and a decrease in Snorlax's already low speed, not much is lost.
Double Edge for more power than Return.
Fire Punch for handling Ferrothorn and Skarmory.
Rest to increase Snorlax's destruction by healing him! :O
Former Members:
Machamp (Female) EVs - 240 HP / 248 Atk / 16 Def / 4 Spe
As much as I didn't want to get rid of Machamp, I was in dire need of something faster.
Item: Lum Berry
Ability: No Guard
Nature: Adamant (+Attack, -Special Attack)
Moves:
~ DynamicPunch
~ Payback
~ Bullet Punch
~ Ice Punch (formerly Fire Punch)
Yeah, female Machamp, but that is merely a precaution to stop Haxorus from stampeding all over me, it still hits like a champ. Machamp is a Pokemon who can hit hard and spread confusion around the opponents team at the same time. Machamp can take hits and hit back like a train with STAB 100 base power DynamicPunches. No Guard is what makes Machamp's DynamicPunches always hit, and Lum Berry in case status is inflicted. with its nature and EV spread, it has 381 HP and 393 Attack, which is enough to hit like a train.
DynamicPunch STAB 100 base power move that causes confusion when it hits that isn't affected by accuracy modifiers? Sweet!
Payback has had some tweaks since Generation IV. Now, it hits for double damage if you're slower than the opponent, which in Machamp's case, is usual.
Bullet Punch is to pick off weakened foes.
Ice Punch was originally Fire Punch, because I was wary of Ferrothorn, but it doesn't appear as frequently as I expected. Plus, I almost got sweeped by Gliscor, and switching to my Gliscor counter with a chance of losing its immunity isn't clever.
Gyarados (Female) EVs - 4 HP / 252 Atk / 252 Spe
Replaced because it was too easily walled, too easily defeated and redundant due to Salamence.
Item: Leftovers
Ability: Intimidate
Nature: Adamant (+Attack, -Special Attack)
Moves:
~ Dragon Dance
~ Waterfall
~ Dragon Tail
~ Ice Fang
Female again. Gyarados is yet another sweeper from my team, but is only used late game or when I'm really struggling. Has high attack and is resistant to common attacking types. Intimidate makes Gyarados OH SO SCARY, Leftovers because I need the recovery, and Adamant because we won't be seeing as much Jolteon scattered around OU.
Dragon Dance boosts its Attack and Speed in one turn of setup.
Waterfall is Gyarados' main STAB and attack.
Dragon Tail is for trolling other Pokemon who resist my attacks. Vaporeon in particular.
Ice Fang is for Dragons or Pokemon resistant to Waterfall. Can damage Skarmory and Ferrothorn to an extent.
Porygon2 (Genderless)
Replaced because it was downright appalling, in attacking, defending and speed, hence, pretty much useless.
EVs - 252 HP / 184 Sp.Atk / 72 Def
IVs - 30 Atk / 30 SpAtk / 30 Spe
Item: Eviolite
Ability: Trace
Nature: Bold (+Defense, -Attack)
Moves:
~ Thunderbolt
~ Ice Beam
~ Hidden Power Fire
~ Recover
My sponge. I switch into this when I need to absorb an attack. My main counter to Ferrothorn despite not doing over 50% even with a double weakness.
Thunderbolt for handling Pokemon weak to it.
Ice Beam for handling Pokemon weak to it.
Hidden Power Fire for NOT handling Pokemon weak to it. >_>
Recover to elongnate Porygon's walling time.
Weaknesses/Threats:
None as of yet.
So, there you have it. My fifth-generation team. What do you think of it? Any C&C? Hmmm?