I really want to say that I
Adamantly disagree with Mew being S. It was moved there with
very little discussion prior to it and the S ranks right now... Are looking like a poor representation of September MnM, more like February MnM. The metagame adapts even though MnM isn't playable. Mew was amazing when it had access to Zap cannon and Dynamic punch blah blah, it easily broke balance and offence i've said this before and tired of repeating myself lmao.
I don't think y'all are seeing the difference between being a
jack of all trades and versatile. Just because Mew has a large move-pool it doesn't mean it's literally a un-wallable monster that every team struggles with, that's just not true. There's pokemon that are versatile, like Primal Groudon, because it has three-four
great sets that are trouble some regardless of your team because that's just how good PDon is, and Mew isn't like that. It has a dozen good sets, but no great ones.
I rarely keep Mew specifically in mind when team-building anymore, because it
doesn't preform a good role the best. By that I mean it has roles that only it can do, but that doesn't mean said role is good(Baton pass). And the roles that it simply falls flat at preforming. It's a shit tier defogger in a metagame where you can use Arcues forms which can change typings or Skarmory which is one of the best defensive pokemon in the metagame. Mew isn't getting past Magic bouncers with rocks unless it has Ampharosite, and in that case I'd rather use Clefable or Pdon since they have overall better performance. For a Calm Minder why wouldn't I use Reuniclues, Keldeo, Raikou or Suicune? More powerful, better typings or coverage - that's what they offer over Mew. What's next, Baton pass? Eh... It's the best at doing it but It really doesn't preform that well because of the lack of good recipients, and you're really limiting yourself to one thing(Using up your Sablenite btw). Lets keep going, SD? Jesus christ why... Psychic + Fighting is awful. Like, good luck with that... At +2 you're doing 57% max to Skarmory which either Whirlwinds you out or takes the roll with Brave Bird. Idk why you guys are under the impression that
this is the best way to use your Lopunnite, use Staraptor atleast, it does almost as much as +2 Drain punch with Close Combat... Also why... in the world would you use Nasty plot when you can use Thundurus? Thundurus has like zero counters as well and hits like a fucking truck.
ChrystalFalchion Mew can't do all of that at once, Mew isn't this magical creature(lol) with Taunt, Recovery, Swords Dance, Iron defence, Zen Headbutt, Sucker Punch, Drain Punch, Will o Wisp, Earth power, Ice beam, Nasty plot, Flamethrower, Thunderbolt.
Yeah, you can prevent being fodder running Taunt or roar, but you're really limiting yourself. Boosting move, Taunt, Recovery + Coverage that doesn't have any immunities. Even then you're really going to have a hard time. Psychic leaves you at the mercy of Dark and Steel type. Flamethrower, Earth power, Thunderbolt and Shadow ball all have common immunities on almost any team, are you really going to be PP stalling everything? What else, Ice beam and Dark pulse? Good luck getting through Primal Groudon. If you drop Taunt then you'll get set up on because Mew is piss... weak... +6 doesn't even 2hko Blissey with Psychic lol. If you're running Psyshock + Aura sphere/Focus Blast then you're still going to be set up on and take 80% from Preciples blades.
The fact that you guys barely managed to scape together
two replays of Mew is enough. Mew should have been S before the Zap/Dpunch ban easily, but right now it's pretty much meh. Keldeo, Entei and Pdon should be
S.
(Mew should be A imo, for now)