Aegislash's Ability can't be changed in normal play. However, switching out and then in again should force the Ability to update.Aegislash mega evolved using Metagrossite then Stance Change still activated. Glitch in coding?
Aegislash's Ability can't be changed in normal play. However, switching out and then in again should force the Ability to update.Aegislash mega evolved using Metagrossite then Stance Change still activated. Glitch in coding?
Are you sure? This isn't the case for Pokémon like Castform or Komala. I think the reason Aegislash keeps its ability the first time it mega evolves is because its forme change is uniquely dictated by an onBeforeMove event, which is queued before it mega evolves. This forces its ability to become what triggered the event in the first place.Aegislash's Ability can't be changed in normal play. However, switching out and then in again should force the Ability to update.
The code for handling Abilities is a mess, so Showdown! may not have the correct mechanics for Castform or Komala, however Multitype and Stance Change are blocked at a very low level. Unfortunately I don't have the game or relevant tools myself, so I have no way of knowing what happens in-game when you hack those other forme-specific Abilities onto a Pokémon with a mega stone.Are you sure? This isn't the case for Pokémon like Castform or Komala. I think the reason Aegislash keeps its ability the first time it mega evolves is because its forme change is uniquely dictated by an onBeforeMove event, which is queued before it mega evolves. This forces its ability to become what triggered the event in the first place.
Erm..this actually gives up on the one reason to use deo-s that is it's speed. One of the best perks of deo-s is it out-speeds all forms of pheromosa and kills them, so it does need full speed investment imo. Also taunt/stealth rocks are better in the long run than espeed.
investing speed (Deoxys-Speed) @ Pidgeotite
Ability: Pressure
EVs: 240 HP / 16 Def / 252 SpA
Rash Nature
- Psycho Boost
- Zap Cannon
- Focus Blast
- Extreme Speed
Pheromosa is actually suspected, so it doesn't matter. (spoiler: ban)Erm..this actually gives up on the one reason to use deo-s that is it's speed. One of the best perks of deo-s is it out-speeds all forms of pheromosa and kills them, so it does need full speed investment imo. Also taunt/stealth rocks are better in the long run than espeed.
Soon, my liege... soon. (Also, Dragon Pulse is not great on -ate Noivern; try U-turn, Taunt, Psychic [yes, it gets that], or Super Fang instead.)Wait...
Noivern @ Altarianite
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Dragon Pulse
- Air Slash
- Flamethrower
STAB Pixilate Boomburst...Hmmmm.
A fairy-type Super Fang is enticing.Soon, my liege... soon. (Also, Dragon Pulse is not great on -ate Noivern; try U-turn, Taunt, Psychic [yes, it gets that], or Super Fang instead.)
I'm personally waiting for summer for these stones to come out... and we won't have to wait soon for Blazikenite nastiness; I think that might warrant a near-immediate suspect test upon reentry. Thing is super-volatile, with several monstrous new users available to us... I'll go over them when that arrives at Sun's door...
Altarianite Noivern would be flying/fairy typing, so draco meteor would no longer be STAB and thus be pointless. Boomburst, u-turn, taunt and super fang would probably be its best set since its other options in flamethrower and hurricane won't work out nearly as well in practice since s.def magearna eats up flamethrower and blue orb steels exist and hurricane has a bigger chance to miss in the harsh sunshine of red orb users. Another possible option that you could run is toxic so that you can wear down stuff like pdon even more effectively over time and thus weakening/eliminating another boomburst switchin.A fairy-type Super Fang is enticing. Another alternative would be Draco Meteor I guess
How did I never even think of this? That's actually genius. But yeah, Draco Meteor is bad, because it's no longer a Dragon. It could be an option on Salamencite, but when you have Boomburst... it's not really that great anymore.A fairy-type Super Fang is enticing. Another alternative would be Draco Meteor I guess
In Gen 6 Sleep was abit annoying but managable. Its Shaymin-Sky itself is what's broken. I never liked that Skymin was running around, and now with No Guard, it gets whats probably the best sleep inducing move in the meta (goes through subs). Plus Lucarionite creams whatever checks the Pidge set, adding insult to injury. Priority isnt as common anymore as it was in Gen 6 (I ran at least 2, sometimes 3 Espeeders) and it takes full advantage of it. But Mix n Mega just finished a suspect test so let it breathe a little.Can we do something about sleep + pidgeotite? Honestly that makes so many mons problematic, whether it be skymin or gengar... Spore has shitty distribution for a reason and I feel that will get rid of the unhealthy part of pidgeotite while not over nerfing special attackers.
The way you describe it, its as if every member of the opposing team is already paralyzed. 103 base speed is poor for an offensive mon, and its frality makes it rather easy to revengekill. Also, with a 120 base power attack + STAB coming off a 223 base SpA oko's offensive mons anyway.I also believe that like, in gen 6, Zap Cannon should now be banned. Xirk+pigeotite with hypnosis and Zap Cannon is extremely difficult to deal with. At +3 it can 2hKO Sablenite Chansey and that's the most specially bulky mon in the meta. It also gains a +20 speed increase to 103 speed, and a jawdropping 233 special attack. The 103 speed is notable because after a paralysis with Zap Cannon Zurk will probably outspeed the mon it just zapped, so that you have to rely on priority to kill it. REfrigerate users are usually fairly frail, while Aerilate users are resisted. Of course it's super physically frail so I guess you can aqua jet it with Golicipod or something. But it's still really hard to switch in on, so you still have to sac something to kill it.
Yh, they can easily walk over Shaymin as long as they avoid the -2 sp def drop...even if you can predict what it will do, it's still extremely dangerous.pidgeotite xurk is too slow and too frail to mean much, 103 speed and 83/76/81 defenses are an invitation to getting ohkoed by anything, and hypnosis is a waste of a turn unless you're against stall
skymin is certainly better, but has poor defensive typing and a predictable moveset that sablenite walls can walk all over
try running sablenite zapdos. It takes 252+ SpA Shaymin-Sky Seed Flare vs. 248 HP / 0 SpD Zapdos: 105-124 (27.4 - 32.3%) -- guaranteed 4HKO, so it walls much better, and doesnt need to fear sleep. Sablenite Skarmory also acts as a very effective answer, as does Hooh (especially with a sleep talk), and Cobalion since it cant be koed even with drops while asleep. Offensive checks are also easier to come by, like weavile, entei, Terrakion, Kartana after chip, scarfers like xerneas, and I guess even genesect. It also has a bunch of single use switchins, like Magearna and sablenite mew, that can serve as soft checks. It's certainly a horrifically powerful mon, and probably trhe outright best in the metagame, but you're exaggerating.Blissey is the only reliable switchin for shaymin, unless 2 sp def drops but that would be a worst case scenerio.
Zapdos(sablenite) is risking a 40% chance of getting killed if its at 90% each time it comes in on seed flare
252 SpA Shaymin-Sky Seed Flare vs. 252 HP / 0 SpD Zapdos: 118-139 (30.7 - 36.1%) -- 54.6% chance to 3HKO..and if its the venasurite set, shaymin can just put it in sleep, and force it to switch out or kill.... also offensive checks like weav and deo are useless if u have to sack something each time it comes in lol