[OVERVIEW]
**Flying:**
Due to its high Defense stat, Skarmory can act as an excellent physical wall that is capable of switching into most physical attackers and beating them through its recovery in Roost. Skarmory can also act as an excellent lead on Flying-type teams as it gets access to both Stealth Rock and Spikes, which allows it to hazard stack. Skarmory is also able to act as hazard removal for the team, due to its access to Defog. Its typing also helps it take Rock- and Ice-type attacks as they only do neutral damage, which is extremely helpful on Flying teams. As well as Rock- and Ice-types, Skarmory's Steel-typing means it is able to switch into Fairy-types and beat them with Iron Head. Most notably, it is able to switch into Mega Diancie, a massive threat to all Flying teams, and OHKO it with Iron Head. However, Skarmory is weak to both Fire- and Electric-type moves, which are quite commonly used for coverage, which means it requires support from its teammates to be able to take these super effective hits. However as Flying-type teams do not lack this support, Skarmory is still a very good option due to the many benefits it brings.
[SET]
name: Physically Defensive (Flying)
move 1: Stealth Rock / Spikes / Defog
move 2: Roost
move 3: Iron Head / Brave Bird
move 4: Whirlwind
item: Rocky Helmet / Leftovers
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 Spe
[SET COMMENTS]
Moves
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[STRATEGY COMMENTS]
Other Options
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**Flying**
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**Flying**
**Steel-types:** Whilst Skarmory is often able to take lots of hits from most Steel-types, it is left unable to harm them with either of its STAB moves.
**Electric-types:** Most Electric-types are often Special attackers, making them able to hit Skarmory's weaker defensive side and with super effective attacks. They also resist both of Skarmory's STAB attacks, which means it struggles to hurt them.
**Mega Sableye:** Mega Sableye can switch into Skarmory every time, as it can bounce back its hazard moves, and can set up against it as it struggles to hurt it due to Sableye's high bulk.
**Taunt:** Taunt leaves Skarmory unable to use anything other than its attacking moves, rendering it unable to recover or set hazards.
**Fire-types:** Fire-types resist Skarmory's Iron Head and hit back hard with their super effective STAB attacks.
**Flying:**
Due to its high Defense stat, Skarmory can act as an excellent physical wall that is capable of switching into most physical attackers and beating them through its recovery in Roost. Skarmory can also act as an excellent lead on Flying-type teams as it gets access to both Stealth Rock and Spikes, which allows it to hazard stack. Skarmory is also able to act as hazard removal for the team, due to its access to Defog. Its typing also helps it take Rock- and Ice-type attacks as they only do neutral damage, which is extremely helpful on Flying teams. As well as Rock- and Ice-types, Skarmory's Steel-typing means it is able to switch into Fairy-types and beat them with Iron Head. Most notably, it is able to switch into Mega Diancie, a massive threat to all Flying teams, and OHKO it with Iron Head. However, Skarmory is weak to both Fire- and Electric-type moves, which are quite commonly used for coverage, which means it requires support from its teammates to be able to take these super effective hits. However as Flying-type teams do not lack this support, Skarmory is still a very good option due to the many benefits it brings.
[SET]
name: Physically Defensive (Flying)
move 1: Stealth Rock / Spikes / Defog
move 2: Roost
move 3: Iron Head / Brave Bird
move 4: Whirlwind
item: Rocky Helmet / Leftovers
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 Spe
[SET COMMENTS]
Moves
========
- Stealth Rock is the most commonly used hazard move on Skarmory as it is important to have them on every team.
- Spikes is an option, however it should only be used if you have Stealth Rock on another Pokemon on the team, such as Gliscor or Landorus-Therian.
- Defog is also an option in this slot, as it provides hazard removal support for the team, however also should only be ran if you have Stealth Rocks in other places.
- Whirlwind allows Skarmory to phase out set up sweepers, and when combined with Sturdy prevents lots of sweepers provided you can keep Skarmory at full health.
- Iron Head lands on OHKO on Mega Diancie, one of the biggest threats to Flying teams. It also deals heavy damage to Ice-types such as Mamoswine and Weavile, both of which would otherwise threaten Flying teams.
- Brave Bird is an option here, as it allows you to hit Mega Medicham, a huge threat to slower flying teams, however it should only be used if you have other ways of dealing with Ice-types and Mega Diancie in particular, as it leaves Skarmory unable to counter them.
- Roost is there as reliable recovery, allowing Skarmory to counter many offensive threats through recovering past their damage, and it achieves synergy with Rocky Helmet, as you can Roost whilst the opponent is taking damage from making contact. It also removes Skarmory's Flying-type, which can come in handy in some situations when facing slower Pokemon.
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- 248 HP is used as this gives Skarmory an odd amount of HP, which means when it switches into Stealth Rock it will take a rounded down amount of damage as opposed to the full 25% if it had an even HP value.
- 252 Defense is used as it allows Skarmory to take many physical hits and leaves it capable of walling lots of physical threats.
- The rest of the EV's are put into Speed to allow Skarmory to win speed ties against other Skarmory, and other Pokemon with 70 base Speed.
- Rocky Helmet is the preferred item as it means Skarmory is less passive when facing physical attackers, as they will take residual damage every time they make contact.
- However, Leftovers is an option to increase Skarmory's longevity.
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- It is best to use Skarmory as a sponge for physical attacks, this means it is capable of switching into many physical threats and simply using Roost to recover its health.
- It is also able to prevent sweeps due to a combination of Sturdy and Whirlwind.
- As Skarmory relies on having full health to be able to activate Sturdy, it is recommended to Roost as often as possible and make sure it is at as high health as possible, as not only will it allow it to use Sturdy, it will be able to switch into more attacks.
- However, certain Pokemon, such as Conkeldurr, can prevent Skarmory from using Roost as if it does it risks being hit by a super effective Drain Punch, so this should be considered before using Roost against a slower opponent.
[STRATEGY COMMENTS]
Other Options
=============
**Flying**
- Suicide Lead
- Specially Defensive
- Toxic
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**Flying**
**Steel-types:** Whilst Skarmory is often able to take lots of hits from most Steel-types, it is left unable to harm them with either of its STAB moves.
**Electric-types:** Most Electric-types are often Special attackers, making them able to hit Skarmory's weaker defensive side and with super effective attacks. They also resist both of Skarmory's STAB attacks, which means it struggles to hurt them.
**Mega Sableye:** Mega Sableye can switch into Skarmory every time, as it can bounce back its hazard moves, and can set up against it as it struggles to hurt it due to Sableye's high bulk.
**Taunt:** Taunt leaves Skarmory unable to use anything other than its attacking moves, rendering it unable to recover or set hazards.
**Fire-types:** Fire-types resist Skarmory's Iron Head and hit back hard with their super effective STAB attacks.
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