Approved by TheEeveeGeneral and Hollywood
Have you ever thought, “Why isn't Poison super-effective against Water?" “Steel should be super-effective against Dragon to represent the knights of old!" “We need MORE LOGIC in our type chart!"
Well then, sucks to be you.
Introducing... Mix&Matchups!(coders pls)
Where everymonth once in a while, a set of matchups are randomly generated to make a fresh new type chart!
The Current Typechart
This metagame will follow the OU banlist and standard clauses.
All inherent immunities remain the same, i.e.
-Fire can't be burned
-Ice can't be frozen
-Electric can't be paralyzed
-Poison and Steel can't be poisoned
-Grass is immune to powder/Leech Seed
-Flying is immune to Spikes/T-Spikes
-Ground is immune to Thunder Wave
However, as Stealth Rock is based on the typechart, it now does double damage on Grass, Electric and Ice types instead.
It would be great if someone could code this!
Previously OU Pokemon might to find themselves new jobs or die out, whereas previously less viable 'mons with interesting typings could make a comeback and get a chance to shine! Things sure are weird in this Arceus-forsaken OM. For example...
The only 'mons that take 50% damage from Stealth Rock now are Rotom-F, Rotom-C and Abomasnow (and Snover too I guess). Flying types actually resist Stealth Rock O_O. Speaking of which...
Talonflame now has a sweet 7 resistances and 2 immunities, with only 1 weakness, and a Stealth Rock resistance. Unfortunately, Flying moves aren't as good as they used to be.
Knock Off has been knocked off(hehehe) it's pedestal, with 7 resists and 1 immunity. It's only super effective against Electric now, which means defensive 'mons can probably breathe more easily now.
Good ol' BoltBeam and EdgeQuake have been replaced by other great offensive pairs. For example, Normal/Electric is only resisted by Volt Absorb Lanturn, and Return and Thunderbolt are fairly common moves.(BolTurn?)
I made this OM because I wanted to bring back the freshness of our first Pokemon games, when we had to slowly pick up the matchups as we went along, learning which attack to use on the foe's Pokemon. Except this time, you get a handy little typechart to refer to! Welcome back, and I hope you all enjoy this OM!
How was this typechart made?
Rest assured, this typechart was generated as randomly as possible. I used random.org to assign each of the 324 match-ups a number from 10 to 90. Anything numbered 10 or 11 was an immunity, 12 to 24 became Super Effective and 25 to 39 became Not Very Effective. This, I now realise, is not the most efficient of methods. Later, after some suggestions from TheEeveeGeneral and Hollywood(long may they reign), Flying was made SE against Poison and a few more match-ups were changed so that the number of immunities, weaknesses and resistances were the same as the official typechart.
Have you ever thought, “Why isn't Poison super-effective against Water?" “Steel should be super-effective against Dragon to represent the knights of old!" “We need MORE LOGIC in our type chart!"
Well then, sucks to be you.
Introducing... Mix&Matchups!(coders pls)
Where every
The Current Typechart
This metagame will follow the OU banlist and standard clauses.
All inherent immunities remain the same, i.e.
-Fire can't be burned
-Ice can't be frozen
-Electric can't be paralyzed
-Poison and Steel can't be poisoned
-Grass is immune to powder/Leech Seed
-Flying is immune to Spikes/T-Spikes
-Ground is immune to Thunder Wave
However, as Stealth Rock is based on the typechart, it now does double damage on Grass, Electric and Ice types instead.
It would be great if someone could code this!
Previously OU Pokemon might to find themselves new jobs or die out, whereas previously less viable 'mons with interesting typings could make a comeback and get a chance to shine! Things sure are weird in this Arceus-forsaken OM. For example...
The only 'mons that take 50% damage from Stealth Rock now are Rotom-F, Rotom-C and Abomasnow (and Snover too I guess). Flying types actually resist Stealth Rock O_O. Speaking of which...
Talonflame now has a sweet 7 resistances and 2 immunities, with only 1 weakness, and a Stealth Rock resistance. Unfortunately, Flying moves aren't as good as they used to be.
Knock Off has been knocked off(hehehe) it's pedestal, with 7 resists and 1 immunity. It's only super effective against Electric now, which means defensive 'mons can probably breathe more easily now.
Good ol' BoltBeam and EdgeQuake have been replaced by other great offensive pairs. For example, Normal/Electric is only resisted by Volt Absorb Lanturn, and Return and Thunderbolt are fairly common moves.(BolTurn?)
I made this OM because I wanted to bring back the freshness of our first Pokemon games, when we had to slowly pick up the matchups as we went along, learning which attack to use on the foe's Pokemon. Except this time, you get a handy little typechart to refer to! Welcome back, and I hope you all enjoy this OM!
How was this typechart made?
Rest assured, this typechart was generated as randomly as possible. I used random.org to assign each of the 324 match-ups a number from 10 to 90. Anything numbered 10 or 11 was an immunity, 12 to 24 became Super Effective and 25 to 39 became Not Very Effective. This, I now realise, is not the most efficient of methods. Later, after some suggestions from TheEeveeGeneral and Hollywood(long may they reign), Flying was made SE against Poison and a few more match-ups were changed so that the number of immunities, weaknesses and resistances were the same as the official typechart.
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