Lilymoding
formerly Kyosuru Jets
Flying I Guess
>:D (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Roost
- Stealth Rock
- Taunt
- Earthquake
:U (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Solar Beam
- Roost
ok (Thundurus-Therian) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Sludge Wave
- Dark Pulse
- Hidden Power [Ice]
^^ (Dragonite) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed
>:V (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Iron Head
- Roost
- Whirlwind
- Defog
:) (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Thunder Wave
- Dazzling Gleam
- Air Slash
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Roost
- Stealth Rock
- Taunt
- Earthquake
:U (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Solar Beam
- Roost
ok (Thundurus-Therian) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Sludge Wave
- Dark Pulse
- Hidden Power [Ice]
^^ (Dragonite) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed
>:V (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Iron Head
- Roost
- Whirlwind
- Defog
:) (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Thunder Wave
- Dazzling Gleam
- Air Slash
Gliscor honestly has to be one of my favorite flying pokemon (sorry Moltres), which unfortunately doesn't see as much action as it should. With a steady 12% heal coupled with an immunity to status, decent typing and impressive defense to boot, Gliscor has the makings to be a fantastic anchor for flying. That being said, I felt I would use this team to showcase a more offensive oriented balance variant in response to the rise of electric. To be noted, this team still suffers vs electric. The combination of Alolan Raichu, Zeraora, and Tapu Koko with electric terrain make it a threat to most of its weaknesses. As far as this team's struggle, the team's dominant SpDef tank is not only unapologetically weak to electric, but has a moveset that is generally ineffective vs the type. That being said, Gliscor offers valuable Ground STAB while living as a general Zeraora switch in (against physical or banded sets, hp ice ruins it's life [but also try to have toxic up first, so you don't get knock off'd]). Thundurus-Therian, with Volt Absorb, has decent sustain vs. electric, while carrying dark pulse to and sludge wave to catch Alolan Raichu and Koko.
Moving past Electric, the team is geared to be balanced in both nature and mu advantage. The diversity of offensive pressures offers win setups in most matchups, whether it be getting dragonite set up, sweeping with char y, or pivot chunking with Thundy. SR Taunt Gliscor and Defog Whirlwind Skarm help to keep hazards in an advantageous position, something that is important to flying, and serve to set up the dominant sweepers to do their job effectively. Thundy with dpulse and sludge wave help to check some of the dominant types in the meta right now, psychic and fairy.
Honestly, I built this team to be as inoffensive as possible. Flying has enough versatility and variety that any number of teams can be built, each specializing in one thing or another, each focusing on a mon to carry to the end. Gliscor in itself has a lot of fun variety, whether you want to be adventurous with double dance, or safe with sub toxic stall or what have you. Each of those focus on making Gliscor shine. I wanted to use this to give an example on how Gliscor can make the TYPE shine.
obviously if it's awful tell me.
Moving past Electric, the team is geared to be balanced in both nature and mu advantage. The diversity of offensive pressures offers win setups in most matchups, whether it be getting dragonite set up, sweeping with char y, or pivot chunking with Thundy. SR Taunt Gliscor and Defog Whirlwind Skarm help to keep hazards in an advantageous position, something that is important to flying, and serve to set up the dominant sweepers to do their job effectively. Thundy with dpulse and sludge wave help to check some of the dominant types in the meta right now, psychic and fairy.
Honestly, I built this team to be as inoffensive as possible. Flying has enough versatility and variety that any number of teams can be built, each specializing in one thing or another, each focusing on a mon to carry to the end. Gliscor in itself has a lot of fun variety, whether you want to be adventurous with double dance, or safe with sub toxic stall or what have you. Each of those focus on making Gliscor shine. I wanted to use this to give an example on how Gliscor can make the TYPE shine.
obviously if it's awful tell me.