Oh no, Inconsistent (along with at the very min Darkrai and Shaymin-S and most likely Manaphy and maybe Deoxys) is if things were going, at the VERY TOP of the list. It is just a mother(beep) son of a (beep) that deserves to rot. If there is anything that deserves to be banned, Inconsistent is one. It might have not been so bad +2,-2 because then bad drops are even worse and you can't still get pluses when you have a drop then a sharp boost and it will be definitely less reliable and short of extremely good luck, much less useful but it might (I don't know since it isn't) not have been broken then.The biggest problem with Inconsistent is that it should have been +2 -2 (imo)
There isn't much else to say, it's annoying as all hell, idk if we should go so far as banning it, but I can certainly say the game would be more enjoyable without it.
Prediction isn't a good argument because they could just as easily out predict your attack and attack back.They could outsmart Bulk Up on the Protect (because it does get predictable) and attack you and it 2 potentially 2 hit koes (will with burn max/min) and it does a hell of a lot of damage to even special defensive (after +2 it does 2 hit ko).
Because offense is useless from the inconsistant user's perspective? The point of inconsistant is to stall out until you get enough boosts. If you neglect speed and bulk, you might be able to stop certain counters but you'll end up getting outsped by a lot more and priority will hurt much more.Why would it run Timid? I'm calculating 252 SAtk MODEST. Burungeru is never going to use Psych Up (well it could but it is a waste of a move and will die to Toxic Spikes). Also, I think you're calculating the probability of a bad stat drop going down wrong (1/7+1/7 I don't think is the right formula). If it's +2 SAtk, it'll lose sub and ko Roopushin (or just kill it without losing sub which deserves a laugh).
That is only true before +2. There is only marginal damage change from Min hp/min def and max hp/evenly spread defenses after +2 (you might as well go max def then since there is really no point in special defense most of the time since it takes max max to avoid even being 2 hit koed after a +2 boost from Zapdos and Roserade if they hit you). An 8% change from 352 and 218 vrs 291 and 186. What this means is that Mach Punch can break substitute even with +2 (with Guts, without Guts, Mach Punch couldn't do much diddly squat either way). But why would they if they expect to need to do it with Drain Punch?Prediction isn't a good argument because they could just as easily out predict your attack and attack back.
Because offense is useless from the inconsistant user's perspective? The point of inconsistant is to stall out until you get enough boosts. If you neglect speed and bulk, you might be able to stop certain counters but you'll end up getting outsped by a lot more and priority will hurt much more.
Except for in that situation it would be a 2 hit ko if it came in a second time and Clear Smog can't really break Octillery's sub (unless you got special attack or something)?ok, an almost ohko to morobareru is nothing, because clear smog will clear all the stat changes, then regeneration will heal it as it switches out.
I've actually used morobareru as a counter a full on inconsistent team, which is why I stress using it.
Whoever suggested ditto as a counter is stupid.
Uh, somebody said something about Desukan as a counter, and a curse variant of Desukan actually works wonders. Doesnt rely on accuracy and has the bulk to take a +2 Surf.
And I'm sorry I got the evasion concept wrong....
Ah, that's fine. I just think you should "lurk more", then.Sorry, I have only been on this forum for 1 day O_O I don't know what you people are banning or keeping.
We're banning Inconsistent (probably due to the overwhelming majority).Sorry, I have only been on this forum for 1 day O_O I don't know what you people are banning or keeping.
No, this whole argument translates to "I'd don't enjoy going from 6-0 to 0-6 because my opponent got a lucky three coin flips."And how is this different from things like Heatran, Scizor, Doryuzu, Kingdra and Nattorei again?
It's only natural that the best pokemon are also the hardest to deal with.
I still wonder if the things that got Inconsistent weren't such bad pokemon in the last generation people would actually complain over that.
This whole argument against Inconsistent to me translates into "I cannot accept that pokemon that were so bad suddenly got good".
Doesn't Mummy require the opponent to hit the Mummy user with a physical move? ...Yeah no.Have any of you tried getting that Mummy ability to be passed onto the Inconsistent Pokeon? As long as there's a move with a 100% hit-rate and it's physical, it should work, right?
You could say it causes teams to be....*puts on shades* Inconsistent.Basically, allowing Inconsistent will force everyone to run mediocre balance teams that "try" to counter Inconsistent, yet consistently fail to do so. It is partially about luck + frustration + lack of counters, but mostly because it divides every team into two categories.
Weezing is a very good bulky pokemon whose underrated because the thing is seriously bulky. However, that is another reason why I love Max SAtk Octillery over no investment whatsoever. With Max hp/sdef (but proably +Def nature to still have physical bulk) Octillery needs special attack investment to win (since Weezing would need to Haze every other turn or so to keep the boosts low depending on what Octillery gets).Haze seems to be the only surefire counter. Weezing's worked for me.
It was a few weeks ago and u can ask crytal moogle who told me that ohko moves arent banned atm -_-OHKO moves are banned IIRC...
They were technically but they haven't been claused again on the Gen 5 simulator. If you look carefully, there actually isn't an ohko, evasion, or hax item clause implemented so if you wanted, you could technically go rampant with Double Team, Quick Claw, Kings Rock, etc although people don't because they're either unaware that they actually can or accept that it is broken by implicit agreement.OHKO moves are banned IIRC...
Actually, on the server, they aren't. If you look closely, there is no direct ohko/evasion/hax item clauses so if you wanted to, technically you could use them...it's just either not noticed (because why should you when it used to automatically be there) and is almost universally accepted as things that aren't allowed.OHKO moves are banned IIRC...
Listen to this guy. Inconsistent may be a pain to deal with, but at least try Morobareru if it gives you that much trouble. He's a champ and deserves a lot more attention. D:ok, an almost ohko to morobareru is nothing, because clear smog will clear all the stat changes, then regeneration will heal it as it switches out.