I have never tried to climb in the Monotype ladder before and this team is my first try. I chose fire type because it has a lot of good matchups but the main problem that I had while building was the lack of good bulky fire types, so I had to stick with Heatran as a bulky support.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Toxic
- Magma Storm
Heatran is my usual lead. I built this one as a fast support, with the maximum investment in speed it reaches 278 what is pretty nice, outspeeding Pokémon with 80 base speed without the max. The moveset is pretty standard, with rocks, magma storm and earth power and i had to choose between Toxic and Taunt and i chose Toxic because it cripples walls that doesn't have Rest or anything like it. Leftovers is here just to provide sustain, since I doesn't need ballon because I have 2 ground immunities.
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Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Solar Beam
- Fire Blast
- Roost
I can say that the whole team works around Zard, especially against Water teams. He is the one that I try at max to keep alive during the battles and can also function as a "sponge" against special attacks. There's no much reliable switch-ins against him with an almost no resisted coverage.
Rotom-Heat @ Aguav Berry
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Serious Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Overheat
- Volt Switch
Rotom provides the hazard control to keep my team and obviously Zard safe. I put max SpA to keep any mon that doesn't resist Overheat very low, Wisp is to cripple physical attackers, those that are a problem to my team, since most of my mons are physically frail and Volt Switch to gain momentum.
Incineroar @ Incinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Darkest Lariat
- Flare Blitz
- Swords Dance
- Earthquake
Since the physical attackers are a problem to my team, a Intimidate user is welcome. I can find breaches to use Swords Dance, mainly when a mon with lowered attack is switched out and then strike with a +2 Malicious Moonsault.
Chandelure @ Choice Scarf
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Energy Ball
- Shadow Ball
- Fire Blast
- Trick
The special side wallbreaker. With a ridiculously high Special Attack, it's a 2HKO against almost any mon that doesn't resist and Trick is there to disable walls but sacrificing the speed boost of Scarf.
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Close Combat
- Stone Edge
The speed control that my team needs. Unresisted coverage and U-Turn to gain momentum. The main problem with him is his frailty, he is unable to take too much damage and is very vulnerable to priority, but Infernape can delete any other sweeper without priority that is slower than him.
I have hard times dealing with setuper sweepers with moves like Dragon Dance and is very easy to snowball against my team. Any advice to improve would be helpful.